summaryrefslogtreecommitdiff
path: root/src/main/java/darkknight/jewelrycraft/worldGen
diff options
context:
space:
mode:
authorOnyxDarkKnight <sor1n.iliutza16@gmail.com>2015-03-23 14:51:06 +0000
committerOnyxDarkKnight <sor1n.iliutza16@gmail.com>2015-03-23 14:51:06 +0000
commit6312636fd9a4d0f56dc7c9ff474a99d879bcb4e9 (patch)
treee3279753210bfb169a00cd3f146a80baf624150e /src/main/java/darkknight/jewelrycraft/worldGen
parente86949a1ad3269ec66c9de65e2c92f5e66251411 (diff)
Reworked the whole repo.
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/worldGen')
-rw-r--r--src/main/java/darkknight/jewelrycraft/worldGen/Generation.java73
-rw-r--r--src/main/java/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java454
-rw-r--r--src/main/java/darkknight/jewelrycraft/worldGen/village/JCTrades.java127
-rw-r--r--src/main/java/darkknight/jewelrycraft/worldGen/village/VillageJewelryHandler.java50
4 files changed, 704 insertions, 0 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/worldGen/Generation.java b/src/main/java/darkknight/jewelrycraft/worldGen/Generation.java
new file mode 100644
index 0000000..5992273
--- /dev/null
+++ b/src/main/java/darkknight/jewelrycraft/worldGen/Generation.java
@@ -0,0 +1,73 @@
+package darkknight.jewelrycraft.worldGen;
+
+import java.util.Random;
+import net.minecraft.init.Blocks;
+import net.minecraft.world.World;
+import net.minecraft.world.chunk.IChunkProvider;
+import cpw.mods.fml.common.IWorldGenerator;
+import darkknight.jewelrycraft.block.BlockList;
+
+public class Generation implements IWorldGenerator
+{
+
+ /**
+ * @param random
+ * @param chunkX
+ * @param chunkZ
+ * @param world
+ * @param chunkGenerator
+ * @param chunkProvider
+ */
+ @Override
+ public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
+ {
+ switch(world.provider.dimensionId)
+ {
+ case -1:
+ generateNether(world, random, chunkX << 4, chunkZ << 4);
+ break;
+ case 0:
+ generateSurface(world, random, chunkX << 4, chunkZ << 4);
+ break;
+ case 1:
+ generateEnd(world, random, chunkX << 4, chunkZ << 4);
+ break;
+ }
+ }
+
+ /**
+ * @param world
+ * @param random
+ * @param i
+ * @param j
+ */
+ private void generateEnd(World world, Random random, int i, int j)
+ {}
+
+ /**
+ * @param world
+ * @param random
+ * @param i
+ * @param j
+ */
+ private void generateSurface(World world, Random random, int i, int j)
+ {
+ for(int k = 0; k < 1; k++){
+ int x = i + random.nextInt(16);
+ int y = 5 + random.nextInt(4);
+ int z = j + random.nextInt(16);
+ if (world.getBlock(x, y, z) == Blocks.stone) world.setBlock(x, y, z, BlockList.shadowOre);
+ int randX = random.nextInt(2), randY = random.nextInt(1), randZ = random.nextInt(2);
+ if (random.nextInt(3) == 0 && world.getBlock(x + randX, y + randY, z + randZ) == Blocks.stone) world.setBlock(x + randX, y + randY, z + randZ, BlockList.shadowOre);
+ }
+ }
+
+ /**
+ * @param world
+ * @param random
+ * @param i
+ * @param j
+ */
+ private void generateNether(World world, Random random, int i, int j)
+ {}
+}
diff --git a/src/main/java/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java b/src/main/java/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java
new file mode 100644
index 0000000..c50e321
--- /dev/null
+++ b/src/main/java/darkknight/jewelrycraft/worldGen/village/ComponentJewelry.java
@@ -0,0 +1,454 @@
+package darkknight.jewelrycraft.worldGen.village;
+
+import java.util.List;
+import java.util.Random;
+import net.minecraft.block.Block;
+import net.minecraft.init.Blocks;
+import net.minecraft.init.Items;
+import net.minecraft.item.Item;
+import net.minecraft.item.ItemStack;
+import net.minecraft.tileentity.TileEntityChest;
+import net.minecraft.tileentity.TileEntityFurnace;
+import net.minecraft.world.World;
+import net.minecraft.world.gen.structure.StructureBoundingBox;
