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authorOnyxDarkKnight <sor1n.iliutza16@gmail.com>2015-04-19 03:30:08 +0100
committerOnyxDarkKnight <sor1n.iliutza16@gmail.com>2015-04-19 03:30:08 +0100
commit2a7e0a624f482a28af1c770dbcf2a20f52f94f78 (patch)
tree39b7652b939dd20763e242fbd49eb6d2ad6924da /eclipse/config
parent9dc6f69f701e42b30adf7d1b01488f425eaec265 (diff)
Added Midas Touch
Diffstat (limited to 'eclipse/config')
-rw-r--r--eclipse/config/JewelryCraft1.cfg50
-rw-r--r--eclipse/config/JewelryCraftv2.0.cfg50
-rw-r--r--eclipse/config/Jewelrycraft.cfg55
-rw-r--r--eclipse/config/NEI/client.cfg10
-rw-r--r--eclipse/config/SlimeKnights/Mantle.cfg17
-rw-r--r--eclipse/config/TinkersConstruct.cfg167
-rw-r--r--eclipse/config/TinkersModules.cfg26
-rw-r--r--eclipse/config/Waila.cfg20
-rw-r--r--eclipse/config/iChunUtil.cfg2
-rw-r--r--eclipse/config/jewelrycraft2.cfg58
-rw-r--r--eclipse/config/jewelrycraft2/JLPCopy of Test 2.cfgbin507 -> 510 bytes
-rw-r--r--eclipse/config/jewelrycraft2/JLPTest 2.cfgbin903 -> 952 bytes
12 files changed, 279 insertions, 176 deletions
diff --git a/eclipse/config/JewelryCraft1.cfg b/eclipse/config/JewelryCraft1.cfg
deleted file mode 100644
index 2e574ff..0000000
--- a/eclipse/config/JewelryCraft1.cfg
+++ /dev/null
@@ -1,50 +0,0 @@
-# Configuration file
-
-timers {
- # This sets the number of ticks you need to wait before an ingot is completely smelted.
- I:"Ingot Melting Time"=1500
-
- # This sets the number of ticks it takes for a jewel to be modified.
- I:"Jewelry Crafting Time"=200
-
- # This sets the number of ticks you need to wait before the mold is cooled.
- I:"Molder Ingot Cooling Time"=100
-}
-
-
-"village generation" {
- # If set to true jewelers will generate ingots in furnaces.
- B:"Furnace Ingots Generation"=true
-
- # Maximum number of ingots that can be found in a chest from the Jeweler. (It's the chest from the back part)
- I:"Ingot Chest Max"=4
-
- # Maximum number of the stack the ingots can be. For example: if set to 2 and ingots have a chance of generating, you have a chance of getting a stack of max 2 ingots in a chest.
- I:"Ingot Chest Max Stack"=2
-
- # Minimum number of ingots that can be found in a chest from the Jeweler. (It's the chest from the back part)
- I:"Ingot Chest Min"=1
-
- # Determines the maximum number of ingots that can generate in a furnace.
- I:"Ingot Furnace Max"=5
-
- # Determines the minimum number of ingots that can generate in a furnace.
- I:"Ingot Furnace Min"=2
-
- # Determines the maximum nuber of jewels/modifiers that can be generated in the front chests of a Jeweler.
- I:"Jewelers Chest Max"=5
-
- # Determines the minimum nuber of jewels/modifiers that can be generated in the front chests of a Jeweler.
- I:"Jewelers Chest Min"=2
-
- # Chance of getting a jeweler in a village. The higher the value, the higher the chance.
- I:"Jewelers Weight"=30
-
- # Sets how many jewelers can be in a village.
- I:"Maximum Jewelers"=1
-
- # If set to true Nether Stars will be able to generate in Jewelers chests.
- B:"Netherstar Generation"=false
-}
-
-
diff --git a/eclipse/config/JewelryCraftv2.0.cfg b/eclipse/config/JewelryCraftv2.0.cfg
deleted file mode 100644
index 2e574ff..0000000
--- a/eclipse/config/JewelryCraftv2.0.cfg
+++ /dev/null
@@ -1,50 +0,0 @@
-# Configuration file
-
-timers {
- # This sets the number of ticks you need to wait before an ingot is completely smelted.
