diff options
| author | OnyxDarkKnight <sor1n.iliutza16@gmail.com> | 2015-05-07 13:34:21 +0100 |
|---|---|---|
| committer | OnyxDarkKnight <sor1n.iliutza16@gmail.com> | 2015-05-07 13:34:21 +0100 |
| commit | c5e04f2c8e0c5393d9a5ef63a87ae4f0094af301 (patch) | |
| tree | 170a49181f336842c82cf6e12f63f7e4b8e2cad1 /src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java | |
| parent | 208b1f1e0d5faf601b53818b04f6699b2e6cb6bc (diff) | |
- Added EE3 EMC values, thank you to MineMarteen for providing the ThirdPartyManager code :)
- Working on making it possible to translate every part of the mod
- Created an interface modders can use to make an item wearable in the jewelry inventory and have special effects
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java')
| -rw-r--r-- | src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java b/src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java new file mode 100644 index 0000000..26ce183 --- /dev/null +++ b/src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java @@ -0,0 +1,57 @@ +/** + * + */ +package darkknight.jewelrycraft.api; + +import net.minecraft.entity.EntityLivingBase; +import net.minecraft.entity.player.EntityPlayer; +import net.minecraft.util.DamageSource; +import net.minecraftforge.event.entity.player.PlayerEvent; + +/** + * @author Sorin + * + */ +public interface IJewelryItem +{ + /** + * @return Returns the id of the type, 0 is for ring, 1 is for bracelet, 2 is for necklace and 3 is for earrings + */ + public int type(); + + /** + * This is the action performed each player tick + * @param player The player wearing the jewelry + */ + public void onWearAction(EntityPlayer player); + + /** + * This performs an action whenever a player gets attacked by an entity besides another Player + * @param player The player that was attacked + * @param source Source of the damage + * @param amount The amount of damage taken + */ + public void onPlayerAttackedAction(EntityPlayer player, DamageSource source, float amount); + + /** + * This does an action whenever an Entity gets attacked by a player, this includes other Players + * @param player The attacking player + * @param entity The target entity + * @param amount The amount of damage dealt + */ + public void onEntityAttackedByPlayer(EntityPlayer player, EntityLivingBase entity, float amount); + + /** + * This runs whenever a player dies + * @param player The player that died + * @param source The damage source that caused the death + */ + public void onPlayerDeadAction(EntityPlayer player, DamageSource source); + + /** + * Runs whenever a player respawns (switches dimensions or actually respawns) + * @param player The player that respawns + * @param event The clone event that runs whenever a player respawns, either because he died or switched dimensions + */ + public void onPlayerRespawnAction(PlayerEvent.Clone event); +} |
