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authorOnyxDarkKnight <sor1n.iliutza16@gmail.com>2014-04-14 11:58:43 +0300
committerOnyxDarkKnight <sor1n.iliutza16@gmail.com>2014-04-14 11:58:43 +0300
commit1a692ab45df3d88a6cc247cc9f4c0a41c7715264 (patch)
tree1854960d78be20ef09c9f098f5e2eb92837019dd /common/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java
parentf965cf88704f1e5e674d98308cbe0f4451d7edeb (diff)
Updating to 1.7
Diffstat (limited to 'common/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java')
-rw-r--r--common/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java354
1 files changed, 0 insertions, 354 deletions
diff --git a/common/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java b/common/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java
deleted file mode 100644
index 2c740f5..0000000
--- a/common/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java
+++ /dev/null
@@ -1,354 +0,0 @@
-package darkknight.jewelrycraft.worldGen.village;
-
-import java.util.List;
-import java.util.Random;
-
-import darkknight.jewelrycraft.block.BlockList;
-import darkknight.jewelrycraft.item.ItemList;
-import darkknight.jewelrycraft.item.ItemMolds;
-import darkknight.jewelrycraft.tileentity.TileEntityDisplayer;
-import darkknight.jewelrycraft.tileentity.TileEntityMolder;
-import darkknight.jewelrycraft.tileentity.TileEntitySmelter;
-import darkknight.jewelrycraft.util.JewelryNBT;
-import darkknight.jewelrycraft.util.JewelrycraftUtil;
-
-import net.minecraft.block.Block;
-import net.minecraft.item.Item;
-import net.minecraft.item.ItemStack;
-import net.minecraft.tileentity.TileEntityChest;
-import net.minecraft.tileentity.TileEntityFurnace;
-import net.minecraft.world.World;
-import net.minecraft.world.gen.structure.ComponentVillage;
-import net.minecraft.world.gen.structure.ComponentVillageStartPiece;
-import net.minecraft.world.gen.structure.StructureBoundingBox;
-import net.minecraft.world.gen.structure.StructureComponent;
-
-public class ComponentJewelry extends ComponentVillage
-{
- private int averageGroundLevel = -1;
-
- public ComponentJewelry()
- {
- }
-
- public ComponentJewelry(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
- {
- super(par1ComponentVillageStartPiece, par2);
- this.coordBaseMode = par5;
- this.boundingBox = par4StructureBoundingBox;
- }
-
- @SuppressWarnings("rawtypes")
- public static ComponentJewelry buildComponent (ComponentVillageStartPiece villagePiece, List pieces, Random random, int p1, int p2, int p3, int p4, int p5)
- {
- StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p1, p2, p3, 0, 0, 0, 11, 5, 12, p4);
- return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(pieces, structureboundingbox) == null ? new ComponentJewelry(villagePiece, p5, random,
- structureboundingbox, p4) : null;
- }
-
- /**
- * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
- * the end, it adds Fences...
