diff options
| author | Onyx <sor1n.iliutza16@gmail.com> | 2015-12-01 20:55:30 +0000 |
|---|---|---|
| committer | Onyx <sor1n.iliutza16@gmail.com> | 2015-12-01 20:55:30 +0000 |
| commit | 01c8701b68986ccfa83e902515716838d6829311 (patch) | |
| tree | b21aa78f4df6ca9bac90e2726221114a41f2294a /src/main/java/darkknight/jewelrycraft/api | |
| parent | 35da479288f75d6686c64a00e1dc77e7e7fd50e1 (diff) | |
- Fixed all of the bugs mentioned on github
- Added new config options
- Rabbits paw now increases the chance of spawning hearts, rather than
itself spawning some
- Hearts now have a much lower chance to spawn by default
- You can no longer increase your health past 20 hearts (aka double the
default health)
- The guide now also shows the total number of pages on each tab
- A new luck stat has been added to the Curse API
- Cleaned up the code a bit (removed unused methods, imports etc)
- The displayer's info now has a purple solid color background; the text
also has a much closer shadow and now shrinks in height as well as in
width when too big
- I have modified the potion list to use Mithion's code, credits have
been given
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/api')
3 files changed, 110 insertions, 67 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/api/Curse.java b/src/main/java/darkknight/jewelrycraft/api/Curse.java index 5fe5642..9d08582 100644 --- a/src/main/java/darkknight/jewelrycraft/api/Curse.java +++ b/src/main/java/darkknight/jewelrycraft/api/Curse.java @@ -245,4 +245,12 @@ public abstract class Curse {
return 10;
}
+
+ /*
+ * This stat is used to determine the chance of certain actions happening
+ */
+ public int luck()
+ {
+ return 0;
+ }
}
diff --git a/src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java b/src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java index 80121de..576f12b 100644 --- a/src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java +++ b/src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java @@ -1,63 +1,75 @@ -/** - * - */ -package darkknight.jewelrycraft.api; - -import net.minecraft.entity.EntityLivingBase; -import net.minecraft.entity.player.EntityPlayer; -import net.minecraft.item.ItemStack; -import net.minecraft.util.DamageSource; -import net.minecraftforge.event.entity.player.PlayerEvent; - -/** - * @author Sorin - * - */ -public interface IJewelryItem -{ - /** - * @return Returns the id of the type, 0 is for ring, 1 is for bracelet, 2 is for necklace and 3 is for earrings - */ - public int type(); - - /** - * This is the action performed each player tick - * @param item The item stack of the item (allows for fine item search, like metadata and nbt) - * @param player The player wearing the jewelry - */ - public void onWearAction(ItemStack item, EntityPlayer player); - - /** - * This performs an action whenever a player gets attacked by an entity besides another Player - * @param item The item stack of the item (allows for fine item search, like metadata and nbt) - * @param player The player that was attacked - * @param source Source of the damage - * @param amount The amount of damage taken - */ - public void onPlayerAttackedAction(ItemStack item, EntityPlayer player, DamageSource source, float amount); - - /** - * This does an action whenever an Entity gets attacked by a player, this includes other Players - * @param item The item stack of the item (allows for fine item search, like metadata and nbt) - * @param player The attacking player - * @param entity The target entity - * @param amount The amount of damage dealt - */ - public void onEntityAttackedByPlayer(ItemStack item, EntityPlayer player, EntityLivingBase entity, float amount); - - /** - * This runs whenever a player dies - * @param item The item stack of the item (allows for fine item search, like metadata and nbt) - * @param player The player that died - * @param source The damage source that caused the death - */ - public void onPlayerDeadAction(ItemStack item, EntityPlayer player, DamageSource source); - - /** - * Runs whenever a player respawns (switches dimensions or actually respawns) - * @param item The item stack of the item (allows for fine item search, like metadata and nbt) - * @param player The player that respawns - * @param event The clone event that runs whenever a player respawns, either because he died or switched dimensions - */ - public void onPlayerRespawnAction(ItemStack item, PlayerEvent.Clone event); -} +/**
+ *
+ */
+package darkknight.jewelrycraft.api;
+
+import net.minecraft.entity.EntityLivingBase;
+import net.minecraft.entity.player.EntityPlayer;
+import net.minecraft.item.ItemStack;
+import net.minecraft.util.DamageSource;
+import net.minecraftforge.event.entity.player.PlayerEvent;
+
+/**
+ * @author Sorin
+ *
+ */
+public interface IJewelryItem
+{
+ /**
+ * @return Returns the id of the type, 0 is for ring, 1 is for bracelet, 2 is for necklace and 3 is for earrings
+ */
+ public int type();
+
+ /**
+ * This is the action performed each player tick
+ * @param item The item stack of the item (allows for fine item search, like metadata and nbt)
+ * @param player The player wearing the jewelry
+ */
+ public void onWearAction(ItemStack item, EntityPlayer player);
+
+ /**
+ * This performs an action whenever a player gets attacked by an entity besides another Player
+ * @param item The item stack of the item (allows for fine item search, like metadata and nbt)
+ * @param player The player that was attacked
+ * @param source Source of the damage
+ * @param amount The amount of damage taken
+ */
