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authorOnyxDarkKnight <sor1n.iliutza16@gmail.com>2014-01-04 19:59:46 +0200
committerOnyxDarkKnight <sor1n.iliutza16@gmail.com>2014-01-04 19:59:46 +0200
commitef7fe109a0a58023725d87d4618ace6cfc4326d4 (patch)
treef3b2eb4f17e890a73979b0d8e17437541b07058f /common/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java
parent1e8ab612f40161e7a4ec3cd6c96b1c481c21e6c2 (diff)
Added a stinking villager and his derp house!
Diffstat (limited to 'common/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java')
-rw-r--r--common/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java334
1 files changed, 334 insertions, 0 deletions
diff --git a/common/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java b/common/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java
new file mode 100644
index 0000000..2d9b99e
--- /dev/null
+++ b/common/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java
@@ -0,0 +1,334 @@
+package darkknight.jewelrycraft.worldGen.village;
+
+import java.util.List;
+import java.util.Random;
+
+import darkknight.jewelrycraft.block.BlockList;
+import darkknight.jewelrycraft.item.ItemList;
+import darkknight.jewelrycraft.item.ItemMolds;
+import darkknight.jewelrycraft.tileentity.TileEntityDisplayer;
+import darkknight.jewelrycraft.tileentity.TileEntityMolder;
+import darkknight.jewelrycraft.tileentity.TileEntitySmelter;
+import darkknight.jewelrycraft.util.JewelryNBT;
+import darkknight.jewelrycraft.util.JewelrycraftUtil;
+
+import net.minecraft.block.Block;
+import net.minecraft.item.ItemStack;
+import net.minecraft.tileentity.TileEntityChest;
+import net.minecraft.tileentity.TileEntityFurnace;
+import net.minecraft.world.World;
+import net.minecraft.world.gen.structure.ComponentVillage;
+import net.minecraft.world.gen.structure.ComponentVillageStartPiece;
+import net.minecraft.world.gen.structure.StructureBoundingBox;
+import net.minecraft.world.gen.structure.StructureComponent;
+
+public class ComponentJewelry extends ComponentVillage
+{
+ private int averageGroundLevel = -1;
+
+ public ComponentJewelry()
+ {
+ }
+
+ public ComponentJewelry(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
+ {
+ super(par1ComponentVillageStartPiece, par2);
+ this.coordBaseMode = par5;
+ this.boundingBox = par4StructureBoundingBox;
+ }
+
+ @SuppressWarnings("rawtypes")
+ public static ComponentJewelry buildComponent (ComponentVillageStartPiece villagePiece, List pieces, Random random, int p1, int p2, int p3, int p4, int p5)
+ {
+ StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p1, p2, p3, 0, 0, 0, 11, 5, 12, p4);
+ return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(pieces, structureboundingbox) == null ? new ComponentJewelry(villagePiece, p5, random,
+ structureboundingbox, p4) : null;
+ }
+
+ /**
+ * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
+ * the end, it adds Fences...
