diff options
| author | OnyxDarkKnight <sor1n.iliutza16@gmail.com> | 2015-03-23 14:51:06 +0000 |
|---|---|---|
| committer | OnyxDarkKnight <sor1n.iliutza16@gmail.com> | 2015-03-23 14:51:06 +0000 |
| commit | 6312636fd9a4d0f56dc7c9ff474a99d879bcb4e9 (patch) | |
| tree | e3279753210bfb169a00cd3f146a80baf624150e /eclipse/config | |
| parent | e86949a1ad3269ec66c9de65e2c92f5e66251411 (diff) | |
Reworked the whole repo.
Diffstat (limited to 'eclipse/config')
| -rw-r--r-- | eclipse/config/JewelryCraft1.cfg | 50 | ||||
| -rw-r--r-- | eclipse/config/JewelryCraftv2.0.cfg | 50 | ||||
| -rw-r--r-- | eclipse/config/Jewelrycraft.cfg | 55 | ||||
| -rw-r--r-- | eclipse/config/Jewelrycraft/JLPCopy of New World.cfg | bin | 0 -> 281 bytes | |||
| -rw-r--r-- | eclipse/config/Jewelrycraft/JLPCurseTest.cfg | bin | 0 -> 2539 bytes | |||
| -rw-r--r-- | eclipse/config/Jewelrycraft/JLPNew World.cfg | bin | 0 -> 325 bytes | |||
| -rw-r--r-- | eclipse/config/Jewelrycraft/JLPTest 2.cfg | bin | 0 -> 2724 bytes | |||
| -rw-r--r-- | eclipse/config/Jewelrycraft/JLPTest.cfg | bin | 0 -> 386 bytes | |||
| -rw-r--r-- | eclipse/config/Jewelrycraft/JLPTest2.cfg | bin | 0 -> 386 bytes | |||
| -rw-r--r-- | eclipse/config/Jewelrycraft/JLPVillage.cfg | bin | 0 -> 664 bytes | |||
| -rw-r--r-- | eclipse/config/Jewelrycraft/JLPworld.cfg | bin | 0 -> 24 bytes | |||
| -rw-r--r-- | eclipse/config/forge.cfg | 60 | ||||
| -rw-r--r-- | eclipse/config/forgeChunkLoading.cfg | 47 |
13 files changed, 262 insertions, 0 deletions
diff --git a/eclipse/config/JewelryCraft1.cfg b/eclipse/config/JewelryCraft1.cfg new file mode 100644 index 0000000..2e574ff --- /dev/null +++ b/eclipse/config/JewelryCraft1.cfg @@ -0,0 +1,50 @@ +# Configuration file + +timers { + # This sets the number of ticks you need to wait before an ingot is completely smelted. + I:"Ingot Melting Time"=1500 + + # This sets the number of ticks it takes for a jewel to be modified. + I:"Jewelry Crafting Time"=200 + + # This sets the number of ticks you need to wait before the mold is cooled. + I:"Molder Ingot Cooling Time"=100 +} + + +"village generation" { + # If set to true jewelers will generate ingots in furnaces. + B:"Furnace Ingots Generation"=true + + # Maximum number of ingots that can be found in a chest from the Jeweler. (It's the chest from the back part) + I:"Ingot Chest Max"=4 + + # Maximum number of the stack the ingots can be. For example: if set to 2 and ingots have a chance of generating, you have a chance of getting a stack of max 2 ingots in a chest. + I:"Ingot Chest Max Stack"=2 + + # Minimum number of ingots that can be found in a chest from the Jeweler. (It's the chest from the back part) + I:"Ingot Chest Min"=1 + + # Determines the maximum number of ingots that can generate in a furnace. + I:"Ingot Furnace Max"=5 + + # Determines the minimum number of ingots that can generate in a furnace. + I:"Ingot Furnace Min"=2 + + # Determines the maximum nuber of jewels/modifiers that can be generated in the front chests of a Jeweler. + I:"Jewelers Chest Max"=5 + + # Determines the minimum nuber of jewels/modifiers that can be generated in the front chests of a Jeweler. + I:"Jewelers Chest Min"=2 + + # Chance of getting a jeweler in a village. The higher the value, the higher the chance. + I:"Jewelers Weight"=30 + + # Sets how many jewelers can be in a village. + I:"Maximum Jewelers"=1 + + # If set to true Nether Stars will be able to generate in Jewelers chests. + B:"Netherstar Generation"=false +} + + diff --git a/eclipse/config/JewelryCraftv2.0.cfg b/eclipse/config/JewelryCraftv2.0.cfg new file mode 100644 index 0000000..2e574ff --- /dev/null +++ b/eclipse/config/JewelryCraftv2.0.cfg @@ -0,0 +1,50 @@ +# Configuration file + +timers { + # This sets the number of ticks you need to wait before an ingot is completely smelted. + I:"Ingot Melting Time"=1500 + + # This sets the number of ticks it takes for a jewel to be modified. + I:"Jewelry Crafting Time"=200 + + # This sets the number of ticks you need to wait before the mold is cooled. + I:"Molder Ingot Cooling Time"=100 +} + + +"village generation" { + # If set to true jewelers will generate ingots in furnaces. + B:"Furnace Ingots Generation"=true + + # Maximum number of ingots that can be found in a chest from the Jeweler. (It's the chest from the back part) + I:"Ingot Chest Max"=4 + + # Maximum number of the stack the ingots can be. For example: if set to 2 and ingots have a chance of generating, you have a chance of getting a stack of max 2 ingots in a chest. + I:"Ingot Chest