diff options
| author | bculkin2442 <bjculkin@mix.wvu.edu> | 2018-05-24 16:03:42 -0400 |
|---|---|---|
| committer | bculkin2442 <bjculkin@mix.wvu.edu> | 2018-05-24 16:03:42 -0400 |
| commit | 9a4d1e95ea7784f0f98ea2913701a3a3c28aefaa (patch) | |
| tree | b4307f58fe2197d2215707bb3f44cf8952229c6d /src/main/java/darkknight/jewelrycraft/worldGen/village | |
| parent | 4f7ad220df0438b6f3382110577b53f29da46453 (diff) | |
Formatting pass
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/worldGen/village')
4 files changed, 549 insertions, 328 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java b/src/main/java/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java index 00e074c..c5d0cc2 100755 --- a/src/main/java/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java +++ b/src/main/java/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java @@ -33,9 +33,10 @@ public class ComponentJewelry extends StructureVillagePieces.House1 { public ComponentJewelry() {
}
- public ComponentJewelry(Start par1ComponentVillageStartPiece, int par2,
- Random par3Random,
- StructureBoundingBox par4StructureBoundingBox, int par5) {
+ public ComponentJewelry(Start par1ComponentVillageStartPiece,
+ int par2, Random par3Random,
+ StructureBoundingBox par4StructureBoundingBox,
+ int par5) {
super();
coordBaseMode = par5;
boundingBox = par4StructureBoundingBox;
@@ -43,16 +44,21 @@ public class ComponentJewelry extends StructureVillagePieces.House1 { @SuppressWarnings("rawtypes")
public static ComponentJewelry buildComponent(Start villagePiece,
- List pieces, Random random, int p1, int p2, int p3, int p4,
- int p5) {
- StructureBoundingBox structureboundingbox =
- StructureBoundingBox.getComponentToAddBoundingBox(p1, p2,
- p3, 0, 0, 0, 11, 5, 12, p4);
+ List pieces, Random random, int p1, int p2, int p3,
+ int p4, int p5) {
+ StructureBoundingBox structureboundingbox = StructureBoundingBox
+ .getComponentToAddBoundingBox(p1, p2, p3,
+ 0, 0, 0, 11, 5, 12, p4);
return canVillageGoDeeper(structureboundingbox)
- && StructureComponent.findIntersecting(pieces,
+ && StructureComponent.findIntersecting(
+ pieces,
structureboundingbox) == null
- ? new ComponentJewelry(villagePiece, p5,
- random, structureboundingbox, p4)
+ ? new ComponentJewelry(
+ villagePiece,
+ p5,
+ random,
+ structureboundingbox,
+ p4)
: null;
}
@@ -60,15 +66,18 @@ public class ComponentJewelry extends StructureVillagePieces.House1 { public boolean addComponentParts(World world, Random random,
StructureBoundingBox sbb) {
if (averageGroundLevel < 0) {
- averageGroundLevel = getAverageGroundLevel(world, sbb);
+ averageGroundLevel = getAverageGroundLevel(world,
+ sbb);
if (averageGroundLevel < 0)
return true;
- boundingBox.offset(0,
- averageGroundLevel - boundingBox.maxY + 3, 0);
+ boundingBox.offset(0, averageGroundLevel
+ - boundingBox.maxY + 3, 0);
}
fillWithBlocks(world, sbb, 0, 0, 6, 10, 5, 11,
- Block.getBlockById(0), Block.getBlockById(0), false);
- fillWithBlocks(world, sbb, 2, 0, 0, 8, 5, 5, Block.getBlockById(0),
+ Block.getBlockById(0),
+ Block.getBlockById(0), false);
+ fillWithBlocks(world, sbb, 2, 0, 0, 8, 5, 5,
+ Block.getBlockById(0),
Block.getBlockById(0), false);
// Pillars
fillWithBlocks(world, sbb, 2, 0, 0, 2, 3, 0, Blocks.log,
@@ -90,120 +99,163 @@ public class ComponentJewelry extends StructureVillagePieces.House1 { Blocks.planks, false);
fillWithBlocks(world, sbb, 3, 0, 0, 7, 3, 0, Blocks.planks,
Blocks.planks, false);
- fillWithBlocks(world, sbb, 0, 0, 6, 10, 3, 6, Blocks.cobblestone,
- Blocks.cobblestone, false);
- fillWithBlocks(world, sbb, 0, 0, 11, 10, 3, 11, Blocks.cobblestone,
- Blocks.cobblestone, false);
- fillWithBlocks(world, sbb, 0, 0, 6, 0, 3, 11, Blocks.cobblestone,
- Blocks.cobblestone, false);
- fillWithBlocks(world, sbb, 10, 0, 6, 10, 3, 11, Blocks.cobblestone,
- Blocks.cobblestone, false);
+ fillWithBlocks(world, sbb, 0, 0, 6, 10, 3, 6,
+ Blocks.cobblestone, Blocks.cobblestone,
+ false);
+ fillWithBlocks(world, sbb, 0, 0, 11, 10, 3, 11,
+ Blocks.cobblestone, Blocks.cobblestone,
+ false);
+ fillWithBlocks(world, sbb, 0, 0, 6, 0, 3, 11,
+ Blocks.cobblestone, Blocks.cobblestone,
+ false);
+ fillWithBlocks(world, sbb, 10, 0, 6, 10, 3, 11,
+ Blocks.cobblestone, Blocks.cobblestone,
+ false);
// Roof
for (int i = 3; i <= 7; i++)
for (int j = 1; j <= 5; j++)
- placeBlockAtCurrentPosition(world, Blocks.wooden_slab, 2,
- i, 4, j, sbb);
+ placeBlockAtCurrentPosition(world,
+ Blocks.wooden_slab, 2, i,
+ 4, j, sbb);
for (int i = 3; i <= 7; i++)
for (int j = 6; j <= 6; j++)
- placeBlockAtCurrentPosition(world, Blocks.stone_slab, 0, i,
- 4, j, sbb);
+ placeBlockAtCurrentPosition(world,
+ Blocks.stone_slab, 0, i, 4,
+ j, sbb);
for (int i = 1; i <= 9; i++)
for (int j = 7; j <= 10; j++)
- placeBlockAtCurrentPosition(world, Blocks.stone_slab, 3, i,
- 4, j, sbb);
+ placeBlockAtCurrentPosition(world,