+ */
+ public boolean addComponentParts (World world, Random random, StructureBoundingBox sbb)
+ {
+ if (this.averageGroundLevel < 0)
+ {
+ this.averageGroundLevel = this.getAverageGroundLevel(world, sbb);
+
+ if (this.averageGroundLevel < 0)
+ {
+ return true;
+ }
+
+ this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 3, 0);
+ }
+
+ /**
+ * arguments: (World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int
+ * maxZ, int placeBlockId, int replaceBlockId, boolean alwaysreplace)
+ */
+ this.fillWithBlocks(world, sbb, 0, 0, 0, 11, 5, 12, 0, 0, false);
+ //Pillars
+ this.fillWithBlocks(world, sbb, 2, 0, 0, 2, 3, 0, Block.wood.blockID, Block.wood.blockID, false);
+ this.fillWithBlocks(world, sbb, 2, 0, 3, 2, 3, 3, Block.wood.blockID, Block.wood.blockID, false);
+ this.fillWithBlocks(world, sbb, 8, 0, 0, 8, 3, 0, Block.wood.blockID, Block.wood.blockID, false);
+ this.fillWithBlocks(world, sbb, 8, 0, 3, 8, 3, 3, Block.wood.blockID, Block.wood.blockID, false);
+
+ //Walls
+ this.fillWithBlocks(world, sbb, 2, 0, 1, 2, 3, 2, Block.planks.blockID, Block.planks.blockID, false);
+ this.fillWithBlocks(world, sbb, 2, 0, 4, 2, 3, 5, Block.planks.blockID, Block.planks.blockID, false);
+ this.fillWithBlocks(world, sbb, 8, 0, 1, 8, 3, 2, Block.planks.blockID, Block.planks.blockID, false);
+ this.fillWithBlocks(world, sbb, 8, 0, 4, 8, 3, 5, Block.planks.blockID, Block.planks.blockID, false);
+ this.fillWithBlocks(world, sbb, 3, 0, 0, 7, 3, 0, Block.planks.blockID, Block.planks.blockID, false);
+
+ this.fillWithBlocks(world, sbb, 0, 0, 6, 10, 3, 6, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
+ this.fillWithBlocks(world, sbb, 0, 0, 11, 10, 3, 11, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
+ this.fillWithBlocks(world, sbb, 0, 0, 6, 0, 3, 11, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
+ this.fillWithBlocks(world, sbb, 10, 0, 6, 10, 3, 11, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
+
+ //Roof
+ for(int i = 3; i <= 7; i++)
+ for(int j = 1; j <= 5; j++)
+ this.placeBlockAtCurrentPosition(world, Block.woodSingleSlab.blockID, 2, i, 4, j, sbb);
+
+ for(int i = 3; i <= 7; i++)
+ for(int j = 6; j <= 6; j++)
+ this.placeBlockAtCurrentPosition(world, Block.stoneSingleSlab.blockID, 0, i, 4, j, sbb);
+
+ for(int i = 1; i <= 9; i++)
+ for(int j = 7; j <= 10; j++)
+ this.placeBlockAtCurrentPosition(world, Block.stoneSingleSlab.blockID, 3, i, 4, j, sbb);
+
+ for(int i = 2; i <= 8; i++)
+ this.placeBlockAtCurrentPosition(world, Block.woodDoubleSlab.blockID, 2, i, 4, 0, sbb);
+
+ for(int i = 1; i <= 5; i++){
+ this.placeBlockAtCurrentPosition(world, Block.woodDoubleSlab.blockID, 2, 2, 4, i, sbb);
+ this.placeBlockAtCurrentPosition(world, Block.woodDoubleSlab.blockID, 2, 8, 4, i, sbb);
+ }
+
+ for(int i = 0; i <= 2; i++){
+ this.placeBlockAtCurrentPosition(world, Block.stoneDoubleSlab.blockID, 0, i, 4, 6, sbb);
+ this.placeBlockAtCurrentPosition(world, Block.stoneDoubleSlab.blockID, 0, i + 8, 4, 6, sbb);
+ }
+
+ for(int i = 7; i <= 11; i++){
+ this.placeBlockAtCurrentPosition(world, Block.stoneDoubleSlab.blockID, 0, 0, 4, i, sbb);
+ this.placeBlockAtCurrentPosition(world, Block.stoneDoubleSlab.blockID, 0, 10, 4, i, sbb);
+ }
+
+ for(int i = 0; i <= 10; i++)
+ this.placeBlockAtCurrentPosition(world, Block.stoneDoubleSlab.blockID, 0, i, 4, 11, sbb);
+
+ //Base
+ for(int i = 2; i <= 8; i++)
