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authorOnyx <sor1n.iliutza16@gmail.com>2015-12-01 20:55:30 +0000
committerOnyx <sor1n.iliutza16@gmail.com>2015-12-01 20:55:30 +0000
commit01c8701b68986ccfa83e902515716838d6829311 (patch)
treeb21aa78f4df6ca9bac90e2726221114a41f2294a /src/main/java/darkknight/jewelrycraft/api
parent35da479288f75d6686c64a00e1dc77e7e7fd50e1 (diff)
- Fixed all of the bugs mentioned on github
- Added new config options - Rabbits paw now increases the chance of spawning hearts, rather than itself spawning some - Hearts now have a much lower chance to spawn by default - You can no longer increase your health past 20 hearts (aka double the default health) - The guide now also shows the total number of pages on each tab - A new luck stat has been added to the Curse API - Cleaned up the code a bit (removed unused methods, imports etc) - The displayer's info now has a purple solid color background; the text also has a much closer shadow and now shrinks in height as well as in width when too big - I have modified the potion list to use Mithion's code, credits have been given
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/api')
-rw-r--r--src/main/java/darkknight/jewelrycraft/api/Curse.java8
-rw-r--r--src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java138
-rw-r--r--src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java31
3 files changed, 110 insertions, 67 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/api/Curse.java b/src/main/java/darkknight/jewelrycraft/api/Curse.java
index 5fe5642..9d08582 100644
--- a/src/main/java/darkknight/jewelrycraft/api/Curse.java
+++ b/src/main/java/darkknight/jewelrycraft/api/Curse.java
@@ -245,4 +245,12 @@ public abstract class Curse
{
return 10;
}
+
+ /*
+ * This stat is used to determine the chance of certain actions happening
+ */
+ public int luck()
+ {
+ return 0;
+ }
}
diff --git a/src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java b/src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java
index 80121de..576f12b 100644
--- a/src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java
+++ b/src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java
@@ -1,63 +1,75 @@
-/**
- *
- */
-package darkknight.jewelrycraft.api;
-
-import net.minecraft.entity.EntityLivingBase;
-import net.minecraft.entity.player.EntityPlayer;
-import net.minecraft.item.ItemStack;
-import net.minecraft.util.DamageSource;
-import net.minecraftforge.event.entity.player.PlayerEvent;
-
-/**
- * @author Sorin
- *
- */
-public interface IJewelryItem
-{
- /**
- * @return Returns the id of the type, 0 is for ring, 1 is for bracelet, 2 is for necklace and 3 is for earrings
- */
- public int type();
-
- /**
- * This is the action performed each player tick
- * @param item The item stack of the item (allows for fine item search, like metadata and nbt)
- * @param player The player wearing the jewelry
- */
- public void onWearAction(ItemStack item, EntityPlayer player);
-
- /**
- * This performs an action whenever a player gets attacked by an entity besides another Player
- * @param item The item stack of the item (allows for fine item search, like metadata and nbt)
- * @param player The player that was attacked
- * @param source Source of the damage
- * @param amount The amount of damage taken
- */
- public void onPlayerAttackedAction(ItemStack item, EntityPlayer player, DamageSource source, float amount);
-
- /**
- * This does an action whenever an Entity gets attacked by a player, this includes other Players
- * @param item The item stack of the item (allows for fine item search, like metadata and nbt)
- * @param player The attacking player
- * @param entity The target entity
- * @param amount The amount of damage dealt
- */
- public void onEntityAttackedByPlayer(ItemStack item, EntityPlayer player, EntityLivingBase entity, float amount);
-
- /**
- * This runs whenever a player dies
- * @param item The item stack of the item (allows for fine item search, like metadata and nbt)
- * @param player The player that died
- * @param source The damage source that caused the death
- */
- public void onPlayerDeadAction(ItemStack item, EntityPlayer player, DamageSource source);
-
- /**
- * Runs whenever a player respawns (switches dimensions or actually respawns)
- * @param item The item stack of the item (allows for fine item search, like metadata and nbt)
- * @param player The player that respawns
- * @param event The clone event that runs whenever a player respawns, either because he died or switched dimensions
- */
- public void onPlayerRespawnAction(ItemStack item, PlayerEvent.Clone event);
-}
+/**
+ *
+ */
+package darkknight.jewelrycraft.api;
+
+import net.minecraft.entity.EntityLivingBase;
+import net.minecraft.entity.player.EntityPlayer;
+import net.minecraft.item.ItemStack;
+import net.minecraft.util.DamageSource;
+import net.minecraftforge.event.entity.player.PlayerEvent;
+
+/**
+ * @author Sorin
+ *
+ */
+public interface IJewelryItem
+{
+ /**
+ * @return Returns the id of the type, 0 is for ring, 1 is for bracelet, 2 is for necklace and 3 is for earrings
+ */
+ public int type();
+
+ /**
+ * This is the action performed each player tick
+ * @param item The item stack of the item (allows for fine item search, like metadata and nbt)
+ * @param player The player wearing the jewelry
+ */
+ public void onWearAction(ItemStack item, EntityPlayer player);
+
+ /**
+ * This performs an action whenever a player gets attacked by an entity besides another Player
+ * @param item The item stack of the item (allows for fine item search, like metadata and nbt)
+ * @param player The player that was attacked
