diff options
| author | Onyx <sor1n.iliutza16@gmail.com> | 2015-12-01 20:55:30 +0000 |
|---|---|---|
| committer | Onyx <sor1n.iliutza16@gmail.com> | 2015-12-01 20:55:30 +0000 |
| commit | 01c8701b68986ccfa83e902515716838d6829311 (patch) | |
| tree | b21aa78f4df6ca9bac90e2726221114a41f2294a /src/main/java/darkknight/jewelrycraft/events/PlayerRenderHandler.java | |
| parent | 35da479288f75d6686c64a00e1dc77e7e7fd50e1 (diff) | |
- Fixed all of the bugs mentioned on github
- Added new config options
- Rabbits paw now increases the chance of spawning hearts, rather than
itself spawning some
- Hearts now have a much lower chance to spawn by default
- You can no longer increase your health past 20 hearts (aka double the
default health)
- The guide now also shows the total number of pages on each tab
- A new luck stat has been added to the Curse API
- Cleaned up the code a bit (removed unused methods, imports etc)
- The displayer's info now has a purple solid color background; the text
also has a much closer shadow and now shrinks in height as well as in
width when too big
- I have modified the potion list to use Mithion's code, credits have
been given
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/events/PlayerRenderHandler.java')
| -rw-r--r-- | src/main/java/darkknight/jewelrycraft/events/PlayerRenderHandler.java | 26 |
1 files changed, 7 insertions, 19 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/events/PlayerRenderHandler.java b/src/main/java/darkknight/jewelrycraft/events/PlayerRenderHandler.java index 3ed98c9..f0fd1c2 100644 --- a/src/main/java/darkknight/jewelrycraft/events/PlayerRenderHandler.java +++ b/src/main/java/darkknight/jewelrycraft/events/PlayerRenderHandler.java @@ -1,27 +1,9 @@ package darkknight.jewelrycraft.events;
-import java.nio.FloatBuffer;
import java.util.Iterator;
-
-import net.minecraft.block.Block;
-import net.minecraft.block.BlockAir;
-import net.minecraft.client.Minecraft;
-import net.minecraft.client.model.ModelBiped;
-import net.minecraft.client.model.ModelRenderer;
-import net.minecraft.entity.player.EntityPlayer;
-import net.minecraft.item.ItemStack;
-import net.minecraft.nbt.NBTTagCompound;
-import net.minecraft.potion.PotionEffect;
-import net.minecraft.util.Vec3;
-import net.minecraftforge.client.event.RenderHandEvent;
-import net.minecraftforge.client.event.RenderPlayerEvent;
-
-import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL11;
-
import cpw.mods.fml.common.Loader;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
-import darkknight.jewelrycraft.JewelrycraftMod;
import darkknight.jewelrycraft.api.Curse;
import darkknight.jewelrycraft.config.ConfigHandler;
import darkknight.jewelrycraft.item.render.BraceletRender;
@@ -30,6 +12,13 @@ import darkknight.jewelrycraft.item.render.NecklaceRender; import darkknight.jewelrycraft.item.render.RingRender;
import darkknight.jewelrycraft.util.JewelryNBT;
import darkknight.jewelrycraft.util.JewelrycraftUtil;
+import net.minecraft.client.Minecraft;
+import net.minecraft.client.model.ModelRenderer;
+import net.minecraft.entity.player.EntityPlayer;
+import net.minecraft.item.ItemStack;
+import net.minecraft.nbt.NBTTagCompound;
+import net.minecraftforge.client.event.RenderHandEvent;
+import net.minecraftforge.client.event.RenderPlayerEvent;
public class PlayerRenderHandler {
EarringsRender earrings = new EarringsRender();
@@ -42,7 +31,6 @@ public class PlayerRenderHandler { @SubscribeEvent
public void renderScreen(RenderPlayerEvent.Specials.Post event) {
GL11.glPushMatrix();
- ModelBiped main = event.renderer.modelBipedMain;
ModelRenderer rightArm = event.renderer.modelBipedMain.bipedRightArm;
ModelRenderer leftArm = event.renderer.modelBipedMain.bipedLeftArm;
ModelRenderer head = event.renderer.modelBipedMain.bipedHead;
|
