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-rw-r--r--eclipse/config/TinkersConstruct.cfg167
1 files changed, 0 insertions, 167 deletions
diff --git a/eclipse/config/TinkersConstruct.cfg b/eclipse/config/TinkersConstruct.cfg
deleted file mode 100644
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--- a/eclipse/config/TinkersConstruct.cfg
+++ /dev/null
@@ -1,167 +0,0 @@
-# Configuration file
-
-"difficulty changes" {
- B:"Allow creation of endstone"=true
- B:"Craft metals with Wood Patterns"=false
- B:"Craft vanilla metal blocks"=true
- B:"Deny creation of non-metal mattocks"=false
- B:"Enable Auto-Smelt and Fortune interaction"=true
- B:"Enable mod blue slime tools"=true
- B:"Enable mod bone tools"=true
- B:"Enable mod cactus tools"=true
- B:"Enable mod flint tools"=true
- B:"Enable mod netherrack tools"=true
- B:"Enable mod paper tools"=true
- B:"Enable mod slime tools"=true
- B:"Enable mod stone tools"=true
- B:"Enable mod wooden tools"=true
- B:"Keep hunger on death"=true
- B:"Keep levels on death"=true
- B:"Modifiers increase Mining Level"=true
- B:"Remove Vanilla Tool Effectiveness"=false
- B:"Remove Vanilla Tool Recipes"=false
- B:"Spawn beginner book"=true
-}
-
-
-dimblacklist {
- # True: slime islands wont generate in any ages other than overworld(if enabled); False: will generate in all non-blackisted ages
- B:GenerateSlimeIslandInDim0Only=false
-
- # Add dimension ID's to prevent slime islands from generating in them
- I:SlimeIslandDimBlacklist <
- >
-
- # Generate slime islands in flat worlds
- B:genIslandsFlat=false
-
- # True: slime islands generate in overworld; False they do not generate
- B:slimeIslGenDim0=true
-}
-
-
-experimental {
- B:"Allow horses to be melted down for glue"=true
- B:"Items can be thrown into smelteries"=true
-
- # Warning: Very buggy
- B:"Use new adaptive Smeltery code"=false
-}
-
-
-general {
- I:"Sea level"=64
-}
-
-
-looks {
- # 0 = disabled, 1 = enabled, 2 = enabled + ignore stained glass meta
- B:"Connected Textures Enabled"=true
-}
-
-
-"smeltery output modification" {
- # Number of ingots returned from smelting Aluminum Brass in the smeltery
- I:"Aluminum Brass ingot return"=4
-
- # Number of ingots returned from smelting Alumite in the smeltery
- I:"Alumite ingot return"=3
-
- # Number of ingots returned from smelting Bronze in the smeltery
- I:"Bronze ingot return"=4
-
- # Number of ingots returned from smelting ores in the smeltery
- I:"Ingots per ore"=2
-
- # Number of ingots returned from smelting Manyullyn in the smeltery
- I:"Manyullyn ingot return"=1
-
- # Number of ingots returned from smelting Pig Iron in the smeltery
- I:"Pig Iron ingot return"=1
-}
-
-
-superfun {
- B:"All the world is Superfun"=false
- B:Enable-TCon-Capes=true
-}
-
-
-"ultra hardcore changes" {
- # Gives all tier 1 patterns when pattern chest is placed
- B:"Add Patterns to Pattern Chests"=false
- B:"Add World Border"=false
-
- # Makes recipes for gold apples, carrots, and melon potions more expensive
- B:"Change Crafting Recipes"=false
- B:"Change Ghast drops to Gold Ingots"=false
- B:"Necrotic modifier only heals on hostile mob kills"=false
- B:"Passive Health Regen"=true
- B:"Players drop heads on death"=false
- I:"World Border Radius"=1000
-}
-
-
-worldgen {
- I:"Aluminum Bush Density"=2
- I:"Aluminum Bush Max Y"=60
- I:"Aluminum Bush Min Y"=0
- I:"Aluminum Bush Rarity"=2
- I:"Aluminum Surface Rarity"=50
- I:"Aluminum Underground Density"=3
- I:"Aluminum Underground Max Y"=64
- I:"Aluminum Underground Min Y"=0
- I:"Cobalt Surface Rarity"=2000
- I:"Copper Bush Density"=2
- I:"Copper Bush Max Y"=60
- I:"Copper Bush Min Y"=20
- I:"Copper Bush Rarity"=3
-
- # Rarity: 1/num to generate in chunk
- I:"Copper Surface Rarity"=100
-
- # Density: Chances per chunk
- I:"Copper Underground Density"=2
- I:"Copper Underground Max Y"=60
- I:"Copper Underground Min Y"=20
- I:"Essence Bush Rarity"=6
- I:"Gold Bush Density"=1
- I:"Gold Bush Rarity"=8
- I:"Gold Surface Rarity"=900
- I:"Iron Bush Density"=1
- I:"Iron Bush Rarity"=5
- I:"Iron Surface Rarity"=400
- I:"Nether Ores Density"=8
- I:"Silver Bush Density"=1
- I:"Slime Island Rarity"=1450
- I:"Tin Bush Density"=2
- I:"Tin Bush Max Y"=40
- I:"Tin Bush Min Y"=0
- I:"Tin Bush Rarity"=3
- I:"Tin Surface Rarity"=100
- I:"Tin Underground Density"=2
- I:"Tin Underground Max Y"=40
- I:"Tin Underground Min Y"=0
-}
-
-
-"worldgen disabler" {
- B:"Add Village Generation"=true
- B:"Generate Aluminum"=true
- B:"Generate Aluminum Bushes"=true
- B:"Generate Cobalt and Ardite"=true
- B:"Generate Copper"=true
- B:"Generate Copper Bushes"=true
- B:"Generate Essence Bushes"=true
- B:"Generate Gold Bushes"=true
- B:"Generate Iron Bushes"=true
- B:"Generate Surface Aluminum"=true
- B:"Generate Surface Copper"=true
- B:"Generate Surface Gold"=true
- B:"Generate Surface Iron"=true
- B:"Generate Surface Tin"=true
- B:"Generate Tin"=true
- B:"Generate Tin Bushes"=true
-}
-
-