+import net.minecraft.world.gen.structure.StructureComponent;
+import net.minecraft.world.gen.structure.StructureVillagePieces;
+import net.minecraft.world.gen.structure.StructureVillagePieces.Start;
+import darkknight.jewelrycraft.block.BlockList;
+import darkknight.jewelrycraft.config.ConfigHandler;
+import darkknight.jewelrycraft.item.ItemList;
+import darkknight.jewelrycraft.item.ItemMolds;
+import darkknight.jewelrycraft.tileentity.TileEntityDisplayer;
+import darkknight.jewelrycraft.tileentity.TileEntityMolder;
+import darkknight.jewelrycraft.tileentity.TileEntitySmelter;
+import darkknight.jewelrycraft.util.JewelryNBT;
+import darkknight.jewelrycraft.util.JewelrycraftUtil;
+
+public class ComponentJewelry extends StructureVillagePieces.House1
+{
+ private int averageGroundLevel = -1;
+
+ /**
+ *
+ */
+ public ComponentJewelry()
+ {}
+
+ /**
+ * @param par1ComponentVillageStartPiece
+ * @param par2
+ * @param par3Random
+ * @param par4StructureBoundingBox
+ * @param par5
+ */
+ public ComponentJewelry(Start par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
+ {
+ super();
+ coordBaseMode = par5;
+ boundingBox = par4StructureBoundingBox;
+ }
+
+ /**
+ * @param villagePiece
+ * @param pieces
+ * @param random
+ * @param p1
+ * @param p2
+ * @param p3
+ * @param p4
+ * @param p5
+ * @return
+ */
+ @SuppressWarnings ("rawtypes")
+ public static ComponentJewelry buildComponent(Start villagePiece, List pieces, Random random, int p1, int p2, int p3, int p4, int p5)
+ {
+ StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p1, p2, p3, 0, 0, 0, 11, 5, 12, p4);
+ return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(pieces, structureboundingbox) == null ? new ComponentJewelry(villagePiece, p5, random, structureboundingbox, p4) : null;
+ }
+
+ /**
+ * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...
+ *
+ * @param world
+ * @param random
+ * @param sbb
+ * @return
+ */
+ @Override
+ public boolean addComponentParts(World world, Random random, StructureBoundingBox sbb)
+ {
+ if (averageGroundLevel < 0){
+ averageGroundLevel = getAverageGroundLevel(world, sbb);
+ if (averageGroundLevel < 0) return true;
+ boundingBox.offset(0, averageGroundLevel - boundingBox.maxY + 3, 0);
+ }
+ /**
+ * arguments: (World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int placeBlockId, int replaceBlockId, boolean alwaysreplace)
+ */
+ fillWithBlocks(world, sbb, 0, 0, 6, 10, 5, 11, Block.getBlockById(0), Block.getBlockById(0), false);
+ fillWithBlocks(world, sbb, 2, 0, 0, 8, 5, 5, Block.getBlockById(0), Block.getBlockById(0), false);
+ // Pillars
+ fillWithBlocks(world, sbb, 2, 0, 0, 2, 3, 0, Blocks.log, Blocks.log, false);
+ fillWithBlocks(world, sbb, 2, 0, 3, 2, 3, 3, Blocks.log, Blocks.log, false);
+ fillWithBlocks(world, sbb, 8, 0, 0, 8, 3, 0, Blocks.log, Blocks.log, false);
+ fillWithBlocks(world, sbb, 8, 0, 3, 8, 3, 3, Blocks.log, Blocks.log, false);
+ // Walls
+ fillWithBlocks(world, sbb, 2, 0, 1, 2, 3, 2, Blocks.planks, Blocks.planks, false);
+ fillWithBlocks(world, sbb, 2, 0, 4, 2, 3, 5, Blocks.planks, Blocks.planks, false);
+ fillWithBlocks(world, sbb, 8, 0, 1, 8, 3, 2, Blocks.planks, Blocks.planks, false);
+ fillWithBlocks(world, sbb, 8, 0, 4, 8, 3, 5, Blocks.planks, Blocks.planks, false);
+ fillWithBlocks(world, sbb, 3, 0, 0, 7, 3, 0, Blocks.planks, Blocks.planks, false);
+ fillWithBlocks(world, sbb, 0, 0, 6, 10, 3, 6, Blocks.cobblestone, Blocks.cobblestone, false);
+ fillWithBlocks(world, sbb, 0, 0, 11, 10, 3, 11, Blocks.cobblestone, Blocks.cobblestone, false);
+ fillWithBlocks(world, sbb, 0, 0, 6, 0, 3, 11, Blocks.cobblestone, Blocks.cobblestone, false);
+ fillWithBlocks(world, sbb, 10, 0, 6, 10, 3, 11, Blocks.cobblestone, Blocks.cobblestone, false);
+ // Roof
+ for(int i = 3; i <= 7; i++)
+ for(int j = 1; j <= 5; j++)
+ placeBlockAtCurrentPosition(world, Blocks.wooden_slab, 2, i, 4, j, sbb);