- I:"Ingot Melting Time"=1500
-
- # This sets the number of ticks it takes for a jewel to be modified.
- I:"Jewelry Crafting Time"=200
-
- # This sets the number of ticks you need to wait before the mold is cooled.
- I:"Molder Ingot Cooling Time"=100
-}
-
-
-"village generation" {
- # If set to true jewelers will generate ingots in furnaces.
- B:"Furnace Ingots Generation"=true
-
- # Maximum number of ingots that can be found in a chest from the Jeweler. (It's the chest from the back part)
- I:"Ingot Chest Max"=4
-
- # Maximum number of the stack the ingots can be. For example: if set to 2 and ingots have a chance of generating, you have a chance of getting a stack of max 2 ingots in a chest.
- I:"Ingot Chest Max Stack"=2
-
- # Minimum number of ingots that can be found in a chest from the Jeweler. (It's the chest from the back part)
- I:"Ingot Chest Min"=1
-
- # Determines the maximum number of ingots that can generate in a furnace.
- I:"Ingot Furnace Max"=5
-
- # Determines the minimum number of ingots that can generate in a furnace.
- I:"Ingot Furnace Min"=2
-
- # Determines the maximum nuber of jewels/modifiers that can be generated in the front chests of a Jeweler.
- I:"Jewelers Chest Max"=5
-
- # Determines the minimum nuber of jewels/modifiers that can be generated in the front chests of a Jeweler.
- I:"Jewelers Chest Min"=2
-
- # Chance of getting a jeweler in a village. The higher the value, the higher the chance.
- I:"Jewelers Weight"=30
-
- # Sets how many jewelers can be in a village.
- I:"Maximum Jewelers"=1
-
- # If set to true Nether Stars will be able to generate in Jewelers chests.
- B:"Netherstar Generation"=false
-}
-
-
diff --git a/eclipse/config/Jewelrycraft.cfg b/eclipse/config/Jewelrycraft.cfg
deleted file mode 100644
index 2ad9c52..0000000
--- a/eclipse/config/Jewelrycraft.cfg
+++ /dev/null
@@ -1,55 +0,0 @@
-# Configuration file
-
-options {
- B:"Pretty Rendering"=false
-}
-
-
-timers {
- # This sets the number of ticks you need to wait before an ingot is completely smelted.
- I:"Ingot Melting Time"=1500
-
- # This sets the number of ticks it takes for a jewel to be modified.
- I:"Jewelry Crafting Time"=200
-
- # This sets the number of ticks you need to wait before the mold is cooled.
- I:"Molder Ingot Cooling Time"=100
-}
-
-
-"village generation" {
- # If set to true jewelers will generate ingots in furnaces.
- B:"Furnace Ingots Generation"=true
-
- # Maximum number of ingots that can be found in a chest from the Jeweler. (It's the chest from the back part)
- I:"Ingot Chest Max"=4
-
- # Maximum number of the stack the ingots can be. For example: if set to 2 and ingots have a chance of generating, you have a chance of getting a stack of max 2 ingots in a chest.
- I:"Ingot Chest Max Stack"=2
-
- # Minimum number of ingots that can be found in a chest from the Jeweler. (It's the chest from the back part)
- I:"Ingot Chest Min"=1
-
- # Determines the maximum number of ingots that can generate in a furnace.
- I:"Ingot Furnace Max"=5
-
- # Determines the minimum number of ingots that can generate in a furnace.
- I:"Ingot Furnace Min"=2
-
- # Determines the maximum nuber of jewels/modifiers that can be generated in the front chests of a Jeweler.
- I:"Jewelers Chest Max"=5
-
- # Determines the minimum nuber of jewels/modifiers that can be generated in the front chests of a Jeweler.
- I:"Jewelers Chest Min"=2
-
- # Chance of getting a jeweler in a village. The higher the value, the higher the chance.
- I:"Jewelers Weight"=30
-
- # Sets how many jewelers can be in a village.
- I:"Maximum Jewelers"=1
-
- # If set to true Nether Stars will be able to generate in Jewelers chests.
