diff options
| author | OnyxDarkKnight <sor1n.iliutza16@gmail.com> | 2015-08-13 21:12:11 +0100 |
|---|---|---|
| committer | OnyxDarkKnight <sor1n.iliutza16@gmail.com> | 2015-08-13 21:12:11 +0100 |
| commit | 0ef6a00aa79f022e5bd56b3f77e6861bbecf6d94 (patch) | |
| tree | 03966c83cd16d1912ec1596d83f89f251cc35f83 /src/main/java/darkknight/jewelrycraft/util/Variables.java | |
| parent | 921f1ba6f30e66c80c803618ebff496778e78970 (diff) | |
Added a new structure, a new curse, achievements, challenges, curses
entry in the guide; reworked liquids to be tile entities, cleaned the
structures code, potion code and... you know what? I improved and
changed so much stuff that I literally forgot what I did...
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/util/Variables.java')
| -rw-r--r-- | src/main/java/darkknight/jewelrycraft/util/Variables.java | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/util/Variables.java b/src/main/java/darkknight/jewelrycraft/util/Variables.java index f30d968..bab281d 100644 --- a/src/main/java/darkknight/jewelrycraft/util/Variables.java +++ b/src/main/java/darkknight/jewelrycraft/util/Variables.java @@ -6,14 +6,14 @@ public class Variables {
public static final String MODID = "jewelrycraft2";
public static final String MODNAME = "Jewelrycraft 2";
- public static final String VERSION = "1.0.12.3";
+ public static final String VERSION = "1.0.12.4";
public static final String PACKET_CHANNEL = "jewelrycraft2";
public static final String CONFIG_GUI = "darkknight.jewelrycraft.config.ConfigGuiFactory";
public static final String CLIENT_PROXY = "darkknight.jewelrycraft.proxy.ClientProxy";
public static final String SERVER_PROXY = "darkknight.jewelrycraft.proxy.CommonProxy";
- public static final int MAX_CURSES = 10;
+ public static final int MAX_CURSES = 1000;
public static final ResourceLocation PEDESTAL_TEXTURE = new ResourceLocation(Variables.MODID, "textures/tileentities/BricksPedestal.png");
public static final ResourceLocation SHADOW_HAND_TEXTURE = new ResourceLocation(Variables.MODID, "textures/tileentities/ShadowHand.png");
public static final ResourceLocation VILLAGER_TEXTURE = new ResourceLocation(Variables.MODID, "textures/entities/jeweler.png");
|
