diff options
| author | OnyxDarkKnight <sor1n.iliutza16@gmail.com> | 2014-09-17 19:10:05 +0300 |
|---|---|---|
| committer | OnyxDarkKnight <sor1n.iliutza16@gmail.com> | 2014-09-17 19:10:05 +0300 |
| commit | 06f62473f0622efe6decc32b70516a7c5d3d3572 (patch) | |
| tree | ebf54c96117f9917cd93740a89763c26abde06af /java/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java | |
| parent | 852cfd0e13631320624d528213ec8c80cffe8743 (diff) | |
1.7.10
Diffstat (limited to 'java/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java')
| -rw-r--r-- | java/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java | 390 |
1 files changed, 390 insertions, 0 deletions
diff --git a/java/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java b/java/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java new file mode 100644 index 0000000..706282a --- /dev/null +++ b/java/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java @@ -0,0 +1,390 @@ +package darkknight.jewelrycraft.worldGen.village; + +import java.util.List; +import java.util.Random; + +import net.minecraft.block.Block; +import net.minecraft.init.Blocks; +import net.minecraft.init.Items; +import net.minecraft.item.Item; +import net.minecraft.item.ItemStack; +import net.minecraft.tileentity.TileEntityChest; +import net.minecraft.tileentity.TileEntityFurnace; +import net.minecraft.world.World; +import net.minecraft.world.gen.structure.StructureBoundingBox; +import net.minecraft.world.gen.structure.StructureComponent; +import net.minecraft.world.gen.structure.StructureVillagePieces; +import net.minecraft.world.gen.structure.StructureVillagePieces.Start; +import darkknight.jewelrycraft.block.BlockList; +import darkknight.jewelrycraft.config.ConfigHandler; +import darkknight.jewelrycraft.item.ItemList; +import darkknight.jewelrycraft.item.ItemMolds; +import darkknight.jewelrycraft.tileentity.TileEntityDisplayer; +import darkknight.jewelrycraft.tileentity.TileEntityMolder; +import darkknight.jewelrycraft.tileentity.TileEntitySmelter; +import darkknight.jewelrycraft.util.JewelryNBT; +import darkknight.jewelrycraft.util.JewelrycraftUtil; + +public class ComponentJewelry extends StructureVillagePieces.House1 +{ + private int averageGroundLevel = -1; + + public ComponentJewelry() + { + } + + public ComponentJewelry(Start par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5) + { + super(); + this.coordBaseMode = par5; + this.boundingBox = par4StructureBoundingBox; + } + + @SuppressWarnings("rawtypes") + public static ComponentJewelry buildComponent(Start villagePiece, List pieces, Random random, int p1, int p2, int p3, int p4, int p5) + { + StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p1, p2, p3, 0, 0, 0, 11, 5, 12, p4); + return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(pieces, structureboundingbox) == null ? new ComponentJewelry(villagePiece, p5, random, structureboundingbox, p4) : null; + } + + /** + * second Part of Structure generating, this for example places Spiderwebs, + * Mob Spawners, it closes Mineshafts at the end, it adds Fences... + */ + public boolean addComponentParts(World world, Random random, StructureBoundingBox sbb) + { + if (this.averageGroundLevel < 0) + { + this.averageGroundLevel = this.getAverageGroundLevel(world, sbb); + + if (this.averageGroundLevel < 0) { return true; } + + this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 3, 0); + } + + /** + * arguments: (World worldObj, StructureBoundingBox structBB, int minX, + * int minY, int minZ, int maxX, int maxY, int maxZ, int placeBlockId, + * int replaceBlockId, boolean alwaysreplace) + */ + this.fillWithBlocks(world, sbb, 0, 0, 6, 10, 5, 11, Block.getBlockById(0), Block.getBlockById(0), false); + this.fillWithBlocks(world, sbb, 2, 0, 0, 8, 5, 5, Block.getBlockById(0), Block.getBlockById(0), false); + // Pillars + this.fillWithBlocks(world, sbb, 2, 0, 0, 2, 3, 0, Blocks.log, Blocks.log, false); + this.fillWithBlocks(world, sbb, 2, 0, 3, 2, 3, 