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Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/api/Curse.java')
-rw-r--r--src/main/java/darkknight/jewelrycraft/api/Curse.java365
1 files changed, 215 insertions, 150 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/api/Curse.java b/src/main/java/darkknight/jewelrycraft/api/Curse.java
index c030aad..bf21a5e 100644
--- a/src/main/java/darkknight/jewelrycraft/api/Curse.java
+++ b/src/main/java/darkknight/jewelrycraft/api/Curse.java
@@ -1,150 +1,215 @@
-package darkknight.jewelrycraft.api;
-
-import java.util.ArrayList;
-import java.util.Random;
-import net.minecraft.client.Minecraft;
-import net.minecraft.client.gui.GuiIngame;
-import net.minecraft.entity.Entity;
-import net.minecraft.entity.EntityLivingBase;
-import net.minecraft.entity.item.EntityItem;
-import net.minecraft.entity.player.EntityPlayer;
-import net.minecraft.world.World;
-import net.minecraftforge.client.event.RenderHandEvent;
-import net.minecraftforge.client.event.RenderPlayerEvent;
-import net.minecraftforge.event.world.BlockEvent;
-import cpw.mods.fml.relauncher.Side;
-import cpw.mods.fml.relauncher.SideOnly;
-
-public class Curse
-{
- protected int textureID;
- protected String name, description, texturePackName;
- protected Random rand = new Random();
- private static ArrayList<Curse> curses = new ArrayList<Curse>();
- public static ArrayList<Curse> availableCurses = new ArrayList<Curse>();
-
- /**
- * @param id the ID of the curse
- * @param name the name of the curse
- * @param texturepack the ID of the pack the texture is located in
- */
- protected Curse(String name, int txtID, String texturepack)
- {
- this.name = name;
- this.texturePackName = texturepack;
- this.textureID = txtID;
- curses.add(this);
- availableCurses.add(this);
- }
-
- /**
- * @return the name of the curse
- */
- public String getName()
- {
- return name;
- }
-
- /**
- * @return the description of the curse
- */
- public String getDescription()
- {
- return description;
- }
-
- public Curse setDescription(String desc)
- {
- description = desc;
- return this;
- }
-
- /**
- * @return the texture pack ID
- */
- public String getTexturePack()
- {
- return texturePackName;
- }
-
- /**
- * @return the texture ID
- */
- public int getTextureID()
- {
- return textureID;
- }
-
- /**
- * @param world
- * @param player
- */
- public void action(World world, EntityPlayer player)
- {}
-
- /**
- * @param world
- * @param player
- */
- public void playerDeathAction(World world, EntityPlayer player)
- {}
-
- public void entityDeathAction(World world, EntityLivingBase target, EntityPlayer player)
- {}
-
- /**
- * @param world
- * @param player
- */
- public void respawnAction(World world, EntityPlayer player)
- {}
-
- /**
- * @param world
- * @param player
- */
- public void attackedAction(World world, EntityPlayer player)
- {}
-
- /**
- * @param world
- * @param player
- */
- public void attackedByPlayerAction(World world, EntityPlayer player, Entity target)
- {}
-
- public void entityDropItems(EntityPlayer player, Entity target, ArrayList<EntityItem> drops)
- {}
-
- @SideOnly(Side.CLIENT)
- public void playerRender(EntityPlayer player, RenderPlayerEvent.Specials.Post event)
- {}
-
- @SideOnly(Side.CLIENT)
- public void playerHandRender(EntityPlayer player, RenderHandEvent event)
- {}
-
- public void onBlockItemsDrop(EntityPlayer player, BlockEvent.HarvestDropsEvent event)
- {}
-
- public void onBlockDestroyed(EntityPlayer player, BlockEvent.BreakEvent event)
- {}
-
- public boolean itemToss()
- {
- return false;
- }
-
- public boolean canCurseBeActivated(World world)
- {
- return true;
- }
-
- /**
- * @return
- */
- public static ArrayList<Curse> getCurseList()
- {
- return curses;
- }
-}
+package darkknight.jewelrycraft.api;
+
+import java.util.ArrayList;
+import java.util.Random;
+import net.minecraft.client.Minecraft;
+import net.minecraft.client.gui.GuiIngame;
+import net.minecraft.entity.Entity;
+import net.minecraft.entity.EntityLivingBase;
+import net.minecraft.entity.item.EntityItem;
+import net.minecraft.entity.player.EntityPlayer;
+import net.minecraft.world.World;
+import net.minecraftforge.client.event.RenderHandEvent;
+import net.minecraftforge.client.event.RenderPlayerEvent;
+import net.minecraftforge.event.world.BlockEvent;
+import cpw.mods.fml.relauncher.Side;
+import cpw.mods.fml.relauncher.SideOnly;
+
+public class Curse
+{
+ protected int textureID;
+ protected String name, description, texturePackName;
+ protected Random rand = new Random();
+ private static ArrayList<Curse> curses = new ArrayList<Curse>();
+ public static ArrayList<Curse> availableCurses = new ArrayList<Curse>();
+
+ /**
+ * @param name The name of the curse
+ * @param txtID The texture ID of it
+ * @param texturepack The texturepack location
+ */
+ protected Curse(String name, int txtID, String texturepack)
