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authorbculkin2442 <bjculkin@mix.wvu.edu>2018-05-24 15:50:07 -0400
committerbculkin2442 <bjculkin@mix.wvu.edu>2018-05-24 15:50:07 -0400
commit4f7ad220df0438b6f3382110577b53f29da46453 (patch)
tree07d5e7c812721753cdbe3df7226dad5dc3802c29 /src/main/java/darkknight/jewelrycraft/block/render/BlockCrystalRenderer.java
parent01c8701b68986ccfa83e902515716838d6829311 (diff)
Update of all changes
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/block/render/BlockCrystalRenderer.java')
-rwxr-xr-x[-rw-r--r--]src/main/java/darkknight/jewelrycraft/block/render/BlockCrystalRenderer.java182
1 files changed, 126 insertions, 56 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/block/render/BlockCrystalRenderer.java b/src/main/java/darkknight/jewelrycraft/block/render/BlockCrystalRenderer.java
index a571927..a60c8cc 100644..100755
--- a/src/main/java/darkknight/jewelrycraft/block/render/BlockCrystalRenderer.java
+++ b/src/main/java/darkknight/jewelrycraft/block/render/BlockCrystalRenderer.java
@@ -4,7 +4,9 @@
package darkknight.jewelrycraft.block.render;
import java.util.Random;
+
import org.lwjgl.opengl.GL11;
+
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@@ -24,12 +26,14 @@ import net.minecraft.world.IBlockAccess;
@SideOnly(Side.CLIENT)
public class BlockCrystalRenderer implements ISimpleBlockRenderingHandler {
@Override
- public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer) {
+ public void renderInventoryBlock(Block block, int metadata,
+ int modelID, RenderBlocks renderer) {
Tessellator tessellator = Tessellator.instance;
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_LIGHTING);
tessellator.startDrawingQuads();
- if (metadata < 16) tessellator.setColorRGBA_I(((BlockCrystal) block).colors[metadata], 100);
+ if (metadata < 16)
+ tessellator.setColorRGBA_I(BlockCrystal.colors[metadata], 100);
GL11.glTranslatef(-0.5f, -0.5f, -0.5f);
this.renderWorldBlock(null, 0, 0, 0, block, modelID, renderer);
tessellator.draw();
@@ -39,7 +43,8 @@ public class BlockCrystalRenderer implements ISimpleBlockRenderingHandler {
}
@Override
- public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
+ public boolean renderWorldBlock(IBlockAccess world, int x, int y,
+ int z, Block block, int modelId, RenderBlocks renderer) {
int crystals = 5;
Random rnd = new Random();
Tessellator tessellator = Tessellator.instance;
@@ -49,84 +54,149 @@ public class BlockCrystalRenderer implements ISimpleBlockRenderingHandler {
double umax = icon.getMaxU();
double vmax = icon.getMaxV();
tessellator.addTranslation(x, y, z);
- if (world != null && world.getTileEntity(x, y, z) != null && ConfigHandler.CRYSTAL_GLOW) tessellator.setBrightness(((TileEntityCrystal) world.getTileEntity(x, y, z)).shine);
- else tessellator.setBrightness(230);
+ if (world != null && world.getTileEntity(x, y, z) != null
+ && ConfigHandler.CRYSTAL_GLOW)
+ tessellator.setBrightness(((TileEntityCrystal) world
+ .getTileEntity(x, y, z)).shine);
+ else
+ tessellator.setBrightness(230);
// 37435, 76464
- if (world != null) rnd.setSeed(2 * x * 3 * y * z * 5);
- else rnd.setSeed(76464);
- if (world != null && world.getBlockMetadata(x, y, z) < 16) tessellator.setColorRGBA_I(((BlockCrystal) block).colors[world.getBlockMetadata(x, y, z)], 100);
- crystal(tessellator, umin, vmin, umax, vmax, 0.8D, 0.2D, 0D, 0D, 0D, 0.0D, 0.0D);
