diff options
| author | bculkin2442 <bjculkin@mix.wvu.edu> | 2018-05-24 15:50:07 -0400 |
|---|---|---|
| committer | bculkin2442 <bjculkin@mix.wvu.edu> | 2018-05-24 15:50:07 -0400 |
| commit | 4f7ad220df0438b6f3382110577b53f29da46453 (patch) | |
| tree | 07d5e7c812721753cdbe3df7226dad5dc3802c29 /src/main/java/darkknight/jewelrycraft/model/ModelRing.java | |
| parent | 01c8701b68986ccfa83e902515716838d6829311 (diff) | |
Update of all changes
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/model/ModelRing.java')
| -rwxr-xr-x[-rw-r--r--] | src/main/java/darkknight/jewelrycraft/model/ModelRing.java | 265 |
1 files changed, 152 insertions, 113 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/model/ModelRing.java b/src/main/java/darkknight/jewelrycraft/model/ModelRing.java index d15c095..d2f11c9 100644..100755 --- a/src/main/java/darkknight/jewelrycraft/model/ModelRing.java +++ b/src/main/java/darkknight/jewelrycraft/model/ModelRing.java @@ -1,6 +1,7 @@ package darkknight.jewelrycraft.model; import org.lwjgl.opengl.GL11; + import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; @@ -8,117 +9,155 @@ import net.minecraft.entity.Entity; /** * ModelRing - OnyxDarkKnight Created using Tabula 4.1.1 */ -public class ModelRing extends ModelBase -{ - public ModelRenderer ring1; - public ModelRenderer ring2; - public ModelRenderer ring3; - public ModelRenderer gem; - public ModelRenderer gem1; - public ModelRenderer gem2; - - public ModelRing() - { - this.textureWidth = 32; - this.textureHeight = 32; - this.ring1 = new ModelRenderer(this, 0, 0); - this.ring1.setRotationPoint(-8.6F, 11.4F, -2.15F); - this.ring1.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); - this.ring3 = new ModelRenderer(this, 0, 0); - this.ring3.setRotationPoint(-8.5F, 11.4F, -2.15F); - this.ring3.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); - this.gem = new ModelRenderer(this, 5, 0); - this.gem.setRotationPoint(-8.5F, 11.5F, -2.25F); - this.gem.addBox(0.0F, 0.0F, 0.0F, 2, 1, 1, 0.0F); - this.gem1 = new ModelRenderer(this, 6, 0); - this.gem1.setRotationPoint(-8.45F, 11.45F, -2.25F); - this.gem1.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); - this.ring2 = new ModelRenderer(this, 0, 0); - this.ring2.setRotationPoint(-8.3F, 11.4F, -2.15F); - this.ring2.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); - this.gem2 = new ModelRenderer(this, 6, 0); - this.gem2.setRotationPoint(-8.45F, 11.6F, -2.25F); - this.gem2.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); - } - - @Override - public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) - { -// GL11.glEnable(GL11.GL_LIGHTING); - if ((int)f3 != -1){ - int ingotColor = (int)f3; - int red = (ingotColor >> 16) & 0xff; - int green = (ingotColor >> 8) & 0xff; - int blue = ingotColor & 0xff; - GL11.glColor3f((float)red / 255, (float)green / 255, (float)blue / 255); - GL11.glPushMatrix(); - GL11.glTranslatef(this.ring1.offsetX, this.ring1.offsetY, this.ring1.offsetZ); - GL11.glTranslatef(this.ring1.rotationPointX * f5, this.ring1.rotationPointY * f5, this.ring1.rotationPointZ * f5); - GL11.glScaled(0.1D, 0.3D, 0.3D); - GL11.glTranslatef(-this.ring1.offsetX, -this.ring1.offsetY, -this.ring1.offsetZ); - GL11.glTranslatef(-this.ring1.rotationPointX * f5, -this.ring1.rotationPointY * f5, -this.ring1.rotationPointZ * f5); - this.ring1.render(f5); - GL11.glPopMatrix(); - GL11.glPushMatrix(); - GL11.glTranslatef(this.ring2.offsetX, this.ring2.offsetY, this.ring2.offsetZ); - GL11.glTranslatef(this.ring2.rotationPointX * f5, this.ring2.rotationPointY * f5, this.ring2.rotationPointZ * f5); - GL11.glScaled(0.1D, 0.3D, 0.3D); - GL11.glTranslatef(-this.ring2.offsetX, -this.ring2.offsetY, -this.ring2.offsetZ); - GL11.glTranslatef(-this.ring2.rotationPointX * f5, -this.ring2.rotationPointY * f5, -this.ring2.rotationPointZ * f5); - this.ring2.render(f5); - GL11.glPopMatrix(); - GL11.glPushMatrix(); - GL11.glTranslatef(this.ring3.offsetX, this.ring3.offsetY, this.ring3.offsetZ); - GL11.glTranslatef(this.ring3.rotationPointX * f5, this.ring3.rotationPointY * f5, this.ring3.rotationPointZ * f5); - GL11.glScaled(0.2D, 0.3D, 0.1D); - GL11.glTranslatef(-this.ring3.offsetX, -this.ring3.offsetY, -this.ring3.offsetZ); - GL11.glTranslatef(-this.ring3.rotationPointX * f5, -this.ring3.rotationPointY * f5, -this.ring3.rotationPointZ * f5); - this.ring3.render(f5); - GL11.glPopMatrix(); - } - if ((int)f4 != -1){ - int gemColor = (int)f4; - int red = gemColor >> 16 & 0xff; - int green = gemColor >> 8 & 0xff; - int blue = gemColor & 0xff; - GL11.glColor3f((float)red / 255, (float)green / 255, (float)blue / 255); - GL11.glEnable(GL11.GL_BLEND); - GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE_MINUS_DST_COLOR); - GL11.glPushMatrix(); - GL11.glTranslatef(this.gem.offsetX, this.gem.offsetY, this.gem.offsetZ); - GL11.glTranslatef(this.gem.rotationPointX * f5, this.gem.rotationPointY * f5, this.gem.rotationPointZ * f5); - GL11.glScaled(0.1D, 0.1D, 0.1D); - GL11.glTranslatef(-this.gem.offsetX, -this.gem.offsetY, -this.gem.offsetZ); - GL11.glTranslatef(-this.gem.rotationPointX * f5, -this.gem.rotationPointY * f5, -this.gem.rotationPointZ * f5); - this.gem.render(f5); - GL11.glPopMatrix(); - GL11.glPushMatrix(); - GL11.glTranslatef(this.gem1.offsetX, this.gem1.offsetY, this.gem1.offsetZ); - GL11.glTranslatef(this.gem1.rotationPointX * f5, this.gem1.rotationPointY * f5, this.gem1.rotationPointZ * f5); - GL11.glScaled(0.1D, 0.05D, 0.1D); - GL11.glTranslatef(-this.gem1.offsetX, -this.gem1.offsetY, -this.gem1.offsetZ); - GL11.glTranslatef(-this.gem1.rotationPointX * f5, -this.gem1.rotationPointY * f5, -this.gem1.rotationPointZ * f5); - this.gem1.render(f5); - GL11.glPopMatrix(); - GL11.glPushMatrix(); - GL11.glTranslatef(this.gem2.offsetX, this.gem2.offsetY, this.gem2.offsetZ); - GL11.glTranslatef(this.gem2.rotationPointX * f5, this.gem2.rotationPointY * f5, this.gem2.rotationPointZ * f5); - GL11.glScaled(0.1D, 0.05D, 0.1D); - GL11.glTranslatef(-this.gem2.offsetX, -this.gem2.offsetY, -this.gem2.offsetZ); - GL11.glTranslatef(-this.gem2.rotationPointX * f5, -this.gem2.rotationPointY * f5, -this.gem2.rotationPointZ * f5); - this.gem2.render(f5); - GL11.glPopMatrix(); - GL11.glDisable(GL11.GL_BLEND); - } - } - - /** - * This is a helper function from Tabula to set the rotation of model parts - */ - public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) - { - modelRenderer.rotateAngleX = x; - modelRenderer.rotateAngleY = y; - modelRenderer.rotateAngleZ = z; - } +public class ModelRing extends ModelBase { + public ModelRenderer ring1; + public ModelRenderer ring2; + public ModelRenderer ring3; + public ModelRenderer gem; + public ModelRenderer gem1; + public ModelRenderer gem2; + + public ModelRing() { + this.textureWidth = 32; + this.textureHeight = 32; + this.ring1 = new ModelRenderer(this, 0, 0); + this.ring1.setRotationPoint(-8.6F, 11.4F, -2.15F); + this.ring1.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); + this.ring3 = new ModelRenderer(this, 0, 0); + this.ring3.setRotationPoint(-8.5F, 11.4F, -2.15F); + this.ring3.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); + this.gem = new ModelRenderer(this, 5, 0); + this.gem.setRotationPoint(-8.5F, 11.5F, -2.25F); + this.gem.addBox(0.0F, 0.0F, 0.0F, 2, 1, 1, 0.0F); + this.gem1 = new ModelRenderer(this, 6, 0); + this.gem1.setRotationPoint(-8.45F, 11.45F, -2.25F); + this.gem1.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); + this.ring2 = new ModelRenderer(this, 0, 0); + this.ring2.setRotationPoint(-8.3F, 11.4F, -2.15F); + this.ring2.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); + this.gem2 = new ModelRenderer(this, 6, 0); + this.gem2.setRotationPoint(-8.45F, 11.6F, -2.25F); + this.gem2.