summaryrefslogtreecommitdiff
path: root/src/main/java/darkknight/jewelrycraft/item/render/BraceletRender.java
diff options
context:
space:
mode:
authorOnyxDarkKnight <sor1n.iliutza16@gmail.com>2015-06-08 23:18:07 +0100
committerOnyxDarkKnight <sor1n.iliutza16@gmail.com>2015-06-08 23:18:07 +0100
commitd17826bf67eec6de4561041832670d18074655e8 (patch)
treedb7f098e9f106cae008a03e0ad666e1c41abddbd /src/main/java/darkknight/jewelrycraft/item/render/BraceletRender.java
parent8d4cf31c5fa874876a3dcbefdc0826b08f8d807d (diff)
Improved Hearts and Added Spawn Eggs for them.
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/item/render/BraceletRender.java')
-rw-r--r--src/main/java/darkknight/jewelrycraft/item/render/BraceletRender.java5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/item/render/BraceletRender.java b/src/main/java/darkknight/jewelrycraft/item/render/BraceletRender.java
index 047cd93..bdec55d 100644
--- a/src/main/java/darkknight/jewelrycraft/item/render/BraceletRender.java
+++ b/src/main/java/darkknight/jewelrycraft/item/render/BraceletRender.java
@@ -3,9 +3,12 @@ package darkknight.jewelrycraft.item.render;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
+import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
+
import org.lwjgl.opengl.GL11;
+
import cpw.mods.fml.common.Loader;
import darkknight.jewelrycraft.model.ModelBracelet;
import darkknight.jewelrycraft.util.Variables;
@@ -25,7 +28,7 @@ public class BraceletRender extends TileEntitySpecialRenderer
GL11.glPushMatrix();
Minecraft.getMinecraft().renderEngine.bindTexture(texture);
if ((float)z != -1) bracelet.render(entity, 0F, 0F, 0F, (float)z, f, 1.0F);
- if (Loader.isModLoaded("alpaca")){
+ if (Loader.isModLoaded("alpaca") && fiskfille.alpaca.AlpacaAPI.isAlpacaClient((EntityPlayer)entity)){
GL11.glTranslatef(1F, 0F, -9F);
GL11.glRotatef(25F, 1F, 0F, 0F);
GL11.glRotatef(-25F, 0F, 1F, 0F);