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| author | OnyxDarkKnight <sor1n.iliutza16@gmail.com> | 2015-04-12 16:32:33 +0300 |
|---|---|---|
| committer | OnyxDarkKnight <sor1n.iliutza16@gmail.com> | 2015-04-12 16:32:33 +0300 |
| commit | 9dc6f69f701e42b30adf7d1b01488f425eaec265 (patch) | |
| tree | af02d094f80755054370c44f6adc519caaca0989 /eclipse/mods/tabula/export | |
| parent | 4f29b0ed24e393be7074abd851e207aadab38196 (diff) | |
Changes, idk...
Diffstat (limited to 'eclipse/mods/tabula/export')
| -rw-r--r-- | eclipse/mods/tabula/export/ModelBracelet.java | 160 |
1 files changed, 160 insertions, 0 deletions
diff --git a/eclipse/mods/tabula/export/ModelBracelet.java b/eclipse/mods/tabula/export/ModelBracelet.java new file mode 100644 index 0000000..7f6cf69 --- /dev/null +++ b/eclipse/mods/tabula/export/ModelBracelet.java @@ -0,0 +1,160 @@ +package darkknight.jewelrycraft.model; + +import net.minecraft.client.model.ModelBase; +import net.minecraft.client.model.ModelRenderer; +import net.minecraft.entity.Entity; +import org.lwjgl.opengl.GL11; + +/** + * ModelBiped - Either Mojang or a mod author + * Created using Tabula 4.1.1 + */ +public class ModelBracelet extends ModelBase { + public ModelRenderer metal1; + public ModelRenderer metal2; + public ModelRenderer metal3; + public ModelRenderer metal4; + public ModelRenderer gem1; + public ModelRenderer gem2; + public ModelRenderer gem3; + public ModelRenderer gem4; + public ModelRenderer gem5; + public ModelRenderer gem6; + public ModelRenderer gem7; + public ModelRenderer gem8; + public ModelRenderer gem9; + + public ModelBracelet() { + this.textureWidth = 16; + this.textureHeight = 16; + this.metal4 = new ModelRenderer(this, 0, 8); + this.metal4.setRotationPoint(-5.0F, 12.0F, -2.0F); + this.metal4.addBox(0.0F, 0.0F, 0.0F, 1, 2, 4, 0.0F); + this.gem4 = new ModelRenderer(this, 0, 0); + this.gem4.setRotationPoint(-3.0F, 12.8F, -3.5F); + this.gem4.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); + this.setRotateAngle(gem4, 0.0F, 0.008901179185171082F, 0.0F); + this.gem3 = new ModelRenderer(this, 0, 0); + this.gem3.setRotationPoint(-4.8F, 12.2F, -3.5F); + this.gem3.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); + this.gem2 = new ModelRenderer(this, 0, 0); + this.gem2.setRotationPoint(-1.5F, 12.8F, -3.5F); + this.gem2.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); + this.gem1 = new ModelRenderer(this, 0, 0); + this.gem1.setRotationPoint(0.3F, 12.2F, -3.5F); + this.gem1.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); + this.metal1 = new ModelRenderer(this, 0, 8); + this.metal1.setRotationPoint(-5.0F, 12.0F, -3.0F); + this.metal1.addBox(0.0F, 0.0F, 0.0F, 6, 2, 1, 0.0F); + this.gem6 = new ModelRenderer(this, 0, 0); + this.gem6.setRotationPoint(-4.3F, 12.7F, -3.5F); + this.gem6.addBox(0.0F, 0.0F, 0.0F, 1, 2, 1, 0.0F); + this.gem7 = new ModelRenderer(this, 0, 0); + this.gem7.setRotationPoint(-3.8F, 12.7F, -3.5F); + this.gem7.