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Diffstat (limited to 'common/darkknight/jewelrycraft/renders/TileEntitySmelterRender.java')
-rw-r--r--common/darkknight/jewelrycraft/renders/TileEntitySmelterRender.java17
1 files changed, 8 insertions, 9 deletions
diff --git a/common/darkknight/jewelrycraft/renders/TileEntitySmelterRender.java b/common/darkknight/jewelrycraft/renders/TileEntitySmelterRender.java
index d3cd2ad..adee8ec 100644
--- a/common/darkknight/jewelrycraft/renders/TileEntitySmelterRender.java
+++ b/common/darkknight/jewelrycraft/renders/TileEntitySmelterRender.java
@@ -39,21 +39,20 @@ public class TileEntitySmelterRender extends TileEntitySpecialRenderer
modelSmelter.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
- //Mrkol's liquid render code base - thank you man for the help :) I used only the top
Minecraft.getMinecraft().renderEngine.bindTexture(lava);
- Block.lavaStill.getIcon(3, 0).getInterpolatedU(0);
- double minu = Block.lavaStill.getIcon(0, 0).getInterpolatedU(0);
- double minv = Block.lavaStill.getIcon(0, 0).getInterpolatedV(0);
- double maxu = Block.lavaStill.getIcon(0, 0).getInterpolatedU(16);
- double maxv = Block.lavaStill.getIcon(0, 0).getInterpolatedV(16);
+ Block.lavaStill.getIcon(0, 0).getInterpolatedU(0);
+ double minu = Block.lavaStill.getIcon(2, 0).getInterpolatedU(0);
+ double minv = Block.lavaStill.getIcon(2, 0).getInterpolatedV(0);
+ double maxu = Block.lavaStill.getIcon(2, 0).getInterpolatedU(256);
+ double maxv = Block.lavaStill.getIcon(2, 0).getInterpolatedV(256);
GL11.glPushMatrix();
GL11.glScalef(1f/16f, 1f/16f, 1f/16f);
GL11.glDisable(GL11.GL_LIGHTING);
- // without F it scales it down to 0, 0, 0. That's because it is trying to make 0.0625 an integer, and 0.0625 without .0625 is 0.
+
tessellator.startDrawingQuads();
- tessellator.addVertexWithUV(5, 20, 6, maxu, maxv);
+ tessellator.addVertexWithUV(5, 20, 6, minu, minv);
tessellator.addVertexWithUV(-5, 20, 6, maxu, minv);
- tessellator.addVertexWithUV(-5, 20, -6, minu, minv);
+ tessellator.addVertexWithUV(-5, 20, -6, maxu, maxv);
tessellator.addVertexWithUV(5, 20, -6, minu, maxv);
tessellator.addVertexWithUV(4, 20, -6, maxu, maxv);