Max Stack"=2 + + # Minimum number of ingots that can be found in a chest from the Jeweler. (It's the chest from the back part) + I:"Ingot Chest Min"=1 + + # Determines the maximum number of ingots that can generate in a furnace. + I:"Ingot Furnace Max"=5 + + # Determines the minimum number of ingots that can generate in a furnace. + I:"Ingot Furnace Min"=2 + + # Determines the maximum nuber of jewels/modifiers that can be generated in the front chests of a Jeweler. + I:"Jewelers Chest Max"=5 + + # Determines the minimum nuber of jewels/modifiers that can be generated in the front chests of a Jeweler. + I:"Jewelers Chest Min"=2 + + # Chance of getting a jeweler in a village. The higher the value, the higher the chance. + I:"Jewelers Weight"=30 + + # Sets how many jewelers can be in a village. + I:"Maximum Jewelers"=1 + + # If set to true Nether Stars will be able to generate in Jewelers chests. + B:"Netherstar Generation"=false +} + + diff --git a/eclipse/config/Jewelrycraft.cfg b/eclipse/config/Jewelrycraft.cfg new file mode 100644 index 0000000..2ad9c52 --- /dev/null +++ b/eclipse/config/Jewelrycraft.cfg @@ -0,0 +1,55 @@ +# Configuration file + +options { + B:"Pretty Rendering"=false +} + + +timers { + # This sets the number of ticks you need to wait before an ingot is completely smelted. + I:"Ingot Melting Time"=1500 + + # This sets the number of ticks it takes for a jewel to be modified. + I:"Jewelry Crafting Time"=200 + + # This sets the number of ticks you need to wait before the mold is cooled. + I:"Molder Ingot Cooling Time"=100 +} + + +"village generation" { + # If set to true jewelers will generate ingots in furnaces. + B:"Furnace Ingots Generation"=true + + # Maximum number of ingots that can be found in a chest from the Jeweler. (It's the chest from the back part) + I:"Ingot Chest Max"=4 + + # Maximum number of the stack the ingots can be. For example: if set to 2 and ingots have a chance of generating, you have a chance of getting a stack of max 2 ingots in a chest. + I:"Ingot Chest Max Stack"=2 + + # Minimum number of ingots that can be found in a chest from the Jeweler. (It's the chest from the back part) + I:"Ingot Chest Min"=1 + + # Determines the maximum number of ingots that can generate in a furnace. + I:"Ingot Furnace Max"=5 + + # Determines the minimum number of ingots that can generate in a furnace. + I:"Ingot Furnace Min"=2 + + # Determines the maximum nuber of jewels/modifiers that can be generated in the front chests of a Jeweler. + I:"Jewelers Chest Max"=5 + + # Determines the minimum nuber of jewels/modifiers that can be generated in the front chests of a Jeweler. + I:"Jewelers Chest Min"=2 + + # Chance of getting a jeweler in a village. The higher the value, the higher the chance. + I:"Jewelers Weight"=30 + + # Sets how many jewelers can be in a village. + I:"Maximum Jewelers"=1 + + # If set to true Nether Stars will be able to generate in Jewelers chests. + B:"Netherstar Generation"=false +} + + diff --git a/eclipse/config/Jewelrycraft/JLPCopy of New World.cfg b/eclipse/config/Jewelrycraft/JLPCopy of New World.cfg Binary files differnew file mode 100644 index 0000000..a858cd2 --- /dev/null +++ b/eclipse/config/Jewelrycraft/JLPCopy of New World.cfg diff --git a/eclipse/config/Jewelrycraft/JLPCurseTest.cfg b/eclipse/config/Jewelrycraft/JLPCurseTest.cfg Binary files differnew file mode 100644 index 0000000..d3b73b2 --- /dev/null +++ b/eclipse/config/Jewelrycraft/JLPCurseTest.cfg diff --git a/eclipse/config/Jewelrycraft/JLPNew World.cfg b/eclipse/config/Jewelrycraft/JLPNew World.cfg Binary files differnew file mode 100644 index 0000000..9302a84 --- /dev/null +++ b/eclipse/config/Jewelrycraft/JLPNew World.cfg diff --git a/eclipse/config/Jewelrycraft/JLPTest 2.cfg b/eclipse/config/Jewelrycraft/JLPTest 2.cfg Binary files differnew file mode 100644 index 0000000..cf937d4 --- /dev/null +++ b/eclipse/config/Jewelrycraft/JLPTest 2.cfg diff --git a/eclipse/config/Jewelrycraft/JLPTest.cfg b/eclipse/config/Jewelrycraft/JLPTest.cfg Binary files differnew file mode 100644 index 0000000..895ca25 --- /dev/null +++ b/eclipse/config/Jewelrycraft/JLPTest.cfg diff --git a/eclipse/config/Jewelrycraft/JLPTest2.cfg b/eclipse/config/Jewelrycraft/JLPTest2.cfg Binary files differnew file mode 100644 index 0000000..895ca25 --- /dev/null +++ b/eclipse/config/Jewelrycraft/JLPTest2.cfg diff --git a/eclipse/config/Jewelrycraft/JLPVillage.cfg b/eclipse/config/Jewelrycraft/JLPVillage.cfg Binary files differnew file mode 100644 index 0000000..211adb8 --- /dev/null +++ b/eclipse/config/Jewelrycraft/JLPVillage.cfg diff --git a/eclipse/config/Jewelrycraft/JLPworld.cfg b/eclipse/config/Jewelrycraft/JLPworld.cfg Binary files differnew file mode 100644 index 0000000..98db542 --- /dev/null +++ b/eclipse/config/Jewelrycraft/JLPworld.cfg diff --git a/eclipse/config/forge.cfg b/eclipse/config/forge.cfg new file mode 100644 index 0000000..72eab30 --- /dev/null +++ b/eclipse/config/forge.cfg @@ -0,0 +1,60 @@ +# Configuration file + +general { + # Set to true to disable Forge's version check mechanics. Forge queries a small json file on our server for version information. For more details see the ForgeVersion class in our github. + B:disableVersionCheck=false + + # Controls the number threshold at which Packet51 is preferred over Packet52, default and minimum 64, maximum 1024 + I:clumpingThreshold=64 + + # Set to true to enable the post initialization sorting of crafting recipes using Forge's sorter. May cause desyncing on conflicting recipies. MUST RESTART MINECRAFT IF CHANGED FROM THE CONFIG GUI. + B:sortRecipies=true + + # Set this to true to force a crash if more than one block attempts to link back to the same Fluid. Enabled by default. + B:forceDuplicateFluidBlockCrash=true + + # Set this to true to remove any Entity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. + B:removeErroringEntities=false + + # Set this to true to remove any TileEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. + B:removeErroringTileEntities=false + + # Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticable differences in mechanics so default is vanilla behavior. Default: false + B:fullBoundingBoxLadders=false + + # Control the range of sky blending for colored skies in biomes. + I:biomeSkyBlendRange < + 2 + 4 + 6 + 8 + 10 + 12 + 14 + 16 + 18 + 20 + 22 + 24 + 26 + 28 + 30 + 32 + 34 + > + + # Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic. + D:zombieBaseSummonChance=0.1 + + # Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic. + D:zombieBabyChance=0.05 + + # Set to false to attempt to allocate 8 stencil bits when starting the GL display context. + B:enableStencilBits=true + + # The spawn fuzz when a player respawns in the world, this is controlable by WorldType, this config option is for the default overworld. + I:defaultSpawnFuzz=20 + B:enableGlobalConfig=false +} + + diff --git a/eclipse/config/forgeChunkLoading.cfg b/eclipse/config/forgeChunkLoading.cfg new file mode 100644 index 0000000..3051bdf --- /dev/null +++ b/eclipse/config/forgeChunkLoading.cfg @@ -0,0 +1,47 @@ +# Configuration file + +########################################################################################################## +# Forge +#--------------------------------------------------------------------------------------------------------# +# Sample mod specific control section. +# Copy this section and rename the with the modid for the mod you wish to override. +# A value of zero in either entry effectively disables any chunkloading capabilities +# for that mod +########################################################################################################## + +Forge { + # Maximum chunks per ticket for the mod. + I:maximumChunksPerTicket=25 + + # Maximum ticket count for the mod. Zero disables chunkloading capabilities. + I:maximumTicketCount=200 +} + + +########################################################################################################## +# defaults +#--------------------------------------------------------------------------------------------------------# +# Default configuration for forge chunk loading control +########################################################################################################## + +defaults { + # Are mod overrides enabled? + B:enabled=true + + # The default maximum number of chunks a mod can force, per ticket, + # for a mod without an override. This is the maximum number of chunks a single ticket can force. + I:maximumChunksPerTicket=25 + + # The default maximum ticket count for a mod which does not have an override + # in this file. This is the number of chunk loading requests a mod is allowed to make. + I:maximumTicketCount=200 + + # The number of tickets a player can be assigned instead of a mod. This is shared across all mods and it is up to the mods to use it. + I:playerTicketCount=500 + + # Unloaded chunks can first be kept in a dormant cache for quicker + # loading times. Specify the size (in chunks) of that cache here + I:dormantChunkCacheSize=0 +} + + |
