diff options
| author | Onyx <sor1n.iliutza16@gmail.com> | 2015-12-01 20:55:30 +0000 |
|---|---|---|
| committer | Onyx <sor1n.iliutza16@gmail.com> | 2015-12-01 20:55:30 +0000 |
| commit | 01c8701b68986ccfa83e902515716838d6829311 (patch) | |
| tree | b21aa78f4df6ca9bac90e2726221114a41f2294a /src/main/java/darkknight/jewelrycraft/model/ModelShadowEye.java | |
| parent | 35da479288f75d6686c64a00e1dc77e7e7fd50e1 (diff) | |
- Fixed all of the bugs mentioned on github
- Added new config options
- Rabbits paw now increases the chance of spawning hearts, rather than
itself spawning some
- Hearts now have a much lower chance to spawn by default
- You can no longer increase your health past 20 hearts (aka double the
default health)
- The guide now also shows the total number of pages on each tab
- A new luck stat has been added to the Curse API
- Cleaned up the code a bit (removed unused methods, imports etc)
- The displayer's info now has a purple solid color background; the text
also has a much closer shadow and now shrinks in height as well as in
width when too big
- I have modified the potion list to use Mithion's code, credits have
been given
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/model/ModelShadowEye.java')
| -rw-r--r-- | src/main/java/darkknight/jewelrycraft/model/ModelShadowEye.java | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/model/ModelShadowEye.java b/src/main/java/darkknight/jewelrycraft/model/ModelShadowEye.java index 1962aa8..e0067cd 100644 --- a/src/main/java/darkknight/jewelrycraft/model/ModelShadowEye.java +++ b/src/main/java/darkknight/jewelrycraft/model/ModelShadowEye.java @@ -6,11 +6,9 @@ package darkknight.jewelrycraft.model; import org.lwjgl.opengl.GL11; - import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; -import net.minecraft.util.Vec3; public class ModelShadowEye extends ModelBase { // fields |