+ for(int i = 3; i <= 7; i++)
+ for(int j = 6; j <= 6; j++)
+ placeBlockAtCurrentPosition(world, Blocks.stone_slab, 0, i, 4, j, sbb);
+ for(int i = 1; i <= 9; i++)
+ for(int j = 7; j <= 10; j++)
+ placeBlockAtCurrentPosition(world, Blocks.stone_slab, 3, i, 4, j, sbb);
+ for(int i = 2; i <= 8; i++)
+ placeBlockAtCurrentPosition(world, Blocks.double_wooden_slab, 2, i, 4, 0, sbb);
+ for(int i = 1; i <= 5; i++){
+ placeBlockAtCurrentPosition(world, Blocks.double_wooden_slab, 2, 2, 4, i, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.double_wooden_slab, 2, 8, 4, i, sbb);
+ }
+ for(int i = 0; i <= 2; i++){
+ placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0, i, 4, 6, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0, i + 8, 4, 6, sbb);
+ }
+ for(int i = 7; i <= 11; i++){
+ placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0, 0, 4, i, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0, 10, 4, i, sbb);
+ }
+ for(int i = 0; i <= 10; i++)
+ placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0, i, 4, 11, sbb);
+ // Base
+ for(int i = 2; i <= 8; i++)
+ for(int j = 0; j <= 5; j++)
+ placeBlockAtCurrentPosition(world, Blocks.planks, 1, i, 0, j, sbb);
+ fillWithBlocks(world, sbb, 0, 0, 6, 10, 0, 11, Blocks.stonebrick, Blocks.stonebrick, false);
+ for(int i = 6; i <= 10; i++)
+ placeBlockAtCurrentPosition(world, Blocks.double_stone_slab, 0, 5, 0, i, sbb);
+ for(int i = 7; i <= 10; i++){
+ placeBlockAtCurrentPosition(world, Blocks.stonebrick, 3, 1, 0, i, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.stonebrick, 3, 9, 0, i, sbb);
+ }
+ // Decorations
+ placeDoorAtCurrentPosition(world, sbb, random, 6, 1, 0, getMetadataWithOffset(Blocks.wooden_door, 1));
+ placeDoorAtCurrentPosition(world, sbb, random, 5, 1, 6, getMetadataWithOffset(Blocks.wooden_door, 1));
+ placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 3, 2, 0, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 4, 2, 0, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 2, 2, 1, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 2, 2, 2, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 2, 2, 4, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 2, 2, 5, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 8, 2, 1, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 8, 2, 2, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 8, 2, 4, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.glass_pane, 0, 8, 2, 5, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.torch, 0, 6, 3, 1, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.torch, 0, 3, 3, 3, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.torch, 0, 7, 3, 3, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.torch, 0, 5, 3, 5, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.torch, 0, 5, 3, 7, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.torch, 0, 5, 3, 10, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.torch, 0, 1, 3, 8, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.torch, 0, 1, 3, 9, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.torch, 0, 9, 3, 8, sbb);
+ placeBlockAtCurrentPosition(world, Blocks.torch, 0, 9, 3, 9, sbb);
+ int bgCarpetColor = random.nextInt(16);
+ for(int i = 4; i <= 7; i++)
+ for(int j = 1; j <= 5; j++)
+ placeBlockAtCurrentPosition(world, Blocks.carpet, bgCarpetColor, i, 1, j, sbb);
+ generateChest(world, 3, 1, 1, 0, random, sbb, ConfigHandler.jewelsChestMin, ConfigHandler.jewelsChestMax);
+ generateDisplayer(world, 3, 1, 2, coordBaseMode == 0 || coordBaseMode == 2 ? 1 : 2, random, sbb);
+ placeBlockAtCurrentPosition(world, BlockList.jewelCraftingTable, coordBaseMode == 0 || coordBaseMode == 2 ? 1 : 2, 3, 1, 3, sbb);
+ generateDisplayer(world, 3, 1, 4, coordBaseMode == 0 || coordBaseMode == 2 ? 1 : 2, random, sbb);