- */
- public boolean addComponentParts (World world, Random random, StructureBoundingBox sbb)
- {
- if (this.averageGroundLevel < 0)
- {
- this.averageGroundLevel = this.getAverageGroundLevel(world, sbb);
-
- if (this.averageGroundLevel < 0)
- {
- return true;
- }
-
- this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 3, 0);
- }
-
- /**
- * arguments: (World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int
- * maxZ, int placeBlockId, int replaceBlockId, boolean alwaysreplace)
- */
- this.fillWithBlocks(world, sbb, 0, 0, 6, 10, 5, 11, 0, 0, false);
- this.fillWithBlocks(world, sbb, 2, 0, 0, 8, 5, 5, 0, 0, false);
- //Pillars
- this.fillWithBlocks(world, sbb, 2, 0, 0, 2, 3, 0, Block.wood.blockID, Block.wood.blockID, false);
- this.fillWithBlocks(world, sbb, 2, 0, 3, 2, 3, 3, Block.wood.blockID, Block.wood.blockID, false);
- this.fillWithBlocks(world, sbb, 8, 0, 0, 8, 3, 0, Block.wood.blockID, Block.wood.blockID, false);
- this.fillWithBlocks(world, sbb, 8, 0, 3, 8, 3, 3, Block.wood.blockID, Block.wood.blockID, false);
-
- //Walls
- this.fillWithBlocks(world, sbb, 2, 0, 1, 2, 3, 2, Block.planks.blockID, Block.planks.blockID, false);
- this.fillWithBlocks(world, sbb, 2, 0, 4, 2, 3, 5, Block.planks.blockID, Block.planks.blockID, false);
- this.fillWithBlocks(world, sbb, 8, 0, 1, 8, 3, 2, Block.planks.blockID, Block.planks.blockID, false);
- this.fillWithBlocks(world, sbb, 8, 0, 4, 8, 3, 5, Block.planks.blockID, Block.planks.blockID, false);
- this.fillWithBlocks(world, sbb, 3, 0, 0, 7, 3, 0, Block.planks.blockID, Block.planks.blockID, false);
-
- this.fillWithBlocks(world, sbb, 0, 0, 6, 10, 3, 6, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
- this.fillWithBlocks(world, sbb, 0, 0, 11, 10, 3, 11, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
- this.fillWithBlocks(world, sbb, 0, 0, 6, 0, 3, 11, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
- this.fillWithBlocks(world, sbb, 10, 0, 6, 10, 3, 11, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
-
- //Roof
- for(int i = 3; i <= 7; i++)
- for(int j = 1; j <= 5; j++)
- this.placeBlockAtCurrentPosition(world, Block.woodSingleSlab.blockID, 2, i, 4, j, sbb);
-
- for(int i = 3; i <= 7; i++)
- for(int j = 6; j <= 6; j++)
- this.placeBlockAtCurrentPosition(world, Block.stoneSingleSlab.blockID, 0, i, 4, j, sbb);
-
- for(int i = 1; i <= 9; i++)
- for(int j = 7; j <= 10; j++)
- this.placeBlockAtCurrentPosition(world, Block.stoneSingleSlab.blockID, 3, i, 4, j, sbb);
-
- for(int i = 2; i <= 8; i++)
- this.placeBlockAtCurrentPosition(world, Block.woodDoubleSlab.blockID, 2, i, 4, 0, sbb);
-
- for(int i = 1; i <= 5; i++){
- this.placeBlockAtCurrentPosition(world, Block.woodDoubleSlab.blockID, 2, 2, 4, i, sbb);
- this.placeBlockAtCurrentPosition(world, Block.woodDoubleSlab.blockID, 2, 8, 4, i, sbb);
- }
-
- for(int i = 0; i <= 2; i++){
- this.placeBlockAtCurrentPosition(world, Block.stoneDoubleSlab.blockID, 0, i, 4, 6, sbb);
- this.placeBlockAtCurrentPosition(world, Block.stoneDoubleSlab.blockID, 0, i + 8, 4, 6, sbb);
- }
-
- for(int i = 7; i <= 11; i++){
- this.placeBlockAtCurrentPosition(world, Block.stoneDoubleSlab.blockID, 0, 0, 4, i, sbb);
- this.placeBlockAtCurrentPosition(world, Block.stoneDoubleSlab.blockID, 0, 10, 4, i, sbb);
- }
-
- for(int i = 0; i <= 10; i++)
- this.placeBlockAtCurrentPosition(world, Block.stoneDoubleSlab.blockID, 0, i, 4, 11, sbb);
-
- //Base
- for(int i = 2; i <= 8; i++)
- for(int j = 0; j <= 5; j++)
- this.placeBlockAtCurrentPosition(world, Block.planks.blockID, 1, i, 0, j, sbb);