+ Blocks.stone_slab, 3, i, 4,
+ j, sbb);
for (int i = 2; i <= 8; i++)
- placeBlockAtCurrentPosition(world, Blocks.double_wooden_slab,
- 2, i, 4, 0, sbb);
+ placeBlockAtCurrentPosition(world,
+ Blocks.double_wooden_slab, 2, i, 4,
+ 0, sbb);
for (int i = 1; i <= 5; i++) {
- placeBlockAtCurrentPosition(world, Blocks.double_wooden_slab,
- 2, 2, 4, i, sbb);
- placeBlockAtCurrentPosition(world, Blocks.double_wooden_slab,
- 2, 8, 4, i, sbb);
+ placeBlockAtCurrentPosition(world,
+ Blocks.double_wooden_slab, 2, 2, 4,
+ i, sbb);
+ placeBlockAtCurrentPosition(world,
+ Blocks.double_wooden_slab, 2, 8, 4,
+ i, sbb);
}
for (int i = 0; i <= 2; i++) {
- placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0,
- i, 4, 6, sbb);
- placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0,
- i + 8, 4, 6, sbb);
+ placeBlockAtCurrentPosition(world,
+ Blocks.double_stone_slab, 0, i, 4,
+ 6, sbb);
+ placeBlockAtCurrentPosition(world,
+ Blocks.double_stone_slab, 0, i + 8,
+ 4, 6, sbb);
}
for (int i = 7; i <= 11; i++) {
- placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0,
- 0, 4, i, sbb);
- placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0,
- 10, 4, i, sbb);
+ placeBlockAtCurrentPosition(world,
+ Blocks.double_stone_slab, 0, 0, 4,
+ i, sbb);
+ placeBlockAtCurrentPosition(world,
+ Blocks.double_stone_slab, 0, 10, 4,
+ i, sbb);
}
for (int i = 0; i <= 10; i++)
- placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0,
- i, 4, 11, sbb);
+ placeBlockAtCurrentPosition(world,
+ Blocks.double_stone_slab, 0, i, 4,
+ 11, sbb);
// Base
for (int i = 2; i <= 8; i++)
for (int j = 0; j <= 5; j++)
- placeBlockAtCurrentPosition(world, Blocks.planks, 1, i, 0,
- j, sbb);
- fillWithBlocks(world, sbb, 0, 0, 6, 10, 0, 11, Blocks.stonebrick,
- Blocks.stonebrick, false);
+ placeBlockAtCurrentPosition(world,
+ Blocks.planks, 1, i, 0, j,
+ sbb);
+ fillWithBlocks(world, sbb, 0, 0, 6, 10, 0, 11,
+ Blocks.stonebrick, Blocks.stonebrick,
+ false);
for (int i = 6; i <= 10; i++)
- placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0,
- 5, 0, i, sbb);
- for (int i = 7; i <= 10; i++) {
- placeBlockAtCurrentPosition(world, Blocks.stonebrick, 3, 1, 0,
- i, sbb);
- placeBlockAtCurrentPosition(world, Blocks.stonebrick, 3, 9, 0,
+ placeBlockAtCurrentPosition(world,
+ Blocks.double_stone_slab, 0, 5, 0,
i, sbb);
+ for (int i = 7; i <= 10; i++) {
+ placeBlockAtCurrentPosition(world,
+ Blocks.stonebrick, 3, 1, 0, i,
+ sbb);
+ placeBlockAtCurrentPosition(world,
+ Blocks.stonebrick, 3, 9, 0, i,
+ sbb);
}
// Decorations
placeDoorAtCurrentPosition(world, sbb, random, 6, 1, 0,
- getMetadataWithOffset(Blocks.wooden_door, 1));
+ getMetadataWithOffset(Blocks.wooden_door,
+ 1));
placeDoorAtCurrentPosition(world, sbb, random, 5, 1, 6,
- getMetadataWithOffset(Blocks.wooden_door, 1));
- placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 3, 2, 0,
- sbb);
- placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 4, 2, 0,
- sbb);
- placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 2, 2, 1,
- sbb);
- placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 2, 2, 2,
- sbb);
- placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 2, 2, 4,
- sbb);
- placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 2, 2, 5,
- sbb);
- placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 8, 2, 1,
- sbb);
- placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 8, 2, 2,
- sbb);
- placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 8, 2, 4,
- sbb);
- placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 8, 2, 5,
- sbb);
- placeBlockAtCurrentPosition(world, Blocks.torch, 0, 6, 3, 1, sbb);
- placeBlockAtCurrentPosition(world, Blocks.torch, 0, 3, 3, 3, sbb);
- placeBlockAtCurrentPosition(world, Blocks.torch, 0, 7, 3, 3, sbb);
- placeBlockAtCurrentPosition(world, Blocks.torch, 0, 5, 3, 5, sbb);
- placeBlockAtCurrentPosition(world, Blocks.torch, 0, 5, 3, 7, sbb);
- placeBlockAtCurrentPosition(world, Blocks.torch, 0, 5, 3, 10, sbb);
- placeBlockAtCurrentPosition(world, Blocks.torch, 0, 1, 3, 8, sbb);
- placeBlockAtCurrentPosition(world, Blocks.torch, 0, 1, 3, 9, sbb);
- placeBlockAtCurrentPosition(world, Blocks.torch, 0, 9, 3, 8, sbb);
- placeBlockAtCurrentPosition(world, Blocks.torch, 0, 9, 3, 9, sbb);
+ getMetadataWithOffset(Blocks.wooden_door,
+ 1));
+ placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 3,
+ 2, 0, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 4,
+ 2, 0, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 2,
+ 2, 1, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 2,
+ 2, 2, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 2,
+ 2, 4, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 2,
+ 2, 5, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 8,
+ 2, 1, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 8,
+ 2, 2, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 8,
