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authorOnyxDarkKnight <sor1n.iliutza16@gmail.com>2014-04-15 23:05:32 +0300
committerOnyxDarkKnight <sor1n.iliutza16@gmail.com>2014-04-15 23:05:32 +0300
commit256653501365eb4f95d3dddbcdfdc23a2a9594d5 (patch)
tree682c8ff1f943936d173299acfa42e77462eb297c /src/main/java/darkknight/jewelrycraft/worldGen
parent4b8b13b34d7a8fd0ee7c7b13f11be9c2bf3b5d18 (diff)
Moved source files
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/worldGen')
-rw-r--r--src/main/java/darkknight/jewelrycraft/worldGen/Generation.java46
-rw-r--r--src/main/java/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java355
-rw-r--r--src/main/java/darkknight/jewelrycraft/worldGen/village/JCTrades.java151
-rw-r--r--src/main/java/darkknight/jewelrycraft/worldGen/village/VillageJewelryHandler.java32
4 files changed, 584 insertions, 0 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/worldGen/Generation.java b/src/main/java/darkknight/jewelrycraft/worldGen/Generation.java
new file mode 100644
index 0000000..f484c0b
--- /dev/null
+++ b/src/main/java/darkknight/jewelrycraft/worldGen/Generation.java
@@ -0,0 +1,46 @@
+package darkknight.jewelrycraft.worldGen;
+
+import java.util.Random;
+
+import net.minecraft.world.World;
+import net.minecraft.world.chunk.IChunkProvider;
+import cpw.mods.fml.common.IWorldGenerator;
+import darkknight.jewelrycraft.block.BlockList;
+
+public class Generation implements IWorldGenerator
+{
+ @Override
+ public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
+ {
+ switch (world.provider.dimensionId)
+ {
+ case -1:
+ generateNether(world, random, chunkX << 4, chunkZ << 4);
+ break;
+ case 0:
+ generateSurface(world, random, chunkX << 4, chunkZ << 4);
+ break;
+ case 1:
+ generateEnd(world, random, chunkX << 4, chunkZ << 4);
+ break;
+ }
+ }
+
+ private void generateEnd(World world, Random random, int i, int j)
+ {}
+
+ private void generateSurface(World world, Random random, int i, int j)
+ {
+ for (int k = 0; k < 1; k++)
+ {
+ int x = i + random.nextInt(16);
+ int y = 5 + random.nextInt(4);
+ int z = j + random.nextInt(16);
+ world.setBlock(x, y, z, BlockList.shadowOre);
+ if(random.nextInt(3) == 0) world.setBlock(x + random.nextInt(2), y + random.nextInt(1), z + random.nextInt(2), BlockList.shadowOre);
+ }
+ }
+
+ private void generateNether(World world, Random random, int i, int j)
+ {}
+}
diff --git a/src/main/java/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java b/src/main/java/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java
new file mode 100644
index 0000000..6924940
--- /dev/null
+++ b/src/main/java/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java
@@ -0,0 +1,355 @@
+package darkknight.jewelrycraft.worldGen.village;
+
+import java.util.List;
+import java.util.Random;
+
+import net.minecraft.block.Block;
+import net.minecraft.init.Blocks;
+import net.minecraft.init.Items;
+import net.minecraft.item.Item;
+import net.minecraft.item.ItemStack;
+import net.minecraft.tileentity.TileEntityChest;
+import net.minecraft.tileentity.TileEntityFurnace;
+import net.minecraft.world.World;
+import net.minecraft.world.gen.structure.StructureBoundingBox;
+import net.minecraft.world.gen.structure.StructureComponent;