+ generateChest(world, 3, 1, 5, 0, random, sbb, ConfigHandler.jewelsChestMin, ConfigHandler.jewelsChestMax);
+ generateFurnace(world, 1, 1, 7, 0, random, sbb, ConfigHandler.furnacesIngotStackMin, ConfigHandler.furnacesIngotStackMax, ConfigHandler.canFurnacesGenerateIngots);
+ generateFurnace(world, 1, 2, 7, 0, random, sbb, ConfigHandler.furnacesIngotStackMin, ConfigHandler.furnacesIngotStackMax, ConfigHandler.canFurnacesGenerateIngots);
+ generateFurnace(world, 1, 3, 7, 0, random, sbb, ConfigHandler.furnacesIngotStackMin, ConfigHandler.furnacesIngotStackMax, ConfigHandler.canFurnacesGenerateIngots);
+ generateFurnace(world, 1, 1, 10, 0, random, sbb, ConfigHandler.furnacesIngotStackMin, ConfigHandler.furnacesIngotStackMax, ConfigHandler.canFurnacesGenerateIngots);
+ generateFurnace(world, 1, 2, 10, 0, random, sbb, ConfigHandler.furnacesIngotStackMin, ConfigHandler.furnacesIngotStackMax, ConfigHandler.canFurnacesGenerateIngots);
+ generateFurnace(world, 1, 3, 10, 0, random, sbb, ConfigHandler.furnacesIngotStackMin, ConfigHandler.furnacesIngotStackMax, ConfigHandler.canFurnacesGenerateIngots);
+ generateSmelter(world, 1, 1, 8, coordBaseMode == 0 || coordBaseMode == 2 ? 1 : 2, random, sbb, random.nextBoolean());
+ generateSmelter(world, 1, 1, 9, coordBaseMode == 0 || coordBaseMode == 2 ? 1 : 2, random, sbb, random.nextBoolean());
+ generateMolder(world, 2, 1, 8, coordBaseMode == 0 || coordBaseMode == 2 ? 1 : 2, random, sbb, random.nextBoolean(), random.nextBoolean());
+ generateMolder(world, 2, 1, 9, coordBaseMode == 0 || coordBaseMode == 2 ? 1 : 2, random, sbb, random.nextBoolean(), random.nextBoolean());
+ if (random.nextBoolean()) generateIngotChest(world, 9, 1, 7, 0, random, sbb, ConfigHandler.ingotChestMin, ConfigHandler.ingotChestMax, Blocks.chest, ConfigHandler.ingotChestMaxStack);
+ else generateOresChest(world, 9, 1, 7, 0, random, sbb, ConfigHandler.ingotChestMin, ConfigHandler.ingotChestMax, Blocks.chest, ConfigHandler.ingotChestMaxStack);
+ if (random.nextBoolean()) generateIngotChest(world, 9, 1, 8, 0, random, sbb, ConfigHandler.ingotChestMin, ConfigHandler.ingotChestMax, Blocks.chest, ConfigHandler.ingotChestMaxStack);
+ else generateOresChest(world, 9, 1, 8, 0, random, sbb, ConfigHandler.ingotChestMin, ConfigHandler.ingotChestMax, Blocks.chest, ConfigHandler.ingotChestMaxStack);
+ if (random.nextBoolean()) generateIngotChest(world, 9, 1, 9, 0, random, sbb, ConfigHandler.ingotChestMin, ConfigHandler.ingotChestMax, Blocks.trapped_chest, ConfigHandler.ingotChestMaxStack);
+ else generateOresChest(world, 9, 1, 9, 0, random, sbb, ConfigHandler.ingotChestMin, ConfigHandler.ingotChestMax, Blocks.trapped_chest, ConfigHandler.ingotChestMaxStack);
+ if (random.nextBoolean()) generateIngotChest(world, 9, 1, 10, 0, random, sbb, ConfigHandler.ingotChestMin, ConfigHandler.ingotChestMax, Blocks.trapped_chest, ConfigHandler.ingotChestMaxStack);
+ else generateOresChest(world, 9, 1, 10, 0, random, sbb, ConfigHandler.ingotChestMin, ConfigHandler.ingotChestMax, Blocks.trapped_chest, ConfigHandler.ingotChestMaxStack);
+ for(int l = 0; l < 6; ++l)
+ for(int i1 = 2; i1 < 9; ++i1){
+ clearCurrentPositionBlocksUpwards(world, i1, 9, l, sbb);
+ func_151554_b(world, Blocks.cobblestone, 0, i1, -1, l, sbb);
+ }
+ for(int l = 6; l < 12; ++l)
+ for(int i1 = 0; i1 < 11; ++i1){
+ clearCurrentPositionBlocksUpwards(world, i1, 9, l, sbb);
+ func_151554_b(world, Blocks.cobblestone, 0, i1, -1, l, sbb);
+ }
+ spawnVillagers(world, sbb, 3, 1, 3, 1);
+ return true;
+ }
+
+ /**
+ * @param world
+ * @param i
+ * @param j
+ * @param k
+ * @param metadata
+ * @param random
+ * @param sbb
+ * @param min
+ * @param max
+ */
+ public void generateChest(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max)
+ {
+ int i1 = getXWithOffset(i, k);
+ int j1 = getYWithOffset(j);