+ 2, 4, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 8,
+ 2, 5, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.torch, 0, 6, 3,
+ 1, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.torch, 0, 3, 3,
+ 3, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.torch, 0, 7, 3,
+ 3, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.torch, 0, 5, 3,
+ 5, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.torch, 0, 5, 3,
+ 7, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.torch, 0, 5, 3,
+ 10, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.torch, 0, 1, 3,
+ 8, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.torch, 0, 1, 3,
+ 9, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.torch, 0, 9, 3,
+ 8, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.torch, 0, 9, 3,
+ 9, sbb);
int bgCarpetColor = random.nextInt(16);
for (int i = 4; i <= 7; i++)
for (int j = 1; j <= 5; j++)
- placeBlockAtCurrentPosition(world, Blocks.carpet,
- bgCarpetColor, i, 1, j, sbb);
+ placeBlockAtCurrentPosition(world,
+ Blocks.carpet,
+ bgCarpetColor, i, 1, j,
+ sbb);
generateChest(world, 3, 1, 1, 0, random, sbb,
- ConfigHandler.GEM_CHEST_MIN, ConfigHandler.GEM_CHEST_MAX);
+ ConfigHandler.GEM_CHEST_MIN,
+ ConfigHandler.GEM_CHEST_MAX);
generateDisplayer(world, 3, 1, 2,
- coordBaseMode == 0 || coordBaseMode == 2 ? 1 : 2, random,
- sbb);
- placeBlockAtCurrentPosition(world, BlockList.jewelCraftingTable,
- coordBaseMode == 0 || coordBaseMode == 2 ? 1 : 2, 3, 1, 3,
- sbb);
+ coordBaseMode == 0 || coordBaseMode == 2
+ ? 1
+ : 2,
+ random, sbb);
+ placeBlockAtCurrentPosition(world,
+ BlockList.jewelCraftingTable,
+ coordBaseMode == 0 || coordBaseMode == 2
+ ? 1
+ : 2,
+ 3, 1, 3, sbb);
generateDisplayer(world, 3, 1, 4,
- coordBaseMode == 0 || coordBaseMode == 2 ? 1 : 2, random,
- sbb);
+ coordBaseMode == 0 || coordBaseMode == 2
+ ? 1
+ : 2,
+ random, sbb);
generateChest(world, 3, 1, 5, 0, random, sbb,
- ConfigHandler.GEM_CHEST_MIN, ConfigHandler.GEM_CHEST_MAX);
+ ConfigHandler.GEM_CHEST_MIN,
+ ConfigHandler.GEM_CHEST_MAX);
generateFurnace(world, 1, 1, 7, 0, random, sbb,
ConfigHandler.FURNACE_MIN_INGOT_STACK,
ConfigHandler.FURNACE_MAX_INGOT_STACK,
@@ -229,102 +281,128 @@ public class ComponentJewelry extends StructureVillagePieces.House1 { ConfigHandler.FURNACE_MAX_INGOT_STACK,
ConfigHandler.CAN_FURNACE_GENERATE_INGOTS);
generateSmelter(world, 1, 1, 8,
- coordBaseMode == 0 || coordBaseMode == 2 ? 1 : 2, random,
- sbb, random.nextBoolean());
+ coordBaseMode == 0 || coordBaseMode == 2
+ ? 1
+ : 2,
+ random, sbb, random.nextBoolean());
generateSmelter(world, 1, 1, 9,
- coordBaseMode == 0 || coordBaseMode == 2 ? 1 : 2, random,
- sbb, random.nextBoolean());
+ coordBaseMode == 0 || coordBaseMode == 2
+ ? 1
+ : 2,
+ random, sbb, random.nextBoolean());
generateMolder(world, 2, 1, 8,
- coordBaseMode == 0 || coordBaseMode == 2 ? 1 : 2, random,
- sbb, random.nextBoolean(), random.nextBoolean());
+ coordBaseMode == 0 || coordBaseMode == 2
+ ? 1
+ : 2,
+ random, sbb, random.nextBoolean(),
+ random.nextBoolean());
generateMolder(world, 2, 1, 9,
- coordBaseMode == 0 || coordBaseMode == 2 ? 1 : 2, random,
- sbb, random.nextBoolean(), random.nextBoolean());
+ coordBaseMode == 0 || coordBaseMode == 2
+ ? 1
+ : 2,
+ random, sbb, random.nextBoolean(),
+ random.nextBoolean());
if (random.nextBoolean())
generateIngotChest(world, 9, 1, 7, 0, random, sbb,
ConfigHandler.INGOT_CHEST_MIN,
- ConfigHandler.INGOT_CHEST_MAX, Blocks.chest,
+ ConfigHandler.INGOT_CHEST_MAX,
+ Blocks.chest,
ConfigHandler.INGOT_CHEST_MAX_STACK);
else
generateOresChest(world, 9, 1, 7, 0, random, sbb,
ConfigHandler.INGOT_CHEST_MIN,
- ConfigHandler.INGOT_CHEST_MAX, Blocks.chest,
+ ConfigHandler.INGOT_CHEST_MAX,
+ Blocks.chest,
ConfigHandler.INGOT_CHEST_MAX_STACK);
if (random.nextBoolean())
generateIngotChest(world, 9, 1, 8, 0, random, sbb,
ConfigHandler.INGOT_CHEST_MIN,
- ConfigHandler.INGOT_CHEST_MAX, Blocks.chest,
+ ConfigHandler.INGOT_CHEST_MAX,
+ Blocks.chest,
ConfigHandler.INGOT_CHEST_MAX_STACK);
else
generateOresChest(world, 9, 1, 8, 0, random, sbb,
ConfigHandler.INGOT_CHEST_MIN,
- ConfigHandler.INGOT_CHEST_MAX, Blocks.chest,
+ ConfigHandler.INGOT_CHEST_MAX,
+ Blocks.chest,
ConfigHandler.INGOT_CHEST_MAX_STACK);
if (random.nextBoolean())
generateIngotChest(world, 9, 1, 9, 0, random, sbb,
ConfigHandler.INGOT_CHEST_MIN,
- ConfigHandler.INGOT_CHEST_MAX, Blocks.trapped_chest,
+ ConfigHandler.INGOT_CHEST_MAX,
+ Blocks.trapped_chest,
ConfigHandler.INGOT_CHEST_MAX_STACK);
else
generateOresChest(world, 9, 1, 9, 0, random, sbb,
ConfigHandler.INGOT_CHEST_MIN,
- ConfigHandler.INGOT_CHEST_MAX, Blocks.trapped_chest,
+ ConfigHandler.INGOT_CHEST_MAX,
+ Blocks.trapped_chest,
ConfigHandler.INGOT_CHEST_MAX_STACK);
if (random.nextBoolean())
generateIngotChest(world, 9, 1, 10, 0, random, sbb,
ConfigHandler.INGOT_CHEST_MIN,
- ConfigHandler.INGOT_CHEST_MAX, Blocks.trapped_chest,
+ ConfigHandler.INGOT_CHEST_MAX,
+ Blocks.trapped_chest,
ConfigHandler.INGOT_CHEST_MAX_STACK);
else
generateOresChest(world, 9, 1, 10, 0, random, sbb,
ConfigHandler.INGOT_CHEST_MIN,
- ConfigHandler.INGOT_CHEST_MAX, Blocks.trapped_chest,
+ ConfigHandler.INGOT_CHEST_MAX,
+ Blocks.trapped_chest,
ConfigHandler.INGOT_CHEST_MAX_STACK);
for (int l = 0; l < 6; ++l)
for (int i1 = 2; i1 < 9; ++i1) {
- clearCurrentPositionBlocksUpwards(world, i1, 9, l, sbb);
- func_151554_b(world, Blocks.cobblestone, 0, i1, -1, l,
- sbb);
+ clearCurrentPositionBlocksUpwards(world,
+ i1, 9, l, sbb);
+ func_151554_b(world, Blocks.cobblestone, 0,
+ i1, -1, l, sbb);
}
for (int l = 6; l < 12; ++l)
for (int i1 = 0; i1 < 11; ++i1) {
- clearCurrentPositionBlocksUpwards(world, i1, 9, l, sbb);
- func_151554_b(world, Blocks.cobblestone, 0, i1, -1, l,
- sbb);
+ clearCurrentPositionBlocksUpwards(world,
+ i1, 9, l, sbb);
+ func_151554_b(world, Blocks.cobblestone, 0,
+ i1, -1, l, sbb);
}
spawnVillagers(world, sbb, 3, 1, 3, 1);
return true;
}
public void generateChest(World world, int i, int j, int k,
- int metadata, Random random, StructureBoundingBox sbb, int min,
- int max) {
+ int metadata, Random random,
+ StructureBoundingBox sbb, int min, int max) {
int i1 = getXWithOffset(i, k);
int j1 = getYWithOffset(j);
int k1 = getZWithOffset(i, k);
if (max >= min) {
int t = random.nextInt(max - min + 1) + min;
- placeBlockAtCurrentPosition(world, Blocks.chest, metadata, i,
- j, k, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.chest,
+ metadata, i, j, k, sbb);
if (world.getTileEntity(i1, j1, k1) != null) {
- TileEntityChest chest =
- (TileEntityChest) world.getTileEntity(i1, j1, k1);
+ TileEntityChest chest = (TileEntityChest) world
+ .getTileEntity(i1, j1, k1);
while (chest != null && t > 0
- && JewelrycraftUtil.gem.size() > 0) {
- ItemStack jewels = JewelrycraftUtil.gem.get(
- random.nextInt(JewelrycraftUtil.gem.size()));
- chest.func_145976_a(
- StatCollector.translateToLocal("jeweler."
- + Variables.MODID + ".jewelerchest"));
+ && JewelrycraftUtil.gem
+ .size() > 0) {
+ ItemStack jewels = JewelrycraftUtil.gem
+ .get(random.nextInt(
+ JewelrycraftUtil.gem
+ .size()));
+ chest.func_145976_a(StatCollector
+ .translateToLocal(
+ "jeweler." + Variables.MODID
+ + ".jewelerchest"));
if (jewels.getItem() == Items.nether_star
&& ConfigHandler.GENERATE_VILLAGE_NETHERSTAR)
chest.setInventorySlotContents(
- random.nextInt(chest.getSizeInventory()),
+ random.nextInt(chest
+ .getSizeInventory()),
jewels);
else if (random.nextBoolean()
&& jewels.getItem() != Items.nether_star)
chest.setInventorySlotContents(
- random.nextInt(chest.getSizeInventory()),
+ random.nextInt(chest
+ .getSizeInventory()),
jewels);
t--;
}
@@ -333,30 +411,38 @@ public class ComponentJewelry extends StructureVillagePieces.House1 { }
public void generateIngotChest(World world, int i, int j, int k,
- int metadata, Random random, StructureBoundingBox sbb, int min,
- int max, Block chestB, int randomAmount) {
+ int metadata, Random random,
+ StructureBoundingBox sbb, int min, int max,
+ Block chestB, int randomAmount) {
int i1 = getXWithOffset(i, k);
int j1 = getYWithOffset(j);
int k1 = getZWithOffset(i, k);
if (max >= min) {
int t = random.nextInt(max - min + 1) + min;
- placeBlockAtCurrentPosition(world, chestB, metadata, i, j, k,
- sbb);
+ placeBlockAtCurrentPosition(world, chestB,
+ metadata, i, j, k, sbb);
if (world.getTileEntity(i1, j1, k1) != null) {
- TileEntityChest chest =
- (TileEntityChest) world.getTileEntity(i1, j1, k1);
+ TileEntityChest chest = (TileEntityChest) world
+ .getTileEntity(i1, j1, k1);
while (chest != null && t > 0
- && JewelrycraftUtil.metal.size() > 0) {
- chest.func_145976_a(StatCollector.translateToLocal(
- "jeweler." + Variables.MODID + ".ingotchest"));
- int metalID =
- random.nextInt(JewelrycraftUtil.metal.size());
- ItemStack metal =
- JewelrycraftUtil.metal.get(metalID).copy();
- metal.stackSize = 2 + random.nextInt(randomAmount);
+ && JewelrycraftUtil.metal
+ .size() > 0) {
+ chest.func_145976_a(StatCollector
+ .translateToLocal(
+ "jeweler." + Variables.MODID
+ + ".ingotchest"));
+ int metalID = random.nextInt(
+ JewelrycraftUtil.metal
+ .size());
+ ItemStack metal = JewelrycraftUtil.metal
+ .get(metalID)
+ .copy();
+ metal.stackSize = 2 + random
+ .nextInt(randomAmount);
if (random.nextBoolean())
chest.setInventorySlotContents(
- random.nextInt(chest.getSizeInventory()),
+ random.nextInt(chest
+ .getSizeInventory()),
metal);
t--;
}
@@ -365,30 +451,37 @@ public class ComponentJewelry extends StructureVillagePieces.House1 { }
public void generateOresChest(World world, int i, int j, int k,
- int metadata, Random random, StructureBoundingBox sbb, int min,
- int max, Block chestB, int randomAmount) {
+ int metadata, Random random,
