summaryrefslogtreecommitdiff
path: root/src/main/java/darkknight/jewelrycraft/model/ModelRing.java
diff options
context:
space:
mode:
authorbculkin2442 <bjculkin@mix.wvu.edu>2018-05-24 15:50:07 -0400
committerbculkin2442 <bjculkin@mix.wvu.edu>2018-05-24 15:50:07 -0400
commit4f7ad220df0438b6f3382110577b53f29da46453 (patch)
tree07d5e7c812721753cdbe3df7226dad5dc3802c29 /src/main/java/darkknight/jewelrycraft/model/ModelRing.java
parent01c8701b68986ccfa83e902515716838d6829311 (diff)
Update of all changes
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/model/ModelRing.java')
-rwxr-xr-x[-rw-r--r--]src/main/java/darkknight/jewelrycraft/model/ModelRing.java265
1 files changed, 152 insertions, 113 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/model/ModelRing.java b/src/main/java/darkknight/jewelrycraft/model/ModelRing.java
index d15c095..d2f11c9 100644..100755
--- a/src/main/java/darkknight/jewelrycraft/model/ModelRing.java
+++ b/src/main/java/darkknight/jewelrycraft/model/ModelRing.java
@@ -1,6 +1,7 @@
package darkknight.jewelrycraft.model;
import org.lwjgl.opengl.GL11;
+
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
@@ -8,117 +9,155 @@ import net.minecraft.entity.Entity;
/**
* ModelRing - OnyxDarkKnight Created using Tabula 4.1.1
*/
-public class ModelRing extends ModelBase
-{
- public ModelRenderer ring1;
- public ModelRenderer ring2;
- public ModelRenderer ring3;
- public ModelRenderer gem;
- public ModelRenderer gem1;
- public ModelRenderer gem2;
-
- public ModelRing()
- {
- this.textureWidth = 32;
- this.textureHeight = 32;
- this.ring1 = new ModelRenderer(this, 0, 0);
- this.ring1.setRotationPoint(-8.6F, 11.4F, -2.15F);
- this.ring1.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
- this.ring3 = new ModelRenderer(this, 0, 0);
- this.ring3.setRotationPoint(-8.5F, 11.4F, -2.15F);
- this.ring3.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
- this.gem = new ModelRenderer(this, 5, 0);
- this.gem.setRotationPoint(-8.5F, 11.5F, -2.25F);
- this.gem.addBox(0.0F, 0.0F, 0.0F, 2, 1, 1, 0.0F);
- this.gem1 = new ModelRenderer(this, 6, 0);
- this.gem1.setRotationPoint(-8.45F, 11.45F, -2.25F);
- this.gem1.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
- this.ring2 = new ModelRenderer(this, 0, 0);
- this.ring2.setRotationPoint(-8.3F, 11.4F, -2.15F);
- this.ring2.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
- this.gem2 = new ModelRenderer(this, 6, 0);
- this.gem2.setRotationPoint(-8.45F, 11.6F, -2.25F);
- this.gem2.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
- }
-
- @Override
- public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
- {
-// GL11.glEnable(GL11.GL_LIGHTING);
- if ((int)f3 != -1){
- int ingotColor = (int)f3;
- int red = (ingotColor >> 16) & 0xff;
- int green = (ingotColor >> 8) & 0xff;
- int blue = ingotColor & 0xff;
- GL11.glColor3f((float)red / 255, (float)green / 255, (float)blue / 255);
- GL11.glPushMatrix();
- GL11.glTranslatef(this.ring1.offsetX, this.ring1.offsetY, this.ring1.offsetZ);
