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Diffstat (limited to 'eclipse/config/TinkersConstruct.cfg')
| -rw-r--r-- | eclipse/config/TinkersConstruct.cfg | 167 |
1 files changed, 0 insertions, 167 deletions
diff --git a/eclipse/config/TinkersConstruct.cfg b/eclipse/config/TinkersConstruct.cfg deleted file mode 100644 index 1b712c0..0000000 --- a/eclipse/config/TinkersConstruct.cfg +++ /dev/null @@ -1,167 +0,0 @@ -# Configuration file - -"difficulty changes" { - B:"Allow creation of endstone"=true - B:"Craft metals with Wood Patterns"=false - B:"Craft vanilla metal blocks"=true - B:"Deny creation of non-metal mattocks"=false - B:"Enable Auto-Smelt and Fortune interaction"=true - B:"Enable mod blue slime tools"=true - B:"Enable mod bone tools"=true - B:"Enable mod cactus tools"=true - B:"Enable mod flint tools"=true - B:"Enable mod netherrack tools"=true - B:"Enable mod paper tools"=true - B:"Enable mod slime tools"=true - B:"Enable mod stone tools"=true - B:"Enable mod wooden tools"=true - B:"Keep hunger on death"=true - B:"Keep levels on death"=true - B:"Modifiers increase Mining Level"=true - B:"Remove Vanilla Tool Effectiveness"=false - B:"Remove Vanilla Tool Recipes"=false - B:"Spawn beginner book"=true -} - - -dimblacklist { - # True: slime islands wont generate in any ages other than overworld(if enabled); False: will generate in all non-blackisted ages - B:GenerateSlimeIslandInDim0Only=false - - # Add dimension ID's to prevent slime islands from generating in them - I:SlimeIslandDimBlacklist < - > - - # Generate slime islands in flat worlds - B:genIslandsFlat=false - - # True: slime islands generate in overworld; False they do not generate - B:slimeIslGenDim0=true -} - - -experimental { - B:"Allow horses to be melted down for glue"=true - B:"Items can be thrown into smelteries"=true - - # Warning: Very buggy - B:"Use new adaptive Smeltery code"=false -} - - -general { - I:"Sea level"=64 -} - - -looks { - # 0 = disabled, 1 = enabled, 2 = enabled + ignore stained glass meta - B:"Connected Textures Enabled"=true -} - - -"smeltery output modification" { - # Number of ingots returned from smelting Aluminum Brass in the smeltery - I:"Aluminum Brass ingot return"=4 - - # Number of ingots returned from smelting Alumite in the smeltery - I:"Alumite ingot return"=3 - - # Number of ingots returned from smelting Bronze in the smeltery - I:"Bronze ingot return"=4 - - # Number of ingots returned from smelting ores in the smeltery - I:"Ingots per ore"=2 - - # Number of ingots returned from smelting Manyullyn in the smeltery - I:"Manyullyn ingot return"=1 - - # Number of ingots returned from smelting Pig Iron in the smeltery - I:"Pig Iron ingot return"=1 -} - - -superfun { - B:"All the world is Superfun"=false - B:Enable-TCon-Capes=true -} - - -"ultra hardcore changes" { - # Gives all tier 1 patterns when pattern chest is placed - B:"Add Patterns to Pattern Chests"=false - B:"Add World Border"=false - - # Makes recipes for gold apples, carrots, and melon potions more expensive - B:"Change Crafting Recipes"=false - B:"Change Ghast drops to Gold Ingots"=false - B:"Necrotic modifier only heals on hostile mob kills"=false - B:"Passive Health Regen"=true - B:"Players drop heads on death"=false - I:"World Border Radius"=1000 -} - - -worldgen { - I:"Aluminum Bush Density"=2 - I:"Aluminum Bush Max Y"=60 - I:"Aluminum Bush Min Y"=0 - I:"Aluminum Bush Rarity"=2 - I:"Aluminum Surface Rarity"=50 - I:"Aluminum Underground Density"=3 - I:"Aluminum Underground Max Y"=64 - I:"Aluminum Underground Min Y"=0 - I:"Cobalt Surface Rarity"=2000 - I:"Copper Bush Density"=2 - I:"Copper Bush Max Y"=60 - I:"Copper Bush Min Y"=20 - I:"Copper Bush Rarity"=3 - - # Rarity: 1/num to generate in chunk - I:"Copper Surface Rarity"=100 - - # Density: Chances per chunk - I:"Copper Underground Density"=2 - I:"Copper Underground Max Y"=60 - I:"Copper Underground Min Y"=20 - I:"Essence Bush Rarity"=6 - I:"Gold Bush Density"=1 - I:"Gold Bush Rarity"=8 - I:"Gold Surface Rarity"=900 - I:"Iron Bush Density"=1 - I:"Iron Bush Rarity"=5 - I:"Iron Surface Rarity"=400 - I:"Nether Ores Density"=8 - I:"Silver Bush Density"=1 - I:"Slime Island Rarity"=1450 - I:"Tin Bush Density"=2 - I:"Tin Bush Max Y"=40 - I:"Tin Bush Min Y"=0 - I:"Tin Bush Rarity"=3 - I:"Tin Surface Rarity"=100 - I:"Tin Underground Density"=2 - I:"Tin Underground Max Y"=40 - I:"Tin Underground Min Y"=0 -} - - -"worldgen disabler" { - B:"Add Village Generation"=true - B:"Generate Aluminum"=true - B:"Generate Aluminum Bushes"=true - B:"Generate Cobalt and Ardite"=true - B:"Generate Copper"=true - B:"Generate Copper Bushes"=true - B:"Generate Essence Bushes"=true - B:"Generate Gold Bushes"=true - B:"Generate Iron Bushes"=true - B:"Generate Surface Aluminum"=true - B:"Generate Surface Copper"=true - B:"Generate Surface Gold"=true - B:"Generate Surface Iron"=true - B:"Generate Surface Tin"=true - B:"Generate Tin"=true - B:"Generate Tin Bushes"=true -} - - |