+import net.minecraft.world.gen.structure.StructureVillagePieces;
+import net.minecraft.world.gen.structure.StructureVillagePieces.Start;
+import darkknight.jewelrycraft.block.BlockList;
+import darkknight.jewelrycraft.item.ItemList;
+import darkknight.jewelrycraft.item.ItemMolds;
+import darkknight.jewelrycraft.tileentity.TileEntityDisplayer;
+import darkknight.jewelrycraft.tileentity.TileEntityMolder;
+import darkknight.jewelrycraft.tileentity.TileEntitySmelter;
+import darkknight.jewelrycraft.util.JewelryNBT;
+import darkknight.jewelrycraft.util.JewelrycraftUtil;
+
+public class ComponentJewelry extends StructureVillagePieces.House1
+{
+ private int averageGroundLevel = -1;
+
+ public ComponentJewelry()
+ {
+ }
+
+ public ComponentJewelry(Start par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
+ {
+ super();
+ this.coordBaseMode = par5;
+ this.boundingBox = par4StructureBoundingBox;
+ }
+
+ @SuppressWarnings("rawtypes")
+ public static ComponentJewelry buildComponent (Start villagePiece, List pieces, Random random, int p1, int p2, int p3, int p4, int p5)
+ {
+ StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p1, p2, p3, 0, 0, 0, 11, 5, 12, p4);
+ return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(pieces, structureboundingbox) == null ? new ComponentJewelry(villagePiece, p5, random,
+ structureboundingbox, p4) : null;
+ }
+
+ /**
+ * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
+ * the end, it adds Fences...
+ */
+ public boolean addComponentParts (World world, Random random, StructureBoundingBox sbb)
+ {
+ if (this.averageGroundLevel < 0)
+ {
+ this.averageGroundLevel = this.getAverageGroundLevel(world, sbb);
+
+ if (this.averageGroundLevel < 0)
+ {
+ return true;
+ }
+
+ this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 3, 0);
+ }
+
+ /**
+ * arguments: (World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int
+ * maxZ, int placeBlockId, int replaceBlockId, boolean alwaysreplace)
+ */
+ this.fillWithBlocks(world, sbb, 0, 0, 6, 10, 5, 11, Block.getBlockById(0), Block.getBlockById(0), false);
+ this.fillWithBlocks(world, sbb, 2, 0, 0, 8, 5, 5, Block.getBlockById(0), Block.getBlockById(0), false);
+ //Pillars
+ this.fillWithBlocks(world, sbb, 2, 0, 0, 2, 3, 0, Blocks.log, Blocks.log, false);
+ this.fillWithBlocks(world, sbb, 2, 0, 3, 2, 3, 3, Blocks.log, Blocks.log, false);
+ this.fillWithBlocks(world, sbb, 8, 0, 0, 8, 3, 0, Blocks.log, Blocks.log, false);
+ this.fillWithBlocks(world, sbb, 8, 0, 3, 8, 3, 3, Blocks.log, Blocks.log, false);
+
+ //Walls
+ this.fillWithBlocks(world, sbb, 2, 0, 1, 2, 3, 2, Blocks.planks, Blocks.planks, false);
+ this.fillWithBlocks(world, sbb, 2, 0, 4, 2, 3, 5, Blocks.planks, Blocks.planks, false);
+ this.fillWithBlocks(world, sbb, 8, 0, 1, 8, 3, 2, Blocks.planks, Blocks.planks, false);
+ this.fillWithBlocks(world, sbb, 8, 0, 4, 8, 3, 5, Blocks.planks, Blocks.planks, false);
+ this.fillWithBlocks(world, sbb, 3, 0, 0, 7, 3, 0, Blocks.planks, Blocks.planks, false);
+
+ this.fillWithBlocks(world, sbb, 0, 0, 6, 10, 3, 6, Blocks.cobblestone, Blocks.cobblestone, false);
+ this.fillWithBlocks(world, sbb, 0, 0, 11, 10, 3, 11, Blocks.cobblestone, Blocks.cobblestone, false);
