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<title>jewelrycraft-alter.git/src/main/java/darkknight/jewelrycraft/item/ItemMoltenMetalBucket.java, branch 1.7.10</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
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<link rel='alternate' type='text/html' href='https://git.ashardalon.com/jewelrycraft-alter.git/'/>
<entry>
<title>Bulk commit of changes</title>
<updated>2024-08-12T20:59:01+00:00</updated>
<author>
<name>Benjamin Culkin</name>
<email>scorpress@gmail.com</email>
</author>
<published>2024-08-12T20:59:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.ashardalon.com/jewelrycraft-alter.git/commit/?id=bca395edc27296c9721b0d6634893644b122784a'/>
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<entry>
<title>Formatting pass</title>
<updated>2018-05-24T20:03:42+00:00</updated>
<author>
<name>bculkin2442</name>
<email>bjculkin@mix.wvu.edu</email>
</author>
<published>2018-05-24T20:03:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.ashardalon.com/jewelrycraft-alter.git/commit/?id=9a4d1e95ea7784f0f98ea2913701a3a3c28aefaa'/>
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</entry>
<entry>
<title>Update of all changes</title>
<updated>2018-05-24T19:50:07+00:00</updated>
<author>
<name>bculkin2442</name>
<email>bjculkin@mix.wvu.edu</email>
</author>
<published>2018-05-24T19:50:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.ashardalon.com/jewelrycraft-alter.git/commit/?id=4f7ad220df0438b6f3382110577b53f29da46453'/>
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</entry>
<entry>
<title>- Fixed all of the bugs mentioned on github</title>
<updated>2015-12-01T20:55:30+00:00</updated>
<author>
<name>Onyx</name>
<email>sor1n.iliutza16@gmail.com</email>
</author>
<published>2015-12-01T20:55:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.ashardalon.com/jewelrycraft-alter.git/commit/?id=01c8701b68986ccfa83e902515716838d6829311'/>
<id>01c8701b68986ccfa83e902515716838d6829311</id>
<content type='text'>
- Added new config options
- Rabbits paw now increases the chance of spawning hearts, rather than
itself spawning some
- Hearts now have a much lower chance to spawn by default
- You can no longer increase your health past 20 hearts (aka double the
default health)
- The guide now also shows the total number of pages on each tab
- A new luck stat has been added to the Curse API
- Cleaned up the code a bit (removed unused methods, imports etc)
- The displayer's info now has a purple solid color background; the text
also has a much closer shadow and now shrinks in height as well as in
width when too big
- I have modified the potion list to use Mithion's code, credits have
been given</content>
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<pre>
- Added new config options
- Rabbits paw now increases the chance of spawning hearts, rather than
itself spawning some
- Hearts now have a much lower chance to spawn by default
- You can no longer increase your health past 20 hearts (aka double the
default health)
- The guide now also shows the total number of pages on each tab
- A new luck stat has been added to the Curse API
- Cleaned up the code a bit (removed unused methods, imports etc)
- The displayer's info now has a purple solid color background; the text
also has a much closer shadow and now shrinks in height as well as in
width when too big
- I have modified the potion list to use Mithion's code, credits have
been given</pre>
</div>
</content>
</entry>
<entry>
<title>Added a new structure, a new curse, achievements, challenges, curses</title>
<updated>2015-08-13T20:12:11+00:00</updated>
<author>
<name>OnyxDarkKnight</name>
<email>sor1n.iliutza16@gmail.com</email>
</author>
<published>2015-08-13T20:12:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.ashardalon.com/jewelrycraft-alter.git/commit/?id=0ef6a00aa79f022e5bd56b3f77e6861bbecf6d94'/>
<id>0ef6a00aa79f022e5bd56b3f77e6861bbecf6d94</id>
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entry in the guide; reworked liquids to be tile entities, cleaned the
structures code, potion code and... you know what? I improved and
changed so much stuff that I literally forgot what I did...</content>
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entry in the guide; reworked liquids to be tile entities, cleaned the
structures code, potion code and... you know what? I improved and
changed so much stuff that I literally forgot what I did...</pre>
</div>
</content>
</entry>
<entry>
<title>Mini fix</title>