+ for(int j = 0; j <= 5; j++)
+ this.placeBlockAtCurrentPosition(world, Block.planks.blockID, 1, i, 0, j, sbb);
+ this.fillWithBlocks(world, sbb, 0, 0, 6, 10, 0, 11, Block.stoneBrick.blockID, Block.stoneBrick.blockID, false);
+
+ for(int i = 6; i <= 10; i++)
+ this.placeBlockAtCurrentPosition(world, Block.stoneDoubleSlab.blockID, 0, 5, 0, i, sbb);
+
+ for(int i = 7; i <= 10; i++){
+ this.placeBlockAtCurrentPosition(world, Block.stoneBrick.blockID, 3, 1, 0, i, sbb);
+ this.placeBlockAtCurrentPosition(world, Block.stoneBrick.blockID, 3, 9, 0, i, sbb);
+ }
+
+ //Decorations
+ this.placeDoorAtCurrentPosition(world, sbb, random, 6, 1, 0, this.getMetadataWithOffset(Block.doorWood.blockID, 1));
+ this.placeDoorAtCurrentPosition(world, sbb, random, 5, 1, 6, this.getMetadataWithOffset(Block.doorWood.blockID, 1));
+
+ this.placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 3, 2, 0, sbb);
+ this.placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 4, 2, 0, sbb);
+ this.placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 2, 2, 1, sbb);
+ this.placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 2, 2, 2, sbb);
+ this.placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 2, 2, 4, sbb);
+ this.placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 2, 2, 5, sbb);
+ this.placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 8, 2, 1, sbb);
+ this.placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 8, 2, 2, sbb);
+ this.placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 8, 2, 4, sbb);
+ this.placeBlockAtCurrentPosition(world, Block.thinGlass.blockID, 0, 8, 2, 5, sbb);
+
+ this.placeBlockAtCurrentPosition(world, Block.torchWood.blockID, 0, 6, 3, 1, sbb);
+ this.placeBlockAtCurrentPosition(world, Block.torchWood.blockID, 0, 3, 3, 3, sbb);
+ this.placeBlockAtCurrentPosition(world, Block.torchWood.blockID, 0, 7, 3, 3, sbb);
+ this.placeBlockAtCurrentPosition(world, Block.torchWood.blockID, 0, 5, 3, 5, sbb);
+
+ this.placeBlockAtCurrentPosition(world, Block.torchWood.blockID, 0, 5, 3, 7, sbb);
+ this.placeBlockAtCurrentPosition(world, Block.torchWood.blockID, 0, 5, 3, 10, sbb);
+ this.placeBlockAtCurrentPosition(world, Block.torchWood.blockID, 0, 1, 3, 8, sbb);
+ this.placeBlockAtCurrentPosition(world, Block.torchWood.blockID, 0, 1, 3, 9, sbb);
+ this.placeBlockAtCurrentPosition(world, Block.torchWood.blockID, 0, 9, 3, 8, sbb);
+ this.placeBlockAtCurrentPosition(world, Block.torchWood.blockID, 0, 9, 3, 9, sbb);
+
+ int bgCarpetColor = random.nextInt(16);
+
+ for(int i = 4; i <= 7; i++)
+ for(int j = 1; j <= 5; j++)
+ this.placeBlockAtCurrentPosition(world, Block.carpet.blockID, bgCarpetColor, i, 1, j, sbb);
+
+ generateChest(world, 3, 1, 1, 0, random, sbb, 2, 6);
+ generateDisplayer(world, 3, 1, 2, (coordBaseMode == 0 || coordBaseMode == 2)?1:2, random, sbb);
+ placeBlockAtCurrentPosition(world, BlockList.jewelCraftingTable.blockID, (coordBaseMode == 0 || coordBaseMode == 2)?1:2, 3, 1, 3, sbb);
+ generateDisplayer(world, 3, 1, 4, (coordBaseMode == 0 || coordBaseMode == 2)?1:2, random, sbb);
+ generateChest(world, 3, 1, 5, 0, random, sbb, 2, 6);
+
+ this.placeBlockAtCurrentPosition(world, Block.furnaceIdle.blockID, 0, 1, 1, 7, sbb);
+ this.placeBlockAtCurrentPosition(world, Block.furnaceIdle.blockID, 0, 1, 2, 7, sbb);
+ this.placeBlockAtCurrentPosition(world, Block.furnaceIdle.blockID, 0, 1, 3, 7, sbb);