+ this.fillWithBlocks(world, sbb, 0, 0, 6, 0, 3, 11, Blocks.cobblestone, Blocks.cobblestone, false);
+ this.fillWithBlocks(world, sbb, 10, 0, 6, 10, 3, 11, Blocks.cobblestone, Blocks.cobblestone, false);
+
+ //Roof
+ for(int i = 3; i <= 7; i++)
+ for(int j = 1; j <= 5; j++)
+ this.placeBlockAtCurrentPosition(world, Blocks.wooden_slab, 2, i, 4, j, sbb);
+
+ for(int i = 3; i <= 7; i++)
+ for(int j = 6; j <= 6; j++)
+ this.placeBlockAtCurrentPosition(world, Blocks.stone_slab, 0, i, 4, j, sbb);
+
+ for(int i = 1; i <= 9; i++)
+ for(int j = 7; j <= 10; j++)
+ this.placeBlockAtCurrentPosition(world, Blocks.stone_slab, 3, i, 4, j, sbb);
+
+ for(int i = 2; i <= 8; i++)
+ this.placeBlockAtCurrentPosition(world, Blocks.double_wooden_slab, 2, i, 4, 0, sbb);
+
+ for(int i = 1; i <= 5; i++){
+ this.placeBlockAtCurrentPosition(world, Blocks.double_wooden_slab, 2, 2, 4, i, sbb);
+ this.placeBlockAtCurrentPosition(world, Blocks.double_wooden_slab, 2, 8, 4, i, sbb);
+ }
+
+ for(int i = 0; i <= 2; i++){
+ this.placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0, i, 4, 6, sbb);
+ this.placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0, i + 8, 4, 6, sbb);
+ }
+
+ for(int i = 7; i <= 11; i++){
+ this.placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0, 0, 4, i, sbb);
+ this.placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0, 10, 4, i, sbb);
+ }
+
+ for(int i = 0; i <= 10; i++)
+ this.placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0, i, 4, 11, sbb);
+
+ //Base
+ for(int i = 2; i <= 8; i++)
+ for(int j = 0; j <= 5; j++)
+ this.placeBlockAtCurrentPosition(world, Blocks.planks, 1, i, 0, j, sbb);
+ this.fillWithBlocks(world, sbb, 0, 0, 6, 10, 0, 11, Blocks.stonebrick, Blocks.stonebrick, false);
+
+ for(int i = 6; i <= 10; i++)
+ this.placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0, 5, 0, i, sbb);
+
+ for(int i = 7; i <= 10; i++){
+ this.placeBlockAtCurrentPosition(world, Blocks.stonebrick, 3, 1, 0, i, sbb);
+ this.placeBlockAtCurrentPosition(world, Blocks.stonebrick, 3, 9, 0, i, sbb);
+ }
+
+ //Decorations
+ this.placeDoorAtCurrentPosition(world, sbb, random, 6, 1, 0, this.getMetadataWithOffset(Blocks.wooden_door, 1));
+ this.placeDoorAtCurrentPosition(world, sbb, random, 5, 1, 6, this.getMetadataWithOffset(Blocks.wooden_door, 1));
+
+ this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 3, 2, 0, sbb);
+ this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 4, 2, 0, sbb);
+ this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 2, 2, 1, sbb);
+ this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 2, 2, 2, sbb);
+ this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 2, 2, 4, sbb);
+ this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 2, 2, 5, sbb);
+ this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 8, 2, 1, sbb);
+ this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 8, 2, 2, sbb);
+ this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 8, 2, 4, sbb);
+ this.placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 8, 2, 5, sbb);
+
+ this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 6, 3, 1, sbb);
+ this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 3, 3, 3, sbb);