- this.fillWithBlocks(world, sbb, 0, 0, 6, 10, 0, 11, Block.stoneBrick.blockID, Block.stoneBrick.blockID, false);
-
- for(int i = 6; i <= 10; i++)
- this.placeBlockAtCurrentPosition(world, Block.stoneDoubleSlab.blockID, 0, 5, 0, i, sbb);
-
- for(int i = 7; i <= 10; i++){
- this.placeBlockAtCurrentPosition(world, Block.stoneBrick.blockID, 3, 1, 0, i, sbb);
- this.placeBlockAtCurrentPosition(world, Block.stoneBrick.blockID, 3, 9, 0, i, sbb);
- }
-
- //Decorations
- this.placeDoorAtCurrentPosition(world, sbb, random, 6, 1, 0, this.getMetadataWithOffset(Block.doorWood.blockID, 1));
- this.placeDoorAtCurrentPosition(world, sbb, random, 5, 1, 6, this.getMetadataWithOffset(Block.doorWood.blockID, 1));
-
- this.placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 3, 2, 0, sbb);
- this.placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 4, 2, 0, sbb);
- this.placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 2, 2, 1, sbb);
- this.placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 2, 2, 2, sbb);
- this.placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 2, 2, 4, sbb);
- this.placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 2, 2, 5, sbb);
- this.placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 8, 2, 1, sbb);
- this.placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 8, 2, 2, sbb);
- this.placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 8, 2, 4, sbb);
- this.placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 8, 2, 5, sbb);
-
- this.placeBlockAtCurrentPosition(world, Block.torchWood.blockID, 0, 6, 3, 1, sbb);
- this.placeBlockAtCurrentPosition(world, Block.torchWood.blockID, 0, 3, 3, 3, sbb);
- this.placeBlockAtCurrentPosition(world, Block.torchWood.blockID, 0, 7, 3, 3, sbb);
- this.placeBlockAtCurrentPosition(world, Block.torchWood.blockID, 0, 5, 3, 5, sbb);
-
- this.placeBlockAtCurrentPosition(world, Block.torchWood.blockID, 0, 5, 3, 7, sbb);
- this.placeBlockAtCurrentPosition(world, Block.torchWood.blockID, 0, 5, 3, 10, sbb);
- this.placeBlockAtCurrentPosition(world, Block.torchWood.blockID, 0, 1, 3, 8, sbb);
- this.placeBlockAtCurrentPosition(world, Block.torchWood.blockID, 0, 1, 3, 9, sbb);
- this.placeBlockAtCurrentPosition(world, Block.torchWood.blockID, 0, 9, 3, 8, sbb);
- this.placeBlockAtCurrentPosition(world, Block.torchWood.blockID, 0, 9, 3, 9, sbb);
-
- int bgCarpetColor = random.nextInt(16);
-
- for(int i = 4; i <= 7; i++)
- for(int j = 1; j <= 5; j++)
- this.placeBlockAtCurrentPosition(world, Block.carpet.blockID, bgCarpetColor, i, 1, j, sbb);
-
- generateChest(world, 3, 1, 1, 0, random, sbb, 2, 6);
- generateDisplayer(world, 3, 1, 2, (coordBaseMode == 0 || coordBaseMode == 2)?1:2, random, sbb);
- placeBlockAtCurrentPosition(world, BlockList.jewelCraftingTable.blockID, (coordBaseMode == 0 || coordBaseMode == 2)?1:2, 3, 1, 3, sbb);
- generateDisplayer(world, 3, 1, 4, (coordBaseMode == 0 || coordBaseMode == 2)?1:2, random, sbb);
- generateChest(world, 3, 1, 5, 0, random, sbb, 2, 6);
-
- generateFurnace(world, 1, 1, 7, 0, random, sbb, 1, 2, true);
- generateFurnace(world, 1, 2, 7, 0, random, sbb, 2, 3, true);
- generateFurnace(world, 1, 3, 7, 0, random, sbb, 1, 3, true);
- generateFurnace(world, 1, 1, 10, 0, random, sbb, 1, 2, true);
- generateFurnace(world, 1, 2, 10, 0, random, sbb, 2, 3, true);
- generateFurnace(world, 1, 3, 10, 0, random, sbb, 1, 3, true);
-
- generateSmelter(world, 1, 1, 8, (coordBaseMode == 0 || coordBaseMode == 2)?1:2, random, sbb, random.nextBoolean());
- generateSmelter(world, 1, 1, 9, (coordBaseMode == 0 || coordBaseMode == 2)?1:2, random, sbb, random.nextBoolean());
