diff options
| author | OnyxDarkKnight <sor1n.iliutza16@gmail.com> | 2015-04-25 00:29:49 +0100 |
|---|---|---|
| committer | OnyxDarkKnight <sor1n.iliutza16@gmail.com> | 2015-04-25 00:29:49 +0100 |
| commit | 1db974998c4e5242cd2603020e6c8ebfea5b454e (patch) | |
| tree | 16dd84e57dd1d348d95ef8c122c6cbb1c9d0f2f5 /eclipse/mods/tabula/export | |
| parent | 5e707575c59f025fc188f0d013c9db51ebcfaeac (diff) | |
Bye-bye
Diffstat (limited to 'eclipse/mods/tabula/export')
| -rw-r--r-- | eclipse/mods/tabula/export/ModelBracelet.java | 160 |
1 files changed, 0 insertions, 160 deletions
diff --git a/eclipse/mods/tabula/export/ModelBracelet.java b/eclipse/mods/tabula/export/ModelBracelet.java deleted file mode 100644 index 7f6cf69..0000000 --- a/eclipse/mods/tabula/export/ModelBracelet.java +++ /dev/null @@ -1,160 +0,0 @@ -package darkknight.jewelrycraft.model; - -import net.minecraft.client.model.ModelBase; -import net.minecraft.client.model.ModelRenderer; -import net.minecraft.entity.Entity; -import org.lwjgl.opengl.GL11; - -/** - * ModelBiped - Either Mojang or a mod author - * Created using Tabula 4.1.1 - */ -public class ModelBracelet extends ModelBase { - public ModelRenderer metal1; - public ModelRenderer metal2; - public ModelRenderer metal3; - public ModelRenderer metal4; - public ModelRenderer gem1; - public ModelRenderer gem2; - public ModelRenderer gem3; - public ModelRenderer gem4; - public ModelRenderer gem5; - public ModelRenderer gem6; - public ModelRenderer gem7; - public ModelRenderer gem8; - public ModelRenderer gem9; - - public ModelBracelet() { - this.textureWidth = 16; - this.textureHeight = 16; - this.metal4 = new ModelRenderer(this, 0, 8); - this.metal4.setRotationPoint(-5.0F, 12.0F, -2.0F); - this.metal4.addBox(0.0F, 0.0F, 0.0F, 1, 2, 4, 0.0F); - this.gem4 = new ModelRenderer(this, 0, 0); - this.gem4.setRotationPoint(-3.0F, 12.8F, -3.5F); - this.gem4.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); - this.setRotateAngle(gem4, 0.0F, 0.008901179185171082F, 0.0F); - this.gem3 = new ModelRenderer(this, 0, 0); - this.gem3.setRotationPoint(-4.8F, 12.2F, -3.5F); - this.gem3.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); - this.gem2 = new ModelRenderer(this, 0, 0); - this.gem2.setRotationPoint(-1.5F, 12.8F, -3.5F); - this.gem2.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); - this.gem1 = new ModelRenderer(this, 0, 0); - this.gem1.setRotationPoint(0.3F, 12.2F, -3.5F); - this.gem1.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); - this.metal1 = new ModelRenderer(this, 0, 8); - this.metal1.setRotationPoint(-5.0F, 12.0F, -3.0F); - this.metal1.addBox(0.0F, 0.0F, 0.0F, 6, 2, 1, 0.0F); - this.gem6 = new ModelRenderer(this, 0, 0); - this.gem6.setRotationPoint(-4.3F, 12.7F, -3.5F); - this.gem6.addBox(0.0F, 0.0F, 0.0F, 1, 2, 1, 0.0F); - this.gem7 = new ModelRenderer(this, 0, 0); - this.gem7.setRotationPoint(-3.8F, 12.7F, -3.5F); - this.gem7.