- B:"Netherstar Generation"=false
-}
-
-
diff --git a/eclipse/config/NEI/client.cfg b/eclipse/config/NEI/client.cfg
index 563464e..12b403b 100644
--- a/eclipse/config/NEI/client.cfg
+++ b/eclipse/config/NEI/client.cfg
@@ -55,6 +55,16 @@ keys
world.rain=0
}
+tools
+{
+ dump
+ {
+ biome=0
+ enchantment=0
+ itempanel=0
+ potion=0
+ }
+}
world
{
diff --git a/eclipse/config/SlimeKnights/Mantle.cfg b/eclipse/config/SlimeKnights/Mantle.cfg
new file mode 100644
index 0000000..0da19ce
--- /dev/null
+++ b/eclipse/config/SlimeKnights/Mantle.cfg
@@ -0,0 +1,17 @@
+# Configuration file
+
+debughelpers {
+ B:"Dump BIOME ID's in log"=false
+ B:"Dump ENCHANT ID's in log"=false
+ B:"Dump POTION ID's in log"=false
+ B:"Force all unidentified logging entries (STDOUT/STDERR) through log4j2"=false
+ B:enableChat=false
+ B:enableConsole=false
+}
+
+
+environment {
+ B:unsupportedLogging=false
+}
+
+
diff --git a/eclipse/config/TinkersConstruct.cfg b/eclipse/config/TinkersConstruct.cfg
new file mode 100644
index 0000000..1b712c0
--- /dev/null
+++ b/eclipse/config/TinkersConstruct.cfg
@@ -0,0 +1,167 @@
+# Configuration file
+
+"difficulty changes" {
+ B:"Allow creation of endstone"=true
+ B:"Craft metals with Wood Patterns"=false
+ B:"Craft vanilla metal blocks"=true
+ B:"Deny creation of non-metal mattocks"=false
+ B:"Enable Auto-Smelt and Fortune interaction"=true
+ B:"Enable mod blue slime tools"=true
+ B:"Enable mod bone tools"=true
+ B:"Enable mod cactus tools"=true
+ B:"Enable mod flint tools"=true
+ B:"Enable mod netherrack tools"=true
+ B:"Enable mod paper tools"=true
+ B:"Enable mod slime tools"=true
+ B:"Enable mod stone tools"=true
+ B:"Enable mod wooden tools"=true
+ B:"Keep hunger on death"=true
+ B:"Keep levels on death"=true
+ B:"Modifiers increase Mining Level"=true
+ B:"Remove Vanilla Tool Effectiveness"=false
+ B:"Remove Vanilla Tool Recipes"=false
+ B:"Spawn beginner book"=true
+}
+
+
+dimblacklist {
+ # True: slime islands wont generate in any ages other than overworld(if enabled); False: will generate in all non-blackisted ages
+ B:GenerateSlimeIslandInDim0Only=false
+
+ # Add dimension ID's to prevent slime islands from generating in them
+ I:SlimeIslandDimBlacklist <
+ >
+
+ # Generate slime islands in flat worlds
+ B:genIslandsFlat=false
+
+ # True: slime islands generate in overworld; False they do not generate
+ B:slimeIslGenDim0=true
+}
+
+
+experimental {
+ B:"Allow horses to be melted down for glue"=true
+ B:"Items can be thrown into smelteries"=true
+
+ # Warning: Very buggy
+ B:"Use new adaptive Smeltery code"=false
+}
+
+
+general {
+ I:"Sea level"=64
+}
+
+
+looks {
+ # 0 = disabled, 1 = enabled, 2 = enabled + ignore stained glass meta
+ B:"Connected Textures Enabled"=true
+}
+
+
+"smeltery output modification" {
+ # Number of ingots returned from smelting Aluminum Brass in the smeltery
+ I:"Aluminum Brass ingot return"=4
+
+ # Number of ingots returned from smelting Alumite in the smeltery
+ I:"Alumite ingot return"=3
+
+ # Number of ingots returned from smelting Bronze in the smeltery
+ I:"Bronze ingot return"=4
+
+ # Number of ingots returned from smelting ores in the smeltery
+ I:"Ingots per ore"=2
+
+ # Number of ingots returned from smelting Manyullyn in the smeltery