3, Blocks.log, Blocks.log, false); + this.fillWithBlocks(world, sbb, 8, 0, 0, 8, 3, 0, Blocks.log, Blocks.log, false); + this.fillWithBlocks(world, sbb, 8, 0, 3, 8, 3, 3, Blocks.log, Blocks.log, false); + + // Walls + this.fillWithBlocks(world, sbb, 2, 0, 1, 2, 3, 2, Blocks.planks, Blocks.planks, false); + this.fillWithBlocks(world, sbb, 2, 0, 4, 2, 3, 5, Blocks.planks, Blocks.planks, false); + this.fillWithBlocks(world, sbb, 8, 0, 1, 8, 3, 2, Blocks.planks, Blocks.planks, false); + this.fillWithBlocks(world, sbb, 8, 0, 4, 8, 3, 5, Blocks.planks, Blocks.planks, false); + this.fillWithBlocks(world, sbb, 3, 0, 0, 7, 3, 0, Blocks.planks, Blocks.planks, false); + + this.fillWithBlocks(world, sbb, 0, 0, 6, 10, 3, 6, Blocks.cobblestone, Blocks.cobblestone, false); + this.fillWithBlocks(world, sbb, 0, 0, 11, 10, 3, 11, Blocks.cobblestone, Blocks.cobblestone, false); + this.fillWithBlocks(world, sbb, 0, 0, 6, 0, 3, 11, Blocks.cobblestone, Blocks.cobblestone, false); + this.fillWithBlocks(world, sbb, 10, 0, 6, 10, 3, 11, Blocks.cobblestone, Blocks.cobblestone, false); + + // Roof + for (int i = 3; i <= 7; i++) + for (int j = 1; j <= 5; j++) + this.placeBlockAtCurrentPosition(world, Blocks.wooden_slab, 2, i, 4, j, sbb); + + for (int i = 3; i <= 7; i++) + for (int j = 6; j <= 6; j++) + this.placeBlockAtCurrentPosition(world, Blocks.stone_slab, 0, i, 4, j, sbb); + + for (int i = 1; i <= 9; i++) + for (int j = 7; j <= 10; j++) + this.placeBlockAtCurrentPosition(world, Blocks.stone_slab, 3, i, 4, j, sbb); + + for (int i = 2; i <= 8; i++) + this.placeBlockAtCurrentPosition(world, Blocks.double_wooden_slab, 2, i, 4, 0, sbb); + + for (int i = 1; i <= 5; i++) + { + this.placeBlockAtCurrentPosition(world, Blocks.double_wooden_slab, 2, 2, 4, i, sbb); + this.placeBlockAtCurrentPosition(world, Blocks.double_wooden_slab, 2, 8, 4, i, sbb); + } + + for (int i = 0; i <= 2; i++) + { + this.placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0, i, 4, 6, sbb); + this.placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0, i + 8, 4, 6, sbb); + } + + for (int i = 7; i <= 11; i++) + { + this.placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0, 0, 4, i, sbb); + this.placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0, 10, 4, i, sbb); + } + + for (int i = 0; i <= 10; i++) + this.placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0, i, 4, 11, sbb); + + // Base + for (int i = 2; i <= 8; i++) + for (int j = 0; j <= 5; j++) + this.placeBlockAtCurrentPosition(world, Blocks.planks, 1, i, 0, j, sbb); + this.fillWithBlocks(world, sbb, 0, 0, 6, 10, 0, 11, Blocks.stonebrick, Blocks.stonebrick, false); + + for (int i = 6; i <= 10; i++) + this.placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0, 5, 0, i, sbb); + + for (int i = 7; i <= 10; i++) + { + this.placeBlockAtCurrentPosition(world, Blocks.stonebrick, 3, 1, 0, i, sbb); + this.placeBlockAtCurrentPosition(world, Blocks.stonebrick, 3, 9, 0, i, sbb); + } + + // Decorations + this.placeDoorAtCurrentPosition(world, sbb, random, 6, 1, 0, this.getMetadataWithOffset(Blocks.wooden_door, 1)); + this.placeDoorAtCurrentPosition(world, sbb, random, 5, 1, 6, this.getMetadataWithOffset(Blocks.wooden_door, 1)); + + this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 3, 2, 0, sbb); + this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 4, 2, 0, sbb); + this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 2, 2, 1, sbb); + this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 2, 2, 2, sbb); + this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 2, 2, 4, sbb); + this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 2, 2, 5, sbb); + this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 8, 2, 1, sbb); + this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 8, 2, 2, sbb); + this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 8, 2, 4, sbb); + this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 8, 2, 