+ if (world != null)
+ rnd.setSeed(2 * x * 3 * y * z * 5);
+ else
+ rnd.setSeed(76464);
+ if (world != null && world.getBlockMetadata(x, y, z) < 16)
+ tessellator.setColorRGBA_I(
+ BlockCrystal.colors[world.getBlockMetadata(x, y, z)],
+ 100);
+ crystal(tessellator, umin, vmin, umax, vmax, 0.8D, 0.2D, 0D, 0D,
+ 0D, 0.0D, 0.0D);
for (int i = 0; i < crystals; i++) {
- double rotation = Math.PI * 2.0f / (float) crystals * (float) i;
- double xp1 = Math.sin(rotation) * ((0.15F + rnd.nextFloat()) / 2f);
- double zp1 = Math.cos(rotation) * ((0.15F + rnd.nextFloat()) / 2f);
+ double rotation = Math.PI * 2.0f / crystals * i;
+ double xp1 =
+ Math.sin(rotation) * ((0.15F + rnd.nextFloat()) / 2f);
+ double zp1 =
+ Math.cos(rotation) * ((0.15F + rnd.nextFloat()) / 2f);
double height = 0.2f + rnd.nextFloat();
double topHeight = 0.1f + rnd.nextFloat() / 2f;
- crystal(tessellator, umin, vmin, umax, vmax, height, topHeight, -xp1, 0D, zp1, xp1, zp1);
+ crystal(tessellator, umin, vmin, umax, vmax, height, topHeight,
+ -xp1, 0D, zp1, xp1, zp1);
}
if (world != null) {
crystals = 4;
for (int i = 0; i < crystals; i++) {
- double rotation = Math.PI * 2F / (float) crystals * (float) i;
- double xp1 = Math.sin(rotation) * ((0.15F + rnd.nextFloat()) / 2f);
- double zp1 = Math.cos(rotation) * ((0.15F + rnd.nextFloat()) / 2f);
+ double rotation = Math.PI * 2F / crystals * i;
+ double xp1 = Math.sin(rotation)
+ * ((0.15F + rnd.nextFloat()) / 2f);
+ double zp1 = Math.cos(rotation)
+ * ((0.15F + rnd.nextFloat()) / 2f);
double height = 0.1f + rnd.nextFloat();
double topHeight = 0.1f + rnd.nextFloat() / 2f;
- float xOff = (rnd.nextFloat() * 1.5f - 0.5f) * (rnd.nextFloat() / 2f);
- float zOff = (rnd.nextFloat() * 1.5f - 0.5f) * (rnd.nextFloat() / 2f);
- crystal(tessellator, umin, vmin, umax, vmax, height, topHeight, xOff, 0D, zOff, xp1, zp1);
+ float xOff = (rnd.nextFloat() * 1.5f - 0.5f)
+ * (rnd.nextFloat() / 2f);
+ float zOff = (rnd.nextFloat() * 1.5f - 0.5f)
+ * (rnd.nextFloat() / 2f);
+ crystal(tessellator, umin, vmin, umax, vmax, height,
+ topHeight, xOff, 0D, zOff, xp1, zp1);
}
}
tessellator.addTranslation(-x, -y, -z);
return true;
}
- private void crystal(Tessellator tessellator, double umin, double vmin, double umax, double vmax, double height, double topHeight, double posX, double posY, double posZ, double rotX, double rotZ) {
+ private static void crystal(Tessellator tessellator, double umin,
+ double vmin, double umax, double vmax, double height,
+ double topHeight, double posX, double posY, double posZ,
+ double rotX, double rotZ) {
// Negative X
- tessellator.addVertexWithUV(0.4 + rotX + posX, 0.0 + posY, 0.6 - rotZ + posZ, umin, vmin);
- tessellator.addVertexWithUV(0.4 - rotX + posX, height + posY, 0.6 + rotZ + posZ, umin, vmax);
- tessellator.addVertexWithUV(0.4 - rotX + posX, height + posY, 0.4 + rotZ + posZ, umax, vmax);
- tessellator.addVertexWithUV(0.4 + rotX + posX, 0.0 + posY, 0.4 - rotZ + posZ, umax, vmin);
+ tessellator.addVertexWithUV(0.4 + rotX + posX, 0.0 + posY,
+ 0.6 - rotZ + posZ, umin, vmin);
+ tessellator.addVertexWithUV(0.4 - rotX + posX, height + posY,
+ 0.6 + rotZ + posZ, umin, vmax);
+ tessellator.addVertexWithUV(0.4 - rotX + posX, height + posY,
+ 0.4 + rotZ + posZ, umax, vmax);
+ tessellator.addVertexWithUV(0.4 + rotX + posX, 0.0 + posY,
+ 0.4 - rotZ + posZ, umax, vmin);