-
- generateMolder(world, 2, 1, 8, (coordBaseMode == 0 || coordBaseMode == 2)?1:2, random, sbb, random.nextBoolean(), random.nextBoolean());
- generateMolder(world, 2, 1, 9, (coordBaseMode == 0 || coordBaseMode == 2)?1:2, random, sbb, random.nextBoolean(), random.nextBoolean());
-
- generateIngotChest(world, 9, 1, 7, 0, random, sbb, 3, 12, Block.chest, 5);
- generateIngotChest(world, 9, 1, 8, 0, random, sbb, 5, 16, Block.chest, 3);
- generateIngotChest(world, 9, 1, 9, 0, random, sbb, 3, 10, Block.chestTrapped, 2);
- generateIngotChest(world, 9, 1, 10, 0, random, sbb, 3, 9, Block.chestTrapped, 6);
-
-
- for (int l = 0; l < 6; ++l)
- {
- for (int i1 = 2; i1 < 9; ++i1)
- {
- this.clearCurrentPositionBlocksUpwards(world, i1, 9, l, sbb);
- this.fillCurrentPositionBlocksDownwards(world, Block.cobblestone.blockID, 0, i1, -1, l, sbb);
- }
- }
-
- for (int l = 6; l < 12; ++l)
- {
- for (int i1 = 0; i1 < 11; ++i1)
- {
- this.clearCurrentPositionBlocksUpwards(world, i1, 9, l, sbb);
- this.fillCurrentPositionBlocksDownwards(world, Block.cobblestone.blockID, 0, i1, -1, l, sbb);
- }
- }
-
- this.spawnVillagers(world, sbb, 3, 1, 3, 1);
-
- return true;
- }
-
- public void generateChest(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max)
- {
- int i1 = this.getXWithOffset(i, k);
- int j1 = this.getYWithOffset(j);
- int k1 = this.getZWithOffset(i, k);
- int t = random.nextInt(max - min + 1) + min;
- this.placeBlockAtCurrentPosition(world, Block.chest.blockID, metadata, i, j, k, sbb);
- TileEntityChest chest = (TileEntityChest)world.getBlockTileEntity(i1, j1, k1);
- while(chest != null && t > 0)
- {
- chest.setChestGuiName("Jeweler's Chest");
- if(random.nextBoolean()) chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), JewelrycraftUtil.modifiers.get(random.nextInt(JewelrycraftUtil.modifiers.size())));
- else chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), JewelrycraftUtil.jewel.get(random.nextInt(JewelrycraftUtil.jewel.size())));
- t--;
- }
- }
-
- public void generateIngotChest(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max, Block chestB, int randomAmount)
- {
- int i1 = this.getXWithOffset(i, k);
- int j1 = this.getYWithOffset(j);
- int k1 = this.getZWithOffset(i, k);
- int t = random.nextInt(max - min + 1) + min;
- this.placeBlockAtCurrentPosition(world, chestB.blockID, metadata, i, j, k, sbb);
- TileEntityChest chest = (TileEntityChest)world.getBlockTileEntity(i1, j1, k1);
- while(chest != null && t > 0)
- {
- chest.setChestGuiName("Ingot Chest");
- if(random.nextBoolean()) chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), new ItemStack(JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size())).getItem(), 2 + random.nextInt(randomAmount)));
- t--;
- }
- }
-
- public void generateTrappedChest(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max)
- {
- int i1 = this.getXWithOffset(i, k);
- int j1 = this.getYWithOffset(j);
- int k1 = this.getZWithOffset(i, k);
- int t = random.nextInt(max - min + 1) + min;
- this.placeBlockAtCurrentPosition(world, Block.chestTrapped.blockID, metadata, i, j, k, sbb);
- TileEntityChest chest = (TileEntityChest)world.getBlockTileEntity(i1, j1, k1);
- while(chest != null && t > 0)
- {
- chest.setChestGuiName("Jeweler's Chest");
- if(random.nextBoolean()) chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), JewelrycraftUtil.modifiers.get(random.nextInt(JewelrycraftUtil.modifiers.size())));
- else chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), JewelrycraftUtil.jewel.get(random.nextInt(JewelrycraftUtil.jewel.size())));
- t--;
- }
- }
-