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); - this.gem8 = new ModelRenderer(this, 0, 0); - this.gem8.setRotationPoint(-0.2F, 12.7F, -3.5F); - this.gem8.addBox(0.0F, 0.0F, 0.0F, 1, 2, 1, 0.0F); - this.metal2 = new ModelRenderer(this, 0, 8); - this.metal2.setRotationPoint(-5.0F, 12.0F, 2.0F); - this.metal2.addBox(0.0F, 0.0F, 0.0F, 6, 2, 1, 0.0F); - this.gem5 = new ModelRenderer(this, 0, 0); - this.gem5.setRotationPoint(-2.5F, 12.3F, -3.5F); - this.gem5.addBox(0.0F, 0.0F, 0.0F, 2, 3, 1, 0.0F); - this.metal3 = new ModelRenderer(this, 0, 8); - this.metal3.setRotationPoint(0.0F, 12.0F, -2.0F); - this.metal3.addBox(0.0F, 0.0F, 0.0F, 1, 2, 4, 0.0F); - this.gem9 = new ModelRenderer(this, 0, 0); - this.gem9.setRotationPoint(-0.7F, 12.7F, -3.5F); - this.gem9.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); - } - - @Override - public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { - this.metal4.render(f5); - GL11.glPushMatrix(); - GL11.glTranslatef(this.gem4.offsetX, this.gem4.offsetY, this.gem4.offsetZ); - GL11.glTranslatef(this.gem4.rotationPointX * f5, this.gem4.rotationPointY * f5, this.gem4.rotationPointZ * f5); - GL11.glScaled(0.5D, 0.5D, 0.5D); - GL11.glTranslatef(-this.gem4.offsetX, -this.gem4.offsetY, -this.gem4.offsetZ); - GL11.glTranslatef(-this.gem4.rotationPointX * f5, -this.gem4.rotationPointY * f5, -this.gem4.rotationPointZ * f5); - this.gem4.render(f5); - GL11.glPopMatrix(); - GL11.glPushMatrix(); - GL11.glTranslatef(this.gem3.offsetX, this.gem3.offsetY, this.gem3.offsetZ); - GL11.glTranslatef(this.gem3.rotationPointX * f5, this.gem3.rotationPointY * f5, this.gem3.rotationPointZ * f5); - GL11.glScaled(0.5D, 0.5D, 0.5D); - GL11.glTranslatef(-this.gem3.offsetX, -this.gem3.offsetY, -this.gem3.offsetZ); - GL11.glTranslatef(-this.gem3.rotationPointX * f5, -this.gem3.rotationPointY * f5, -this.gem3.rotationPointZ * f5); - this.gem3.render(f5); - GL11.glPopMatrix(); - GL11.glPushMatrix(); - GL11.glTranslatef(this.gem2.offsetX, this.gem2.offsetY, this.gem2.offsetZ); - GL11.glTranslatef(this.gem2.rotationPointX * f5, this.gem2.rotationPointY * f5, this.gem2.rotationPointZ * f5); - GL11.glScaled(0.5D, 0.5D, 0.5D); - GL11.glTranslatef(-this.gem2.offsetX, -this.gem2.offsetY, -this.gem2.offsetZ); - GL11.glTranslatef(-this.gem2.rotationPointX * f5, -this.gem2.rotationPointY * f5, -this.gem2.rotationPointZ * f5); - this.gem2.render(f5); - GL11.glPopMatrix(); - GL11.glPushMatrix(); - GL11.glTranslatef(this.gem1.offsetX, this.gem1.offsetY, this.gem1.offsetZ); - GL11.glTranslatef(this.gem1.rotationPointX * f5, this.gem1.rotationPointY * f5, this.gem1.rotationPointZ * f5); - GL11.glScaled(0.5D, 0.5D, 0.5D); - GL11.glTranslatef(-this.gem1.offsetX, -this.gem1.offsetY, -this.gem1.offsetZ); - GL11.glTranslatef(-this.gem1.rotationPointX * f5, -this.gem1.rotationPointY * f5, -this.gem1.rotationPointZ * f5); - this.gem1.render(f5); - GL11.glPopMatrix(); - this.metal1.render(f5); - GL11.glPushMatrix(); - GL11.glTranslatef(this.gem6.offsetX, this.gem6.offsetY, this.gem6.offsetZ); - GL11.glTranslatef(this.gem6.rotationPointX * f5, this.gem6.rotationPointY * f5, this.gem6.rotationPointZ * f5); - GL11.glScaled(0.5D, 0.5D, 0.5D); - GL11.glTranslatef(-this.gem6.offsetX, -this.gem6.offsetY, -this.gem6.offsetZ); - GL11.glTranslatef(-this.gem6.rotationPointX * f5, -this.gem6.rotationPointY * f5, -this.gem6.rotationPointZ * f5); - this.gem6.render(f5); - GL11.glPopMatrix(); - GL11.glPushMatrix(); - GL11.glTranslatef(this.gem7.offsetX, this.gem7.offsetY, this.gem7.offsetZ); - GL11.glTranslatef(this.gem7.rotationPointX * f5, this.gem7.rotationPointY * f5, this.gem7.rotationPointZ * f5); - GL11.glScaled(0.5D, 0.5D, 0.5D); - GL11.glTranslatef(-this.gem7.offsetX, -this.gem7.offsetY, -this.gem7.offsetZ); - GL11.glTranslatef(-this.gem7.rotationPointX * f5, -this.gem7.rotationPointY * f5, -this.gem7.rotationPointZ * f5); - this.gem7.render(f5); - GL11.glPopMatrix(); - GL11.glPushMatrix(); - GL11.glTranslatef(this.gem8.offsetX, this.gem8.offsetY, this.gem8.offsetZ); - GL11.glTranslatef(this.gem8.rotationPointX * f5, this.gem8.rotationPointY * f5, this.gem8.rotationPointZ * f5); - GL11.glScaled(0.5D, 0.5D, 0.5D); - GL11.glTranslatef(-this.gem8.offsetX, -this.gem8.offsetY, -this.gem8.offsetZ); - GL11.glTranslatef(-this.gem8.rotationPointX * f5, -this.gem8.rotationPointY * f5, -this.gem8.rotationPointZ * f5); - this.gem8.render(f5); - GL11.glPopMatrix(); - this.metal2.render(f5); - GL11.glPushMatrix(); - GL11.glTranslatef(this.gem5.offsetX, this.gem5.offsetY, this.gem5.offsetZ); - GL11.glTranslatef(this.gem5.rotationPointX * f5, this.gem5.rotationPointY * f5, this.gem5.rotationPointZ * f5); - GL11.glScaled(0.5D, 0.5D, 0.5D); - GL11.glTranslatef(-this.gem5.offsetX, -this.gem5.offsetY, -this.gem5.offsetZ); - GL11.glTranslatef(-this.gem5.rotationPointX * f5, -this.gem5.rotationPointY * f5, -this.gem5.rotationPointZ * f5); - this.gem5.render(f5); - GL11.glPopMatrix(); - this.metal3.render(f5); - GL11.glPushMatrix(); - GL11.glTranslatef(this.gem9.offsetX, this.gem9.offsetY, this.gem9.offsetZ); - GL11.glTranslatef(this.gem9.rotationPointX * f5, this.gem9.rotationPointY * f5, this.gem9.rotationPointZ * f5); - GL11.glScaled(0.5D, 0.5D, 0.5D); - GL11.glTranslatef(-this.gem9.offsetX, -this.gem9.offsetY, -this.gem9.offsetZ); - GL11.glTranslatef(-this.gem9.rotationPointX * f5, -this.gem9.rotationPointY * f5, -this.gem9.rotationPointZ * f5); - this.gem9.render(f5); - GL11.glPopMatrix(); - } - - /** - * This is a helper function from Tabula to set the rotation of model parts - */ - public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) { - modelRenderer.rotateAngleX = x; - modelRenderer.rotateAngleY = y; - modelRenderer.rotateAngleZ = z; - } -} |
