diff options
| author | OnyxDarkKnight <sor1n.iliutza16@gmail.com> | 2015-06-05 01:53:14 +0100 |
|---|---|---|
| committer | OnyxDarkKnight <sor1n.iliutza16@gmail.com> | 2015-06-05 01:53:14 +0100 |
| commit | a6a3bfa6f313adba5afe6eb4a0da049a8d641cfc (patch) | |
| tree | 56da97ba430232a7d0da51a3b8b9f444d96325c7 /src/main/java/darkknight/jewelrycraft/api | |
| parent | 40487f07fa5ef31fde99713c0b842d34a0ba3622 (diff) | |
Stuff!
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/api')
| -rw-r--r-- | src/main/java/darkknight/jewelrycraft/api/Curse.java | 365 | ||||
| -rw-r--r-- | src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java | 214 |
2 files changed, 337 insertions, 242 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/api/Curse.java b/src/main/java/darkknight/jewelrycraft/api/Curse.java index c030aad..bf21a5e 100644 --- a/src/main/java/darkknight/jewelrycraft/api/Curse.java +++ b/src/main/java/darkknight/jewelrycraft/api/Curse.java @@ -1,150 +1,215 @@ -package darkknight.jewelrycraft.api; - -import java.util.ArrayList; -import java.util.Random; -import net.minecraft.client.Minecraft; -import net.minecraft.client.gui.GuiIngame; -import net.minecraft.entity.Entity; -import net.minecraft.entity.EntityLivingBase; -import net.minecraft.entity.item.EntityItem; -import net.minecraft.entity.player.EntityPlayer; -import net.minecraft.world.World; -import net.minecraftforge.client.event.RenderHandEvent; -import net.minecraftforge.client.event.RenderPlayerEvent; -import net.minecraftforge.event.world.BlockEvent; -import cpw.mods.fml.relauncher.Side; -import cpw.mods.fml.relauncher.SideOnly; - -public class Curse -{ - protected int textureID; - protected String name, description, texturePackName; - protected Random rand = new Random(); - private static ArrayList<Curse> curses = new ArrayList<Curse>(); - public static ArrayList<Curse> availableCurses = new ArrayList<Curse>(); - - /** - * @param id the ID of the curse - * @param name the name of the curse - * @param texturepack the ID of the pack the texture is located in - */ - protected Curse(String name, int txtID, String texturepack) - { - this.name = name; - this.texturePackName = texturepack; - this.textureID = txtID; - curses.add(this); - availableCurses.add(this); - } - - /** - * @return the name of the curse - */ - public String getName() - { - return name; - } - - /** - * @return the description of the curse - */ - public String getDescription() - { - return description; - } - - public Curse setDescription(String desc) - { - description = desc; - return this; - } - - /** - * @return the texture pack ID - */ - public String getTexturePack() - { - return texturePackName; - } - - /** - * @return the texture ID - */ - public int getTextureID() - { - return textureID; - } - - /** - * @param world - * @param player - */ - public void action(World world, EntityPlayer player) - {} - - /** - * @param world - * @param player - */ - public void playerDeathAction(World world, EntityPlayer player) - {} - - public void entityDeathAction(World world, EntityLivingBase target, EntityPlayer player) - {} - - /** - * @param world - * @param player - */ - public void respawnAction(World world, EntityPlayer player) - {} - - /** - * @param world - * @param player - */ - public void attackedAction(World world, EntityPlayer player) - {} - - /** - * @param world - * @param player - */ - public void attackedByPlayerAction(World world, EntityPlayer player, Entity target) - {} - - public void entityDropItems(EntityPlayer player, Entity target, ArrayList<EntityItem> drops) - {} - - @SideOnly(Side.CLIENT) - public void playerRender(EntityPlayer player, RenderPlayerEvent.Specials.Post event) - {} - - @SideOnly(Side.CLIENT) - public void playerHandRender(EntityPlayer player, RenderHandEvent event) - {} - - public void onBlockItemsDrop(EntityPlayer player, BlockEvent.HarvestDropsEvent event) - {} - - public void onBlockDestroyed(EntityPlayer player, BlockEvent.BreakEvent event) - {} - - public boolean itemToss() - { - return false; - } - - public boolean canCurseBeActivated(World world) - { - return true; - } - - /** - * @return - */ - public static ArrayList<Curse> getCurseList() - { - return curses; - } -} +package darkknight.jewelrycraft.api;