- GL11.glTranslatef(this.ring1.rotationPointX * f5, this.ring1.rotationPointY * f5, this.ring1.rotationPointZ * f5);
- GL11.glScaled(0.1D, 0.3D, 0.3D);
- GL11.glTranslatef(-this.ring1.offsetX, -this.ring1.offsetY, -this.ring1.offsetZ);
- GL11.glTranslatef(-this.ring1.rotationPointX * f5, -this.ring1.rotationPointY * f5, -this.ring1.rotationPointZ * f5);
- this.ring1.render(f5);
- GL11.glPopMatrix();
- GL11.glPushMatrix();
- GL11.glTranslatef(this.ring2.offsetX, this.ring2.offsetY, this.ring2.offsetZ);
- GL11.glTranslatef(this.ring2.rotationPointX * f5, this.ring2.rotationPointY * f5, this.ring2.rotationPointZ * f5);
- GL11.glScaled(0.1D, 0.3D, 0.3D);
- GL11.glTranslatef(-this.ring2.offsetX, -this.ring2.offsetY, -this.ring2.offsetZ);
- GL11.glTranslatef(-this.ring2.rotationPointX * f5, -this.ring2.rotationPointY * f5, -this.ring2.rotationPointZ * f5);
- this.ring2.render(f5);
- GL11.glPopMatrix();
- GL11.glPushMatrix();
- GL11.glTranslatef(this.ring3.offsetX, this.ring3.offsetY, this.ring3.offsetZ);
- GL11.glTranslatef(this.ring3.rotationPointX * f5, this.ring3.rotationPointY * f5, this.ring3.rotationPointZ * f5);
- GL11.glScaled(0.2D, 0.3D, 0.1D);
- GL11.glTranslatef(-this.ring3.offsetX, -this.ring3.offsetY, -this.ring3.offsetZ);
- GL11.glTranslatef(-this.ring3.rotationPointX * f5, -this.ring3.rotationPointY * f5, -this.ring3.rotationPointZ * f5);
- this.ring3.render(f5);
- GL11.glPopMatrix();
- }
- if ((int)f4 != -1){
- int gemColor = (int)f4;
- int red = gemColor >> 16 & 0xff;
- int green = gemColor >> 8 & 0xff;
- int blue = gemColor & 0xff;
- GL11.glColor3f((float)red / 255, (float)green / 255, (float)blue / 255);
- GL11.glEnable(GL11.GL_BLEND);
- GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE_MINUS_DST_COLOR);
- GL11.glPushMatrix();
- GL11.glTranslatef(this.gem.offsetX, this.gem.offsetY, this.gem.offsetZ);
- GL11.glTranslatef(this.gem.rotationPointX * f5, this.gem.rotationPointY * f5, this.gem.rotationPointZ * f5);
- GL11.glScaled(0.1D, 0.1D, 0.1D);
- GL11.glTranslatef(-this.gem.offsetX, -this.gem.offsetY, -this.gem.offsetZ);
- GL11.glTranslatef(-this.gem.rotationPointX * f5, -this.gem.rotationPointY * f5, -this.gem.rotationPointZ * f5);
- this.gem.render(f5);
- GL11.glPopMatrix();
- GL11.glPushMatrix();
- GL11.glTranslatef(this.gem1.offsetX, this.gem1.offsetY, this.gem1.offsetZ);
- GL11.glTranslatef(this.gem1.rotationPointX * f5, this.gem1.rotationPointY * f5, this.gem1.rotationPointZ * f5);
- GL11.glScaled(0.1D, 0.05D, 0.1D);
- GL11.glTranslatef(-this.gem1.offsetX, -this.gem1.offsetY, -this.gem1.offsetZ);
- GL11.glTranslatef(-this.gem1.rotationPointX * f5, -this.gem1.rotationPointY * f5, -this.gem1.rotationPointZ * f5);
- this.gem1.render(f5);
- GL11.glPopMatrix();
- GL11.glPushMatrix();
- GL11.glTranslatef(this.gem2.offsetX, this.gem2.offsetY, this.gem2.offsetZ);
- GL11.glTranslatef(this.gem2.rotationPointX * f5, this.gem2.rotationPointY * f5, this.gem2.rotationPointZ * f5);
- GL11.glScaled(0.1D, 0.05D, 0.1D);
