diff options
| author | OnyxDarkKnight <sor1n.iliutza16@gmail.com> | 2014-04-15 23:05:32 +0300 |
|---|---|---|
| committer | OnyxDarkKnight <sor1n.iliutza16@gmail.com> | 2014-04-15 23:05:32 +0300 |
| commit | 256653501365eb4f95d3dddbcdfdc23a2a9594d5 (patch) | |
| tree | 682c8ff1f943936d173299acfa42e77462eb297c /src/main/resources | |
| parent | 4b8b13b34d7a8fd0ee7c7b13f11be9c2bf3b5d18 (diff) | |
Moved source files
Diffstat (limited to 'src/main/resources')
57 files changed, 189 insertions, 0 deletions
diff --git a/src/main/resources/assets/jewelrycraft/Changelog.txt b/src/main/resources/assets/jewelrycraft/Changelog.txt new file mode 100644 index 0000000..b1af1e8 --- /dev/null +++ b/src/main/resources/assets/jewelrycraft/Changelog.txt @@ -0,0 +1,83 @@ +- Added the Shadow Block +- Added a enchanting/disenchanting/enchantments transfering ring made out of a Netherstar as jewel and book as modifier +- Added a creative tab that generates all the possible ingot+jewel+modifier combinations +- Fixed(?) bug with knightmetal ingots from Twilight Forest not being detected as ingots +- Fixed weird empty spaces generated by Jewelries in villages +- Added crystals +- Reworked the coloring system, thus fixed some rings not having proper colors +- Fixed(?) the entity holding ring storing entities that don't extend EntityLivingBase +- Added generation of ingots in the Jewelry village house +- Added 4 new possible jewels: Redstone, Redstone Block, Lapis and Lapis Block +- Removed animation from the Shadow Ore +- Made Shadow Ore more common +- Balanced Villager trades +- Fixed Displayer text rendering in front of everything +- Added the Jewel Altar +- Added a guide + +TODO +- Make it so you can smelt ores in the smelter +- Make a way so that the ingot affects the jewels somehow +- Add a ring of Resistance +- Think of a way to balance the rings +- (MAYBE) Shadow Ring -> Shadow ingot ring, nether star, obsidian - makes you appear as hostile so mobs actually leave you alone +- Elemental jewellery -> punch a creature with it in your hand to do different things, lightning, fling into the air, set on fire, + encase in ice/fences/iron bars, turn into a sheep (like that spell from Warcraft 2, if anyone remembers that), blindness, extreme + knockback, charm (turns on your enemies), tame - tames any tamable mob +- Add Necklaces, bracelets and earrings; Necklaces could have an AOE effect; +- Shadow armor and tools +- Add an item that can store rings (maybe a keychain?) +- Monks Ring -> ups your unarmed damage / block breaking speed / ability to break harder blocks with bare hands, made with a block of iron and a jewel. +- Ring of Strength -> self explanatory +- (MAYBE) Add a Shadow Merchant (a villager that trades only shadow related stuff and appears randomly at night) +- Add a blast protection jewelry +- Add a jewelery of the Arrow Catcher - each tier of protection gives you a certain % chance of catching arrows instead of being hit by them. +- (MAYBE) Render the rings on the character +- In the case of passive benefits, might it be possible to make it so, with fire resistance for example, it refreshes the buff as long as you're not in fire, + but as soon as you are it gains a limited duration (better jewels for longer durations) that, when it expires there goes the buff and you can burn to death. + Then you'd need to avoid being on fire for a cooldown period of a few seconds before it could refresh back to the passive state (this part reduced by better jewels)? + Invisibility could turn off for a period when you punch a mob, that kind of thing. +- Glowstone Block (Modifier): Places a torch-like blob of light in exchange for 1/2 a heart, higher-tier jewels increase the light emitted. +- Ghast Tear (Modifier): Allows for a limited-duration flight buff, say starting at 3 seconds all the way to 60 when combined with a nether star. When the timer expires + you have to land again to reset the usage. +- Any Color Dye (Modifier): Right-click a sheep to dye it the chosen color. Posted Image +- Beacon (Modifier): Portable beacon, with the tier based on the jewel added. Shift + Right-click to open the beacon GUI, which would work just like the vanilla one. +- Water Bucket (Modifier): Right-click the air to start a storm. +- Lava Bucket (Modifier): Passively adds fire aspect to your weapons and tools. +- Sand (Modifier): Shift + right-click to advance the day 1 hour. Only usable once per day by default, better jewels increase this. +- Glass (Jewel): Right-click while holding the ring to zoom in! +- Lapis Piece (Modifier): Passively adds a slowing effect to your weapons. Better jewels improve this. +- Lapis Block (Jewel): A jewel that looks pretty but doesn't do much else. +- Bone (Jewel): Right-click to trade 1/2 a hunger for a bonemeal effect. Otherwise a white jewel with no benefit. +- Carrot (Modifier): Right-click to trade 1/2 a heart for 1/2 a hunger. Better jewels increase these values. 