+ int k1 = getZWithOffset(i, k);
+ int t = random.nextInt(max - min + 1) + min;
+ placeBlockAtCurrentPosition(world, Blocks.chest, metadata, i, j, k, sbb);
+ TileEntityChest chest = (TileEntityChest)world.getTileEntity(i1, j1, k1);
+ while (chest != null && t > 0){
+ ItemStack jewels = JewelrycraftUtil.gem.get(random.nextInt(JewelrycraftUtil.gem.size()));
+ chest.func_145976_a("Jeweler's Chest");
+ if (jewels.getItem() == Items.nether_star && ConfigHandler.generateVillageNetherstar) chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), jewels);
+ else if (random.nextBoolean() && jewels.getItem() != Items.nether_star) chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), jewels);
+ t--;
+ }
+ }
+
+ /**
+ * @param world
+ * @param i
+ * @param j
+ * @param k
+ * @param metadata
+ * @param random
+ * @param sbb
+ * @param min
+ * @param max
+ * @param chestB
+ * @param randomAmount
+ */
+ public void generateIngotChest(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max, Block chestB, int randomAmount)
+ {
+ int i1 = getXWithOffset(i, k);
+ int j1 = getYWithOffset(j);
+ int k1 = getZWithOffset(i, k);
+ int t = random.nextInt(max - min + 1) + min;
+ placeBlockAtCurrentPosition(world, chestB, metadata, i, j, k, sbb);
+ TileEntityChest chest = (TileEntityChest)world.getTileEntity(i1, j1, k1);
+ while (chest != null && t > 0){
+ chest.func_145976_a("Ingot Chest");
+ int metalID = random.nextInt(JewelrycraftUtil.metal.size());
+ ItemStack metal = JewelrycraftUtil.metal.get(metalID).copy();
+ metal.stackSize = 2 + random.nextInt(randomAmount);
+ if (random.nextBoolean()) chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), metal);
+ t--;
+ }
+ }
+
+ /**
+ * @param world
+ * @param i
+ * @param j
+ * @param k
+ * @param metadata
+ * @param random
+ * @param sbb
+ * @param min
+ * @param max
+ * @param chestB
+ * @param randomAmount
+ */
+ public void generateOresChest(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max, Block chestB, int randomAmount)
+ {
+ int i1 = getXWithOffset(i, k);
+ int j1 = getYWithOffset(j);
+ int k1 = getZWithOffset(i, k);
+ int t = random.nextInt(max - min + 1) + min;
+ placeBlockAtCurrentPosition(world, chestB, metadata, i, j, k, sbb);
+ TileEntityChest chest = (TileEntityChest)world.getTileEntity(i1, j1, k1);
+ while (chest != null && t > 0){
+ chest.func_145976_a("Ores Chest");
+ int oreID = random.nextInt(JewelrycraftUtil.ores.size());
+ ItemStack ores = JewelrycraftUtil.ores.get(oreID).copy();
+ ores.stackSize = 2 + random.nextInt(randomAmount);
+ if (random.nextBoolean()) chest.setInventorySlotContents(random.nextInt(chest.getSizeInventory()), ores);
+ t--;
+ }
+ }
+
+ /**
+ * @param world
+ * @param i
+ * @param j
+ * @param k
+ * @param metadata
+ * @param random
+ * @param sbb
+ */
+ public void generateDisplayer(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb)
+ {
+ int i1 = getXWithOffset(i, k);
+ int j1 = getYWithOffset(j);
+ int k1 = getZWithOffset(i, k);
+ placeBlockAtCurrentPosition(world, BlockList.displayer, metadata, i, j, k, sbb);
+ TileEntityDisplayer displayer = (TileEntityDisplayer)world.getTileEntity(i1, j1, k1);
+ if (displayer != null){
+ Item[] jewels = {ItemList.ring, ItemList.necklace};
+ ItemStack jewel = new ItemStack(jewels[random.nextInt(jewels.length)]);
+ JewelryNBT.addMetal(jewel, JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size())));
+ JewelryNBT.addModifiers(jewel, JewelrycraftUtil.addRandomModifiers(random.nextInt(4)));
+ JewelryNBT.addGem(jewel, JewelrycraftUtil.gem.get(random.nextInt(JewelrycraftUtil.gem.size())));
+ displayer.object = jewel;
+ displayer.quantity = 1;
+ displayer.hasObject = true;
+ }
+ }
+
+ /**
+ * @param world
+ * @param i
+ * @param j
+ * @param k
+ * @param metadata
+ * @param random
+ * @param sbb
+ * @param isEmpty
+ */
