diff options
| author | OnyxDarkKnight <sor1n.iliutza16@gmail.com> | 2013-12-15 16:52:41 +0200 |
|---|---|---|
| committer | OnyxDarkKnight <sor1n.iliutza16@gmail.com> | 2013-12-15 16:52:41 +0200 |
| commit | 06415dc21d71e8ac363dae5c56c5317971f7aede (patch) | |
| tree | 7ddbe2cc709a5a39c3fe8b8a80d7ac77f336a220 /common/darkknight/jewelrycraft/renders/TileEntitySmelterRender.java | |
| parent | 9342967bd8a6a9451591325c7c5deb5416819adc (diff) | |
| parent | 943f1a493b27c630e95730b385e6524643d98564 (diff) | |
Merge branch 'master' of https://github.com/sor1n/Modjam-Mod
As well as added the smelter and working on the molder
Diffstat (limited to 'common/darkknight/jewelrycraft/renders/TileEntitySmelterRender.java')
| -rw-r--r-- | common/darkknight/jewelrycraft/renders/TileEntitySmelterRender.java | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/common/darkknight/jewelrycraft/renders/TileEntitySmelterRender.java b/common/darkknight/jewelrycraft/renders/TileEntitySmelterRender.java new file mode 100644 index 0000000..d3cd2ad --- /dev/null +++ b/common/darkknight/jewelrycraft/renders/TileEntitySmelterRender.java @@ -0,0 +1,88 @@ +package darkknight.jewelrycraft.renders; + +import org.lwjgl.opengl.GL11; + +import darkknight.jewelrycraft.model.ModelSmelter; + +import net.minecraft.block.Block; +import net.minecraft.client.Minecraft; +import net.minecraft.client.renderer.OpenGlHelper; +import net.minecraft.client.renderer.Tessellator; +import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; +import net.minecraft.entity.Entity; +import net.minecraft.tileentity.TileEntity; +import net.minecraft.util.ResourceLocation; +import net.minecraft.world.World; + +public class TileEntitySmelterRender extends TileEntitySpecialRenderer +{ + ModelSmelter modelSmelter = new ModelSmelter(); + String texture = "textures/tileentities/Smelter.png", lava = "texture/blocks/lava_still.png"; + + @Override + public void renderTileEntityAt (TileEntity te, double x, double y, double z, float scale) + { + GL11.glPushMatrix(); + GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F); + + ResourceLocation blockTexture = new ResourceLocation("jewelrycraft", texture); + Tessellator tessellator = Tessellator.instance; + ResourceLocation lava = new ResourceLocation(null, "textures/blocks/lava_still.png"); + Minecraft.getMinecraft().renderEngine.bindTexture(blockTexture); + int block = te.getBlockMetadata(); + + GL11.glPushMatrix(); + if(block == 0) GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); + else if(block == 1) GL11.glRotatef(180F, 1F, 0.0F, 1F); + else if(block == 2) GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F); + else if(block == 3) GL11.glRotatef(180F, 1.0F, 0.0F, 1.0F); + + modelSmelter.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); + + //Mrkol's liquid render code base - thank you man for the help :) I used only the top + Minecraft.getMinecraft().renderEngine.bindTexture(lava); + Block.lavaStill.getIcon(3, 0).getInterpolatedU(0); + double minu = Block.lavaStill.getIcon(0, 0).getInterpolatedU(0); + double minv = Block.lavaStill.getIcon(0, 0).getInterpolatedV(0); + double maxu = Block.lavaStill.getIcon(0, 0).getInterpolatedU(16); + double maxv = Block.lavaStill.getIcon(0, 0).getInterpolatedV(16); + GL11.glPushMatrix(); + GL11.glScalef(1f/16f, 1f/16f, 1f/16f); + GL11.glDisable(GL11.GL_LIGHTING); + // without F it scales it down to 0, 0, 0. That's because it is trying to make 0.0625 an integer, and 0.0625 without .0625 is 0. + tessellator.startDrawingQuads(); + tessellator.addVertexWithUV(5, 20, 6, maxu, maxv); + tessellator.addVertexWithUV(-5, 20, 6, maxu, minv); + tessellator.addVertexWithUV(-5, 20, -6, minu, minv); + tessellator.addVertexWithUV(5, 20, -6, minu, maxv); + + tessellator.addVertexWithUV(4, 20, -6, maxu, maxv); + tessellator.addVertexWithUV(-4, 20, -6, maxu, minv); + tessellator.addVertexWithUV(-4, 20, -7, minu, minv); + tessellator.addVertexWithUV(4, 20, -7, minu, maxv); + + tessellator.addVertexWithUV(4, 20, 7, maxu, maxv); + tessellator.addVertexWithUV(-4, 20, 7, maxu, minv); + tessellator.addVertexWithUV(-4, 20, 6, minu, minv); + tessellator.addVertexWithUV(4, 20, 6, minu, maxv); + tessellator.draw(); + GL11.glEnable(GL11.GL_LIGHTING); + GL11.glPopMatrix(); + + GL11.glPopMatrix(); + GL11.glPopMatrix(); + } + + public void adjustLightFixture (World world, int i, int j, int k, Block block) + { + Tessellator tess = Tessellator.instance; + float brightness = block.getBlockBrightness(world, i, j, k); + int skyLight = world.getLightBrightnessForSkyBlocks(i, j, k, 0); + int modulousModifier = skyLight % 65536; + int divModifier = skyLight / 65536; + tess.setColorOpaque_F(brightness, brightness, brightness); + OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) modulousModifier, divModifier); + } + + +} |