+ StructureBoundingBox sbb, int min, int max,
+ Block chestB, int randomAmount) {
int i1 = getXWithOffset(i, k);
int j1 = getYWithOffset(j);
int k1 = getZWithOffset(i, k);
if (max >= min) {
int t = random.nextInt(max - min + 1) + min;
- placeBlockAtCurrentPosition(world, chestB, metadata, i, j, k,
- sbb);
+ placeBlockAtCurrentPosition(world, chestB,
+ metadata, i, j, k, sbb);
if (world.getTileEntity(i1, j1, k1) != null) {
- TileEntityChest chest =
- (TileEntityChest) world.getTileEntity(i1, j1, k1);
+ TileEntityChest chest = (TileEntityChest) world
+ .getTileEntity(i1, j1, k1);
while (chest != null && t > 0
- && JewelrycraftUtil.ores.size() > 0) {
- chest.func_145976_a(StatCollector.translateToLocal(
- "jeweler." + Variables.MODID + ".orechest"));
- int oreID =
- random.nextInt(JewelrycraftUtil.ores.size());
- ItemStack ores =
- JewelrycraftUtil.ores.get(oreID).copy();
- ores.stackSize = 2 + random.nextInt(randomAmount);
+ && JewelrycraftUtil.ores
+ .size() > 0) {
+ chest.func_145976_a(StatCollector
+ .translateToLocal(
+ "jeweler." + Variables.MODID
+ + ".orechest"));
+ int oreID = random.nextInt(
+ JewelrycraftUtil.ores
+ .size());
+ ItemStack ores = JewelrycraftUtil.ores
+ .get(oreID).copy();
+ ores.stackSize = 2 + random
+ .nextInt(randomAmount);
if (random.nextBoolean())
chest.setInventorySlotContents(
- random.nextInt(chest.getSizeInventory()),
+ random.nextInt(chest
+ .getSizeInventory()),
ores);
t--;
}
@@ -397,29 +490,40 @@ public class ComponentJewelry extends StructureVillagePieces.House1 { }
public void generateDisplayer(World world, int i, int j, int k,
- int metadata, Random random, StructureBoundingBox sbb) {
+ int metadata, Random random,
+ StructureBoundingBox sbb) {
int i1 = getXWithOffset(i, k);
int j1 = getYWithOffset(j);
int k1 = getZWithOffset(i, k);
- placeBlockAtCurrentPosition(world, BlockList.displayer, metadata,
- i, j, k, sbb);
+ placeBlockAtCurrentPosition(world, BlockList.displayer,
+ metadata, i, j, k, sbb);
if (world.getTileEntity(i1, j1, k1) != null) {
- TileEntityDisplayer displayer =
- (TileEntityDisplayer) world.getTileEntity(i1, j1, k1);
+ TileEntityDisplayer displayer = (TileEntityDisplayer) world
+ .getTileEntity(i1, j1, k1);
if (displayer != null) {
- Item[] jewels = { ItemList.ring, ItemList.necklace };
+ Item[] jewels = {
+ ItemList.ring,
+ ItemList.necklace
+ };
ItemStack jewel = new ItemStack(
- jewels[random.nextInt(jewels.length)]);
+ jewels[random.nextInt(
+ jewels.length)]);
if (JewelrycraftUtil.metal.size() > 0)
JewelryNBT.addMetal(jewel,
- JewelrycraftUtil.metal.get(random.nextInt(
- JewelrycraftUtil.metal.size())));
+ JewelrycraftUtil.metal
+ .get(random.nextInt(
+ JewelrycraftUtil.metal
+ .size())));
if (JewelrycraftUtil.objects.size() > 0)
- JewelryNBT.addModifiers(jewel, JewelrycraftUtil
- .addRandomModifiers(random.nextInt(4)));
+ JewelryNBT.addModifiers(jewel,
+ JewelrycraftUtil.addRandomModifiers(
+ random.nextInt(4)));
if (JewelrycraftUtil.gem.size() > 0)
- JewelryNBT.addGem(jewel, JewelrycraftUtil.gem.get(
- random.nextInt(JewelrycraftUtil.gem.size())));
+ JewelryNBT.addGem(jewel,
+ JewelrycraftUtil.gem
+ .get(random.nextInt(
+ JewelrycraftUtil.gem
+ .size())));
displayer.object = jewel;
displayer.quantity = 1;
displayer.hasObject = true;
@@ -428,76 +532,102 @@ public class ComponentJewelry extends StructureVillagePieces.House1 { }
public void generateSmelter(World world, int i, int j, int k,
- int metadata, Random random, StructureBoundingBox sbb,
- boolean isEmpty) {
+ int metadata, Random random,
+ StructureBoundingBox sbb, boolean isEmpty) {
int i1 = getXWithOffset(i, k);
int j1 = getYWithOffset(j);
int k1 = getZWithOffset(i, k);
- placeBlockAtCurrentPosition(world, BlockList.smelter, metadata, i,
- j, k, sbb);
+ placeBlockAtCurrentPosition(world, BlockList.smelter,
+ metadata, i, j, k, sbb);
if (world.getTileEntity(i1, j1, k1) != null) {
- TileEntitySmelter smelter =
- (TileEntitySmelter) world.getTileEntity(i1, j1, k1);
+ TileEntitySmelter smelter = (TileEntitySmelter) world
+ .getTileEntity(i1, j1, k1);
if (smelter != null && !isEmpty
- && JewelrycraftUtil.metal.size() > 0) {
- int metal = random.nextInt(JewelrycraftUtil.metal.size());
- smelter.moltenMetal =
- JewelrycraftUtil.metal.get(metal).copy();
- smelter.hasMoltenMetal = random.nextBoolean();
+ && JewelrycraftUtil.metal
+ .size() > 0) {
+ int metal = random.nextInt(
+ JewelrycraftUtil.metal
+ .size());
+ smelter.moltenMetal = JewelrycraftUtil.metal
+ .get(metal).copy();
+ smelter.hasMoltenMetal = random
+ .nextBoolean();
float quantity = random.nextFloat();
if (smelter.hasMoltenMetal)
smelter.quantity = quantity < 0.9F
- ? 0.1F + Math.round(quantity * 10) / 10
- : Math.round(quantity * 10) / 10;
+ ? 0.1F + Math.round(
+ quantity * 10)
+ / 10
+ : Math.round(quantity
+ * 10)
+ / 10;
}
}
}
public void generateMolder(World world, int i, int j, int k,
