diff options
| author | OnyxDarkKnight <sor1n.iliutza16@gmail.com> | 2013-12-15 22:17:32 +0200 |
|---|---|---|
| committer | OnyxDarkKnight <sor1n.iliutza16@gmail.com> | 2013-12-15 22:17:32 +0200 |
| commit | ff4b3d697a65940b812d4d8e6977ed180709a3c0 (patch) | |
| tree | 7dce2a4600d092ae174627a9cbe4963888d82dd0 /common/darkknight/jewelrycraft/renders/TileEntitySmelterRender.java | |
| parent | 3e7036bf39c640b9d0dd94115f8b1f7947d26f71 (diff) | |
Added Mold stuff
Diffstat (limited to 'common/darkknight/jewelrycraft/renders/TileEntitySmelterRender.java')
| -rw-r--r-- | common/darkknight/jewelrycraft/renders/TileEntitySmelterRender.java | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/common/darkknight/jewelrycraft/renders/TileEntitySmelterRender.java b/common/darkknight/jewelrycraft/renders/TileEntitySmelterRender.java index d3cd2ad..adee8ec 100644 --- a/common/darkknight/jewelrycraft/renders/TileEntitySmelterRender.java +++ b/common/darkknight/jewelrycraft/renders/TileEntitySmelterRender.java @@ -39,21 +39,20 @@ public class TileEntitySmelterRender extends TileEntitySpecialRenderer modelSmelter.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); - //Mrkol's liquid render code base - thank you man for the help :) I used only the top Minecraft.getMinecraft().renderEngine.bindTexture(lava); - Block.lavaStill.getIcon(3, 0).getInterpolatedU(0); - double minu = Block.lavaStill.getIcon(0, 0).getInterpolatedU(0); - double minv = Block.lavaStill.getIcon(0, 0).getInterpolatedV(0); - double maxu = Block.lavaStill.getIcon(0, 0).getInterpolatedU(16); - double maxv = Block.lavaStill.getIcon(0, 0).getInterpolatedV(16); + Block.lavaStill.getIcon(0, 0).getInterpolatedU(0); + double minu = Block.lavaStill.getIcon(2, 0).getInterpolatedU(0); + double minv = Block.lavaStill.getIcon(2, 0).getInterpolatedV(0); + double maxu = Block.lavaStill.getIcon(2, 0).getInterpolatedU(256); + double maxv = Block.lavaStill.getIcon(2, 0).getInterpolatedV(256); GL11.glPushMatrix(); GL11.glScalef(1f/16f, 1f/16f, 1f/16f); GL11.glDisable(GL11.GL_LIGHTING); - // without F it scales it down to 0, 0, 0. That's because it is trying to make 0.0625 an integer, and 0.0625 without .0625 is 0. + tessellator.startDrawingQuads(); - tessellator.addVertexWithUV(5, 20, 6, maxu, maxv); + tessellator.addVertexWithUV(5, 20, 6, minu, minv); tessellator.addVertexWithUV(-5, 20, 6, maxu, minv); - tessellator.addVertexWithUV(-5, 20, -6, minu, minv); + tessellator.addVertexWithUV(-5, 20, -6, maxu, maxv); tessellator.addVertexWithUV(5, 20, -6, minu, maxv); tessellator.addVertexWithUV(4, 20, -6, maxu, maxv); |