+ this.placeBlockAtCurrentPosition(world, Block.furnaceIdle.blockID, 0, 1, 1, 10, sbb);
+ this.placeBlockAtCurrentPosition(world, Block.furnaceIdle.blockID, 0, 1, 2, 10, sbb);
+ this.placeBlockAtCurrentPosition(world, Block.furnaceIdle.blockID, 0, 1, 3, 10, sbb);
+
+ generateSmelter(world, 1, 1, 8, (coordBaseMode == 0 || coordBaseMode == 2)?1:2, random, sbb, random.nextBoolean());
+ generateSmelter(world, 1, 1, 9, (coordBaseMode == 0 || coordBaseMode == 2)?1:2, random, sbb, random.nextBoolean());
+
+ generateMolder(world, 2, 1, 8, (coordBaseMode == 0 || coordBaseMode == 2)?1:2, random, sbb, random.nextBoolean(), random.nextBoolean());
+ generateMolder(world, 2, 1, 9, (coordBaseMode == 0 || coordBaseMode == 2)?1:2, random, sbb, random.nextBoolean(), random.nextBoolean());
+
+ this.placeBlockAtCurrentPosition(world, Block.chest.blockID, 0, 9, 1, 7, sbb);
+ this.placeBlockAtCurrentPosition(world, Block.chest.blockID, 0, 9, 1, 8, sbb);
+ this.placeBlockAtCurrentPosition(world, Block.chestTrapped.blockID, 0, 9, 1, 9, sbb);
+ this.placeBlockAtCurrentPosition(world, Block.chestTrapped.blockID, 0, 9, 1, 10, sbb);
+
+
+ for (int l = 0; l < 6; ++l)
+ {
+ for (int i1 = 2; i1 < 9; ++i1)
+ {
+ this.clearCurrentPositionBlocksUpwards(world, i1, 9, l, sbb);
+ this.fillCurrentPositionBlocksDownwards(world, Block.cobblestone.blockID, 0, i1, -1, l, sbb);
+ }
+ }
+
+ for (int l = 6; l < 12; ++l)
+ {
+ for (int i1 = 0; i1 < 11; ++i1)
+ {
+ this.clearCurrentPositionBlocksUpwards(world, i1, 9, l, sbb);
+ this.fillCurrentPositionBlocksDownwards(world, Block.cobblestone.blockID, 0, i1, -1, l, sbb);
+ }
+ }
+
+ this.spawnVillagers(world, sbb, 3, 1, 3, 1);
+
+ return true;
+ }
+
+ public void generateChest(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max)
+ {
+ int i1 = this.getXWithOffset(i, k);
+ int j1 = this.getYWithOffset(j);
+ int k1 = this.getZWithOffset(i, k);
+ int t = random.nextInt(max - min + 1) + min;
+ this.placeBlockAtCurrentPosition(world, Block.chest.blockID, metadata, i, j, k, sbb);
+ TileEntityChest chest = (TileEntityChest)world.getBlockTileEntity(i1, j1, k1);
+ while(chest != null && t > 0)
+ {
+ chest.setChestGuiName("Jeweler's Chest");
+ if(random.nextBoolean()) chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), JewelrycraftUtil.modifiers.get(random.nextInt(JewelrycraftUtil.modifiers.size())));
+ else chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), JewelrycraftUtil.jewel.get(random.nextInt(JewelrycraftUtil.jewel.size())));
+ t--;
+ }
+ }
+
+ public void generateTrappedChest(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max)
+ {
+ int i1 = this.getXWithOffset(i, k);
+ int j1 = this.getYWithOffset(j);
+ int k1 = this.getZWithOffset(i, k);
+ int t = random.nextInt(max - min + 1) + min;
+ this.placeBlockAtCurrentPosition(world, Block.chestTrapped.blockID, metadata, i, j, k, sbb);
+ TileEntityChest chest = (TileEntityChest)world.getBlockTileEntity(i1, j1, k1);
+ while(chest != null && t > 0)
+ {
+ chest.setChestGuiName("Jeweler's Chest");
+ if(random.nextBoolean()) chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), JewelrycraftUtil.modifiers.get(random.nextInt(JewelrycraftUtil.modifiers.size())));
+ else chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), JewelrycraftUtil.jewel.get(random.nextInt(JewelrycraftUtil.jewel.size())));