- GL11.glTranslatef(-this.gem2.offsetX, -this.gem2.offsetY, -this.gem2.offsetZ);
- GL11.glTranslatef(-this.gem2.rotationPointX * f5, -this.gem2.rotationPointY * f5, -this.gem2.rotationPointZ * f5);
- this.gem2.render(f5);
- GL11.glPopMatrix();
- GL11.glDisable(GL11.GL_BLEND);
- }
- }
-
- /**
- * This is a helper function from Tabula to set the rotation of model parts
- */
- public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z)
- {
- modelRenderer.rotateAngleX = x;
- modelRenderer.rotateAngleY = y;
- modelRenderer.rotateAngleZ = z;
- }
+public class ModelRing extends ModelBase {
+ public ModelRenderer ring1;
+ public ModelRenderer ring2;
+ public ModelRenderer ring3;
+ public ModelRenderer gem;
+ public ModelRenderer gem1;
+ public ModelRenderer gem2;
+
+ public ModelRing() {
+ this.textureWidth = 32;
+ this.textureHeight = 32;
+ this.ring1 = new ModelRenderer(this, 0, 0);
+ this.ring1.setRotationPoint(-8.6F, 11.4F, -2.15F);
+ this.ring1.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
+ this.ring3 = new ModelRenderer(this, 0, 0);
+ this.ring3.setRotationPoint(-8.5F, 11.4F, -2.15F);
+ this.ring3.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
+ this.gem = new ModelRenderer(this, 5, 0);
+ this.gem.setRotationPoint(-8.5F, 11.5F, -2.25F);
+ this.gem.addBox(0.0F, 0.0F, 0.0F, 2, 1, 1, 0.0F);
+ this.gem1 = new ModelRenderer(this, 6, 0);
+ this.gem1.setRotationPoint(-8.45F, 11.45F, -2.25F);
+ this.gem1.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
+ this.ring2 = new ModelRenderer(this, 0, 0);
+ this.ring2.setRotationPoint(-8.3F, 11.4F, -2.15F);
+ this.ring2.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
+ this.gem2 = new ModelRenderer(this, 6, 0);
+ this.gem2.setRotationPoint(-8.45F, 11.6F, -2.25F);
+ this.gem2.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
+ }
+
+ @Override
+ public void render(Entity entity, float f, float f1, float f2,
+ float f3, float f4, float f5) {
+ // GL11.glEnable(GL11.GL_LIGHTING);
+ if ((int) f3 != -1) {
+ int ingotColor = (int) f3;
+ int red = (ingotColor >> 16) & 0xff;
+ int green = (ingotColor >> 8) & 0xff;
+ int blue = ingotColor & 0xff;
+ GL11.glColor3f((float) red / 255, (float) green / 255,
+ (float) blue / 255);
+ GL11.glPushMatrix();
+ GL11.glTranslatef(this.ring1.offsetX, this.ring1.offsetY,
+ this.ring1.offsetZ);
+ GL11.glTranslatef(this.ring1.rotationPointX * f5,
+ this.ring1.rotationPointY * f5,
+ this.ring1.rotationPointZ * f5);
+ GL11.glScaled(0.1D, 0.3D, 0.3D);
+ GL11.glTranslatef(-this.ring1.offsetX, -this.ring1.offsetY,
+ -this.ring1.offsetZ);
+ GL11.glTranslatef(-this.ring1.rotationPointX * f5,
+ -this.ring1.rotationPointY * f5,
+ -this.ring1.rotationPointZ * f5);
+ this.ring1.render(f5);
+ GL11.glPopMatrix();
+ GL11.glPushMatrix();
+ GL11.glTranslatef(this.ring2.offsetX, this.ring2.offsetY,
+ this.ring2.offsetZ);
+ GL11.glTranslatef(this.ring2.rotationPointX * f5,
+ this.ring2.rotationPointY * f5,
+ this.ring2.rotationPointZ * f5);