- int metadata, Random random, StructureBoundingBox sbb,
- boolean hasMold, boolean hasStuff) {
+ int metadata, Random random,
+ StructureBoundingBox sbb, boolean hasMold,
+ boolean hasStuff) {
int i1 = getXWithOffset(i, k);
int j1 = getYWithOffset(j);
int k1 = getZWithOffset(i, k);
- placeBlockAtCurrentPosition(world, BlockList.molder, metadata, i,
- j, k, sbb);
+ placeBlockAtCurrentPosition(world, BlockList.molder,
+ metadata, i, j, k, sbb);
if (world.getTileEntity(i1, j1, k1) != null) {
- TileEntityMolder molder =
- (TileEntityMolder) world.getTileEntity(i1, j1, k1);
+ TileEntityMolder molder = (TileEntityMolder) world
+ .getTileEntity(i1, j1, k1);
if (molder != null && !molder.hasMold)
if (hasMold) {
- int meta = random
- .nextInt(ItemMolds.moldsItemNames.length - 1);
- molder.mold = new ItemStack(ItemList.molds, 1, meta + 1);
+ int meta = random.nextInt(
+ ItemMolds.moldsItemNames.length
+ - 1);
+ molder.mold = new ItemStack(
+ ItemList.molds, 1,
+ meta + 1);
molder.hasMold = true;
- if (hasStuff && JewelrycraftUtil.metal.size() > 0) {
- ItemStack ring = new ItemStack(ItemList.ring);
+ if (hasStuff && JewelrycraftUtil.metal
+ .size() > 0) {
+ ItemStack ring = new ItemStack(
+ ItemList.ring);
JewelryNBT.addMetal(ring,
- JewelrycraftUtil.metal.get(random.nextInt(
- JewelrycraftUtil.metal.size()))
+ JewelrycraftUtil.metal
+ .get(random.nextInt(
+ JewelrycraftUtil.metal
+ .size()))
.copy());
- ItemStack necklace =
- new ItemStack(ItemList.necklace);
- JewelryNBT.addMetal(necklace,
- JewelrycraftUtil.metal.get(random.nextInt(
- JewelrycraftUtil.metal.size()))
+ ItemStack necklace = new ItemStack(
+ ItemList.necklace);
+ JewelryNBT.addMetal(
+ necklace,
+ JewelrycraftUtil.metal
+ .get(random.nextInt(
+ JewelrycraftUtil.metal
+ .size()))
.copy());
- ItemStack bracelet =
- new ItemStack(ItemList.bracelet);
- JewelryNBT.addMetal(bracelet,
- JewelrycraftUtil.metal.get(random.nextInt(
- JewelrycraftUtil.metal.size()))
+ ItemStack bracelet = new ItemStack(
+ ItemList.bracelet);
+ JewelryNBT.addMetal(
+ bracelet,
+ JewelrycraftUtil.metal
+ .get(random.nextInt(
+ JewelrycraftUtil.metal
+ .size()))
.copy());
- ItemStack earrings =
- new ItemStack(ItemList.earrings);
- JewelryNBT.addMetal(earrings,
- JewelrycraftUtil.metal.get(random.nextInt(
- JewelrycraftUtil.metal.size()))
+ ItemStack earrings = new ItemStack(
+ ItemList.earrings);
+ JewelryNBT.addMetal(
+ earrings,
+ JewelrycraftUtil.metal
+ .get(random.nextInt(
+ JewelrycraftUtil.metal
+ .size()))
.copy());
if (meta == 0)
- molder.jewelBase = JewelrycraftUtil.metal.get(
- random.nextInt(JewelrycraftUtil.metal
- .size()));
+ molder.jewelBase = JewelrycraftUtil.metal
+ .get(random.nextInt(
+ JewelrycraftUtil.metal
+ .size()));
else if (meta == 1)
molder.jewelBase = ring;
else if (meta == 2)
@@ -513,27 +643,36 @@ public class ComponentJewelry extends StructureVillagePieces.House1 { }
public void generateFurnace(World world, int i, int j, int k,
- int metadata, Random random, StructureBoundingBox sbb, int min,
- int max, boolean hasMetal) {
+ int metadata, Random random,
+ StructureBoundingBox sbb, int min, int max,
+ boolean hasMetal) {
int i1 = getXWithOffset(i, k);
int j1 = getYWithOffset(j);
int k1 = getZWithOffset(i, k);
- placeBlockAtCurrentPosition(world, Blocks.furnace, metadata, i, j,
- k, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.furnace,
+ metadata, i, j, k, sbb);
if (world.getTileEntity(i1, j1, k1) != null) {
- TileEntityFurnace furnace =
- (TileEntityFurnace) world.getTileEntity(i1, j1, k1);
+ TileEntityFurnace furnace = (TileEntityFurnace) world
+ .getTileEntity(i1, j1, k1);
if (furnace != null) {
if (random.nextBoolean())
- furnace.setInventorySlotContents(1, new ItemStack(
- Items.coal, 1 + random.nextInt(16)));
- if (hasMetal && JewelrycraftUtil.metal.size() > 0) {
- int metalID =
- random.nextInt(JewelrycraftUtil.metal.size());
- ItemStack metal =
- JewelrycraftUtil.metal.get(metalID).copy();
- metal.stackSize = random.nextInt(max - min + 1) + min;
- furnace.setInventorySlotContents(2, metal);
+ furnace.setInventorySlotContents(1,
+ new ItemStack(Items.coal,
+ 1 + random.nextInt(
+ 16)));
+ if (hasMetal && JewelrycraftUtil.metal
+ .size() > 0) {
+ int metalID = random.nextInt(
+ JewelrycraftUtil.metal
+ .size());
+ ItemStack metal = JewelrycraftUtil.metal
+ .get(metalID)
+ .copy();
+ metal.stackSize = random.nextInt(
+ max - min + 1)
+ + min;
+ furnace.setInventorySlotContents(2,
+ metal);
}
}
}
diff --git a/src/main/java/darkknight/jewelrycraft/worldGen/village/JCTrades.java b/src/main/java/darkknight/jewelrycraft/worldGen/village/JCTrades.java index 68e0651..d905948 100755 --- a/src/main/java/darkknight/jewelrycraft/worldGen/village/JCTrades.java +++ b/src/main/java/darkknight/jewelrycraft/worldGen/village/JCTrades.java @@ -17,8 +17,10 @@ import net.minecraft.village.MerchantRecipe; import net.minecraft.village.MerchantRecipeList;