+ I:"Manyullyn ingot return"=1
+
+ # Number of ingots returned from smelting Pig Iron in the smeltery
+ I:"Pig Iron ingot return"=1
+}
+
+
+superfun {
+ B:"All the world is Superfun"=false
+ B:Enable-TCon-Capes=true
+}
+
+
+"ultra hardcore changes" {
+ # Gives all tier 1 patterns when pattern chest is placed
+ B:"Add Patterns to Pattern Chests"=false
+ B:"Add World Border"=false
+
+ # Makes recipes for gold apples, carrots, and melon potions more expensive
+ B:"Change Crafting Recipes"=false
+ B:"Change Ghast drops to Gold Ingots"=false
+ B:"Necrotic modifier only heals on hostile mob kills"=false
+ B:"Passive Health Regen"=true
+ B:"Players drop heads on death"=false
+ I:"World Border Radius"=1000
+}
+
+
+worldgen {
+ I:"Aluminum Bush Density"=2
+ I:"Aluminum Bush Max Y"=60
+ I:"Aluminum Bush Min Y"=0
+ I:"Aluminum Bush Rarity"=2
+ I:"Aluminum Surface Rarity"=50
+ I:"Aluminum Underground Density"=3
+ I:"Aluminum Underground Max Y"=64
+ I:"Aluminum Underground Min Y"=0
+ I:"Cobalt Surface Rarity"=2000
+ I:"Copper Bush Density"=2
+ I:"Copper Bush Max Y"=60
+ I:"Copper Bush Min Y"=20
+ I:"Copper Bush Rarity"=3
+
+ # Rarity: 1/num to generate in chunk
+ I:"Copper Surface Rarity"=100
+
+ # Density: Chances per chunk
+ I:"Copper Underground Density"=2
+ I:"Copper Underground Max Y"=60
+ I:"Copper Underground Min Y"=20
+ I:"Essence Bush Rarity"=6
+ I:"Gold Bush Density"=1
+ I:"Gold Bush Rarity"=8
+ I:"Gold Surface Rarity"=900
+ I:"Iron Bush Density"=1
+ I:"Iron Bush Rarity"=5
+ I:"Iron Surface Rarity"=400
+ I:"Nether Ores Density"=8
+ I:"Silver Bush Density"=1
+ I:"Slime Island Rarity"=1450
+ I:"Tin Bush Density"=2
+ I:"Tin Bush Max Y"=40
+ I:"Tin Bush Min Y"=0
+ I:"Tin Bush Rarity"=3
+ I:"Tin Surface Rarity"=100
+ I:"Tin Underground Density"=2
+ I:"Tin Underground Max Y"=40
+ I:"Tin Underground Min Y"=0
+}
+
+
+"worldgen disabler" {
+ B:"Add Village Generation"=true
+ B:"Generate Aluminum"=true
+ B:"Generate Aluminum Bushes"=true
+ B:"Generate Cobalt and Ardite"=true
+ B:"Generate Copper"=true
+ B:"Generate Copper Bushes"=true
+ B:"Generate Essence Bushes"=true
+ B:"Generate Gold Bushes"=true
+ B:"Generate Iron Bushes"=true
+ B:"Generate Surface Aluminum"=true
+ B:"Generate Surface Copper"=true
+ B:"Generate Surface Gold"=true
+ B:"Generate Surface Iron"=true
+ B:"Generate Surface Tin"=true
+ B:"Generate Tin"=true
+ B:"Generate Tin Bushes"=true
+}
+
+
diff --git a/eclipse/config/TinkersModules.cfg b/eclipse/config/TinkersModules.cfg
new file mode 100644
index 0000000..5f0db2c
--- /dev/null
+++ b/eclipse/config/TinkersModules.cfg
@@ -0,0 +1,26 @@
+# Configuration file
+
+"modules: disabling these will disable a chunk of the mod" {
+ # Tinkers Construct compatibility for NEI
+ B:"Tinkers NEI Compatibility"=true
+
+ # Tinkers Construct compatibility for Waila
+ B:"Tinkers Waila Compatibility"=true
+
+ # Modifyable armors, such as the traveller's gear.
+ B:"Tinkers' Armory"=true
+
+ # Mechanical machinations and steampunk inspired shenanigans.
+ B:"Tinkers' Mechworks"=true
+
+ # Liquid metals, casting, and the multiblock structure.
+ B:"Tinkers' Smeltery"=true
+
+ # The main core of the mod! All of the tools, the tables, and the patterns are here.
