diff options
| author | Onyx <sor1n.iliutza16@gmail.com> | 2015-12-01 20:55:30 +0000 |
|---|---|---|
| committer | Onyx <sor1n.iliutza16@gmail.com> | 2015-12-01 20:55:30 +0000 |
| commit | 01c8701b68986ccfa83e902515716838d6829311 (patch) | |
| tree | b21aa78f4df6ca9bac90e2726221114a41f2294a /src/main/java/darkknight/jewelrycraft/item/render/RingRender.java | |
| parent | 35da479288f75d6686c64a00e1dc77e7e7fd50e1 (diff) | |
- Fixed all of the bugs mentioned on github
- Added new config options
- Rabbits paw now increases the chance of spawning hearts, rather than
itself spawning some
- Hearts now have a much lower chance to spawn by default
- You can no longer increase your health past 20 hearts (aka double the
default health)
- The guide now also shows the total number of pages on each tab
- A new luck stat has been added to the Curse API
- Cleaned up the code a bit (removed unused methods, imports etc)
- The displayer's info now has a purple solid color background; the text
also has a much closer shadow and now shrinks in height as well as in
width when too big
- I have modified the potion list to use Mithion's code, credits have
been given
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/item/render/RingRender.java')
| -rw-r--r-- | src/main/java/darkknight/jewelrycraft/item/render/RingRender.java | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/item/render/RingRender.java b/src/main/java/darkknight/jewelrycraft/item/render/RingRender.java index 5385fe1..b48af10 100644 --- a/src/main/java/darkknight/jewelrycraft/item/render/RingRender.java +++ b/src/main/java/darkknight/jewelrycraft/item/render/RingRender.java @@ -1,13 +1,13 @@ package darkknight.jewelrycraft.item.render;
+import org.lwjgl.opengl.GL11;
+import darkknight.jewelrycraft.model.ModelRing;
+import darkknight.jewelrycraft.util.Variables;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
-import org.lwjgl.opengl.GL11;
-import darkknight.jewelrycraft.model.ModelRing;
-import darkknight.jewelrycraft.util.Variables;
public class RingRender extends TileEntitySpecialRenderer
{
|
