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Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java')
-rwxr-xr-x[-rw-r--r--]src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java399
1 files changed, 228 insertions, 171 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java b/src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java
index 6326569..08a092a 100644..100755
--- a/src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java
+++ b/src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java
@@ -1,6 +1,7 @@
package darkknight.jewelrycraft.model;
import org.lwjgl.opengl.GL11;
+
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
@@ -8,175 +9,231 @@ import net.minecraft.entity.Entity;
/**
* ModelBiped - Either Mojang or a mod author Created using Tabula 4.1.1
*/
-public class ModelBracelet extends ModelBase
-{
- public ModelRenderer metal1;
- public ModelRenderer metal2;
- public ModelRenderer metal3;
- public ModelRenderer metal4;
- public ModelRenderer gem1;
- public ModelRenderer gem2;
- public ModelRenderer gem3;
- public ModelRenderer gem4;
- public ModelRenderer gem5;
- public ModelRenderer gem6;
- public ModelRenderer gem7;
- public ModelRenderer gem8;
- public ModelRenderer gem9;
-
- public ModelBracelet()
- {
- this.textureWidth = 16;
- this.textureHeight = 16;
- this.metal4 = new ModelRenderer(this, 0, 8);
- this.metal4.setRotationPoint(-5.0F, 12.0F, -2.0F);
- this.metal4.addBox(0.0F, 0.0F, 0.0F, 1, 2, 4, 0.0F);
- this.gem4 = new ModelRenderer(this, 0, 0);
- this.gem4.setRotationPoint(-3.0F, 12.8F, -3.5F);
- this.gem4.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
- this.setRotateAngle(gem4, 0.0F, 0.008901179185171082F, 0.0F);
- this.gem3 = new ModelRenderer(this, 0, 0);
- this.gem3.setRotationPoint(-4.8F, 12.2F, -3.5F);
- this.gem3.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
- this.gem2 = new ModelRenderer(this, 0, 0);
- this.gem2.setRotationPoint(-1.5F, 12.8F, -3.5F);
- this.gem2.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
- this.gem1 = new ModelRenderer(this, 0, 0);
- this.gem1.setRotationPoint(0.3F, 12.2F, -3.5F);
- this.gem1.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
- this.metal1 = new ModelRenderer(this, 0, 8);
- this.metal1.setRotationPoint(-5.0F, 12.0F, -3.0F);
- this.metal1.addBox(0.0F, 0.0F, 0.0F, 6, 2, 1, 0.0F);
- this.gem6 = new ModelRenderer(this, 0, 0);
- this.gem6.setRotationPoint(-4.3F, 12.7F, -3.5F);
- this.gem6.addBox(0.0F, 0.0F, 0.0F, 1, 2, 1, 0.0F);
- this.gem7 = new ModelRenderer(this, 0, 0);
- this.gem7.setRotationPoint(-3.8F, 12.7F, -3.5F);
- this.gem7.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
- this.gem8 = new ModelRenderer(this, 0, 0);
- this.gem8.setRotationPoint(-0.2F, 12.7F, -3.5F);
- this.gem8.addBox(0.0F, 0.0F, 0.0F, 1, 2, 1, 0.0F);
- this.metal2 = new ModelRenderer(this, 0, 8);
- this.metal2.setRotationPoint(-5.0F, 12.0F, 2.0F);
- this.metal2.addBox(0.0F, 0.0F, 0.0F, 6, 2, 1, 0.0F);
- this.gem5 = new ModelRenderer(this, 0, 0);
- this.gem5.setRotationPoint(-2.5F, 12.3F, -3.5F);
- this.gem5.addBox(0.0F, 0.0F, 0.0F, 2, 3, 1, 0.0F);
- this.metal3 = new ModelRenderer(this, 0, 8);