+ B:"Tinkers' Tools"=true
+
+ # Ores, slime islands, essence berries, and the like.
+ B:"Tinkers' World"=true
+}
+
+
diff --git a/eclipse/config/Waila.cfg b/eclipse/config/Waila.cfg
index 215fb25..db56b0a 100644
--- a/eclipse/config/Waila.cfg
+++ b/eclipse/config/Waila.cfg
@@ -1,20 +1,22 @@
# Configuration file
general {
- I:waila.cfg.alpha=80
+ I:waila.cfg.alpha=74
I:waila.cfg.bgcolor=1048592
I:waila.cfg.fontcolor=10526880
I:waila.cfg.gradient1=5243135
I:waila.cfg.gradient2=2621567
I:waila.cfg.heartsperline=20
B:waila.cfg.keybind=true
- B:waila.cfg.liquid=false
+ B:waila.cfg.liquid=true
I:waila.cfg.maxhpbeforetext=40
B:waila.cfg.metadata=false
B:waila.cfg.newfilters=true
I:waila.cfg.posx=5000
- I:waila.cfg.posy=100
- I:waila.cfg.scale=100
+ I:waila.cfg.posy=227
+ I:waila.cfg.scale=79
+ B:waila.cfg.shiftblock=false
+ B:waila.cfg.shiftents=false
B:waila.cfg.show=true
B:waila.cfg.showmode=true
}
@@ -36,6 +38,11 @@ modules {
B:simplefluidtankstankCapacity=true
B:simplefluidtankstankCount=true
B:simplefluidtankstotalCapacity=true
+ B:tcon.basin=true
+ B:tcon.castingchannel=true
+ B:tcon.searedtank=true
+ B:tcon.smeltery=true
+ B:tcon.table=true
B:vanilla.comparator=true
B:vanilla.jukebox=true
B:vanilla.leverstate=true
@@ -62,6 +69,11 @@ server_forcing {
B:simplefluidtankstankCapacity=false
B:simplefluidtankstankCount=false
B:simplefluidtankstotalCapacity=false
+ B:tcon.basin=false
+ B:tcon.castingchannel=false
+ B:tcon.searedtank=false
+ B:tcon.smeltery=false
+ B:tcon.table=false
B:vanilla.comparator=false
B:vanilla.jukebox=false
B:vanilla.leverstate=false
diff --git a/eclipse/config/iChunUtil.cfg b/eclipse/config/iChunUtil.cfg
index 4691793..9873256 100644
--- a/eclipse/config/iChunUtil.cfg
+++ b/eclipse/config/iChunUtil.cfg
@@ -35,7 +35,7 @@ versioncheck {
##########################################################################################################
versionsave {
- I:dayCheck=11
+ I:dayCheck=19
S:lastCheck=iChunUtil: 4.2.2
}
diff --git a/eclipse/config/jewelrycraft2.cfg b/eclipse/config/jewelrycraft2.cfg
index 2e574ff..67f9e1b 100644
--- a/eclipse/config/jewelrycraft2.cfg
+++ b/eclipse/config/jewelrycraft2.cfg
@@ -1,49 +1,75 @@
# Configuration file
-timers {
- # This sets the number of ticks you need to wait before an ingot is completely smelted.
+Timers {
+ # This sets the number of ticks you need to wait before an ingot is completely smelted. [range: 5 ~ 2147483647, default: 1500]
I:"Ingot Melting Time"=1500
- # This sets the number of ticks it takes for a jewel to be modified.
+ # This sets the number of ticks it takes for a jewel to be modified. [range: 5 ~ 2147483647, default: 200]
I:"Jewelry Crafting Time"=200
- # This sets the number of ticks you need to wait before the mold is cooled.
+ # This sets the number of ticks you need to wait before the mold is cooled. [range: 5 ~ 2147483647, default: 100]
I:"Molder Ingot Cooling Time"=100
+
+ # This sets the number of ticks it takes for the ritual to end. [range: 5 ~ 2147483647, default: 1000]
+ I:"Ritual Time"=1000
}
-"village generation" {
- # If set to true jewelers will generate ingots in furnaces.