public class JCTrades implements IVillageTradeHandler {
- Item[] jewelry = new Item[] { ItemList.ring, ItemList.necklace,
- ItemList.bracelet, ItemList.earrings };
+ Item[] jewelry = new Item[] {
+ ItemList.ring, ItemList.necklace,
+ ItemList.bracelet, ItemList.earrings
+ };
public JCTrades() {
super();
@@ -39,139 +41,218 @@ public class JCTrades implements IVillageTradeHandler { int type = random.nextInt(12);
switch (type) {
case 0:
- if (JewelrycraftUtil.metal.size() > 0) {
- result = JewelrycraftUtil.metal.get(random
- .nextInt(JewelrycraftUtil.metal.size()));
- result.stackSize = 5 + random.nextInt(5);
- ingredient = new ItemStack(Items.emerald,
- 2 + random.nextInt(7));
+ if (JewelrycraftUtil.metal
+ .size() > 0) {
+ result = JewelrycraftUtil.metal
+ .get(random.nextInt(
+ JewelrycraftUtil.metal
+ .size()));
+ result.stackSize = 5
+ + random.nextInt(
+ 5);
+ ingredient = new ItemStack(
+ Items.emerald,
+ 2 + random.nextInt(
+ 7));
if (random.nextBoolean())
- ingredient2 = new ItemStack(Items.emerald,
- 2 + random.nextInt(2));
+ ingredient2 = new ItemStack(
+ Items.emerald,
+ 2 + random.nextInt(
+ 2));
break;
}
case 1: {
- result = new ItemStack(ItemList.molds,
- 5 + random.nextInt(7), random.nextInt(
- ItemMolds.moldsItemNames.length));
- ingredient = new ItemStack(Items.emerald, 1);
+ result = new ItemStack(
+ ItemList.molds,
+ 5 + random.nextInt(
+ 7),
+ random.nextInt(ItemMolds.moldsItemNames.length));
+ ingredient = new ItemStack(
+ Items.emerald, 1);
if (random.nextBoolean())
- ingredient2 = new ItemStack(Items.emerald,
- 1 + random.nextInt(2));
+ ingredient2 = new ItemStack(
+ Items.emerald,
+ 1 + random.nextInt(
+ 2));
break;
}
case 2: {
int number = random.nextInt(3);
- result = new ItemStack(BlockList.displayer,
+ result = new ItemStack(
+ BlockList.displayer,
1 + number);
- ingredient = new ItemStack(Blocks.emerald_block,
- 2 + number * 3 + random.nextInt(2));
- ingredient2 = new ItemStack(Items.emerald,
- 3 + number + random.nextInt(8));
+ ingredient = new ItemStack(
+ Blocks.emerald_block,
+ 2 + number * 3 + random
+ .nextInt(2));
+ ingredient2 = new ItemStack(
+ Items.emerald,
+ 3 + number + random
+ .nextInt(8));
break;
}
case 3: {
- result = new ItemStack(BlockList.jewelCraftingTable);
- ingredient = new ItemStack(Items.emerald,
- 1 + random.nextInt(2));
+ result = new ItemStack(
+ BlockList.jewelCraftingTable);
+ ingredient = new ItemStack(
+ Items.emerald,
+ 1 + random.nextInt(
+ 2));
if (random.nextBoolean())
- ingredient2 = new ItemStack(Items.emerald,
- 1 + random.nextInt(2));
+ ingredient2 = new ItemStack(
+ Items.emerald,
+ 1 + random.nextInt(
+ 2));
break;
}
case 4: {
- result = new ItemStack(BlockList.shadowOre,
- 1 + random.nextInt(6));
- ingredient = new ItemStack(Items.emerald,
- 3 + random.nextInt(4));
+ result = new ItemStack(
+ BlockList.shadowOre,
+ 1 + random.nextInt(
+ 6));
+ ingredient = new ItemStack(
+ Items.emerald,
+ 3 + random.nextInt(
+ 4));
if (random.nextBoolean())
- ingredient2 = new ItemStack(Items.emerald,
- 3 + random.nextInt(4));
+ ingredient2 = new ItemStack(
+ Items.emerald,
+ 3 + random.nextInt(
+ 4));
break;
}
case 5: {
- result = new ItemStack(BlockList.molder,
- 5 + random.nextInt(5));
- ingredient = new ItemStack(Items.emerald, 1);
+ result = new ItemStack(
+ BlockList.molder,
+ 5 + random.nextInt(
+ 5));
+ ingredient = new ItemStack(
+ Items.emerald, 1);
if (random.nextBoolean())
- ingredient2 = new ItemStack(Items.emerald, 1);
+ ingredient2 = new ItemStack(
+ Items.emerald,
+ 1);
break;
}
case 6: {
- result = new ItemStack(BlockList.smelter);
- ingredient = new ItemStack(Items.emerald,
- 1 + random.nextInt(2));
+ result = new ItemStack(
+ BlockList.smelter);
+ ingredient = new ItemStack(
+ Items.emerald,
+ 1 + random.nextInt(
+ 2));
if (random.nextBoolean())
- ingredient2 = new ItemStack(Items.emerald,
- 1 + random.nextInt(2));
+ ingredient2 = new ItemStack(
+ Items.emerald,
+ 1 + random.nextInt(
+ 2));
break;
}
case 7:
- if (JewelrycraftUtil.gem.size() > 0) {
- int end = random
- .nextInt(JewelrycraftUtil.gem.size());
- result = JewelrycraftUtil.gem.get(end);
- result.stackSize = 1 + random.nextInt(
- JewelrycraftUtil.gem.size() - end);
- if (JewelrycraftUtil.gem.size() - 1 - end >= 1) {
+ if (JewelrycraftUtil.gem
+ .size() > 0) {
+ int end = random.nextInt(
+ JewelrycraftUtil.gem
+ .size());
+ result = JewelrycraftUtil.gem
+ .get(end);
+ result.stackSize = 1
+ + random.nextInt(
+ JewelrycraftUtil.gem
+ .size()
+ - end);
+ if (JewelrycraftUtil.gem
+ .size() - 1
+ - end >= 1) {
int value = 1 + end;
if (value > 64)
value = 64;
- ingredient = new ItemStack(Items.emerald,
- 2 + random.nextInt(value));
+ ingredient = new ItemStack(
+ Items.emerald,
+ 2 + random.nextInt(
+ value));
if (random.nextBoolean())
- ingredient2 = new ItemStack(Items.emerald,