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); + this.gem8 = new ModelRenderer(this, 0, 0); + this.gem8.setRotationPoint(-0.2F, 12.7F, -3.5F); + this.gem8.addBox(0.0F, 0.0F, 0.0F, 1, 2, 1, 0.0F); + this.metal2 = new ModelRenderer(this, 0, 8); + this.metal2.setRotationPoint(-5.0F, 12.0F, 2.0F); + this.metal2.addBox(0.0F, 0.0F, 0.0F, 6, 2, 1, 0.0F); + this.gem5 = new ModelRenderer(this, 0, 0); + this.gem5.setRotationPoint(-2.5F, 12.3F, -3.5F); + this.gem5.addBox(0.0F, 0.0F, 0.0F, 2, 3, 1, 0.0F); + this.metal3 = new ModelRenderer(this, 0, 8); + this.metal3.setRotationPoint(0.0F, 12.0F, -2.0F); + this.metal3.addBox(0.0F, 0.0F, 0.0F, 1, 2, 4, 0.0F); + this.gem9 = new ModelRenderer(this, 0, 0); + this.gem9.setRotationPoint(-0.7F, 12.7F, -3.5F); + this.gem9.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); + } + + @Override + public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { + this.metal4.render(f5); + GL11.glPushMatrix(); + GL11.glTranslatef(this.gem4.offsetX, this.gem4.offsetY, this.gem4.offsetZ); + GL11.glTranslatef(this.gem4.rotationPointX * f5, this.gem4.rotationPointY * f5, this.gem4.rotationPointZ * f5); + GL11.glScaled(0.5D, 0.5D, 0.5D); + GL11.glTranslatef(-this.gem4.offsetX, -this.gem4.offsetY, -this.gem4.offsetZ); + GL11.glTranslatef(-this.gem4.rotationPointX * f5, -this.gem4.rotationPointY * f5, -this.gem4.rotationPointZ * f5); + this.gem4.render(f5); + GL11.glPopMatrix(); + GL11.glPushMatrix(); + GL11.glTranslatef(this.gem3.offsetX, this.gem3.offsetY, this.gem3.offsetZ); + GL11.glTranslatef(this.gem3.rotationPointX * f5, this.gem3.rotationPointY * f5, this.gem3.rotationPointZ * f5); + GL11.glScaled(0.5D, 0.5D, 0.5D); + GL11.glTranslatef(-this.gem3.offsetX, -this.gem3.offsetY, -this.gem3.offsetZ); + GL11.glTranslatef(-this.gem3.rotationPointX * f5, -this.gem3.rotationPointY * f5, -this.gem3.rotationPointZ * f5); + this.gem3.render(f5); + GL11.glPopMatrix(); + GL11.glPushMatrix(); + GL11.glTranslatef(this.gem2.offsetX, this.gem2.offsetY, this.gem2.offsetZ); + GL11.glTranslatef(this.gem2.rotationPointX * f5, this.gem2.rotationPointY * f5, this.gem2.rotationPointZ * f5); + GL11.glScaled(0.5D, 0.5D, 0.5D); + GL11.glTranslatef(-this.gem2.offsetX, -this.gem2.offsetY, -this.gem2.offsetZ); + GL11.glTranslatef(-this.gem2.rotationPointX * f5, -this.gem2.rotationPointY * f5, -this.gem2.rotationPointZ * f5); + this.gem2.render(f5); + GL11.glPopMatrix(); + GL11.glPushMatrix(); + GL11.glTranslatef(this.gem1.offsetX, this.gem1.offsetY, this.gem1.offsetZ); + GL11.glTranslatef(this.gem1.rotationPointX * f5, this.gem1.rotationPointY * f5, this.gem1.rotationPointZ * f5); + GL11.glScaled(0.5D, 0.5D, 0.5D); + GL11.glTranslatef(-this.gem1.offsetX, -this.gem1.offsetY, -this.gem1.offsetZ); + GL11.glTranslatef(-this.gem1.rotationPointX * f5, -this.gem1.rotationPointY * f5, -this.gem1.rotationPointZ * f5); + this.gem1.render(f5); + GL11.glPopMatrix(); + this.metal1.render(f5); + GL11.glPushMatrix(); + GL11.glTranslatef(this.gem6.offsetX, this.gem6.offsetY, this.gem6.offsetZ); + GL11.glTranslatef(this.gem6.rotationPointX * f5, this.gem6.rotationPointY * f5, this.gem6.rotationPointZ * f5); + GL11.glScaled(0.5D, 0.5D, 0.5D); + GL11.glTranslatef(-this.gem6.offsetX, -this.gem6.offsetY, -this.gem6.offsetZ); + GL11.glTranslatef(-this.gem6.rotationPointX * f5, -this.gem6.rotationPointY * f5, -this.gem6.rotationPointZ * f5); + this.gem6.render(f5); + GL11.glPopMatrix(); + GL11.glPushMatrix(); + GL11.glTranslatef(this.gem7.offsetX, this.gem7.offsetY, this.gem7.offsetZ); + GL11.glTranslatef(this.gem7.rotationPointX * f5, this.gem7.rotationPointY * f5, this.gem7.rotationPointZ * f5); + GL11.glScaled(0.5D, 0.5D, 0.5D); + GL11.glTranslatef(-this.gem7.offsetX, -this.gem7.offsetY, -this.gem7.offsetZ); + GL11.glTranslatef(-this.gem7.rotationPointX * f5, -this.gem7.rotationPointY * f5, -this.gem7.rotationPointZ * f5); + this.gem7.render(f5); + GL11.glPopMatrix(); + GL11.glPushMatrix(); + GL11.glTranslatef(this.gem8.offsetX, this.gem8.offsetY, this.gem8.offsetZ); + GL11.glTranslatef(this.gem8.rotationPointX * f5, this.gem8.rotationPointY * f5, this.gem8.rotationPointZ * f5); + GL11.glScaled(0.5D, 0.5D, 0.5D); + GL11.glTranslatef(-this.gem8.offsetX, -this.gem8.offsetY, -this.gem8.offsetZ); + GL11.glTranslatef(-this.gem8.rotationPointX * f5, -this.gem8.rotationPointY * f5, -this.gem8.rotationPointZ * f5); + this.gem8.render(f5); + GL11.glPopMatrix(); + this.metal2.render(f5); + GL11.glPushMatrix(); + GL11.glTranslatef(this.gem5.offsetX, this.gem5.offsetY, this.gem5.offsetZ); + GL11.glTranslatef(this.gem5.rotationPointX * f5, this.gem5.rotationPointY * f5, this.gem5.rotationPointZ * f5); + GL11.glScaled(0.5D, 0.5D, 0.5D); + GL11.glTranslatef(-this.gem5.offsetX, -this.gem5.offsetY, -this.gem5.offsetZ); + GL11.glTranslatef(-this.gem5.rotationPointX * f5, -this.gem5.rotationPointY * f5, -this.gem5.rotationPointZ * f5); + this.gem5.render(f5); + GL11.glPopMatrix(); + this.metal3.render(f5); + GL11.glPushMatrix(); + GL11.glTranslatef(this.gem9.offsetX, this.gem9.offsetY, this.gem9.offsetZ); + GL11.glTranslatef(this.gem9.rotationPointX * f5, this.gem9.rotationPointY * f5, this.gem9.rotationPointZ * f5); + GL11.glScaled(0.5D, 0.5D, 0.5D); + GL11.glTranslatef(-this.gem9.offsetX, -this.gem9.offsetY, -this.gem9.offsetZ); + GL11.glTranslatef(-this.gem9.rotationPointX * f5, -this.gem9.rotationPointY * f5, -this.gem9.rotationPointZ * f5); + this.gem9.render(f5); + GL11.glPopMatrix(); + } + + /** + * This is a helper function from Tabula to set the rotation of model parts + */ + public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) { + modelRenderer.rotateAngleX = x; + modelRenderer.rotateAngleY = y; + modelRenderer.rotateAngleZ = z; + } +} |
