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authorOnyx <sor1n.iliutza16@gmail.com>2015-12-01 20:55:30 +0000
committerOnyx <sor1n.iliutza16@gmail.com>2015-12-01 20:55:30 +0000
commit01c8701b68986ccfa83e902515716838d6829311 (patch)
treeb21aa78f4df6ca9bac90e2726221114a41f2294a /src/main/java/darkknight/jewelrycraft/events/PlayerRenderHandler.java
parent35da479288f75d6686c64a00e1dc77e7e7fd50e1 (diff)
- Fixed all of the bugs mentioned on github
- Added new config options - Rabbits paw now increases the chance of spawning hearts, rather than itself spawning some - Hearts now have a much lower chance to spawn by default - You can no longer increase your health past 20 hearts (aka double the default health) - The guide now also shows the total number of pages on each tab - A new luck stat has been added to the Curse API - Cleaned up the code a bit (removed unused methods, imports etc) - The displayer's info now has a purple solid color background; the text also has a much closer shadow and now shrinks in height as well as in width when too big - I have modified the potion list to use Mithion's code, credits have been given
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/events/PlayerRenderHandler.java')
-rw-r--r--src/main/java/darkknight/jewelrycraft/events/PlayerRenderHandler.java26
1 files changed, 7 insertions, 19 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/events/PlayerRenderHandler.java b/src/main/java/darkknight/jewelrycraft/events/PlayerRenderHandler.java
index 3ed98c9..f0fd1c2 100644
--- a/src/main/java/darkknight/jewelrycraft/events/PlayerRenderHandler.java
+++ b/src/main/java/darkknight/jewelrycraft/events/PlayerRenderHandler.java
@@ -1,27 +1,9 @@
package darkknight.jewelrycraft.events;
-import java.nio.FloatBuffer;
import java.util.Iterator;
-
-import net.minecraft.block.Block;
-import net.minecraft.block.BlockAir;
-import net.minecraft.client.Minecraft;
-import net.minecraft.client.model.ModelBiped;
-import net.minecraft.client.model.ModelRenderer;
-import net.minecraft.entity.player.EntityPlayer;
-import net.minecraft.item.ItemStack;
-import net.minecraft.nbt.NBTTagCompound;
-import net.minecraft.potion.PotionEffect;
-import net.minecraft.util.Vec3;
-import net.minecraftforge.client.event.RenderHandEvent;
-import net.minecraftforge.client.event.RenderPlayerEvent;
-
-import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL11;
-
import cpw.mods.fml.common.Loader;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
-import darkknight.jewelrycraft.JewelrycraftMod;
import darkknight.jewelrycraft.api.Curse;
import darkknight.jewelrycraft.config.ConfigHandler;
import darkknight.jewelrycraft.item.render.BraceletRender;
@@ -30,6 +12,13 @@ import darkknight.jewelrycraft.item.render.NecklaceRender;
import darkknight.jewelrycraft.item.render.RingRender;
import darkknight.jewelrycraft.util.JewelryNBT;
import darkknight.jewelrycraft.util.JewelrycraftUtil;
+import net.minecraft.client.Minecraft;
+import net.minecraft.client.model.ModelRenderer;
+import net.minecraft.entity.player.EntityPlayer;
+import net.minecraft.item.ItemStack;
+import net.minecraft.nbt.NBTTagCompound;
+import net.minecraftforge.client.event.RenderHandEvent;
+import net.minecraftforge.client.event.RenderPlayerEvent;
public class PlayerRenderHandler {
EarringsRender earrings = new EarringsRender();
@@ -42,7 +31,6 @@ public class PlayerRenderHandler {
@SubscribeEvent
public void renderScreen(RenderPlayerEvent.Specials.Post event) {
GL11.glPushMatrix();
- ModelBiped main = event.renderer.modelBipedMain;
ModelRenderer rightArm = event.renderer.modelBipedMain.bipedRightArm;
ModelRenderer leftArm = event.renderer.modelBipedMain.bipedLeftArm;
ModelRenderer head = event.renderer.modelBipedMain.bipedHead;