diff options
| author | Onyx <sor1n.iliutza16@gmail.com> | 2015-12-01 20:55:30 +0000 |
|---|---|---|
| committer | Onyx <sor1n.iliutza16@gmail.com> | 2015-12-01 20:55:30 +0000 |
| commit | 01c8701b68986ccfa83e902515716838d6829311 (patch) | |
| tree | b21aa78f4df6ca9bac90e2726221114a41f2294a /src/main/java/darkknight/jewelrycraft/model/ItemStackModelRenderer.java | |
| parent | 35da479288f75d6686c64a00e1dc77e7e7fd50e1 (diff) | |
- Fixed all of the bugs mentioned on github
- Added new config options
- Rabbits paw now increases the chance of spawning hearts, rather than
itself spawning some
- Hearts now have a much lower chance to spawn by default
- You can no longer increase your health past 20 hearts (aka double the
default health)
- The guide now also shows the total number of pages on each tab
- A new luck stat has been added to the Curse API
- Cleaned up the code a bit (removed unused methods, imports etc)
- The displayer's info now has a purple solid color background; the text
also has a much closer shadow and now shrinks in height as well as in
width when too big
- I have modified the potion list to use Mithion's code, credits have
been given
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/model/ItemStackModelRenderer.java')
| -rw-r--r-- | src/main/java/darkknight/jewelrycraft/model/ItemStackModelRenderer.java | 140 |
1 files changed, 70 insertions, 70 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/model/ItemStackModelRenderer.java b/src/main/java/darkknight/jewelrycraft/model/ItemStackModelRenderer.java index 3162061..fa56a5b 100644 --- a/src/main/java/darkknight/jewelrycraft/model/ItemStackModelRenderer.java +++ b/src/main/java/darkknight/jewelrycraft/model/ItemStackModelRenderer.java @@ -1,71 +1,71 @@ -package darkknight.jewelrycraft.model; - -import net.minecraft.client.Minecraft; -import net.minecraft.client.model.ModelBase; -import net.minecraft.client.model.ModelRenderer; -import net.minecraft.client.renderer.entity.RenderItem; -import net.minecraft.client.renderer.entity.RenderManager; -import net.minecraft.client.renderer.texture.TextureManager; -import net.minecraft.entity.item.EntityItem; -import net.minecraft.item.ItemStack; -import net.minecraft.util.ResourceLocation; -import org.lwjgl.opengl.GL11; - -/** - * @author Paul Fulham (pau101) - */ -public class ItemStackModelRenderer extends ModelRenderer -{ - private RenderItem renderItem; - private TextureManager textureManager; - private ResourceLocation resetResourceLocation; - private EntityItem entityItem; - private Minecraft mc; - - /** - * @param modelBase - * @param resetResourceLocation - */ - public ItemStackModelRenderer(ModelBase modelBase, ResourceLocation resetResourceLocation) - { - super(modelBase); - renderItem = (RenderItem)RenderManager.instance.entityRenderMap.get(EntityItem.class); - textureManager = (mc = Minecraft.getMinecraft()).getTextureManager(); - this.resetResourceLocation = resetResourceLocation; - } - - /** - * @param itemStack - */ - public void setItemStack(ItemStack itemStack) - { - if (itemStack == null || itemStack.getItem() == null) entityItem = null; - else{ - entityItem = new EntityItem(null, 0, 0, 0, itemStack); - entityItem.hoverStart = 0; - } - } - - /** - * @param scale - */ - @Override - public void render(float scale) - { - if (!isHidden && showModel && entityItem != null){ - if (textureManager == null) textureManager = mc.getTextureManager(); - GL11.glPushMatrix(); - GL11.glTranslatef(offsetX, offsetY, offsetZ); - GL11.glTranslatef(rotationPointX * scale, rotationPointY * scale, rotationPointZ * scale); - GL11.glRotatef(rotateAngleZ * (180 / (float)Math.PI), 0, 0, 1); - GL11.glRotatef(rotateAngleY * (180 / (float)Math.PI), 0, 1, 0); - GL11.glRotatef(rotateAngleX * (180 / (float)Math.PI), 1, 0, 0); - boolean fancyGraphics = mc.gameSettings.fancyGraphics; - mc.gameSettings.fancyGraphics = true; - renderItem.doRender(entityItem, 0, 0, 0, 0, 0); - mc.gameSettings.fancyGraphics = fancyGraphics; - GL11.glPopMatrix(); - textureManager.bindTexture(resetResourceLocation); - } - } +package darkknight.jewelrycraft.model;
+
+import org.lwjgl.opengl.GL11;
+import net.minecraft.client.Minecraft;
+import net.minecraft.client.model.ModelBase;
+import net.minecraft.client.model.ModelRenderer;
+import net.minecraft.client.renderer.entity.RenderItem;
+import net.minecraft.client.renderer.entity.RenderManager;
+import net.minecraft.client.renderer.texture.TextureManager;
+import net.minecraft.entity.item.EntityItem;
+import net.minecraft.item.ItemStack;
+import net.minecraft.util.ResourceLocation;
+
+/**
+ * @author Paul Fulham (pau101)
+ */
+public class ItemStackModelRenderer extends ModelRenderer
+{
+ private RenderItem renderItem;
+ private TextureManager textureManager;
+ private ResourceLocation resetResourceLocation;
+ private EntityItem entityItem;
+ private Minecraft mc;
+
+ /**
+ * @param modelBase
+ * @param resetResourceLocation
+ */
+ public ItemStackModelRenderer(ModelBase modelBase, ResourceLocation resetResourceLocation)
+ {
+ super(modelBase);
+ renderItem = (RenderItem)RenderManager.instance.entityRenderMap.get(EntityItem.class);
+ textureManager = (mc = Minecraft.getMinecraft()).getTextureManager();
+ this.resetResourceLocation = resetResourceLocation;
+ }
+
+ /**
+ * @param itemStack
+ */
+ public void setItemStack(ItemStack itemStack)
+ {
+ if (itemStack == null || itemStack.getItem() == null) entityItem = null;
+ else{
+ entityItem = new EntityItem(null, 0, 0, 0, itemStack);
+ entityItem.hoverStart = 0;
+ }
+ }
+
+ /**
+ * @param scale
+ */
+ @Override
+ public void render(float scale)
+ {
+ if (!isHidden && showModel && entityItem != null){
+ if (textureManager == null) textureManager = mc.getTextureManager();
+ GL11.glPushMatrix();
+ GL11.glTranslatef(offsetX, offsetY, offsetZ);
+ GL11.glTranslatef(rotationPointX * scale, rotationPointY * scale, rotationPointZ * scale);
+ GL11.glRotatef(rotateAngleZ * (180 / (float)Math.PI), 0, 0, 1);
+ GL11.glRotatef(rotateAngleY * (180 / (float)Math.PI), 0, 1, 0);
+ GL11.glRotatef(rotateAngleX * (180 / (float)Math.PI), 1, 0, 0);
+ boolean fancyGraphics = mc.gameSettings.fancyGraphics;
+ mc.gameSettings.fancyGraphics = true;
+ renderItem.doRender(entityItem, 0, 0, 0, 0, 0);
+ mc.gameSettings.fancyGraphics = fancyGraphics;
+ GL11.glPopMatrix();
+ textureManager.bindTexture(resetResourceLocation);
+ }
+ }
}
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