5, sbb); + + this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 6, 3, 1, sbb); + this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 3, 3, 3, sbb); + this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 7, 3, 3, sbb); + this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 5, 3, 5, sbb); + + this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 5, 3, 7, sbb); + this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 5, 3, 10, sbb); + this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 1, 3, 8, sbb); + this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 1, 3, 9, sbb); + this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 9, 3, 8, sbb); + this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 9, 3, 9, sbb); + + int bgCarpetColor = random.nextInt(16); + + for (int i = 4; i <= 7; i++) + for (int j = 1; j <= 5; j++) + this.placeBlockAtCurrentPosition(world, Blocks.carpet, bgCarpetColor, i, 1, j, sbb); + + generateChest(world, 3, 1, 1, 0, random, sbb, ConfigHandler.jewelsChestMin, ConfigHandler.jewelsChestMax); + generateDisplayer(world, 3, 1, 2, (coordBaseMode == 0 || coordBaseMode == 2) ? 1 : 2, random, sbb); + placeBlockAtCurrentPosition(world, BlockList.jewelCraftingTable, (coordBaseMode == 0 || coordBaseMode == 2) ? 1 : 2, 3, 1, 3, sbb); + generateDisplayer(world, 3, 1, 4, (coordBaseMode == 0 || coordBaseMode == 2) ? 1 : 2, random, sbb); + generateChest(world, 3, 1, 5, 0, random, sbb, ConfigHandler.jewelsChestMin, ConfigHandler.jewelsChestMax); + + generateFurnace(world, 1, 1, 7, 0, random, sbb, ConfigHandler.furnacesIngotStackMin, ConfigHandler.furnacesIngotStackMax, ConfigHandler.canFurnacesGenerateIngots); + generateFurnace(world, 1, 2, 7, 0, random, sbb, ConfigHandler.furnacesIngotStackMin, ConfigHandler.furnacesIngotStackMax, ConfigHandler.canFurnacesGenerateIngots); + generateFurnace(world, 1, 3, 7, 0, random, sbb, ConfigHandler.furnacesIngotStackMin, ConfigHandler.furnacesIngotStackMax, ConfigHandler.canFurnacesGenerateIngots); + generateFurnace(world, 1, 1, 10, 0, random, sbb, ConfigHandler.furnacesIngotStackMin, ConfigHandler.furnacesIngotStackMax, ConfigHandler.canFurnacesGenerateIngots); + generateFurnace(world, 1, 2, 10, 0, random, sbb, ConfigHandler.furnacesIngotStackMin, ConfigHandler.furnacesIngotStackMax, ConfigHandler.canFurnacesGenerateIngots); + generateFurnace(world, 1, 3, 10, 0, random, sbb, ConfigHandler.furnacesIngotStackMin, ConfigHandler.furnacesIngotStackMax, ConfigHandler.canFurnacesGenerateIngots); + + generateSmelter(world, 1, 1, 8, (coordBaseMode == 0 || coordBaseMode == 2) ? 1 : 2, random, sbb, random.nextBoolean()); + generateSmelter(world, 1, 1, 9, (coordBaseMode == 0 || coordBaseMode == 2) ? 1 : 2, random, sbb, random.nextBoolean()); + + generateMolder(world, 2, 1, 8, (coordBaseMode == 0 || coordBaseMode == 2) ? 1 : 2, random, sbb, random.nextBoolean(), random.nextBoolean()); + generateMolder(world, 2, 1, 9, (coordBaseMode == 0 || coordBaseMode == 2) ? 1 : 2, random, sbb, random.nextBoolean(), random.nextBoolean()); + + if(random.nextBoolean()) generateIngotChest(world, 9, 1, 7, 0, random, sbb, ConfigHandler.ingotChestMin, ConfigHandler.ingotChestMax, Blocks.chest, ConfigHandler.ingotChestMaxStack); + else generateOresChest(world, 9, 1, 7, 0, random, sbb, ConfigHandler.ingotChestMin, ConfigHandler.ingotChestMax, Blocks.chest, ConfigHandler.ingotChestMaxStack); + if(random.nextBoolean()) generateIngotChest(world, 9, 1, 8, 0, random, sbb, ConfigHandler.ingotChestMin, ConfigHandler.ingotChestMax, Blocks.chest, ConfigHandler.ingotChestMaxStack); + else generateOresChest(world, 9, 1, 8, 0, random, sbb, ConfigHandler.ingotChestMin, ConfigHandler.ingotChestMax, Blocks.chest, ConfigHandler.ingotChestMaxStack); + if(random.nextBoolean()) generateIngotChest(world, 9, 1, 9, 0, random, sbb, ConfigHandler.ingotChestMin, ConfigHandler.ingotChestMax, Blocks.trapped_chest, ConfigHandler.ingotChestMaxStack); + else generateOresChest(world, 9, 1, 9, 