+ GL11.glScaled(0.1D, 0.3D, 0.3D);
+ GL11.glTranslatef(-this.ring2.offsetX, -this.ring2.offsetY,
+ -this.ring2.offsetZ);
+ GL11.glTranslatef(-this.ring2.rotationPointX * f5,
+ -this.ring2.rotationPointY * f5,
+ -this.ring2.rotationPointZ * f5);
+ this.ring2.render(f5);
+ GL11.glPopMatrix();
+ GL11.glPushMatrix();
+ GL11.glTranslatef(this.ring3.offsetX, this.ring3.offsetY,
+ this.ring3.offsetZ);
+ GL11.glTranslatef(this.ring3.rotationPointX * f5,
+ this.ring3.rotationPointY * f5,
+ this.ring3.rotationPointZ * f5);
+ GL11.glScaled(0.2D, 0.3D, 0.1D);
+ GL11.glTranslatef(-this.ring3.offsetX, -this.ring3.offsetY,
+ -this.ring3.offsetZ);
+ GL11.glTranslatef(-this.ring3.rotationPointX * f5,
+ -this.ring3.rotationPointY * f5,
+ -this.ring3.rotationPointZ * f5);
+ this.ring3.render(f5);
+ GL11.glPopMatrix();
+ }
+ if ((int) f4 != -1) {
+ int gemColor = (int) f4;
+ int red = gemColor >> 16 & 0xff;
+ int green = gemColor >> 8 & 0xff;
+ int blue = gemColor & 0xff;
+ GL11.glColor3f((float) red / 255, (float) green / 255,
+ (float) blue / 255);
+ GL11.glEnable(GL11.GL_BLEND);
+ GL11.glBlendFunc(GL11.GL_SRC_COLOR,
+ GL11.GL_ONE_MINUS_DST_COLOR);
+ GL11.glPushMatrix();
+ GL11.glTranslatef(this.gem.offsetX, this.gem.offsetY,
+ this.gem.offsetZ);
+ GL11.glTranslatef(this.gem.rotationPointX * f5,
+ this.gem.rotationPointY * f5,
+ this.gem.rotationPointZ * f5);
+ GL11.glScaled(0.1D, 0.1D, 0.1D);
+ GL11.glTranslatef(-this.gem.offsetX, -this.gem.offsetY,
+ -this.gem.offsetZ);
+ GL11.glTranslatef(-this.gem.rotationPointX * f5,
+ -this.gem.rotationPointY * f5,
+ -this.gem.rotationPointZ * f5);
+ this.gem.render(f5);
+ GL11.glPopMatrix();
+ GL11.glPushMatrix();
+ GL11.glTranslatef(this.gem1.offsetX, this.gem1.offsetY,
+ this.gem1.offsetZ);
+ GL11.glTranslatef(this.gem1.rotationPointX * f5,
+ this.gem1.rotationPointY * f5,
+ this.gem1.rotationPointZ * f5);
+ GL11.glScaled(0.1D, 0.05D, 0.1D);
+ GL11.glTranslatef(-this.gem1.offsetX, -this.gem1.offsetY,
+ -this.gem1.offsetZ);
+ GL11.glTranslatef(-this.gem1.rotationPointX * f5,
+ -this.gem1.rotationPointY * f5,
+ -this.gem1.rotationPointZ * f5);
+ this.gem1.render(f5);
+ GL11.glPopMatrix();
+ GL11.glPushMatrix();
+ GL11.glTranslatef(this.gem2.offsetX, this.gem2.offsetY,
+ this.gem2.offsetZ);
+ GL11.glTranslatef(this.gem2.rotationPointX * f5,
+ this.gem2.rotationPointY * f5,
+ this.gem2.rotationPointZ * f5);
+ GL11.glScaled(0.1D, 0.05D, 0.1D);
+ GL11.glTranslatef(-this.gem2.offsetX, -this.gem2.offsetY,
+ -this.gem2.offsetZ);
+ GL11.glTranslatef(-this.gem2.rotationPointX * f5,
+ -this.gem2.rotationPointY * f5,
+ -this.gem2.rotationPointZ * f5);
+ this.gem2.render(f5);
+ GL11.glPopMatrix();
+ GL11.glDisable(GL11.GL_BLEND);
+ }
+ }
+
+ /**
+ * This is a helper function from Tabula to set the rotation of model
+ * parts
+ */
+ public void setRotateAngle(ModelRenderer modelRenderer, float x,
+ float y, float z) {
+ modelRenderer.rotateAngleX = x;
+ modelRenderer.rotateAngleY = y;
+ modelRenderer.rotateAngleZ = z;
+ }
}