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authorOnyxDarkKnight <sor1n.iliutza16@gmail.com>2015-08-13 21:12:11 +0100
committerOnyxDarkKnight <sor1n.iliutza16@gmail.com>2015-08-13 21:12:11 +0100
commit0ef6a00aa79f022e5bd56b3f77e6861bbecf6d94 (patch)
tree03966c83cd16d1912ec1596d83f89f251cc35f83 /src/main/java/darkknight/jewelrycraft/curses/CurseVampireHunger.java
parent921f1ba6f30e66c80c803618ebff496778e78970 (diff)
Added a new structure, a new curse, achievements, challenges, curses
entry in the guide; reworked liquids to be tile entities, cleaned the structures code, potion code and... you know what? I improved and changed so much stuff that I literally forgot what I did...
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/curses/CurseVampireHunger.java')
-rw-r--r--src/main/java/darkknight/jewelrycraft/curses/CurseVampireHunger.java9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/curses/CurseVampireHunger.java b/src/main/java/darkknight/jewelrycraft/curses/CurseVampireHunger.java
index c486e5d..3d6a2da 100644
--- a/src/main/java/darkknight/jewelrycraft/curses/CurseVampireHunger.java
+++ b/src/main/java/darkknight/jewelrycraft/curses/CurseVampireHunger.java
@@ -5,6 +5,7 @@ package darkknight.jewelrycraft.curses;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
+import net.minecraft.util.MathHelper;
import net.minecraft.util.StatCollector;
import net.minecraft.world.World;
import darkknight.jewelrycraft.api.Curse;
@@ -24,7 +25,13 @@ public class CurseVampireHunger extends Curse
public void attackedByPlayerAction(World world, EntityPlayer player, Entity target)
{
- if(player.shouldHeal() && rand.nextInt(5) == 0) player.heal(1F);
+ if(player.shouldHeal() && rand.nextBoolean()) player.heal(1F);
+ }
+
+ public void action(World world, EntityPlayer player)
+ {
+ if(!player.capabilities.isCreativeMode && world.isDaytime() && !world.isRaining() && world.canBlockSeeTheSky(MathHelper.floor_double(player.posX), MathHelper.floor_double(player.posY + 1F), MathHelper.floor_double(player.posZ)))
+ player.setFire(8);
}
public String getDescription()