diff options
| author | Onyx <sor1n.iliutza16@gmail.com> | 2015-12-01 20:55:30 +0000 |
|---|---|---|
| committer | Onyx <sor1n.iliutza16@gmail.com> | 2015-12-01 20:55:30 +0000 |
| commit | 01c8701b68986ccfa83e902515716838d6829311 (patch) | |
| tree | b21aa78f4df6ca9bac90e2726221114a41f2294a /src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java | |
| parent | 35da479288f75d6686c64a00e1dc77e7e7fd50e1 (diff) | |
- Fixed all of the bugs mentioned on github
- Added new config options
- Rabbits paw now increases the chance of spawning hearts, rather than
itself spawning some
- Hearts now have a much lower chance to spawn by default
- You can no longer increase your health past 20 hearts (aka double the
default health)
- The guide now also shows the total number of pages on each tab
- A new luck stat has been added to the Curse API
- Cleaned up the code a bit (removed unused methods, imports etc)
- The displayer's info now has a purple solid color background; the text
also has a much closer shadow and now shrinks in height as well as in
width when too big
- I have modified the potion list to use Mithion's code, credits have
been given
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java')
| -rw-r--r-- | src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java | 31 |
1 files changed, 27 insertions, 4 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java b/src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java index be88d31..22e0ca8 100644 --- a/src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java +++ b/src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java @@ -42,6 +42,7 @@ public class ModifierEffects /**
* This runs every tick
+ *
* @param item The ItemStack representing the jewelry that runs the effect
* @param player The player wearing the jewelry wearing a jewelry with this modifier on it
* @param jewelry The actual jewelry item (used by me to determine the type of jewelry so I don't have to call item.getItem() blah blah blah)
@@ -51,6 +52,7 @@ public class ModifierEffects /**
* This runs when an entity is attacked. This event can be canceled.
+ *
* @param item The ItemStack representing the jewelry that runs the effect
* @param player The player wearing the jewelry wearing a jewelry with this modifier on it
* @param target The attacked entity
@@ -65,6 +67,7 @@ public class ModifierEffects /**
* This runs when a player gets damaged. This event can be canceled.
+ *
* @param item The ItemStack representing the jewelry that runs the effect
* @param player The attacked player wearing a jewelry with this modifier on it
* @param source The source of the damage
@@ -78,8 +81,8 @@ public class ModifierEffects }
/**
- * This is the same as onEntityAttackedCacellable, but this can not be canceled.
- * I recommend using this over onEntityAttackedCacellable, as it is more reliable.
+ * This is the same as onEntityAttackedCacellable, but this can not be canceled. I recommend using this over onEntityAttackedCacellable, as it is more reliable.
+ *
* @param item The ItemStack representing the jewelry that runs the effect
* @param player The player wearing the jewelry wearing a jewelry with this modifier on it
* @param target The attacked entity
@@ -90,8 +93,8 @@ public class ModifierEffects {}
/**
- * This is just like onPlayerAttackedCacellable, only that this can not be canceled.
- * I recommend using this over onPlayerAttackedCacellable, as it is more reliable.
+ * This is just like onPlayerAttackedCacellable, only that this can not be canceled. I recommend using this over onPlayerAttackedCacellable, as it is more reliable.
+ *
* @param item The ItemStack representing the jewelry that runs the effect
* @param player The attacked player wearing a jewelry with this modifier on it
* @param source The source of the damage
@@ -103,6 +106,7 @@ public class ModifierEffects /**
* This runs when the player dies
+ *
* @param item The ItemStack representing the jewelry that runs the effect
* @param player The player that died wearing a jewelry with this modifier on it
* @param source The source of the killing blow
@@ -113,10 +117,29 @@ public class ModifierEffects /**
* This runs when the player respawns
+ *
* @param item The ItemStack representing the jewelry that runs the effect
* @param event The PlayerEvent that runs when the player respawns (this is also called when a player moves between dimensions)
* @param jewelry The actual jewelry item (aka item.getItem(), almost)
*/
public void onPlayerRespawn(ItemStack item, PlayerEvent.Clone event, Item jewelry)
{}
+
+ /**
+ * This runs when the item containing this modifier is equipped
+ *
+ * @param item The ItemStack representing the jewelry that runs the effect
+ * @param jewelry The actual jewelry item (aka item.getItem(), almost)
+ */
+ public void onJewelryEquipped(ItemStack item, Item jewelry)
+ {}
+
+ /**
+ * This runs when the item containing this modifier is unquipped
+ *
+ * @param item The ItemStack representing the jewelry that runs the effect
+ * @param jewelry The actual jewelry item (aka item.getItem(), almost)
+ */
+ public void onJewelryUnequipped(ItemStack item, Item jewelry)
+ {}
}
|