+ this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 7, 3, 3, sbb);
+ this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 5, 3, 5, sbb);
+
+ this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 5, 3, 7, sbb);
+ this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 5, 3, 10, sbb);
+ this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 1, 3, 8, sbb);
+ this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 1, 3, 9, sbb);
+ this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 9, 3, 8, sbb);
+ this.placeBlockAtCurrentPosition(world, Blocks.torch, 0, 9, 3, 9, sbb);
+
+ int bgCarpetColor = random.nextInt(16);
+
+ for(int i = 4; i <= 7; i++)
+ for(int j = 1; j <= 5; j++)
+ this.placeBlockAtCurrentPosition(world, Blocks.carpet, bgCarpetColor, i, 1, j, sbb);
+
+ generateChest(world, 3, 1, 1, 0, random, sbb, 2, 6);
+ generateDisplayer(world, 3, 1, 2, (coordBaseMode == 0 || coordBaseMode == 2)?1:2, random, sbb);
+ placeBlockAtCurrentPosition(world, BlockList.jewelCraftingTable, (coordBaseMode == 0 || coordBaseMode == 2)?1:2, 3, 1, 3, sbb);
+ generateDisplayer(world, 3, 1, 4, (coordBaseMode == 0 || coordBaseMode == 2)?1:2, random, sbb);
+ generateChest(world, 3, 1, 5, 0, random, sbb, 2, 6);
+
+ generateFurnace(world, 1, 1, 7, 0, random, sbb, 1, 2, true);
+ generateFurnace(world, 1, 2, 7, 0, random, sbb, 2, 3, true);
+ generateFurnace(world, 1, 3, 7, 0, random, sbb, 1, 3, true);
+ generateFurnace(world, 1, 1, 10, 0, random, sbb, 1, 2, true);
+ generateFurnace(world, 1, 2, 10, 0, random, sbb, 2, 3, true);
+ generateFurnace(world, 1, 3, 10, 0, random, sbb, 1, 3, true);
+
+ generateSmelter(world, 1, 1, 8, (coordBaseMode == 0 || coordBaseMode == 2)?1:2, random, sbb, random.nextBoolean());
+ generateSmelter(world, 1, 1, 9, (coordBaseMode == 0 || coordBaseMode == 2)?1:2, random, sbb, random.nextBoolean());
+
+ generateMolder(world, 2, 1, 8, (coordBaseMode == 0 || coordBaseMode == 2)?1:2, random, sbb, random.nextBoolean(), random.nextBoolean());
+ generateMolder(world, 2, 1, 9, (coordBaseMode == 0 || coordBaseMode == 2)?1:2, random, sbb, random.nextBoolean(), random.nextBoolean());
+
+ generateIngotChest(world, 9, 1, 7, 0, random, sbb, 3, 12, Blocks.chest, 5);
+ generateIngotChest(world, 9, 1, 8, 0, random, sbb, 5, 16, Blocks.chest, 3);
+ generateIngotChest(world, 9, 1, 9, 0, random, sbb, 3, 10, Blocks.trapped_chest, 2);
+ generateIngotChest(world, 9, 1, 10, 0, random, sbb, 3, 9, Blocks.trapped_chest, 6);
+
+
+ for (int l = 0; l < 6; ++l)
+ {
+ for (int i1 = 2; i1 < 9; ++i1)
+ {
+ this.clearCurrentPositionBlocksUpwards(world, i1, 9, l, sbb);
+ this.func_151554_b(world, Blocks.cobblestone, 0, i1, -1, l, sbb);
+ }
+ }
+
+ for (int l = 6; l < 12; ++l)
+ {
+ for (int i1 = 0; i1 < 11; ++i1)
+ {
+ this.clearCurrentPositionBlocksUpwards(world, i1, 9, l, sbb);
+ this.func_151554_b(world, Blocks.cobblestone, 0, i1, -1, l, sbb);
+ }
+ }
+
+ this.spawnVillagers(world, sbb, 3, 1, 3, 1);
+
+ return true;
+ }
+
+ public void generateChest(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max)
+ {
+ int i1 = this.getXWithOffset(i, k);
+ int j1 = this.getYWithOffset(j);
+ int k1 = this.getZWithOffset(i, k);
+ int t = random.nextInt(max - min + 1) + min;
+ this.placeBlockAtCurrentPosition(world, Blocks.chest, metadata, i, j, k, sbb);