<updated>2015-06-12T19:52:15+00:00</updated>
<author>
<name>OnyxDarkKnight</name>
<email>sor1n.iliutza16@gmail.com</email>
</author>
<published>2015-06-12T19:52:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.ashardalon.com/jewelrycraft-alter.git/commit/?id=01c68617fea5d860dec350583fa3433326f14a7d'/>
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<pre>
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</entry>
<entry>
<title>Improved color detection system by 10000000%! (not rly, but it's better</title>
<updated>2015-06-11T18:59:48+00:00</updated>
<author>
<name>OnyxDarkKnight</name>
<email>sor1n.iliutza16@gmail.com</email>
</author>
<published>2015-06-11T18:59:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.ashardalon.com/jewelrycraft-alter.git/commit/?id=2f93a3de229a3351d91708cf60fbc9ab7a1be97f'/>
<id>2f93a3de229a3351d91708cf60fbc9ab7a1be97f</id>
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than b4)</content>
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than b4)</pre>
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</content>
</entry>
<entry>
<title>Fixed liquids on servers + other stuff</title>
<updated>2015-06-11T17:10:50+00:00</updated>
<author>
<name>OnyxDarkKnight</name>
<email>sor1n.iliutza16@gmail.com</email>
</author>
<published>2015-06-11T17:10:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.ashardalon.com/jewelrycraft-alter.git/commit/?id=e66ce0d4678e288d981f734fa7fdec8f9642545e'/>
<id>e66ce0d4678e288d981f734fa7fdec8f9642545e</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Fixed a bug causing servers to crash? (I think)</title>
<updated>2015-06-09T01:15:30+00:00</updated>
<author>
<name>OnyxDarkKnight</name>
<email>sor1n.iliutza16@gmail.com</email>
</author>
<published>2015-06-09T01:15:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.ashardalon.com/jewelrycraft-alter.git/commit/?id=8889b2af5ad007e508adf893e2e0f7ed65e93239'/>
<id>8889b2af5ad007e508adf893e2e0f7ed65e93239</id>
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</entry>
<entry>
<title>- Fixed an issue with the Liquids tab</title>
<updated>2015-05-31T00:44:17+00:00</updated>
<author>
<name>OnyxDarkKnight</name>
<email>sor1n.iliutza16@gmail.com</email>
</author>
<published>2015-05-31T00:44:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.ashardalon.com/jewelrycraft-alter.git/commit/?id=40487f07fa5ef31fde99713c0b842d34a0ba3622'/>
<id>40487f07fa5ef31fde99713c0b842d34a0ba3622</id>
<content type='text'>
- Changed Entity registration so it only uses 'registerModEntity' to fix potential issues
- Added crystal blocks
- Changed Jewelry Tab to not override TiCon tabs (sorry TiCon, your system is good, but not for me)
- The player renders in the Jewelry GUI (makes it easier for you to see how the jewelry render)
- The Pentagram now has an actual effect
- The Pentagram now renders beneath your feet when you look down and no longer does it in your inventory; it is also a lot smaller
- Working on Structures
- Created my own WeightedRandomItem (why isn't this in vanilla?)
- Updated the curse API so now people can specify when a curse can be activated (I believe the world is all you need :p)
- Some curses can no longer aquired in hardcore (such as Rotten Heart, Midas Touch etc) which would make it impossible to work with and require a total restart of the game (as the only way to get rid of them is by dying to replace them)

Hooraaay for proper changelogs!
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
- Changed Entity registration so it only uses 'registerModEntity' to fix potential issues
- Added crystal blocks
- Changed Jewelry Tab to not override TiCon tabs (sorry TiCon, your system is good, but not for me)
- The player renders in the Jewelry GUI (makes it easier for you to see how the jewelry render)
- The Pentagram now has an actual effect
- The Pentagram now renders beneath your feet when you look down and no longer does it in your inventory; it is also a lot smaller
- Working on Structures
- Created my own WeightedRandomItem (why isn't this in vanilla?)
- Updated the curse API so now people can specify when a curse can be activated (I believe the world is all you need :p)
- Some curses can no longer aquired in hardcore (such as Rotten Heart, Midas Touch etc) which would make it impossible to work with and require a total restart of the game (as the only way to get rid of them is by dying to replace them)

Hooraaay for proper changelogs!
</pre>
</div>
</content>
</entry>
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