// Positive X
- tessellator.addVertexWithUV(0.6 + rotX + posX, 0.0 + posY, 0.4 - rotZ + posZ, umin, vmin);
- tessellator.addVertexWithUV(0.6 - rotX + posX, height + posY, 0.4 + rotZ + posZ, umin, vmax);
- tessellator.addVertexWithUV(0.6 - rotX + posX, height + posY, 0.6 + rotZ + posZ, umax, vmax);
- tessellator.addVertexWithUV(0.6 + rotX + posX, 0.0 + posY, 0.6 - rotZ + posZ, umax, vmin);
+ tessellator.addVertexWithUV(0.6 + rotX + posX, 0.0 + posY,
+ 0.4 - rotZ + posZ, umin, vmin);
+ tessellator.addVertexWithUV(0.6 - rotX + posX, height + posY,
+ 0.4 + rotZ + posZ, umin, vmax);
+ tessellator.addVertexWithUV(0.6 - rotX + posX, height + posY,
+ 0.6 + rotZ + posZ, umax, vmax);
+ tessellator.addVertexWithUV(0.6 + rotX + posX, 0.0 + posY,
+ 0.6 - rotZ + posZ, umax, vmin);
// Negative Z
- tessellator.addVertexWithUV(0.4 + rotX + posX, 0.0 + posY, 0.4 - rotZ + posZ, umin, vmin);
- tessellator.addVertexWithUV(0.4 - rotX + posX, height + posY, 0.4 + rotZ + posZ, umin, vmax);
- tessellator.addVertexWithUV(0.6 - rotX + posX, height + posY, 0.4 + rotZ + posZ, umax, vmax);
- tessellator.addVertexWithUV(0.6 + rotX + posX, 0.0 + posY, 0.4 - rotZ + posZ, umax, vmin);
+ tessellator.addVertexWithUV(0.4 + rotX + posX, 0.0 + posY,
+ 0.4 - rotZ + posZ, umin, vmin);
+ tessellator.addVertexWithUV(0.4 - rotX + posX, height + posY,
+ 0.4 + rotZ + posZ, umin, vmax);
+ tessellator.addVertexWithUV(0.6 - rotX + posX, height + posY,
+ 0.4 + rotZ + posZ, umax, vmax);
+ tessellator.addVertexWithUV(0.6 + rotX + posX, 0.0 + posY,
+ 0.4 - rotZ + posZ, umax, vmin);
// Positive Z
- tessellator.addVertexWithUV(0.6 + rotX + posX, 0.0 + posY, 0.6 - rotZ + posZ, umin, vmin);
- tessellator.addVertexWithUV(0.6 - rotX + posX, height + posY, 0.6 + rotZ + posZ, umin, vmax);
- tessellator.addVertexWithUV(0.4 - rotX + posX, height + posY, 0.6 + rotZ + posZ, umax, vmax);
- tessellator.addVertexWithUV(0.4 + rotX + posX, 0.0 + posY, 0.6 - rotZ + posZ, umax, vmin);
+ tessellator.addVertexWithUV(0.6 + rotX + posX, 0.0 + posY,
+ 0.6 - rotZ + posZ, umin, vmin);
+ tessellator.addVertexWithUV(0.6 - rotX + posX, height + posY,
+ 0.6 + rotZ + posZ, umin, vmax);
+ tessellator.addVertexWithUV(0.4 - rotX + posX, height + posY,
+ 0.6 + rotZ + posZ, umax, vmax);
+ tessellator.addVertexWithUV(0.4 + rotX + posX, 0.0 + posY,
+ 0.6 - rotZ + posZ, umax, vmin);
// Top -X
- tessellator.addVertexWithUV(0.4 - rotX + posX, height + posY, 0.6 + rotZ + posZ, umin, vmin);
- tessellator.addVertexWithUV(0.5 - rotX - rotX + posX, height + topHeight + posY, 0.5 + rotZ + rotZ + posZ, umin, vmax);
- tessellator.addVertexWithUV(0.5 - rotX - rotX + posX, height + topHeight + posY, 0.5 + rotZ + rotZ + posZ, umax, vmax);
- tessellator.addVertexWithUV(0.4 - rotX + posX, height + posY, 0.4 + rotZ + posZ, umax, vmin);
+ tessellator.addVertexWithUV(0.4 - rotX + posX, height + posY,
+ 0.6 + rotZ + posZ, umin, vmin);
+ tessellator.addVertexWithUV(0.5 - rotX - rotX + posX,
+ height + topHeight + posY, 0.5 + rotZ + rotZ + posZ, umin,
+ vmax);
+ tessellator.addVertexWithUV(0.5 - rotX - rotX + posX,
+ height + topHeight + posY, 0.5 + rotZ + rotZ + posZ, umax,
+ vmax);
+ tessellator.addVertexWithUV(0.4 - rotX + posX, height + posY,
+ 0.4 + rotZ + posZ, umax, vmin);
// Top +X
- tessellator.addVertexWithUV(0.6 - rotX + posX, height + posY, 0.4 + rotZ + posZ, umin, vmin);