+ public void generateSmelter(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, boolean isEmpty)
+ {
+ int i1 = getXWithOffset(i, k);
+ int j1 = getYWithOffset(j);
+ int k1 = getZWithOffset(i, k);
+ placeBlockAtCurrentPosition(world, BlockList.smelter, metadata, i, j, k, sbb);
+ TileEntitySmelter smelter = (TileEntitySmelter)world.getTileEntity(i1, j1, k1);
+ if (smelter != null && !isEmpty){
+ int metal = random.nextInt(JewelrycraftUtil.metal.size());
+ smelter.moltenMetal = JewelrycraftUtil.metal.get(metal).copy();
+ smelter.hasMoltenMetal = true;
+ int quantity = random.nextInt(9);
+ switch(quantity)
+ {
+ case 0:
+ smelter.quantity = 0.1f;
+ case 1:
+ smelter.quantity = 0.2f;
+ case 2:
+ smelter.quantity = 0.3f;
+ case 3:
+ smelter.quantity = 0.4f;
+ case 4:
+ smelter.quantity = 0.5f;
+ case 5:
+ smelter.quantity = 0.6f;
+ case 6:
+ smelter.quantity = 0.7f;
+ case 7:
+ smelter.quantity = 0.8f;
+ case 8:
+ smelter.quantity = 0.9f;
+ default:
+ smelter.quantity = 0.1f;
+ }
+ }
+ }
+
+ /**
+ * @param world
+ * @param i
+ * @param j
+ * @param k
+ * @param metadata
+ * @param random
+ * @param sbb
+ * @param hasMold
+ * @param hasStuff
+ */
+ public void generateMolder(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, boolean hasMold, boolean hasStuff)
+ {
+ int i1 = getXWithOffset(i, k);
+ int j1 = getYWithOffset(j);
+ int k1 = getZWithOffset(i, k);
+ placeBlockAtCurrentPosition(world, BlockList.molder, metadata, i, j, k, sbb);
+ TileEntityMolder molder = (TileEntityMolder)world.getTileEntity(i1, j1, k1);
+ if (molder != null && !molder.hasMold) if (hasMold){
+ int meta = random.nextInt(ItemMolds.moldsItemNames.length);
+ molder.mold = new ItemStack(ItemList.molds, 1, meta);
+ molder.hasMold = true;
+ if (hasStuff){
+ ItemStack ring = new ItemStack(ItemList.ring);
+ JewelryNBT.addMetal(ring, JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size())).copy());
+ ItemStack necklace = new ItemStack(ItemList.necklace);
+ JewelryNBT.addMetal(necklace, JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size())).copy());
+ ItemStack bracelet = new ItemStack(ItemList.bracelet);
+ JewelryNBT.addMetal(bracelet, JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size())).copy());
+ ItemStack earrings = new ItemStack(ItemList.earrings);
+ JewelryNBT.addMetal(earrings, JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size())).copy());
+ if (meta == 0) molder.jewelBase = JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size()));
+ else if (meta == 1) molder.jewelBase = ring;
+ else if (meta == 2) molder.jewelBase = necklace;
+ else if (meta == 3) molder.jewelBase = bracelet;
+ else if (meta == 4) molder.jewelBase = earrings;
+ molder.hasJewelBase = true;
+ }
+ }
+ }
+
+ /**
+ * @param world
+ * @param i
+ * @param j
+ * @param k
+ * @param metadata
+ * @param random
+ * @param sbb
+ * @param min
+ * @param max
+ * @param hasMetal
+ */
+ public void generateFurnace(World world, int i, int j, int k, int metadata, Random random, StructureBoundingBox sbb, int min, int max, boolean hasMetal)
+ {
+ int i1 = getXWithOffset(i, k);
+ int j1 = getYWithOffset(j);
+ int k1 = getZWithOffset(i, k);
+ placeBlockAtCurrentPosition(world, Blocks.furnace, metadata, i, j, k, sbb);
+ TileEntityFurnace furnace = (TileEntityFurnace)world.getTileEntity(i1, j1, k1);
+ if (furnace != null){
+ if (random.nextBoolean()) furnace.setInventorySlotContents(1, new ItemStack(Items.coal, 1 + random.nextInt(16)));
+ if (hasMetal){
+ int metalID = random.nextInt(JewelrycraftUtil.metal.size());
+ ItemStack metal = JewelrycraftUtil.metal.get(metalID).copy();
+ metal.stackSize = random.nextInt(max - min + 1) + min;
+ furnace.setInventorySlotContents(2, metal);
+ }
+ }
+ }
+
+ /**
+ * Returns the villager type to spawn in this component, based on the number of villagers already spawned.