+ TileEntityChest chest = (TileEntityChest)world.getTileEntity(i1, j1, k1);
+ while(chest != null && t > 0)
+ {
+ chest.func_145976_a("Jeweler's Chest");
+ if(random.nextBoolean()) chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), JewelrycraftUtil.modifiers.get(random.nextInt(JewelrycraftUtil.modifiers.size())));
+ else chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), JewelrycraftUtil.jewel.get(random.nextInt(JewelrycraftUtil.jewel.size())));
+ t--;
+ }
+ }
+
+ public void generateIngotChest(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max, Block chestB, int randomAmount)
+ {
+ int i1 = this.getXWithOffset(i, k);
+ int j1 = this.getYWithOffset(j);
+ int k1 = this.getZWithOffset(i, k);
+ int t = random.nextInt(max - min + 1) + min;
+ this.placeBlockAtCurrentPosition(world, chestB, metadata, i, j, k, sbb);
+ TileEntityChest chest = (TileEntityChest)world.getTileEntity(i1, j1, k1);
+ while(chest != null && t > 0)
+ {
+ chest.func_145976_a("Ingot Chest");
+ if(random.nextBoolean()) chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), new ItemStack(JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size())).getItem(), 2 + random.nextInt(randomAmount)));
+ t--;
+ }
+ }
+
+ public void generateTrappedChest(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max)
+ {
+ int i1 = this.getXWithOffset(i, k);
+ int j1 = this.getYWithOffset(j);
+ int k1 = this.getZWithOffset(i, k);
+ int t = random.nextInt(max - min + 1) + min;
+ this.placeBlockAtCurrentPosition(world, Blocks.trapped_chest, metadata, i, j, k, sbb);
+ TileEntityChest chest = (TileEntityChest)world.getTileEntity(i1, j1, k1);
+ while(chest != null && t > 0)
+ {
+ chest.func_145976_a("Jeweler's Chest");
+ if(random.nextBoolean()) chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), JewelrycraftUtil.modifiers.get(random.nextInt(JewelrycraftUtil.modifiers.size())));
+ else chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), JewelrycraftUtil.jewel.get(random.nextInt(JewelrycraftUtil.jewel.size())));
+ t--;
+ }
+ }
+
+ public void generateDisplayer(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb)
+ {
+ int i1 = this.getXWithOffset(i, k);
+ int j1 = this.getYWithOffset(j);
+ int k1 = this.getZWithOffset(i, k);
+ placeBlockAtCurrentPosition(world, BlockList.displayer, metadata, i, j, k, sbb);
+ TileEntityDisplayer displayer = (TileEntityDisplayer)world.getTileEntity(i1, j1, k1);
+ if(displayer != null)
+ {
+ ItemStack ring = new ItemStack(ItemList.ring);
+ JewelryNBT.addMetal(ring, JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size())));
+ JewelryNBT.addModifier(ring, JewelrycraftUtil.modifiers.get(random.nextInt(JewelrycraftUtil.modifiers.size())));
+ JewelryNBT.addJewel(ring, JewelrycraftUtil.jewel.get(random.nextInt(JewelrycraftUtil.jewel.size())));
+ if(JewelryNBT.isModifierEffectType(ring)) JewelryNBT.addMode(ring, "Activated");
+ if(JewelryNBT.isJewelX(ring, new ItemStack(Items.nether_star)) && JewelryNBT.isModifierX(ring, new ItemStack(Items.book)))
+ JewelryNBT.addMode(ring, "Disenchant");
+ displayer.object = ring;
+ displayer.quantity = 1;
+ displayer.hasObject = true;
+ }
+ }
+
