diff options
| author | OnyxDarkKnight <sor1n.iliutza16@gmail.com> | 2015-04-12 16:29:24 +0300 |
|---|---|---|
| committer | OnyxDarkKnight <sor1n.iliutza16@gmail.com> | 2015-04-12 16:29:24 +0300 |
| commit | 4f29b0ed24e393be7074abd851e207aadab38196 (patch) | |
| tree | be8e5211a2956589c08b5e88b5e083e6aaeb96ce /src/main/java/darkknight/jewelrycraft/tileentity/renders/TileEntityShadowEyeRender.java | |
| parent | 6312636fd9a4d0f56dc7c9ff474a99d879bcb4e9 (diff) | |
I rearranged files and added a few cool stuff.
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/tileentity/renders/TileEntityShadowEyeRender.java')
| -rw-r--r-- | src/main/java/darkknight/jewelrycraft/tileentity/renders/TileEntityShadowEyeRender.java | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/tileentity/renders/TileEntityShadowEyeRender.java b/src/main/java/darkknight/jewelrycraft/tileentity/renders/TileEntityShadowEyeRender.java index 7bf2363..0bdca50 100644 --- a/src/main/java/darkknight/jewelrycraft/tileentity/renders/TileEntityShadowEyeRender.java +++ b/src/main/java/darkknight/jewelrycraft/tileentity/renders/TileEntityShadowEyeRender.java @@ -13,6 +13,7 @@ import net.minecraft.world.World; import org.lwjgl.opengl.GL11; import darkknight.jewelrycraft.model.ModelShadowEye; import darkknight.jewelrycraft.tileentity.TileEntityShadowEye; +import darkknight.jewelrycraft.util.Variables; public class TileEntityShadowEyeRender extends TileEntitySpecialRenderer { @@ -32,7 +33,7 @@ public class TileEntityShadowEyeRender extends TileEntitySpecialRenderer GL11.glTranslatef((float)x + 0.5F, (float)y + 1.6F, (float)z + 0.5F); TileEntityShadowEye eyeS = (TileEntityShadowEye)te; String texture = "textures/tileentities/ShadowEye" + eyeS.opening + ".png"; - ResourceLocation blockTexture = new ResourceLocation("jewelrycraft", texture); + ResourceLocation blockTexture = new ResourceLocation(Variables.MODID, texture); Minecraft.getMinecraft().renderEngine.bindTexture(blockTexture); GL11.glPushMatrix(); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); |