+ * @param source Source of the damage
+ * @param amount The amount of damage taken
+ */
+ public void onPlayerAttackedAction(ItemStack item, EntityPlayer player, DamageSource source, float amount);
+
+ /**
+ * This does an action whenever an Entity gets attacked by a player, this includes other Players
+ * @param item The item stack of the item (allows for fine item search, like metadata and nbt)
+ * @param player The attacking player
+ * @param entity The target entity
+ * @param amount The amount of damage dealt
+ */
+ public void onEntityAttackedByPlayer(ItemStack item, EntityPlayer player, EntityLivingBase entity, float amount);
+
+ /**
+ * This runs whenever a player dies
+ * @param item The item stack of the item (allows for fine item search, like metadata and nbt)
+ * @param player The player that died
+ * @param source The damage source that caused the death
+ */
+ public void onPlayerDeadAction(ItemStack item, EntityPlayer player, DamageSource source);
+
+ /**
+ * Runs whenever a player respawns (switches dimensions or actually respawns)
+ * @param item The item stack of the item (allows for fine item search, like metadata and nbt)
+ * @param player The player that respawns
+ * @param event The clone event that runs whenever a player respawns, either because he died or switched dimensions
+ */
+ public void onPlayerRespawnAction(ItemStack item, PlayerEvent.Clone event);
+
+ /**
+ * This runs when the item is equipped
+ * @param item The item stack of the item (allows for fine item search, like metadata and nbt)
+ */
+ public void onJewelryEquipped(ItemStack item);
+
+ /**
+ * This runs when the item is unequipped
+ * @param item The item stack of the item (allows for fine item search, like metadata and nbt)
+ */
+ public void onJewelryUnequipped(ItemStack item);
+}
diff --git a/src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java b/src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java
index be88d31..22e0ca8 100644
--- a/src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java
+++ b/src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java
@@ -42,6 +42,7 @@ public class ModifierEffects
/**
* This runs every tick
+ *
* @param item The ItemStack representing the jewelry that runs the effect
* @param player The player wearing the jewelry wearing a jewelry with this modifier on it
* @param jewelry The actual jewelry item (used by me to determine the type of jewelry so I don't have to call item.getItem() blah blah blah)
@@ -51,6 +52,7 @@ public class ModifierEffects
/**
* This runs when an entity is attacked. This event can be canceled.
+ *
* @param item The ItemStack representing the jewelry that runs the effect
* @param player The player wearing the jewelry wearing a jewelry with this modifier on it
* @param target The attacked entity
@@ -65,6 +67,7 @@ public class ModifierEffects
/**
* This runs when a player gets damaged. This event can be canceled.
+ *
* @param item The ItemStack representing the jewelry that runs the effect
* @param player The attacked player wearing a jewelry with this modifier on it
* @param source The source of the damage
@@ -78,8 +81,8 @@ public class ModifierEffects
}
/**
- * This is the same as onEntityAttackedCacellable, but this can not be canceled.
- * I recommend using this over onEntityAttackedCacellable, as it is more reliable.
+ * This is the same as onEntityAttackedCacellable, but this can not be canceled. I recommend using this over onEntityAttackedCacellable, as it is more reliable.
+ *
* @param item The ItemStack representing the jewelry that runs the effect
* @param player The player wearing the jewelry wearing a jewelry with this modifier on it
* @param target The attacked entity
@@ -90,8 +93,8 @@ public class ModifierEffects
{}
/**
- * This is just like onPlayerAttackedCacellable, only that this can not be canceled.
- * I recommend using this over onPlayerAttackedCacellable, as it is more reliable.
+ * This is just like onPlayerAttackedCacellable, only that this can not be canceled. I recommend using this over onPlayerAttackedCacellable, as it is more reliable.
+ *
* @param item The ItemStack representing the jewelry that runs the effect
* @param player The attacked player wearing a jewelry with this modifier on it
* @param source The source of the damage
@@ -103,6 +106,7 @@ public class ModifierEffects
/**
* This runs when the player dies
+ *
* @param item The ItemStack representing the jewelry that runs the effect
* @param player The player that died wearing a jewelry with this modifier on it
* @param source The source of the killing blow
@@ -113,10 +117,29 @@ public class ModifierEffects
/**
* This runs when the player respawns
+ *
* @param item The ItemStack representing the jewelry that runs the effect
* @param event The PlayerEvent that runs when the player respawns (this is also called when a player moves between dimensions)
* @param jewelry The actual jewelry item (aka item.getItem(), almost)
*/
public void onPlayerRespawn(ItemStack item, PlayerEvent.Clone event, Item jewelry)
{}
+
+ /**
+ * This runs when the item containing this modifier is equipped
+ *
+ * @param item The ItemStack representing the jewelry that runs the effect
+ * @param jewelry The actual jewelry item (aka item.getItem(), almost)
+ */
+ public void onJewelryEquipped(ItemStack item, Item jewelry)
+ {}
+
+ /**
+ * This runs when the item containing this modifier is unquipped
+ *
+ * @param item The ItemStack representing the jewelry that runs the effect
+ * @param jewelry The actual jewelry item (aka item.getItem(), almost)
+ */
+ public void onJewelryUnequipped(ItemStack item, Item jewelry)
+ {}
}