+ public void generateSmelter(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, boolean isEmpty)
+ {
+ int i1 = this.getXWithOffset(i, k);
+ int j1 = this.getYWithOffset(j);
+ int k1 = this.getZWithOffset(i, k);
+ placeBlockAtCurrentPosition(world, BlockList.smelter, metadata, i, j, k, sbb);
+ TileEntitySmelter smelter = (TileEntitySmelter)world.getTileEntity(i1, j1, k1);
+ if(smelter != null && !isEmpty)
+ {
+ smelter.moltenMetal = JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size()));
+ smelter.hasMoltenMetal = true;
+ }
+ }
+
+ public void generateMolder(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, boolean hasMold, boolean hasStuff)
+ {
+ int i1 = this.getXWithOffset(i, k);
+ int j1 = this.getYWithOffset(j);
+ int k1 = this.getZWithOffset(i, k);
+ placeBlockAtCurrentPosition(world, BlockList.molder, metadata, i, j, k, sbb);
+ TileEntityMolder molder = (TileEntityMolder)world.getTileEntity(i1, j1, k1);
+ if(molder != null)
+ {
+ if(hasMold){
+ int meta = random.nextInt(ItemMolds.moldsItemNames.length + 1);
+ molder.mold = new ItemStack(ItemList.molds, 1, meta);
+ molder.hasMold = true;
+ if(hasStuff){
+ ItemStack ring = new ItemStack(ItemList.ring);
+ JewelryNBT.addMetal(ring, JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size())));
+ if(meta == 0) molder.jewelBase = JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size()));
+ else molder.jewelBase = ring;
+ molder.hasJewelBase = true;
+ }
+ }
+ }
+ }
+
+ public void generateFurnace(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max, boolean hasMetal)
+ {
+ int i1 = this.getXWithOffset(i, k);
+ int j1 = this.getYWithOffset(j);
+ int k1 = this.getZWithOffset(i, k);
+ placeBlockAtCurrentPosition(world, Blocks.furnace, metadata, i, j, k, sbb);
+ TileEntityFurnace furnace = (TileEntityFurnace)world.getTileEntity(i1, j1, k1);
+ if(furnace != null)
+ {
+ if(random.nextBoolean()) furnace.setInventorySlotContents(1, new ItemStack(Items.coal, 1 + random.nextInt(16)));
+ if(hasMetal){
+ ItemStack metal = JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size()));
+ furnace.setInventorySlotContents(2, new ItemStack(metal.getItem(), random.nextInt(max - min + 1) + min));
+ }
+ }
+ }
+
+ /**
+ * Returns the villager type to spawn in this component, based on the number of villagers already spawned.
+ */
+ protected int getVillagerType (int par1)
+ {
+ return 3000;
+ }
+} \ No newline at end of file
diff --git a/src/main/java/darkknight/jewelrycraft/worldGen/village/JCTrades.java b/src/main/java/darkknight/jewelrycraft/worldGen/village/JCTrades.java
new file mode 100644
index 0000000..8b5c79e
--- /dev/null
+++ b/src/main/java/darkknight/jewelrycraft/worldGen/village/JCTrades.java
@@ -0,0 +1,151 @@
+package darkknight.jewelrycraft.worldGen.village;
+
+import java.util.Random;
+
+import net.minecraft.entity.passive.EntityVillager;
+import net.minecraft.init.Blocks;
+import net.minecraft.init.Items;
+import net.minecraft.item.ItemStack;
+import net.minecraft.village.MerchantRecipe;
+import net.minecraft.village.MerchantRecipeList;
+import cpw.mods.fml.common.registry.VillagerRegistry.IVillageTradeHandler;
+import darkknight.jewelrycraft.block.BlockList;
+import darkknight.jewelrycraft.item.ItemList;
+import darkknight.jewelrycraft.util.JewelryNBT;