+
+import java.util.ArrayList;
+import java.util.Random;
+import net.minecraft.client.Minecraft;
+import net.minecraft.client.gui.GuiIngame;
+import net.minecraft.entity.Entity;
+import net.minecraft.entity.EntityLivingBase;
+import net.minecraft.entity.item.EntityItem;
+import net.minecraft.entity.player.EntityPlayer;
+import net.minecraft.world.World;
+import net.minecraftforge.client.event.RenderHandEvent;
+import net.minecraftforge.client.event.RenderPlayerEvent;
+import net.minecraftforge.event.world.BlockEvent;
+import cpw.mods.fml.relauncher.Side;
+import cpw.mods.fml.relauncher.SideOnly;
+
+public class Curse
+{
+ protected int textureID;
+ protected String name, description, texturePackName;
+ protected Random rand = new Random();
+ private static ArrayList<Curse> curses = new ArrayList<Curse>();
+ public static ArrayList<Curse> availableCurses = new ArrayList<Curse>();
+
+ /**
+ * @param name The name of the curse
+ * @param txtID The texture ID of it
+ * @param texturepack The texturepack location
+ */
+ protected Curse(String name, int txtID, String texturepack)
+ {
+ this.name = name;
+ this.texturePackName = texturepack;
+ this.textureID = txtID;
+ curses.add(this);
+ availableCurses.add(this);
+ }
+
+ /**
+ * @return The name of the curse
+ */
+ public String getName()
+ {
+ return name;
+ }
+
+ /**
+ * @return The description of the curse
+ */
+ public String getDescription()
+ {
+ return description;
+ }
+
+ /**
+ * @param The description of the curse
+ * @return The class
+ */
+ public Curse setDescription(String desc)
+ {
+ description = desc;
+ return this;
+ }
+
+ /**
+ * @return the texture pack ID
+ */
+ public String getTexturePack()
+ {
+ return texturePackName;
+ }
+
+ /**
+ * @return The texture ID
+ */
+ public int getTextureID()
+ {
+ return textureID;
+ }
+
+ /**
+ * This runs every tick
+ * @param world The worldthe player is in
+ * @param player The cursed player
+ */
+ public void action(World world, EntityPlayer player)
+ {}
+
+ /**
+ * This runs when the player dies
+ * @param world The world the player is in
+ * @param player The cursed player
+ */
+ public void playerDeathAction(World world, EntityPlayer player)
+ {}
+
+ /**
+ * This runs when an entity is killed (whether by a player or other causes)
+ * @param world The world the player is in
+ * @param target The entity that died
+ * @param player The cursed player
+ */
+ public void entityDeathAction(World world, EntityLivingBase target, EntityPlayer player)
+ {}
+
+ /**
+ * This runs when the player respawns
+ * @param world The world the player is in
+ * @param player The cursed player
+ */
+ public void respawnAction(World world, EntityPlayer player)
+ {}
+
+ /**
+ * This runs when a player gets attacked by anything but another player
+ * @param world The world the player is in
+ * @param player The cursed player
+ */
+ public void attackedAction(World world, EntityPlayer player)
+ {}
+
+ /**
+ * This runs when an entity is attacked by a player (this includes other players)
+ * @param world The world the player is in
+ * @param player The player that caused the damage
+ * @param target The entity damaged
+ */
+ public void attackedByPlayerAction(World world, EntityPlayer player, Entity target)
+ {}
+
+ /**
+ * This runs when an item is dropped by an entity
+ * @param player The cursed player
+ * @param target The entity that drops the item
+ * @param drops An array list containing the dropped items
+ */
+ public void entityDropItems(EntityPlayer player, Entity target, ArrayList<EntityItem> drops)
+ {}
+
+ /**
+ * This is for rendering special things on the player in 3rd person (meaning you won't see this render);
+ * This will also render in the inventory.
+ * @param player The cursed player
+ * @param event The event used for this
+ */
+ @SideOnly(Side.CLIENT)
+ public void playerRender(EntityPlayer player, RenderPlayerEvent.Specials.Post event)
+ {}
+
+ /**
+ * This is for rendering special things on the player in 1st and 3rd person, but not in the player inventory.