+ {
+ this.name = name;
+ this.texturePackName = texturepack;
+ this.textureID = txtID;
+ curses.add(this);
+ availableCurses.add(this);
+ }
+
+ /**
+ * @return The name of the curse
+ */
+ public String getName()
+ {
+ return name;
+ }
+
+ /**
+ * @return The description of the curse
+ */
+ public String getDescription()
+ {
+ return description;
+ }
+
+ /**
+ * @param The description of the curse
+ * @return The class
+ */
+ public Curse setDescription(String desc)
+ {
+ description = desc;
+ return this;
+ }
+
+ /**
+ * @return the texture pack ID
+ */
+ public String getTexturePack()
+ {
+ return texturePackName;
+ }
+
+ /**
+ * @return The texture ID
+ */
+ public int getTextureID()
+ {
+ return textureID;
+ }
+
+ /**
+ * This runs every tick
+ * @param world The worldthe player is in
+ * @param player The cursed player
+ */
+ public void action(World world, EntityPlayer player)
+ {}
+
+ /**
+ * This runs when the player dies
+ * @param world The world the player is in
+ * @param player The cursed player
+ */
+ public void playerDeathAction(World world, EntityPlayer player)
+ {}
+
+ /**
+ * This runs when an entity is killed (whether by a player or other causes)
+ * @param world The world the player is in
+ * @param target The entity that died
+ * @param player The cursed player
+ */
+ public void entityDeathAction(World world, EntityLivingBase target, EntityPlayer player)
+ {}
+
+ /**
+ * This runs when the player respawns
+ * @param world The world the player is in
+ * @param player The cursed player
+ */
+ public void respawnAction(World world, EntityPlayer player)
+ {}
+
+ /**
+ * This runs when a player gets attacked by anything but another player
+ * @param world The world the player is in
+ * @param player The cursed player
+ */
+ public void attackedAction(World world, EntityPlayer player)
+ {}
+
+ /**
+ * This runs when an entity is attacked by a player (this includes other players)
+ * @param world The world the player is in
+ * @param player The player that caused the damage
+ * @param target The entity damaged
+ */
+ public void attackedByPlayerAction(World world, EntityPlayer player, Entity target)
+ {}
+
+ /**
+ * This runs when an item is dropped by an entity
+ * @param player The cursed player
+ * @param target The entity that drops the item
+ * @param drops An array list containing the dropped items
+ */
+ public void entityDropItems(EntityPlayer player, Entity target, ArrayList<EntityItem> drops)
+ {}
+
+ /**
+ * This is for rendering special things on the player in 3rd person (meaning you won't see this render);
+ * This will also render in the inventory.
+ * @param player The cursed player
+ * @param event The event used for this
+ */
+ @SideOnly(Side.CLIENT)
+ public void playerRender(EntityPlayer player, RenderPlayerEvent.Specials.Post event)
+ {}
+
+ /**
+ * This is for rendering special things on the player in 1st and 3rd person, but not in the player inventory.
+ * @param player The cursed player
+ * @param event The event used for this
+ */
+ @SideOnly(Side.CLIENT)
+ public void playerHandRender(EntityPlayer player, RenderHandEvent event)
+ {}
+
+ /**
+ * This runs when a block drops an item (such as breaking a block and dropping itself, or breaking like a Diamond ore and dropping diamonds)
+ * @param player The cursed player
+ * @param event The BlockEvent that triggers this
+ */
+ public void onBlockItemsDrop(EntityPlayer player, BlockEvent.HarvestDropsEvent event)
+ {}
+
+ /**
+ * This runs when a block is destroyed
+ * @param player The cursed player
+ * @param event The BlockEvent that runs this
+ */
+ public void onBlockDestroyed(EntityPlayer player, BlockEvent.BreakEvent event)
+ {}
+
+ /**
+ * This determines if the player can toss an item or not (with Q)
+ * @return True if the player can no longer toss items; False if he can. (by default false)
+ */
+ public boolean itemToss()
+ {
+ return false;
+ }
+
+ /**
+ * This controls whether a curse can be activated or not (makes it easy to do things like disable certain curses if in hardcore)
+ * @param world The world the player is in
+ * @return True for curses to be used; False otherwise (by default true)
+ */
+ public boolean canCurseBeActivated(World world)
+ {
+ return true;
+ }
+
+ /**
+ * This is the list of all curses
+ * @return The list of registered curses
+ */
+ public static ArrayList<Curse> getCurseList()
+ {
+ return curses;
+ }
+
+ /**
+ * This is the weight of the curse when it chooses it. The lower the value, the less it gets chosen; the higher the value, the higher the chance of it getting picked.
+ * @param world The world the player is currently in
+ * @param player The cursed player
+ * @param random A random class
+ * @return The weight of the curse (by default 10)
+ */
+ public int weight(World world, EntityPlayer player, Random random)
+ {
+ return 10;
+ }
+}