4 hearts for a steaks-worth of food? XD +- Diamond Block (Jewel): When on a gold ring it turns it into "Ostentatious Wedding Ring". Otherwise the same (or a little better than) diamond. +- Golden Apple (Jewel): Ring becomes named "Discord". Right-clicking gives an entirely random buff, a debuff, launches you high into the air, teleports you to a + random location, sets you on fire, spawns a pig or makes lightning strike. Pretty much anything can happen, and the more biased to negative results the better. :P +- Enchanted Golden Apple (Jewel): As above, but more biased towards positive effects. Hail Discordia! +- Name Tag (Jewel): Right-clicking a mob gives it a random name (bonus points if it's from a user-editable list!) +- Add randomly generated "named" loot to dungeon chests! Ring of Displacement (lets you tele randomly like an enderman), Necklace of Second Chances + (heals you for 50 when you drop to 3 or fewer hearts with a cooldown of ~1 minute), Trinket of the Gale (arrow/fireball immunity!), Goggles of the Merfolk + (water breathing!). Endless possibilities! :D +- Also! Trinkets and Belts! + +Trinkets would probably require a new mold, and should bring out the more passive side of items (like, say, instead of opening an enderchest, it automatically +sucks items into your ender chest, or instead of teleporting you it prevents endermen from teleporting away from you [which could be done pretty easily with a +fake screen overlay that's treated like the pumpkin one]). + +Belts... I'd personally see belts as a ring crafted with a piece of Leather as the "jewel" and could provide conditional buffs proportionate to some factor, like +say increasing strength buff the lower your HP is. The idea being that the belt should assist you in a useful way, but only when its needed. I'd probably limit it +to HP and Hunger as determining factors. Things like resistance, regeneration and strength could be applied at low HP, while things like jump boost, haste and speed +could be applied at high hunger meter values. I wouldn't tie anything to having high/max HP or no hunger since those would be things that players normally try to +avoid or always have. + +And as for goggles... A new mold for the base goggle template, and have it only accept "jewel"-typed items (as "lenses"). If you can't think of where to put a neat +effect it should probably end up on goggles. Off the top of my head I can think of a few neat uses: Ore Radar (2x diamonds), Clear Vision (2x glass), Mob Spawnable +Area Highlighting (2x ender pearl), Compass and Clock overlays (doy), Coordinate HUD (map and glass), Speedometer (glass and enderpearl), Altimiter (glass and emerald), +Thermometer (diamond and glass)... Required Pickaxe Level HUD (no idea). XD + +Oooh! And last but not least: Cursed items! I'd probably start with an upgraded jewelry table requiring a regular one, a brewing stand, a piece of glass and a stick. +You could initially use this upgraded stand to add additional effects, or merge two items into one. Should operate kind of like a furnace, but only accepts blaze powder +and rods as fuel (about 1 rod or 2 powder = 1 process, the idea being using the blaze stuff like welding materials). But the other use would be cursing jewelry! Why? +Because nothing says "I hate you so much." like a non-dequipable piece of jewelry that gives you blindness and slowness! Slimeballs could add a cursed sticky effect +that prevents you dropping it without dying. Fermented spider eye, like with brewing potions, could corrupt the effects on the item. Flint and steel could randomly set +you on fire. Eye of Ender could randomly tell the world your coordinates.