+ * @param player The cursed player
+ * @param event The event used for this
+ */
+ @SideOnly(Side.CLIENT)
+ public void playerHandRender(EntityPlayer player, RenderHandEvent event)
+ {}
+
+ /**
+ * This runs when a block drops an item (such as breaking a block and dropping itself, or breaking like a Diamond ore and dropping diamonds)
+ * @param player The cursed player
+ * @param event The BlockEvent that triggers this
+ */
+ public void onBlockItemsDrop(EntityPlayer player, BlockEvent.HarvestDropsEvent event)
+ {}
+
+ /**
+ * This runs when a block is destroyed
+ * @param player The cursed player
+ * @param event The BlockEvent that runs this
+ */
+ public void onBlockDestroyed(EntityPlayer player, BlockEvent.BreakEvent event)
+ {}
+
+ /**
+ * This determines if the player can toss an item or not (with Q)
+ * @return True if the player can no longer toss items; False if he can. (by default false)
+ */
+ public boolean itemToss()
+ {
+ return false;
+ }
+
+ /**
+ * This controls whether a curse can be activated or not (makes it easy to do things like disable certain curses if in hardcore)
+ * @param world The world the player is in
+ * @return True for curses to be used; False otherwise (by default true)
+ */
+ public boolean canCurseBeActivated(World world)
+ {
+ return true;
+ }
+
+ /**
+ * This is the list of all curses
+ * @return The list of registered curses
+ */
+ public static ArrayList<Curse> getCurseList()
+ {
+ return curses;
+ }
+
+ /**
+ * This is the weight of the curse when it chooses it. The lower the value, the less it gets chosen; the higher the value, the higher the chance of it getting picked.
+ * @param world The world the player is currently in
+ * @param player The cursed player
+ * @param random A random class
+ * @return The weight of the curse (by default 10)
+ */
+ public int weight(World world, EntityPlayer player, Random random)
+ {
+ return 10;
+ }
+}
diff --git a/src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java b/src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java index 2aa3254..be88d31 100644 --- a/src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java +++ b/src/main/java/darkknight/jewelrycraft/api/ModifierEffects.java @@ -1,92 +1,122 @@ -package darkknight.jewelrycraft.api; - -import java.util.ArrayList; -import java.util.Random; -import net.minecraft.entity.Entity; -import net.minecraft.entity.player.EntityPlayer; -import net.minecraft.item.Item; -import net.minecraft.item.ItemStack; -import net.minecraft.util.DamageSource; -import net.minecraftforge.event.entity.player.PlayerEvent; - -public class ModifierEffects -{ - protected ItemStack modifier; - protected Random rand = new Random(); - protected static ArrayList<ModifierEffects> effects = new ArrayList<ModifierEffects>(); - - /** - * @param modifier - */ - public ModifierEffects(ItemStack modifier) - { - this.modifier = modifier; - effects.add(this); - } - - /** - * @return - */ - public static ArrayList<ModifierEffects> getEffects() - { - return effects; - } - - /** - * @param item - * @param player - * @param jewelry - */ - public void action(ItemStack item, EntityPlayer player, Item jewelry) - {}; - - /** - * @param item - * @param player - * @param target - * @param jewelry - * @return - */ - public boolean onEntityAttackedCacellable(ItemStack item, EntityPlayer player, Entity target, Item jewelry, float amount) - { - return false; - } - - /** - * @param item - * @param player - * @param source - * @param jewelry - * @return - */ - public boolean onPlayerAttackedCacellable(ItemStack item, EntityPlayer player, DamageSource source, Item jewelry, float amount) - { - return false; - } - - /** - * @param item - * @param player - * @param target - * @param jewelry - * @return - */ - public void onEntityAttacked(ItemStack item, EntityPlayer player, Entity target, Item jewelry, float amount) - {} - - /** - * @param item - * @param player - * @param source - * @param jewelry - * @return - */ - public void onPlayerAttacked(ItemStack item, EntityPlayer player, DamageSource source, Item jewelry, float amount) - {} - - public void onPlayerDead(ItemStack item, EntityPlayer player, DamageSource source, Item jewelry) - {} - - public void onPlayerRespawn(ItemStack item, PlayerEvent.Clone event, Item jewelry) - {} -} +package darkknight.jewelrycraft.api;
+
+import java.util.ArrayList;
+import java.util.Random;
+import net.minecraft.entity.Entity;
+import net.minecraft.entity.player.EntityPlayer;
+import net.minecraft.item.Item;
+import net.minecraft.item.ItemStack;
+import net.minecraft.util.DamageSource;
+import net.minecraftforge.event.entity.player.PlayerEvent;
+
+public class ModifierEffects
+{
+ protected ItemStack modifier;
+ protected Random rand = new Random();
+ protected static ArrayList<ModifierEffects> effects = new ArrayList<ModifierEffects>();
+
+ /**
+ * @param modifier The item to use as modifier
+ */
+ public ModifierEffects(ItemStack modifier)
+ {
+ this.modifier = modifier;
+ effects.add(this);
+ }
+
+ /**
+ * @return The list of all effects registered
+ */
+ public static ArrayList<ModifierEffects> getEffects()
+ {
+ return effects;
+ }
+
+ /**
+ * @return The ItemStack set as the modifier
+ */
+ public ItemStack getModifier()
+ {
+ return modifier;
+ }
+
+ /**
+ * This runs every tick
+ * @param item The ItemStack representing the jewelry that runs the effect
+ * @param player The player wearing the jewelry wearing a jewelry with this modifier on it
+ * @param jewelry The actual jewelry item (used by me to determine the type of jewelry so I don't have to call item.getItem() blah blah blah)
+ */
+ public void action(ItemStack item, EntityPlayer player, Item jewelry)
+ {};
+
+ /**
+ * This runs when an entity is attacked. This event can be canceled.