+ public void onPlayerAttackedAction(ItemStack item, EntityPlayer player, DamageSource source, float amount);
+
+ /**
+ * This does an action whenever an Entity gets attacked by a player, this includes other Players
+ * @param item The item stack of the item (allows for fine item search, like metadata and nbt)
+ * @param player The attacking player
+ * @param entity The target entity
+ * @param amount The amount of damage dealt
+ */
+ public void onEntityAttackedByPlayer(ItemStack item, EntityPlayer player, EntityLivingBase entity, float amount);
+
+ /**
+ * This runs whenever a player dies
+ * @param item The item stack of the item (allows for fine item search, like metadata and nbt)
+ * @param player The player that died
+ * @param source The damage source that caused the death
+ */
+ public void onPlayerDeadAction(ItemStack item, EntityPlayer player, DamageSource source);
+
+ /**
+ * Runs whenever a player respawns (switches dimensions or actually respawns)
+ * @param item The item stack of the item (allows for fine item search, like metadata and nbt)
+ * @param player The player that respawns
+ * @param event The clone event that runs whenever a player respawns, either because he died or switched dimensions
+ */
+ public void onPlayerRespawnAction(ItemStack item, PlayerEvent.Clone event);
+
+ /**
+ * This runs when the item is equipped
+ * @param item The item stack of the item (allows for fine item search, like metadata and nbt)
+ */
+ public void onJewelryEquipped(ItemStack item);
+
+ /**
+ * This runs when the item is unequipped
+ * @param item The item stack of the item (allows for fine item search, like metadata and nbt)
+ */
+ public void onJewelryUnequipped(ItemStack item);
+}
diff --git a/src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java b/src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java index be88d31..22e0ca8 100644 --- a/src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java +++ b/src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java @@ -42,6 +42,7 @@ public class ModifierEffects /**
* This runs every tick
+ *
* @param item The ItemStack representing the jewelry that runs the effect
* @param player The player wearing the jewelry wearing a jewelry with this modifier on it
* @param jewelry The actual jewelry item (used by me to determine the type of jewelry so I don't have to call item.getItem() blah blah blah)
@@ -51,6 +52,7 @@ public class ModifierEffects /**
* This runs when an entity is attacked. This event can be canceled.
+ *
* @param item The ItemStack representing the jewelry that runs the effect
* @param player The player wearing the jewelry wearing a jewelry with this modifier on it
* @param target The attacked entity
@@ -65,6 +67,7 @@ public class ModifierEffects /**
* This runs when a player gets damaged. This event can be canceled.
+ *
* @param item The ItemStack representing the jewelry that runs the effect
* @param player The attacked player wearing a jewelry with this modifier on it
* @param source The source of the damage
@@ -78,8 +81,8 @@ public class ModifierEffects }
/**
- * This is the same as onEntityAttackedCacellable, but this can not be canceled.
- * I recommend using this over onEntityAttackedCacellable, as it is more reliable.
+ * This is the same as onEntityAttackedCacellable, but this can not be canceled. I recommend using this over onEntityAttackedCacellable, as it is more reliable.
+ *
* @param item The ItemStack representing the jewelry that runs the effect
* @param player The player wearing the jewelry wearing a jewelry with this modifier on it
* @param target The attacked entity
@@ -90,8 +93,8 @@ public class ModifierEffects {}
/**
- * This is just like onPlayerAttackedCacellable, only that this can not be canceled.
- * I recommend using this over onPlayerAttackedCacellable, as it is more reliable.
+ * This is just like onPlayerAttackedCacellable, only that this can not be canceled. I recommend using this over onPlayerAttackedCacellable, as it is more reliable.
+ *
* @param item The ItemStack representing the jewelry that runs the effect
* @param player The attacked player wearing a jewelry with this modifier on it
* @param source The source of the damage
@@ -103,6 +106,7 @@ public class ModifierEffects /**
* This runs when the player dies
+ *
* @param item The ItemStack representing the jewelry that runs the effect
* @param player The player that died wearing a jewelry with this modifier on it
* @param source The source of the killing blow
@@ -113,10 +117,29 @@ public class ModifierEffects /**
* This runs when the player respawns
+ *
* @param item The ItemStack representing the jewelry that runs the effect
* @param event The PlayerEvent that runs when the player respawns (this is also called when a player moves between dimensions)
* @param jewelry The actual jewelry item (aka item.getItem(), almost)
*/
public void onPlayerRespawn(ItemStack item, PlayerEvent.Clone event, Item jewelry)
{}
+
+ /**
+ * This runs when the item containing this modifier is equipped
+ *
+ * @param item The ItemStack representing the jewelry that runs the effect
+ * @param jewelry The actual jewelry item (aka item.getItem(), almost)
+ */
+ public void onJewelryEquipped(ItemStack item, Item jewelry)
+ {}
+
+ /**
+ * This runs when the item containing this modifier is unquipped
+ *
+ * @param item The ItemStack representing the jewelry that runs the effect
+ * @param jewelry The actual jewelry item (aka item.getItem(), almost)
+ */
+ public void onJewelryUnequipped(ItemStack item, Item jewelry)
+ {}
}
|