+import darkknight.jewelrycraft.util.JewelrycraftUtil;
+
+public class JCTrades implements IVillageTradeHandler
+{
+
+ public JCTrades()
+ {
+ super();
+ }
+
+ @Override
+ public void manipulateTradesForVillager (EntityVillager villager, MerchantRecipeList recipeList, Random random)
+ {
+ if (villager.getProfession() == 3000)
+ {
+ ItemStack ingredient = null;
+ ItemStack ingredient2 = null;
+ ItemStack result;
+
+ int type = random.nextInt(12);
+ switch(type)
+ {
+ case 0:
+ {
+ result = JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size()));
+ result.stackSize = 5 + random.nextInt(8);
+ ingredient = new ItemStack(Items.emerald, 2 + random.nextInt(2));
+ if(random.nextBoolean()) ingredient2 = new ItemStack(Items.emerald, 2 + random.nextInt(2));
+ break;
+ }
+ case 1:
+ {
+ result = new ItemStack(ItemList.molds, 5 + random.nextInt(7), random.nextInt(2));
+ ingredient = new ItemStack(Items.emerald, 1 + random.nextInt(1));
+ if(random.nextBoolean()) ingredient2 = new ItemStack(Items.emerald, 1 + random.nextInt(2));
+ break;
+ }
+ case 2:
+ {
+ result = new ItemStack(ItemList.thiefGloves);
+ ingredient = new ItemStack(Items.emerald, 16 + random.nextInt(8));
+ if(random.nextBoolean()) ingredient2 = new ItemStack(Items.emerald, 8 + random.nextInt(4));
+ break;
+ }
+ case 3:
+ {
+ result = new ItemStack(BlockList.displayer, 1 + random.nextInt(6));
+ ingredient = new ItemStack(Items.emerald, 3 + random.nextInt(8));
+ if(random.nextBoolean()) ingredient2 = new ItemStack(Items.emerald, 3 + random.nextInt(8));
+ break;
+ }
+ case 4:
+ {
+ result = new ItemStack(BlockList.jewelCraftingTable);
+ ingredient = new ItemStack(Items.emerald, 1 + random.nextInt(2));
+ if(random.nextBoolean()) ingredient2 = new ItemStack(Items.emerald, 1 + random.nextInt(2));
+ break;
+ }
+ case 5:
+ {
+ result = new ItemStack(BlockList.shadowOre, 1 + random.nextInt(16));
+ ingredient = new ItemStack(Items.emerald, 3 + random.nextInt(4));
+ if(random.nextBoolean()) ingredient2 = new ItemStack(Items.emerald, 3 + random.nextInt(4));
+ break;
+ }
+ case 6:
+ {
+ result = new ItemStack(BlockList.molder, 5 + random.nextInt(5));
+ ingredient = new ItemStack(Items.emerald, 1 + random.nextInt(1));
+ if(random.nextBoolean()) ingredient2 = new ItemStack(Items.emerald, 1 + random.nextInt(1));
+ break;
+ }
+ case 7:
+ {
+ result = new ItemStack(BlockList.smelter);
+ ingredient = new ItemStack(Items.emerald, 1 + random.nextInt(2));
+ if(random.nextBoolean()) ingredient2 = new ItemStack(Items.emerald, 1 + random.nextInt(2));
+ break;
+ }
+ case 8:
+ {
+ int end = random.nextInt(JewelrycraftUtil.modifiers.size());
+ result = JewelrycraftUtil.modifiers.get(end);
+ if(JewelrycraftUtil.modifiers.size() - 1 - end >= 3)
+ {
+ result.stackSize = 1 + random.nextInt(JewelrycraftUtil.modifiers.size() - end);
+ int value = end;
+ if(value > 64) value = 64;
+ ingredient = new ItemStack(Items.emerald, 3 + random.nextInt(value));
+ if(random.nextBoolean()) ingredient2 = new ItemStack(Items.emerald, 4 + random.nextInt(value));
+ }
+ else
+ {
+ result.stackSize = 1 + random.nextInt(7);
+ ingredient = new ItemStack(Items.emerald, result.stackSize/2 + 1 + random.nextInt(7));
