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<title>jewelrycraft-alter.git/src/main/java/darkknight/jewelrycraft/worldGen/WeightedRandomItem.java, branch 1.7.10</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
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<title>Stuff!</title>
<updated>2015-06-05T00:53:14+00:00</updated>
<author>
<name>OnyxDarkKnight</name>
<email>sor1n.iliutza16@gmail.com</email>
</author>
<published>2015-06-05T00:53:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.ashardalon.com/jewelrycraft-alter.git/commit/?id=a6a3bfa6f313adba5afe6eb4a0da049a8d641cfc'/>
<id>a6a3bfa6f313adba5afe6eb4a0da049a8d641cfc</id>
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<entry>
<title>- Fixed an issue with the Liquids tab</title>
<updated>2015-05-31T00:44:17+00:00</updated>
<author>
<name>OnyxDarkKnight</name>
<email>sor1n.iliutza16@gmail.com</email>
</author>
<published>2015-05-31T00:44:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.ashardalon.com/jewelrycraft-alter.git/commit/?id=40487f07fa5ef31fde99713c0b842d34a0ba3622'/>
<id>40487f07fa5ef31fde99713c0b842d34a0ba3622</id>
<content type='text'>
- Changed Entity registration so it only uses 'registerModEntity' to fix potential issues
- Added crystal blocks
- Changed Jewelry Tab to not override TiCon tabs (sorry TiCon, your system is good, but not for me)
- The player renders in the Jewelry GUI (makes it easier for you to see how the jewelry render)
- The Pentagram now has an actual effect
- The Pentagram now renders beneath your feet when you look down and no longer does it in your inventory; it is also a lot smaller
- Working on Structures
- Created my own WeightedRandomItem (why isn't this in vanilla?)
- Updated the curse API so now people can specify when a curse can be activated (I believe the world is all you need :p)
- Some curses can no longer aquired in hardcore (such as Rotten Heart, Midas Touch etc) which would make it impossible to work with and require a total restart of the game (as the only way to get rid of them is by dying to replace them)

Hooraaay for proper changelogs!
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
- Changed Entity registration so it only uses 'registerModEntity' to fix potential issues
- Added crystal blocks
- Changed Jewelry Tab to not override TiCon tabs (sorry TiCon, your system is good, but not for me)
- The player renders in the Jewelry GUI (makes it easier for you to see how the jewelry render)
- The Pentagram now has an actual effect
- The Pentagram now renders beneath your feet when you look down and no longer does it in your inventory; it is also a lot smaller
- Working on Structures
- Created my own WeightedRandomItem (why isn't this in vanilla?)
- Updated the curse API so now people can specify when a curse can be activated (I believe the world is all you need :p)
- Some curses can no longer aquired in hardcore (such as Rotten Heart, Midas Touch etc) which would make it impossible to work with and require a total restart of the game (as the only way to get rid of them is by dying to replace them)

Hooraaay for proper changelogs!
</pre>
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</content>
</entry>
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