+ t--;
+ }
+ }
+
+ public void generateDisplayer(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb)
+ {
+ int i1 = this.getXWithOffset(i, k);
+ int j1 = this.getYWithOffset(j);
+ int k1 = this.getZWithOffset(i, k);
+ placeBlockAtCurrentPosition(world, BlockList.displayer.blockID, metadata, i, j, k, sbb);
+ TileEntityDisplayer displayer = (TileEntityDisplayer)world.getBlockTileEntity(i1, j1, k1);
+ if(displayer != null)
+ {
+ ItemStack ring = new ItemStack(ItemList.ring);
+ JewelryNBT.addMetal(ring, JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size())));
+ JewelryNBT.addModifier(ring, JewelrycraftUtil.modifiers.get(random.nextInt(JewelrycraftUtil.modifiers.size())));
+ JewelryNBT.addJewel(ring, JewelrycraftUtil.jewel.get(random.nextInt(JewelrycraftUtil.jewel.size())));
+ displayer.object = ring;
+ displayer.quantity = 1;
+ displayer.hasObject = true;
+ }
+ }
+
+ public void generateSmelter(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, boolean isEmpty)
+ {
+ int i1 = this.getXWithOffset(i, k);
+ int j1 = this.getYWithOffset(j);
+ int k1 = this.getZWithOffset(i, k);
+ placeBlockAtCurrentPosition(world, BlockList.smelter.blockID, metadata, i, j, k, sbb);
+ TileEntitySmelter smelter = (TileEntitySmelter)world.getBlockTileEntity(i1, j1, k1);
+ if(smelter != null && !isEmpty)
+ {
+ smelter.moltenMetal = JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size()));
+ smelter.hasMoltenMetal = true;
+ }
+ }
+
+ public void generateMolder(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, boolean hasMold, boolean hasStuff)
+ {
+ int i1 = this.getXWithOffset(i, k);
+ int j1 = this.getYWithOffset(j);
+ int k1 = this.getZWithOffset(i, k);
+ placeBlockAtCurrentPosition(world, BlockList.molder.blockID, metadata, i, j, k, sbb);
+ TileEntityMolder molder = (TileEntityMolder)world.getBlockTileEntity(i1, j1, k1);
+ if(molder != null)
+ {
+ if(hasMold){
+ int meta = random.nextInt(ItemMolds.moldsItemNames.length + 1);
+ molder.mold = new ItemStack(ItemList.molds, 1, meta);
+ molder.hasMold = true;
+ if(hasStuff){
+ ItemStack ring = new ItemStack(ItemList.ring);
+ JewelryNBT.addMetal(ring, JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size())));
+ if(meta == 0) molder.jewelBase = JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size()));
+ else molder.jewelBase = ring;
+ molder.hasJewelBase = true;
+ }
+ }
+ }
+ }
+
+ public void generateFurnace(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max, boolean hasMetal)
+ {
+ int i1 = this.getXWithOffset(i, k);
+ int j1 = this.getYWithOffset(j);
+ int k1 = this.getZWithOffset(i, k);
+ placeBlockAtCurrentPosition(world, Block.furnaceIdle.blockID, metadata, i, j, k, sbb);
+ TileEntityFurnace furnace = (TileEntityFurnace)world.getBlockTileEntity(i1, j1, k1);
+ if(furnace != null)
+ {
+// if(random.nextBoolean()) furnace.setInventorySlotContents(1, new ItemStack(Item.coal, random.nextInt(16)));
+// if(hasMetal){
+// ItemStack metal = JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size()));
+// metal.stackSize = random.nextInt(max - min + 1) + min;
+// furnace.setInventorySlotContents(2, metal);
+// }
+ }
+ }
+
+ /**
+ * Returns the villager type to spawn in this component, based on the number of villagers already spawned.
+ */
+ protected int getVillagerType (int par1)
+ {
+ return 3000;
+ }
+} \ No newline at end of file