+ ingredient2 = new ItemStack(Items.emerald, result.stackSize/2 + 1 + random.nextInt(4));
+ }
+ if(result.getMaxStackSize()<=1) result.stackSize = 1;
+ break;
+ }
+ case 9:
+ {
+ int end = random.nextInt(JewelrycraftUtil.jewel.size());
+ result = JewelrycraftUtil.jewel.get(end);
+ result.stackSize = 1 + random.nextInt(JewelrycraftUtil.jewel.size() - end);
+ if(JewelrycraftUtil.jewel.size() - 1 - end >= 1)
+ {
+ int value = end;
+ if(value > 64) value = 64;
+ ingredient = new ItemStack(Items.emerald, 2 + random.nextInt(value));
+ if(random.nextBoolean()) ingredient2 = new ItemStack(Items.emerald, 2 + random.nextInt(value));
+ }
+ else
+ {
+ ingredient = new ItemStack(Blocks.emerald_block, 16 + random.nextInt(32));
+ ingredient2 = new ItemStack(Blocks.emerald_block, 8 + random.nextInt(48));
+ }
+ break;
+ }
+ default:
+ {
+ result = new ItemStack(ItemList.ring, 1, 0);
+ JewelryNBT.addMetal(result, JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size())));
+ JewelryNBT.addModifier(result, JewelrycraftUtil.modifiers.get(random.nextInt(JewelrycraftUtil.modifiers.size())));
+ JewelryNBT.addJewel(result, JewelrycraftUtil.jewel.get(random.nextInt(JewelrycraftUtil.jewel.size())));
+ if(JewelryNBT.isModifierEffectType(result)) JewelryNBT.addMode(result, "Activated");
+ if(JewelryNBT.isJewelX(result, new ItemStack(Items.nether_star)) && JewelryNBT.isModifierX(result, new ItemStack(Items.book)))
+ JewelryNBT.addMode(result, "Disenchant");
+ ingredient = new ItemStack(Items.emerald, 16 + random.nextInt(20));
+ ingredient2 = new ItemStack(Blocks.emerald_block, 5 + random.nextInt(5));
+ }
+ }
+
+ recipeList.addToListWithCheck(new MerchantRecipe(ingredient, ingredient2, result));
+ }
+ }
+} \ No newline at end of file
diff --git a/src/main/java/darkknight/jewelrycraft/worldGen/village/VillageJewelryHandler.java b/src/main/java/darkknight/jewelrycraft/worldGen/village/VillageJewelryHandler.java
new file mode 100644
index 0000000..145c9a0
--- /dev/null
+++ b/src/main/java/darkknight/jewelrycraft/worldGen/village/VillageJewelryHandler.java
@@ -0,0 +1,32 @@
+package darkknight.jewelrycraft.worldGen.village;
+
+import java.util.List;
+import java.util.Random;
+
+import net.minecraft.world.gen.structure.StructureVillagePieces.House1;
+import net.minecraft.world.gen.structure.StructureStart;
+import net.minecraft.world.gen.structure.MapGenStructureIO;
+import net.minecraft.world.gen.structure.StructureVillagePieces.PieceWeight;
+import net.minecraft.world.gen.structure.StructureVillagePieces.Start;
+import cpw.mods.fml.common.registry.VillagerRegistry.IVillageCreationHandler;
+
+public class VillageJewelryHandler implements IVillageCreationHandler
+{
+ @Override
+ public PieceWeight getVillagePieceWeight (Random random, int i)
+ {
+ return new PieceWeight(ComponentJewelry.class, 30, i + random.nextInt(4));
+ }
+
+ @Override
+ public Class<?> getComponentClass ()
+ {
+ return ComponentJewelry.class;
+ }
+
+ @Override
+ public Object buildComponent (PieceWeight villagePiece, Start startPiece, @SuppressWarnings("rawtypes") List pieces, Random random, int p1, int p2, int p3, int p4, int p5)
+ {
+ return ComponentJewelry.buildComponent(startPiece, pieces, random, p1, p2, p3, p4, p5);
+ }
+} \ No newline at end of file