- tessellator.addVertexWithUV(0.5 - rotX - rotX + posX, height + topHeight + posY, 0.5 + rotZ + rotZ + posZ, umin, vmax);
- tessellator.addVertexWithUV(0.5 - rotX - rotX + posX, height + topHeight + posY, 0.5 + rotZ + rotZ + posZ, umax, vmax);
- tessellator.addVertexWithUV(0.6 - rotX + posX, height + posY, 0.6 + rotZ + posZ, umax, vmin);
+ tessellator.addVertexWithUV(0.6 - rotX + posX, height + posY,
+ 0.4 + rotZ + posZ, umin, vmin);
+ tessellator.addVertexWithUV(0.5 - rotX - rotX + posX,
+ height + topHeight + posY, 0.5 + rotZ + rotZ + posZ, umin,
+ vmax);
+ tessellator.addVertexWithUV(0.5 - rotX - rotX + posX,
+ height + topHeight + posY, 0.5 + rotZ + rotZ + posZ, umax,
+ vmax);
+ tessellator.addVertexWithUV(0.6 - rotX + posX, height + posY,
+ 0.6 + rotZ + posZ, umax, vmin);
// Top +Z
- tessellator.addVertexWithUV(0.6 - rotX + posX, height + posY, 0.6 + rotZ + posZ, umin, vmin);
- tessellator.addVertexWithUV(0.5 - rotX - rotX + posX, height + topHeight + posY, 0.5 + rotZ + rotZ + posZ, umin, vmax);
- tessellator.addVertexWithUV(0.5 - rotX - rotX + posX, height + topHeight + posY, 0.5 + rotZ + rotZ + posZ, umax, vmax);
- tessellator.addVertexWithUV(0.4 - rotX + posX, height + posY, 0.6 + rotZ + posZ, umax, vmin);
+ tessellator.addVertexWithUV(0.6 - rotX + posX, height + posY,
+ 0.6 + rotZ + posZ, umin, vmin);
+ tessellator.addVertexWithUV(0.5 - rotX - rotX + posX,
+ height + topHeight + posY, 0.5 + rotZ + rotZ + posZ, umin,
+ vmax);
+ tessellator.addVertexWithUV(0.5 - rotX - rotX + posX,
+ height + topHeight + posY, 0.5 + rotZ + rotZ + posZ, umax,
+ vmax);
+ tessellator.addVertexWithUV(0.4 - rotX + posX, height + posY,
+ 0.6 + rotZ + posZ, umax, vmin);
// Top -Z
- tessellator.addVertexWithUV(0.4 - rotX + posX, height + posY, 0.4 + rotZ + posZ, umin, vmin);
- tessellator.addVertexWithUV(0.5 - rotX - rotX + posX, height + topHeight + posY, 0.5 + rotZ + rotZ + posZ, umin, vmax);
- tessellator.addVertexWithUV(0.5 - rotX - rotX + posX, height + topHeight + posY, 0.5 + rotZ + rotZ + posZ, umax, vmax);
- tessellator.addVertexWithUV(0.6 - rotX + posX, height + posY, 0.4 + rotZ + posZ, umax, vmin);
+ tessellator.addVertexWithUV(0.4 - rotX + posX, height + posY,
+ 0.4 + rotZ + posZ, umin, vmin);
+ tessellator.addVertexWithUV(0.5 - rotX - rotX + posX,
+ height + topHeight + posY, 0.5 + rotZ + rotZ + posZ, umin,
+ vmax);
+ tessellator.addVertexWithUV(0.5 - rotX - rotX + posX,
+ height + topHeight + posY, 0.5 + rotZ + rotZ + posZ, umax,
+ vmax);
+ tessellator.addVertexWithUV(0.6 - rotX + posX, height + posY,
+ 0.4 + rotZ + posZ, umax, vmin);
// Bottom
- tessellator.addVertexWithUV(0.4 + rotX + posX, 0.0 + posY, 0.6 - rotZ + posZ, umin, vmin);
- tessellator.addVertexWithUV(0.4 + rotX + posX, 0.0 + posY, 0.4 - rotZ + posZ, umin, vmax);
- tessellator.addVertexWithUV(0.6 + rotX + posX, 0.0 + posY, 0.4 - rotZ + posZ, umax, vmax);
- tessellator.addVertexWithUV(0.6 + rotX + posX, 0.0 + posY, 0.6 - rotZ + posZ, umax, vmin);
+ tessellator.addVertexWithUV(0.4 + rotX + posX, 0.0 + posY,
+ 0.6 - rotZ + posZ, umin, vmin);
+ tessellator.addVertexWithUV(0.4 + rotX + posX, 0.0 + posY,
+ 0.4 - rotZ + posZ, umin, vmax);
+ tessellator.addVertexWithUV(0.6 + rotX + posX, 0.0 + posY,
+ 0.4 - rotZ + posZ, umax, vmax);
+ tessellator.addVertexWithUV(0.6 + rotX + posX, 0.0 + posY,
+ 0.6 - rotZ + posZ, umax, vmin);
}
@Override