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authorOnyxDarkKnight <sor1n.iliutza16@gmail.com>2015-06-24 22:07:45 +0100
committerOnyxDarkKnight <sor1n.iliutza16@gmail.com>2015-06-24 22:07:45 +0100
commitb65c980fffb286feb2853245411f5bafb73daf15 (patch)
treef415d4991eb8be9d329435a88b03d2660ad4f432 /changelog.txt
parent883aa7a2bbc3a23fb18fbb881e9890c066666ed9 (diff)
Added an option to disable hearts from despawning
Diffstat (limited to 'changelog.txt')
-rw-r--r--changelog.txt28
1 files changed, 9 insertions, 19 deletions
diff --git a/changelog.txt b/changelog.txt
index 01072c1..1d97764 100644
--- a/changelog.txt
+++ b/changelog.txt
@@ -1,26 +1,16 @@
Added:
-- Added Crystal blocks that generate in the world
-- Added a few items to generate in Dungeon chests, Blacksmith chests and Stronghold chests
-- Added a total of 5 new structures that generate in the world
-- The Pentagram now has an actual effect (takes 1 health from an entity that is right by the player and heals the player; if the player is at full health, an extra empty heart is added)
-- The player renders in the Jewelry GUI (makes it easier for you to see how the jewelry render)
-- Added different loot to chests in different places (Dungeons, Pyramids, Strongholds etc)
-- Added a new 'weight' value to the Curse api
+- Hearts now have spawn eggs
+- There is now a config option to disable structures from spawning; you can chose to disable each structure individually or every single one (note, this will disable the Shadow ore as well)
Removed:
-- Removed the Crystal item
+- Had to remove the better Alpaca modelling system until Fisk decides to create a page where I can find all the downloads (post it on curse already :p)
Changed:
-- The Pentagram now renders beneath your feet when you look down and no longer does it in your inventory; it is also a lot smaller
-- Changed Entity registration so it only uses 'registerModEntity' to fix potential issues
-- Changed Crystal from craftable items to blocks that generate in the world
-- Changed Jewelry Tab to not override TiCon tabs (sorry TiCon, your system is good, but not for me)
-- Some curses can no longer acquired in hardcore (such as Rotten Heart, Midas Touch etc) which would make it impossible to work with and require a total restart of the game
-- Updated the curse API so now people can specify when a curse can be activated (I believe the world is all you need :p)
-- Curses now use a random weight system in order to get chooses (this allows for different curses to have a lower chance to appear than others)
-- Midas Touch now has a lower chance of appearing
+- Improved molten liquids
+- Improved the Cursed Eye following the player algorithm
+- Improved Hearts mechanics, now they should be a bit more reliable
+- Hearts now render on the right side of the hotbar rather than the left
+- Improved color detection system (should be less laggy now)
Fixed:
-- Fixed NEI from overlapping the guide GUI
-- Fixed an issue with the Liquids tab crashing
-- Fixed Jewelers having only rings as jewelry options \ No newline at end of file
+- Structures crashing servers