+ *
+ * @param par1
+ * @return
+ */
+ @Override
+ protected int getVillagerType(int par1)
+ {
+ return 3000;
+ }
+} \ No newline at end of file
diff --git a/src/main/java/darkknight/jewelrycraft/worldGen/village/JCTrades.java b/src/main/java/darkknight/jewelrycraft/worldGen/village/JCTrades.java
new file mode 100644
index 0000000..a3f7158
--- /dev/null
+++ b/src/main/java/darkknight/jewelrycraft/worldGen/village/JCTrades.java
@@ -0,0 +1,127 @@
+package darkknight.jewelrycraft.worldGen.village;
+
+import java.util.Random;
+import net.minecraft.entity.passive.EntityVillager;
+import net.minecraft.init.Blocks;
+import net.minecraft.init.Items;
+import net.minecraft.item.ItemStack;
+import net.minecraft.village.MerchantRecipe;
+import net.minecraft.village.MerchantRecipeList;
+import cpw.mods.fml.common.registry.VillagerRegistry.IVillageTradeHandler;
+import darkknight.jewelrycraft.block.BlockList;
+import darkknight.jewelrycraft.item.ItemList;
+import darkknight.jewelrycraft.item.ItemMolds;
+import darkknight.jewelrycraft.util.JewelryNBT;
+import darkknight.jewelrycraft.util.JewelrycraftUtil;
+
+public class JCTrades implements IVillageTradeHandler
+{
+
+ /**
+ *
+ */
+ public JCTrades()
+ {
+ super();
+ }
+
+ /**
+ * @param villager
+ * @param recipeList
+ * @param random
+ */
+ @Override
+ public void manipulateTradesForVillager(EntityVillager villager, MerchantRecipeList recipeList, Random random)
+ {
+ if (villager.getProfession() == 3000){
+ ItemStack ingredient = null;
+ ItemStack ingredient2 = null;
+ ItemStack result;
+ int type = random.nextInt(12);
+ switch(type)
+ {
+ case 0:{
+ result = JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size()));
+ result.stackSize = 5 + random.nextInt(5);
+ ingredient = new ItemStack(Items.emerald, 2 + random.nextInt(7));
+ if (random.nextBoolean()) ingredient2 = new ItemStack(Items.emerald, 2 + random.nextInt(2));
+ break;
+ }
+ case 1:{
+ result = new ItemStack(ItemList.molds, 5 + random.nextInt(7), random.nextInt(ItemMolds.moldsItemNames.length));
+ ingredient = new ItemStack(Items.emerald, 1);
+ if (random.nextBoolean()) ingredient2 = new ItemStack(Items.emerald, 1 + random.nextInt(2));
+ break;
+ }
+ case 2:{
+ int number = random.nextInt(3);
+ result = new ItemStack(BlockList.displayer, 1 + number);
+ ingredient = new ItemStack(Blocks.emerald_block, 2 + number * 3 + random.nextInt(2));
+ ingredient2 = new ItemStack(Items.emerald, 3 + number + random.nextInt(8));
+ break;
+ }
+ case 3:{
+ result = new ItemStack(BlockList.jewelCraftingTable);
+ ingredient = new ItemStack(Items.emerald, 1 + random.nextInt(2));
+ if (random.nextBoolean()) ingredient2 = new ItemStack(Items.emerald, 1 + random.nextInt(2));
+ break;
+ }
+ case 4:{
+ result = new ItemStack(BlockList.shadowOre, 1 + random.nextInt(6));
+ ingredient = new ItemStack(Items.emerald, 3 + random.nextInt(4));
+ if (random.nextBoolean()) ingredient2 = new ItemStack(Items.emerald, 3 + random.nextInt(4));
+ break;
+ }
+ case 5:{
+ result = new ItemStack(BlockList.molder, 5 + random.nextInt(5));
+ ingredient = new ItemStack(Items.emerald, 1);
+ if (random.nextBoolean()) ingredient2 = new ItemStack(Items.emerald, 1);
+ break;
+ }
+ case 6:{
+ result = new ItemStack(BlockList.smelter);
+ ingredient = new ItemStack(Items.emerald, 1 + random.nextInt(2));
+ if (random.nextBoolean()) ingredient2 = new ItemStack(Items.emerald, 1 + random.nextInt(2));