+"Village Generation" {
+ # If set to true jewelers will generate ingots in furnaces. [default: true]
B:"Furnace Ingots Generation"=true
- # Maximum number of ingots that can be found in a chest from the Jeweler. (It's the chest from the back part)
+ # Maximum number of ingots that can be found in a chest from the Jeweler. (It's the chest from the back part) [range: 0 ~ 2147483647, default: 4]
I:"Ingot Chest Max"=4
- # Maximum number of the stack the ingots can be. For example: if set to 2 and ingots have a chance of generating, you have a chance of getting a stack of max 2 ingots in a chest.
+ # Maximum number of the stack the ingots can be. For example: if set to 2 and ingots have a chance of generating, you have a chance of getting a stack of max 2 ingots in a chest. [range: 0 ~ 2147483647, default: 2]
I:"Ingot Chest Max Stack"=2
- # Minimum number of ingots that can be found in a chest from the Jeweler. (It's the chest from the back part)
+ # Minimum number of ingots that can be found in a chest from the Jeweler. (It's the chest from the back part) [range: 0 ~ 2147483647, default: 1]
I:"Ingot Chest Min"=1
- # Determines the maximum number of ingots that can generate in a furnace.
+ # Determines the maximum number of ingots that can generate in a furnace. [range: 0 ~ 2147483647, default: 5]
I:"Ingot Furnace Max"=5
- # Determines the minimum number of ingots that can generate in a furnace.
+ # Determines the minimum number of ingots that can generate in a furnace. [range: 0 ~ 2147483647, default: 2]
I:"Ingot Furnace Min"=2
- # Determines the maximum nuber of jewels/modifiers that can be generated in the front chests of a Jeweler.
+ # Determines the maximum nuber of jewels/modifiers that can be generated in the front chests of a Jeweler. [range: 0 ~ 2147483647, default: 5]
I:"Jewelers Chest Max"=5
- # Determines the minimum nuber of jewels/modifiers that can be generated in the front chests of a Jeweler.
+ # Determines the minimum nuber of jewels/modifiers that can be generated in the front chests of a Jeweler. [range: 0 ~ 2147483647, default: 2]
I:"Jewelers Chest Min"=2
- # Chance of getting a jeweler in a village. The higher the value, the higher the chance.
+ # Chance of getting a jeweler in a village. The higher the value, the higher the chance. [range: 0 ~ 2147483647, default: 30]
I:"Jewelers Weight"=30
- # Sets how many jewelers can be in a village.
+ # Sets how many jewelers can be in a village. [range: 0 ~ 2147483647, default: 1]
I:"Maximum Jewelers"=1
- # If set to true Nether Stars will be able to generate in Jewelers chests.
+ # If set to true Nether Stars will be able to generate in Jewelers chests. [default: false]
+ B:"Netherstar Generation"=false
+}
+
+
+timers {
+ I:"Ingot Melting Time"=1500
+ I:"Jewelry Crafting Time"=200
+ I:"Molder Ingot Cooling Time"=100
+ I:"Ritual Time"=1000
+}
+
+
+"village generation" {
+ B:"Furnace Ingots Generation"=true
+ I:"Ingot Chest Max"=4
+ I:"Ingot Chest Max Stack"=2
+ I:"Ingot Chest Min"=1
+ I:"Ingot Furnace Max"=5
+ I:"Ingot Furnace Min"=2
+ I:"Jewelers Chest Max"=5
+ I:"Jewelers Chest Min"=2
+ I:"Jewelers Weight"=30
+ I:"Maximum Jewelers"=1
B:"Netherstar Generation"=false
}
diff --git a/eclipse/config/jewelrycraft2/JLPCopy of Test 2.cfg b/eclipse/config/jewelrycraft2/JLPCopy of Test 2.cfg
index 108ab3a..bc77ff8 100644
--- a/eclipse/config/jewelrycraft2/JLPCopy of Test 2.cfg
+++ b/eclipse/config/jewelrycraft2/JLPCopy of Test 2.cfg
Binary files differ
diff --git a/eclipse/config/jewelrycraft2/JLPTest 2.cfg b/eclipse/config/jewelrycraft2/JLPTest 2.cfg
index 9b13256..da3836b 100644
--- a/eclipse/config/jewelrycraft2/JLPTest 2.cfg
+++ b/eclipse/config/jewelrycraft2/JLPTest 2.cfg
Binary files differ