diff options
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java')
| -rwxr-xr-x[-rw-r--r--] | src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java | 152 |
1 files changed, 95 insertions, 57 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java b/src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java index 576f12b..c4a2c7a 100644..100755 --- a/src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java +++ b/src/main/java/darkknight/jewelrycraft/api/IJewelryItem.java @@ -13,63 +13,101 @@ import net.minecraftforge.event.entity.player.PlayerEvent; * @author Sorin
*
*/
-public interface IJewelryItem
-{
- /**
- * @return Returns the id of the type, 0 is for ring, 1 is for bracelet, 2 is for necklace and 3 is for earrings
- */
- public int type();
-
- /**
- * This is the action performed each player tick
- * @param item The item stack of the item (allows for fine item search, like metadata and nbt)
- * @param player The player wearing the jewelry
- */
- public void onWearAction(ItemStack item, EntityPlayer player);
-
- /**
- * This performs an action whenever a player gets attacked by an entity besides another Player
- * @param item The item stack of the item (allows for fine item search, like metadata and nbt)
- * @param player The player that was attacked
- * @param source Source of the damage
- * @param amount The amount of damage taken
- */
- public void onPlayerAttackedAction(ItemStack item, EntityPlayer player, DamageSource source, float amount);
-
- /**
- * This does an action whenever an Entity gets attacked by a player, this includes other Players
- * @param item The item stack of the item (allows for fine item search, like metadata and nbt)
- * @param player The attacking player
- * @param entity The target entity
- * @param amount The amount of damage dealt
- */
- public void onEntityAttackedByPlayer(ItemStack item, EntityPlayer player, EntityLivingBase entity, float amount);
-
- /**
- * This runs whenever a player dies
- * @param item The item stack of the item (allows for fine item search, like metadata and nbt)
- * @param player The player that died
- * @param source The damage source that caused the death
- */
- public void onPlayerDeadAction(ItemStack item, EntityPlayer player, DamageSource source);
-
- /**
- * Runs whenever a player respawns (switches dimensions or actually respawns)
- * @param item The item stack of the item (allows for fine item search, like metadata and nbt)
- * @param player The player that respawns
- * @param event The clone event that runs whenever a player respawns, either because he died or switched dimensions
- */
- public void onPlayerRespawnAction(ItemStack item, PlayerEvent.Clone event);
+public interface IJewelryItem {
+ /**
+ * @return Returns the id of the type, 0 is for ring, 1 is for
+ * bracelet, 2 is for necklace and 3 is for earrings
+ */
+ public int type();
- /**
- * This runs when the item is equipped
- * @param item The item stack of the item (allows for fine item search, like metadata and nbt)
- */
- public void onJewelryEquipped(ItemStack item);
+ /**
+ * This is the action performed each player tick
+ *
+ * @param item
+ * The item stack of the item (allows for fine item search,
+ * like metadata and nbt)
+ * @param player
+ * The player wearing the jewelry
+ */
+ public void onWearAction(ItemStack item, EntityPlayer player);
- /**
- * This runs when the item is unequipped
- * @param item The item stack of the item (allows for fine item search, like metadata and nbt)
- */
- public void onJewelryUnequipped(ItemStack item);
+ /**
+ * This performs an action whenever a player gets attacked by an entity
+ * besides another Player
+ *
+ * @param item
+ * The item stack of the item (allows for fine item search,
+ * like metadata and nbt)
+ * @param player
+ * The player that was attacked
+ * @param source
+ * Source of the damage
+ * @param amount
+ * The amount of damage taken
+ */
+ public void onPlayerAttackedAction(ItemStack item, EntityPlayer player,
+ DamageSource source, float amount);
+
+ /**
+ * This does an action whenever an Entity gets attacked by a player,
+ * this includes other Players
+ *
+ * @param item
+ * The item stack of the item (allows for fine item search,
+ * like metadata and nbt)
+ * @param player
+ * The attacking player
+ * @param entity
+ * The target entity
+ * @param amount
+ * The amount of damage dealt
+ */
+ public void onEntityAttackedByPlayer(ItemStack item,
+ EntityPlayer player, EntityLivingBase entity, float amount);
+
+ /**
+ * This runs whenever a player dies
+ *
+ * @param item
+ * The item stack of the item (allows for fine item search,
+ * like metadata and nbt)
+ * @param player
+ * The player that died
+ * @param source
+ * The damage source that caused the death
+ */
+ public void onPlayerDeadAction(ItemStack item, EntityPlayer player,
+ DamageSource source);
+
+ /**
+ * Runs whenever a player respawns (switches dimensions or actually
+ * respawns)
+ *
+ * @param item
+ * The item stack of the item (allows for fine item search,
+ * like metadata and nbt)
+ * @param event
+ * The clone event that runs whenever a player respawns,
+ * either because he died or switched dimensions
+ */
+ public void onPlayerRespawnAction(ItemStack item,
+ PlayerEvent.Clone event);
+
+ /**
+ * This runs when the item is equipped
+ *
+ * @param item
+ * The item stack of the item (allows for fine item search,
+ * like metadata and nbt)
+ */
+ public void onJewelryEquipped(ItemStack item);
+
+ /**
+ * This runs when the item is unequipped
+ *
+ * @param item
+ * The item stack of the item (allows for fine item search,
+ * like metadata and nbt)
+ */
+ public void onJewelryUnequipped(ItemStack item);
}
|