+ break;
+ }
+ case 7:{
+ int end = random.nextInt(JewelrycraftUtil.gem.size());
+ result = JewelrycraftUtil.gem.get(end);
+ result.stackSize = 1 + random.nextInt(JewelrycraftUtil.gem.size() - end);
+ if (JewelrycraftUtil.gem.size() - 1 - end >= 1){
+ int value = end;
+ if (value > 64) value = 64;
+ ingredient = new ItemStack(Items.emerald, 2 + random.nextInt(value));
+ if (random.nextBoolean()) ingredient2 = new ItemStack(Items.emerald, 2 + random.nextInt(value));
+ }else{
+ ingredient = new ItemStack(Blocks.emerald_block, 16 + random.nextInt(32));
+ ingredient2 = new ItemStack(Blocks.emerald_block, 8 + random.nextInt(48));
+ }
+ break;
+ }
+ case 8:{
+ result = JewelrycraftUtil.ores.get(random.nextInt(JewelrycraftUtil.ores.size()));
+ result.stackSize = 3 + random.nextInt(3);
+ ingredient = new ItemStack(Items.emerald, 2 + random.nextInt(5));
+ if (random.nextBoolean()) ingredient2 = new ItemStack(Items.emerald, 2 + random.nextInt(6));
+ break;
+ }
+ case 9:{
+ result = new ItemStack(ItemList.guide, 1);
+ ingredient = new ItemStack(Items.emerald, 1);
+ break;
+ }
+ default:{
+ result = new ItemStack(ItemList.ring, 1, 0);
+ int randValue = random.nextInt(4);
+ JewelryNBT.addMetal(result, JewelrycraftUtil.metal.get(random.nextInt(JewelrycraftUtil.metal.size())));
+ JewelryNBT.addModifiers(result, JewelrycraftUtil.addRandomModifiers(randValue));
+ JewelryNBT.addGem(result, JewelrycraftUtil.gem.get(random.nextInt(JewelrycraftUtil.gem.size())));
+ ingredient = new ItemStack(Items.emerald, 16 + random.nextInt(20));
+ ingredient2 = new ItemStack(Blocks.emerald_block, 2 + randValue);
+ }
+ }
+ recipeList.addToListWithCheck(new MerchantRecipe(ingredient, ingredient2, result));
+ }
+ }
+} \ No newline at end of file
diff --git a/src/main/java/darkknight/jewelrycraft/worldGen/village/VillageJewelryHandler.java b/src/main/java/darkknight/jewelrycraft/worldGen/village/VillageJewelryHandler.java
new file mode 100644
index 0000000..a2c3d62
--- /dev/null
+++ b/src/main/java/darkknight/jewelrycraft/worldGen/village/VillageJewelryHandler.java
@@ -0,0 +1,50 @@
+package darkknight.jewelrycraft.worldGen.village;
+
+import java.util.List;
+import java.util.Random;
+import net.minecraft.world.gen.structure.StructureVillagePieces.PieceWeight;
+import net.minecraft.world.gen.structure.StructureVillagePieces.Start;
+import cpw.mods.fml.common.registry.VillagerRegistry.IVillageCreationHandler;
+import darkknight.jewelrycraft.config.ConfigHandler;
+
+public class VillageJewelryHandler implements IVillageCreationHandler
+{
+
+ /**
+ * @param random
+ * @param i
+ * @return
+ */
+ @Override
+ public PieceWeight getVillagePieceWeight(Random random, int i)
+ {
+ return new PieceWeight(ComponentJewelry.class, ConfigHandler.jewelerWeight, ConfigHandler.maxVillageJewelers);
+ }
+
+ /**
+ * @return
+ */
+ @Override
+ public Class<?> getComponentClass()
+ {
+ return ComponentJewelry.class;
+ }
+
+ /**
+ * @param villagePiece
+ * @param startPiece
+ * @param pieces
+ * @param random
+ * @param p1
+ * @param p2
+ * @param p3
+ * @param p4
+ * @param p5
+ * @return
+ */
+ @Override
+ public Object buildComponent(PieceWeight villagePiece, Start startPiece, @SuppressWarnings ("rawtypes") List pieces, Random random, int p1, int p2, int p3, int p4, int p5)
+ {
+ return ComponentJewelry.buildComponent(startPiece, pieces, random, p1, p2, p3, p4, p5);
+ }
+} \ No newline at end of file