- public void generateDisplayer(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb)
- {
- int i1 = this.getXWithOffset(i, k);
- int j1 = this.getYWithOffset(j);
- int k1 = this.getZWithOffset(i, k);
- placeBlockAtCurrentPosition(world, BlockList.displayer.blockID, metadata, i, j, k, sbb);
- TileEntityDisplayer displayer = (TileEntityDisplayer)world.getBlockTileEntity(i1, j1, k1);
- if(displayer != null)
- {
- ItemStack ring = new ItemStack(ItemList.ring);
- JewelryNBT.addMetal(ring, JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size())));
- JewelryNBT.addModifier(ring, JewelrycraftUtil.modifiers.get(random.nextInt(JewelrycraftUtil.modifiers.size())));
- JewelryNBT.addJewel(ring, JewelrycraftUtil.jewel.get(random.nextInt(JewelrycraftUtil.jewel.size())));
- if(JewelryNBT.isModifierEffectType(ring)) JewelryNBT.addMode(ring, "Activated");
- if(JewelryNBT.isJewelX(ring, new ItemStack(Item.netherStar)) && JewelryNBT.isModifierX(ring, new ItemStack(Item.book)))
- JewelryNBT.addMode(ring, "Disenchant");
- displayer.object = ring;
- displayer.quantity = 1;
- displayer.hasObject = true;
- }
- }
-
- public void generateSmelter(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, boolean isEmpty)
- {
- int i1 = this.getXWithOffset(i, k);
- int j1 = this.getYWithOffset(j);
- int k1 = this.getZWithOffset(i, k);
- placeBlockAtCurrentPosition(world, BlockList.smelter.blockID, metadata, i, j, k, sbb);
- TileEntitySmelter smelter = (TileEntitySmelter)world.getBlockTileEntity(i1, j1, k1);
- if(smelter != null && !isEmpty)
- {
- smelter.moltenMetal = JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size()));
- smelter.hasMoltenMetal = true;
- }
- }
-
- public void generateMolder(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, boolean hasMold, boolean hasStuff)
- {
- int i1 = this.getXWithOffset(i, k);
- int j1 = this.getYWithOffset(j);
- int k1 = this.getZWithOffset(i, k);
- placeBlockAtCurrentPosition(world, BlockList.molder.blockID, metadata, i, j, k, sbb);
- TileEntityMolder molder = (TileEntityMolder)world.getBlockTileEntity(i1, j1, k1);
- if(molder != null)
- {
- if(hasMold){
- int meta = random.nextInt(ItemMolds.moldsItemNames.length + 1);
- molder.mold = new ItemStack(ItemList.molds, 1, meta);
- molder.hasMold = true;
- if(hasStuff){
- ItemStack ring = new ItemStack(ItemList.ring);
- JewelryNBT.addMetal(ring, JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size())));
- if(meta == 0) molder.jewelBase = JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size()));
- else molder.jewelBase = ring;
- molder.hasJewelBase = true;
- }
- }
- }
- }
-
- public void generateFurnace(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max, boolean hasMetal)
- {
- int i1 = this.getXWithOffset(i, k);
- int j1 = this.getYWithOffset(j);
- int k1 = this.getZWithOffset(i, k);
- placeBlockAtCurrentPosition(world, Block.furnaceIdle.blockID, metadata, i, j, k, sbb);
- TileEntityFurnace furnace = (TileEntityFurnace)world.getBlockTileEntity(i1, j1, k1);
- if(furnace != null)
- {
- if(random.nextBoolean()) furnace.setInventorySlotContents(1, new ItemStack(Item.coal, 1 + random.nextInt(16)));
- if(hasMetal){
- ItemStack metal = JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size()));
- furnace.setInventorySlotContents(2, new ItemStack(metal.getItem(), random.nextInt(max - min + 1) + min));
- }
- }
- }
-
- /**
- * Returns the villager type to spawn in this component, based on the number of villagers already spawned.
- */
- protected int getVillagerType (int par1)
- {
- return 3000;
- }
-} \ No newline at end of file