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); + } + + @Override + public void render(Entity entity, float f, float f1, float f2, + float f3, float f4, float f5) { + // GL11.glEnable(GL11.GL_LIGHTING); + if ((int) f3 != -1) { + int ingotColor = (int) f3; + int red = (ingotColor >> 16) & 0xff; + int green = (ingotColor >> 8) & 0xff; + int blue = ingotColor & 0xff; + GL11.glColor3f((float) red / 255, (float) green / 255, + (float) blue / 255); + GL11.glPushMatrix(); + GL11.glTranslatef(this.ring1.offsetX, this.ring1.offsetY, + this.ring1.offsetZ); + GL11.glTranslatef(this.ring1.rotationPointX * f5, + this.ring1.rotationPointY * f5, + this.ring1.rotationPointZ * f5); + GL11.glScaled(0.1D, 0.3D, 0.3D); + GL11.glTranslatef(-this.ring1.offsetX, -this.ring1.offsetY, + -this.ring1.offsetZ); + GL11.glTranslatef(-this.ring1.rotationPointX * f5, + -this.ring1.rotationPointY * f5, + -this.ring1.rotationPointZ * f5); + this.ring1.render(f5); + GL11.glPopMatrix(); + GL11.glPushMatrix(); + GL11.glTranslatef(this.ring2.offsetX, this.ring2.offsetY, + this.ring2.offsetZ); + GL11.glTranslatef(this.ring2.rotationPointX * f5, + this.ring2.rotationPointY * f5, + this.ring2.rotationPointZ * f5); + GL11.glScaled(0.1D, 0.3D, 0.3D); + GL11.glTranslatef(-this.ring2.offsetX, -this.ring2.offsetY, + -this.ring2.offsetZ); + GL11.glTranslatef(-this.ring2.rotationPointX * f5, + -this.ring2.rotationPointY * f5, + -this.ring2.rotationPointZ * f5); + this.ring2.render(f5); + GL11.glPopMatrix(); + GL11.glPushMatrix(); + GL11.glTranslatef(this.ring3.offsetX, this.ring3.offsetY, + this.ring3.offsetZ); + GL11.glTranslatef(this.ring3.rotationPointX * f5, + this.ring3.rotationPointY * f5, + this.ring3.rotationPointZ * f5); + GL11.glScaled(0.2D, 0.3D, 0.1D); + GL11.glTranslatef(-this.ring3.offsetX, -this.ring3.offsetY, + -this.ring3.offsetZ); + GL11.glTranslatef(-this.ring3.rotationPointX * f5, + -this.ring3.rotationPointY * f5, + -this.ring3.rotationPointZ * f5); + this.ring3.render(f5); + GL11.glPopMatrix(); + } + if ((int) f4 != -1) { + int gemColor = (int) f4; + int red = gemColor >> 16 & 0xff; + int green = gemColor >> 8 & 0xff; + int blue = gemColor & 0xff; + GL11.glColor3f((float) red / 255, (float) green / 255, + (float) blue / 255); + GL11.glEnable(GL11.GL_BLEND); + GL11.glBlendFunc(GL11.GL_SRC_COLOR, + GL11.GL_ONE_MINUS_DST_COLOR); + GL11.glPushMatrix(); + GL11.glTranslatef(this.gem.offsetX, this.gem.offsetY, + this.gem.offsetZ); + GL11.glTranslatef(this.gem.rotationPointX * f5, + this.gem.rotationPointY * f5, + this.gem.rotationPointZ * f5); + GL11.glScaled(0.1D, 0.1D, 0.1D); + GL11.glTranslatef(-this.gem.offsetX, -this.gem.offsetY, + -this.gem.offsetZ); + GL11.glTranslatef(-this.gem.rotationPointX * f5, + -this.gem.rotationPointY * f5, + -this.gem.rotationPointZ * f5); + this.gem.render(f5); + GL11.glPopMatrix(); + GL11.glPushMatrix(); + GL11.glTranslatef(this.gem1.offsetX, this.gem1.offsetY, + this.gem1.offsetZ); + GL11.glTranslatef(this.gem1.rotationPointX * f5, + this.gem1.rotationPointY * f5, + this.gem1.rotationPointZ * f5); + GL11.glScaled(0.1D, 0.05D, 0.1D); + GL11.glTranslatef(-this.gem1.offsetX, -this.gem1.offsetY, + -this.gem1.offsetZ); + GL11.glTranslatef(-this.gem1.rotationPointX * f5, + -this.gem1.rotationPointY * f5, + -this.gem1.rotationPointZ * f5); + this.gem1.render(f5); + GL11.glPopMatrix(); + GL11.glPushMatrix(); + GL11.glTranslatef(this.gem2.offsetX, this.gem2.offsetY, + this.gem2.offsetZ); + GL11.glTranslatef(this.gem2.rotationPointX * f5, + this.gem2.rotationPointY * f5, + this.gem2.rotationPointZ * f5); + GL11.glScaled(0.1D, 0.05D, 0.1D); + GL11.glTranslatef(-this.gem2.offsetX, -this.gem2.offsetY, + -this.gem2.offsetZ); + GL11.glTranslatef(-this.gem2.rotationPointX * f5, + -this.gem2.rotationPointY * f5, + -this.gem2.rotationPointZ * f5); + this.gem2.render(f5); + GL11.glPopMatrix(); + GL11.glDisable(GL11.GL_BLEND); + } + } + + /** + * This is a helper function from Tabula to set the rotation of model + * parts + */ + public void setRotateAngle(ModelRenderer modelRenderer, float x, + float y, float z) { + modelRenderer.rotateAngleX = x; + modelRenderer.rotateAngleY = y; + modelRenderer.rotateAngleZ = z; + } } |