\ No newline at end of file diff --git a/src/main/resources/assets/jewelrycraft/Displayer.tcn b/src/main/resources/assets/jewelrycraft/Displayer.tcn Binary files differnew file mode 100644 index 0000000..06113a0 --- /dev/null +++ b/src/main/resources/assets/jewelrycraft/Displayer.tcn diff --git a/src/main/resources/assets/jewelrycraft/Smelter.tcn b/src/main/resources/assets/jewelrycraft/Smelter.tcn Binary files differnew file mode 100644 index 0000000..2f6597f --- /dev/null +++ b/src/main/resources/assets/jewelrycraft/Smelter.tcn diff --git a/src/main/resources/assets/jewelrycraft/lang/en_US.lang b/src/main/resources/assets/jewelrycraft/lang/en_US.lang new file mode 100644 index 0000000..a52e437 --- /dev/null +++ b/src/main/resources/assets/jewelrycraft/lang/en_US.lang @@ -0,0 +1,50 @@ +item.Jewelrycraft.thiefGloves.name=Thiefing Gloves +item.Jewelrycraft.ingotShadow.name=Shadow Ingot +item.Jewelrycraft.mold.ingot.name=Ingot Mold +item.Jewelrycraft.mold.ring.name=Ring Mold +item.Jewelrycraft.mold.necklace.name=Necklace Mold +item.Jewelrycraft.mold.clayIngot.name=Clay Ingot Mold +item.Jewelrycraft.mold.clayRing.name=Clay Ring Mold +item.Jewelrycraft.mold.clayNecklace.name=Clay Necklace Mold +item.Jewelrycraft.ring.name=Ring +item.Jewelrycraft.necklace.name=Necklace +item.Jewelrycraft.crystal.name=Crystal +item.Jewelrycraft.guide.name=Jewelrycraft Guide +item.Jewelrycraft.bucket.name=[WIP]Bucket of Molten +tile.Jewelrycraft.oreShadow.name=Shadow Ore +tile.Jewelrycraft.blockShadow.name=Shadow Block +tile.Jewelrycraft.glow.name=Glow +tile.Jewelrycraft.smelter.name=Smelter +tile.Jewelrycraft.molder.name=Molder +tile.Jewelrycraft.displayer.name=Storage Displayer +tile.Jewelrycraft.jewelCraftingTable.name=Jeweler's Crafting Table +tile.Jewelrycraft.altar.name=Jewel Altar +tile.Jewelrycraft.moltenMetal.name=[WIP] Molten +itemGroup.JewelryCraft=Jewelrycraft +itemGroup.Rings=Jewelrycraft Rings +itemGroup.Necklaces=Jewelrycraft Necklaces +itemGroup.Liquids=Liquids +chatmessage.Jewelrycraft.molder.addedmold=Added %s to molder. +chatmessage.Jewelrycraft.molder.metaliscooling=Molten metal is cooling... +chatmessage.Jewelrycraft.molder.moldisempty=Mold is currently empty. +chatmessage.Jewelrycraft.molder.moldismissing=Molder does not contain a mold. +chatmessage.Jewelrycraft.molder.hasmoltenmetal=You can't remove the mold. It contains molten metal! +chatmessage.Jewelrycraft.smelter.alreadyhasingot=The Smelter already contains a %s +chatmessage.Jewelrycraft.smelter.hasmolteningot=The Smelter contains a molten %s +chatmessage.Jewelrycraft.smelter.itemneedstobeingot=The item needs to be an ingot! +chatmessage.Jewelrycraft.smelter.itemrenamedtoingot=Nice try, but renaming it to an ingot doesn't make it an ingot :p You can't fool me player! +chatmessage.Jewelrycraft.smelter.molderhasmoltenmetal=The Molder already has molten metal in it! +chatmessage.Jewelrycraft.smelter.molderhasnomold=The Molder doesn't have a mold in it! You might as well pour this stuff on the ground, eh? +chatmessage.Jewelrycraft.smelter.modlerhasitem=The Molder contains an item in it. Now you wouldn't want it to be destroyed, would you? +chatmessage.Jewelrycraft.smelter.molderismissing=You need a Molder in front of this block in order to pour the molten metal! +chatmessage.Jewelrycraft.smelter.nowsmeltingingot=Smelter is now smelting a %s. +chatmessage.Jewelrycraft.smelter.metalismelting=%s is being melted. +chatmessage.Jewelrycraft.smelter.empty=The Smelter is empty. +chatmessage.Jewelrycraft.table.hasenditem=First take out the crafted jewel before inserting new stuff. +chatmessage.Jewelrycraft.table.missingjewelryandmodifierorjewel=You need a jewelry piece and a modifier or a jewel. +chatmessage.Jewelrycraft.table.missingjewelry=You're missing a piece of jewelry. +chatmessage.Jewelrycraft.table.missingmodifierorjewel=You need a modifier or a jewel. +chatmessage.Jewelrycraft.table.iscrafting=The %s is being modified. +chatmessage.Jewelrycraft.table.jewelrymodifiedfull=This piece of jewelry is already modified at maxium. You can't modify it anymore! +chatmessage.Jewelrycraft.table.jewelrycontainsmodifier=The piece of jewelry already contains a modifier. +chatmessage.Jewelrycraft.table.jewelrycontainsjewel=The piece of jewelry already contains a jewel.
\ No newline at end of file diff --git a/src/main/resources/assets/jewelrycraft/pack.mcmeta b/src/main/resources/assets/jewelrycraft/pack.mcmeta new file mode 100644 index 0000000..0b04ef8 --- /dev/null +++ b/src/main/resources/assets/jewelrycraft/pack.mcmeta @@ -0,0 +1,6 @@ +{ + "pack": { + "pack_format": 1, + "description": "Jewelrycraft" + } +}
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