+ * @param item The ItemStack representing the jewelry that runs the effect
+ * @param player The player wearing the jewelry wearing a jewelry with this modifier on it
+ * @param target The attacked entity
+ * @param jewelry The actual jewelry item (aka item.getItem(), almost)
+ * @param amount The amount of damage the entity took
+ * @return The state of the event (true to cancel it, false to not)
+ */
+ public boolean onEntityAttackedCacellable(ItemStack item, EntityPlayer player, Entity target, Item jewelry, float amount)
+ {
+ return false;
+ }
+
+ /**
+ * This runs when a player gets damaged. This event can be canceled.
+ * @param item The ItemStack representing the jewelry that runs the effect
+ * @param player The attacked player wearing a jewelry with this modifier on it
+ * @param source The source of the damage
+ * @param jewelry The actual jewelry item (aka item.getItem(), almost)
+ * @param amount The amount of damage the player took
+ * @return The state of the event (true to cancel it, false to not)
+ */
+ public boolean onPlayerAttackedCacellable(ItemStack item, EntityPlayer player, DamageSource source, Item jewelry, float amount)
+ {
+ return false;
+ }
+
+ /**
+ * This is the same as onEntityAttackedCacellable, but this can not be canceled.
+ * I recommend using this over onEntityAttackedCacellable, as it is more reliable.
+ * @param item The ItemStack representing the jewelry that runs the effect
+ * @param player The player wearing the jewelry wearing a jewelry with this modifier on it
+ * @param target The attacked entity
+ * @param jewelry The actual jewelry item (aka item.getItem(), almost)
+ * @param amount The amount of damage the entity took
+ */
+ public void onEntityAttacked(ItemStack item, EntityPlayer player, Entity target, Item jewelry, float amount)
+ {}
+
+ /**
+ * This is just like onPlayerAttackedCacellable, only that this can not be canceled.
+ * I recommend using this over onPlayerAttackedCacellable, as it is more reliable.
+ * @param item The ItemStack representing the jewelry that runs the effect
+ * @param player The attacked player wearing a jewelry with this modifier on it
+ * @param source The source of the damage
+ * @param jewelry The actual jewelry item (aka item.getItem(), almost)
+ * @param amount The amount of damage the player took
+ */
+ public void onPlayerAttacked(ItemStack item, EntityPlayer player, DamageSource source, Item jewelry, float amount)
+ {}
+
+ /**
+ * This runs when the player dies
+ * @param item The ItemStack representing the jewelry that runs the effect
+ * @param player The player that died wearing a jewelry with this modifier on it
+ * @param source The source of the killing blow
+ * @param jewelry The actual jewelry item (aka item.getItem(), almost)
+ */
+ public void onPlayerDead(ItemStack item, EntityPlayer player, DamageSource source, Item jewelry)
+ {}
+
+ /**
+ * This runs when the player respawns
+ * @param item The ItemStack representing the jewelry that runs the effect
+ * @param event The PlayerEvent that runs when the player respawns (this is also called when a player moves between dimensions)
+ * @param jewelry The actual jewelry item (aka item.getItem(), almost)
+ */
+ public void onPlayerRespawn(ItemStack item, PlayerEvent.Clone event, Item jewelry)
+ {}
+}
|