- 2 + random.nextInt(value));
+ ingredient2 = new ItemStack(
+ Items.emerald,
+ 2 + random.nextInt(
+ value));
} else {
- ingredient =
- new ItemStack(Blocks.emerald_block,
- 16 + random.nextInt(32));
- ingredient2 =
- new ItemStack(Blocks.emerald_block,
- 8 + random.nextInt(48));
+ ingredient = new ItemStack(
+ Blocks.emerald_block,
+ 16 + random.nextInt(
+ 32));
+ ingredient2 = new ItemStack(
+ Blocks.emerald_block,
+ 8 + random.nextInt(
+ 48));
}
break;
}
case 8:
- if (JewelrycraftUtil.ores.size() > 0) {
- result = JewelrycraftUtil.ores.get(random
- .nextInt(JewelrycraftUtil.ores.size()));
- result.stackSize = 3 + random.nextInt(3);
- ingredient = new ItemStack(Items.emerald,
- 2 + random.nextInt(5));
+ if (JewelrycraftUtil.ores
+ .size() > 0) {
+ result = JewelrycraftUtil.ores
+ .get(random.nextInt(
+ JewelrycraftUtil.ores
+ .size()));
+ result.stackSize = 3
+ + random.nextInt(
+ 3);
+ ingredient = new ItemStack(
+ Items.emerald,
+ 2 + random.nextInt(
+ 5));
if (random.nextBoolean())
- ingredient2 = new ItemStack(Items.emerald,
- 2 + random.nextInt(6));
+ ingredient2 = new ItemStack(
+ Items.emerald,
+ 2 + random.nextInt(
+ 6));
break;
}
case 9: {
- result = new ItemStack(ItemList.guide, 1);
- ingredient = new ItemStack(Items.emerald, 1);
+ result = new ItemStack(
+ ItemList.guide, 1);
+ ingredient = new ItemStack(
+ Items.emerald, 1);
break;
}
default: {
- result = new ItemStack(jewelry[random.nextInt(4)], 1,
- 0);
+ result = new ItemStack(
+ jewelry[random.nextInt(
+ 4)],
+ 1, 0);
int randValue = random.nextInt(4);
- if (JewelrycraftUtil.metal.size() > 0)
+ if (JewelrycraftUtil.metal
+ .size() > 0)
JewelryNBT.addMetal(result,
- JewelrycraftUtil.metal.get(random.nextInt(
- JewelrycraftUtil.metal.size())));
- if (JewelrycraftUtil.objects.size() > 0)
- JewelryNBT.addModifiers(result, JewelrycraftUtil
- .addRandomModifiers(randValue));
- if (JewelrycraftUtil.gem.size() > 0)
+ JewelrycraftUtil.metal
+ .get(random.nextInt(
+ JewelrycraftUtil.metal
+ .size())));
+ if (JewelrycraftUtil.objects
+ .size() > 0)
+ JewelryNBT.addModifiers(
+ result,
+ JewelrycraftUtil.addRandomModifiers(
+ randValue));
+ if (JewelrycraftUtil.gem
+ .size() > 0)
JewelryNBT.addGem(result,
- JewelrycraftUtil.gem.get(random.nextInt(
- JewelrycraftUtil.gem.size())));
- ingredient = new ItemStack(Items.emerald,
- 16 + random.nextInt(20));
- ingredient2 = new ItemStack(Blocks.emerald_block,
+ JewelrycraftUtil.gem
+ .get(random.nextInt(
+ JewelrycraftUtil.gem
+ .size())));
+ ingredient = new ItemStack(
+ Items.emerald,
+ 16 + random.nextInt(
+ 20));
+ ingredient2 = new ItemStack(
+ Blocks.emerald_block,
2 + randValue);
}
}
- recipeList.addToListWithCheck(
- new MerchantRecipe(ingredient, ingredient2, result));
+ recipeList.addToListWithCheck(new MerchantRecipe(
+ ingredient, ingredient2, result));
}
}
}
\ No newline at end of file diff --git a/src/main/java/darkknight/jewelrycraft/worldGen/village/VillageHandler.java b/src/main/java/darkknight/jewelrycraft/worldGen/village/VillageHandler.java index 757f9e3..0a4b832 100755 --- a/src/main/java/darkknight/jewelrycraft/worldGen/village/VillageHandler.java +++ b/src/main/java/darkknight/jewelrycraft/worldGen/village/VillageHandler.java @@ -12,12 +12,13 @@ import net.minecraft.world.gen.structure.MapGenStructureIO; public class VillageHandler {
public static void preInit(FMLPreInitializationEvent e) {
VillagerRegistry.instance().registerVillagerId(3000);
- VillagerRegistry.instance().registerVillageTradeHandler(3000,
- new JCTrades());
+ VillagerRegistry.instance().registerVillageTradeHandler(
+ 3000, new JCTrades());
VillagerRegistry.instance().registerVillageCreationHandler(
new VillageJewelryHandler());
try {
- MapGenStructureIO.func_143031_a(ComponentJewelry.class,
+ MapGenStructureIO.func_143031_a(
+ ComponentJewelry.class,
Variables.MODID + ":Jewelry");
} catch (Throwable thrw) {
JewelrycraftMod.logger.error(
diff --git a/src/main/java/darkknight/jewelrycraft/worldGen/village/VillageJewelryHandler.java b/src/main/java/darkknight/jewelrycraft/worldGen/village/VillageJewelryHandler.java index 3bd72a0..3b9c274 100755 --- a/src/main/java/darkknight/jewelrycraft/worldGen/village/VillageJewelryHandler.java +++ b/src/main/java/darkknight/jewelrycraft/worldGen/village/VillageJewelryHandler.java @@ -44,9 +44,9 @@ public class VillageJewelryHandler implements IVillageCreationHandler { */
@Override
public Object buildComponent(PieceWeight villagePiece,
- Start startPiece, List pieces, Random random, int p1, int p2,
- int p3, int p4, int p5) {
- return ComponentJewelry.buildComponent(startPiece, pieces, random,
- p1, p2, p3, p4, p5);
+ Start startPiece, List pieces, Random random,
+ int p1, int p2, int p3, int p4, int p5) {
+ return ComponentJewelry.buildComponent(startPiece, pieces,
+ random, p1, p2, p3, p4, p5);
}
}
\ No newline at end of file |