0, random, sbb, ConfigHandler.ingotChestMin, ConfigHandler.ingotChestMax, Blocks.trapped_chest, ConfigHandler.ingotChestMaxStack); + if(random.nextBoolean()) generateIngotChest(world, 9, 1, 10, 0, random, sbb, ConfigHandler.ingotChestMin, ConfigHandler.ingotChestMax, Blocks.trapped_chest, ConfigHandler.ingotChestMaxStack); + else generateOresChest(world, 9, 1, 10, 0, random, sbb, ConfigHandler.ingotChestMin, ConfigHandler.ingotChestMax, Blocks.trapped_chest, ConfigHandler.ingotChestMaxStack); + + for (int l = 0; l < 6; ++l) + { + for (int i1 = 2; i1 < 9; ++i1) + { + this.clearCurrentPositionBlocksUpwards(world, i1, 9, l, sbb); + this.func_151554_b(world, Blocks.cobblestone, 0, i1, -1, l, sbb); + } + } + + for (int l = 6; l < 12; ++l) + { + for (int i1 = 0; i1 < 11; ++i1) + { + this.clearCurrentPositionBlocksUpwards(world, i1, 9, l, sbb); + this.func_151554_b(world, Blocks.cobblestone, 0, i1, -1, l, sbb); + } + } + + this.spawnVillagers(world, sbb, 3, 1, 3, 1); + + return true; + } + + public void generateChest(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max) + { + int i1 = this.getXWithOffset(i, k); + int j1 = this.getYWithOffset(j); + int k1 = this.getZWithOffset(i, k); + int t = random.nextInt(max - min + 1) + min; + this.placeBlockAtCurrentPosition(world, Blocks.chest, metadata, i, j, k, sbb); + TileEntityChest chest = (TileEntityChest) world.getTileEntity(i1, j1, k1); + while (chest != null && t > 0) + { + ItemStack jewels = JewelrycraftUtil.jewel.get(random.nextInt(JewelrycraftUtil.jewel.size())); + chest.func_145976_a("Jeweler's Chest"); + if (random.nextBoolean()) chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), JewelrycraftUtil.modifiers.get(random.nextInt(JewelrycraftUtil.modifiers.size()))); + else if (jewels.getItem() == Items.nether_star && ConfigHandler.generateVillageNetherstar) chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), jewels); + else if (random.nextBoolean() && jewels.getItem() != Items.nether_star) chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), jewels); + t--; + } + } + + public void generateIngotChest(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max, Block chestB, int randomAmount) + { + int i1 = this.getXWithOffset(i, k); + int j1 = this.getYWithOffset(j); + int k1 = this.getZWithOffset(i, k); + int t = random.nextInt(max - min + 1) + min; + this.placeBlockAtCurrentPosition(world, chestB, metadata, i, j, k, sbb); + TileEntityChest chest = (TileEntityChest) world.getTileEntity(i1, j1, k1); + while (chest != null && t > 0) + { + chest.func_145976_a("Ingot Chest"); + int metalID = random.nextInt(JewelrycraftUtil.metal.size()); + ItemStack metal = JewelrycraftUtil.metal.get(metalID).copy(); + metal.stackSize = 2 + random.nextInt(randomAmount); + if (random.nextBoolean()) chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), metal); + t--; + } + } + + public void generateOresChest(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max, Block chestB, int randomAmount) + { + int i1 = this.getXWithOffset(i, k); + int j1 = this.getYWithOffset(j); + int k1 = this.getZWithOffset(i, k); + int t = random.nextInt(max - min + 1) + min; + this.placeBlockAtCurrentPosition(world, chestB, metadata, i, j, k, sbb); + TileEntityChest chest = (TileEntityChest) world.getTileEntity(i1, j1, k1); + while (chest != null && t > 0) + { + chest.func_145976_a("Ores Chest"); + int oreID = random.nextInt(JewelrycraftUtil.ores.size()); + ItemStack ores = JewelrycraftUtil.ores.get(oreID).copy(); + ores.stackSize = 2 + random.nextInt(randomAmount); + if (random.nextBoolean()) chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), ores); + t--; + } + } + + public void generateDisplayer(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb) + { + int i1 = this.getXWithOffset(i, k); + int j1 = this.getYWithOffset(j); + int k1 = this.getZWithOffset(i, k); + placeBlockAtCurrentPosition(world, BlockList.displayer, metadata, i, j, k, sbb); + TileEntityDisplayer displayer = (TileEntityDisplayer) world.getTileEntity(i1, j1, k1); + if (displayer != null) + { + ItemStack ring = new ItemStack(ItemList.ring); + JewelryNBT.addMetal(ring, JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size()))); + JewelryNBT.addModifier(ring, JewelrycraftUtil.modifiers.get(random.nextInt(JewelrycraftUtil.modifiers.size()))); + JewelryNBT.addJewel(ring, JewelrycraftUtil.jewel.get(random.nextInt(JewelrycraftUtil.jewel.size()))); + if (JewelryNBT.isModifierEffectType(ring)) JewelryNBT.addMode(ring, "Activated"); + if (JewelryNBT.isJewelX(ring, new ItemStack(Items.nether_star)) && JewelryNBT.isModifierX(ring, new ItemStack(Items.book))) JewelryNBT.addMode(ring, "Disenchant"); + displayer.object = ring; + displayer.quantity = 1; + displayer.hasObject = true; + } + } + + public void generateSmelter(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, boolean isEmpty) + { + int i1 = this.getXWithOffset(i, k); + int j1 = this.getYWithOffset(j); + int k1 = this.getZWithOffset(i, k); + placeBlockAtCurrentPosition(world, BlockList.smelter, metadata, i, j, k, sbb); + TileEntitySmelter smelter = (TileEntitySmelter) world.getTileEntity(i1, j1, k1); + if (smelter != null && !isEmpty) + { + int metal = random.nextInt(JewelrycraftUtil.metal.size()); + smelter.moltenMetal = JewelrycraftUtil.metal.get(metal).copy(); + smelter.hasMoltenMetal = true; + int quantity = random.nextInt(9); + switch(quantity) + { + case 0: smelter.quantity = 0.1f; + case 1: smelter.quantity = 0.2f; + case 2: smelter.quantity = 0.3f; + case 3: smelter.quantity = 0.4f; + case 4: smelter.quantity = 0.5f; + case 5: smelter.quantity = 0.6f; + case 6: smelter.quantity = 0.7f; + case 7: smelter.quantity = 0.8f; + case 8: smelter.quantity = 0.9f; + default: smelter.quantity = 0.1f; + } + } + } + + public void generateMolder(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, boolean hasMold, boolean hasStuff) + { + int i1 = this.getXWithOffset(i, k); + int j1 = this.getYWithOffset(j); + int k1 = this.getZWithOffset(i, k); + placeBlockAtCurrentPosition(world, BlockList.molder, metadata, i, j, k, sbb); + TileEntityMolder molder = (TileEntityMolder) world.getTileEntity(i1, j1, k1); + if (molder != null) + { + if (hasMold) + { + int meta = random.nextInt(ItemMolds.moldsItemNames.length + 1); + molder.mold = new ItemStack(ItemList.molds, 1, meta); + molder.hasMold = true; + if (hasStuff) + { + ItemStack ring = new ItemStack(ItemList.ring); + JewelryNBT.addMetal(ring, JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size())).copy()); + ItemStack necklace = new ItemStack(ItemList.necklace); + JewelryNBT.addMetal(necklace, JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size())).copy()); + if (meta == 0) molder.jewelBase = JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size())); + else if (meta == 1) molder.jewelBase = ring; + else molder.jewelBase = necklace; + molder.hasJewelBase = true; + } + } + } + } + + public void generateFurnace(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max, boolean hasMetal) + { + int i1 = this.getXWithOffset(i, k); + int j1 = this.getYWithOffset(j); + int k1 = this.getZWithOffset(i, k); + placeBlockAtCurrentPosition(world, Blocks.furnace, metadata, i, j, k, sbb); + TileEntityFurnace furnace = (TileEntityFurnace) world.getTileEntity(i1, j1, k1); + if (furnace != null) + { + if (random.nextBoolean()) furnace.setInventorySlotContents(1, new ItemStack(Items.coal, 1 + random.nextInt(16))); + if (hasMetal) + { + int metalID = random.nextInt(JewelrycraftUtil.metal.size()); + ItemStack metal = JewelrycraftUtil.metal.get(metalID).copy(); + metal.stackSize = random.nextInt(max - min + 1) + min; + furnace.setInventorySlotContents(2, metal); + } + } + } + + /** + * Returns the villager type to spawn in this component, based on the number + * of villagers already spawned. + */ + protected int getVillagerType(int par1) + { + return 3000; + } +}
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