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authorOnyx <sor1n.iliutza16@gmail.com>2015-12-01 20:55:30 +0000
committerOnyx <sor1n.iliutza16@gmail.com>2015-12-01 20:55:30 +0000
commit01c8701b68986ccfa83e902515716838d6829311 (patch)
treeb21aa78f4df6ca9bac90e2726221114a41f2294a /src/main/java/darkknight/jewelrycraft/model/ModelShadowEye.java
parent35da479288f75d6686c64a00e1dc77e7e7fd50e1 (diff)
- Fixed all of the bugs mentioned on github
- Added new config options - Rabbits paw now increases the chance of spawning hearts, rather than itself spawning some - Hearts now have a much lower chance to spawn by default - You can no longer increase your health past 20 hearts (aka double the default health) - The guide now also shows the total number of pages on each tab - A new luck stat has been added to the Curse API - Cleaned up the code a bit (removed unused methods, imports etc) - The displayer's info now has a purple solid color background; the text also has a much closer shadow and now shrinks in height as well as in width when too big - I have modified the potion list to use Mithion's code, credits have been given
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/model/ModelShadowEye.java')
-rw-r--r--src/main/java/darkknight/jewelrycraft/model/ModelShadowEye.java2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/model/ModelShadowEye.java b/src/main/java/darkknight/jewelrycraft/model/ModelShadowEye.java
index 1962aa8..e0067cd 100644
--- a/src/main/java/darkknight/jewelrycraft/model/ModelShadowEye.java
+++ b/src/main/java/darkknight/jewelrycraft/model/ModelShadowEye.java
@@ -6,11 +6,9 @@
package darkknight.jewelrycraft.model;
import org.lwjgl.opengl.GL11;
-
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
-import net.minecraft.util.Vec3;
public class ModelShadowEye extends ModelBase {
// fields