- this.metal3.setRotationPoint(0.0F, 12.0F, -2.0F);
- this.metal3.addBox(0.0F, 0.0F, 0.0F, 1, 2, 4, 0.0F);
- this.gem9 = new ModelRenderer(this, 0, 0);
- this.gem9.setRotationPoint(-0.7F, 12.7F, -3.5F);
- this.gem9.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
- }
-
- @Override
- public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
- {
-// GL11.glDisable(GL11.GL_LIGHTING);
- if ((int)f3 != -1){
- int ingotColor = (int)f3;
- int red = (ingotColor >> 16) & 0xff;
- int green = (ingotColor >> 8) & 0xff;
- int blue = ingotColor & 0xff;
- GL11.glColor3f((float)red / 255, (float)green / 255, (float)blue / 255);
- this.metal1.render(f5);
- this.metal2.render(f5);
- this.metal3.render(f5);
- this.metal4.render(f5);
- }
- if ((int)f4 != -1){
- int gemColor = (int)f4;
- int red = gemColor >> 16 & 0xff;
- int green = gemColor >> 8 & 0xff;
- int blue = gemColor & 0xff;
- GL11.glColor3f((float)red / 255, (float)green / 255, (float)blue / 255);
- GL11.glEnable(GL11.GL_BLEND);
- GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE_MINUS_DST_COLOR);
- GL11.glPushMatrix();
- GL11.glTranslatef(this.gem4.offsetX, this.gem4.offsetY, this.gem4.offsetZ);
- GL11.glTranslatef(this.gem4.rotationPointX * f5, this.gem4.rotationPointY * f5, this.gem4.rotationPointZ * f5);
- GL11.glScaled(0.5D, 0.5D, 0.5D);
- GL11.glTranslatef(-this.gem4.offsetX, -this.gem4.offsetY, -this.gem4.offsetZ);
- GL11.glTranslatef(-this.gem4.rotationPointX * f5, -this.gem4.rotationPointY * f5, -this.gem4.rotationPointZ * f5);
- this.gem4.render(f5);
- GL11.glPopMatrix();
- GL11.glPushMatrix();
- GL11.glTranslatef(this.gem3.offsetX, this.gem3.offsetY, this.gem3.offsetZ);
- GL11.glTranslatef(this.gem3.rotationPointX * f5, this.gem3.rotationPointY * f5, this.gem3.rotationPointZ * f5);
- GL11.glScaled(0.5D, 0.5D, 0.5D);
- GL11.glTranslatef(-this.gem3.offsetX, -this.gem3.offsetY, -this.gem3.offsetZ);
- GL11.glTranslatef(-this.gem3.rotationPointX * f5, -this.gem3.rotationPointY * f5, -this.gem3.rotationPointZ * f5);
- this.gem3.render(f5);
- GL11.glPopMatrix();
- GL11.glPushMatrix();
- GL11.glTranslatef(this.gem2.offsetX, this.gem2.offsetY, this.gem2.offsetZ);
- GL11.glTranslatef(this.gem2.rotationPointX * f5, this.gem2.rotationPointY * f5, this.gem2.rotationPointZ * f5);
- GL11.glScaled(0.5D, 0.5D, 0.5D);
- GL11.glTranslatef(-this.gem2.offsetX, -this.gem2.offsetY, -this.gem2.offsetZ);
- GL11.glTranslatef(-this.gem2.rotationPointX * f5, -this.gem2.rotationPointY * f5, -this.gem2.rotationPointZ * f5);
- this.gem2.render(f5);
- GL11.glPopMatrix();
- GL11.glPushMatrix();
- GL11.glTranslatef(this.gem1.offsetX, this.gem1.offsetY, this.gem1.offsetZ);
- GL11.glTranslatef(this.gem1.rotationPointX * f5, this.gem1.rotationPointY * f5, this.gem1.rotationPointZ * f5);
- GL11.glScaled(0.5D, 0.5D, 0.5D);
- GL11.glTranslatef(-this.gem1.offsetX, -this.gem1.offsetY, -this.gem1.offsetZ);
- GL11.glTranslatef(-this.gem1.rotationPointX * f5, -this.gem1.rotationPointY * f5, -this.gem1.rotationPointZ * f5);
- this.gem1.render(f5);
- GL11.glPopMatrix();
- GL11.glPushMatrix();
- GL11.glTranslatef(this.gem6.offsetX, this.gem6.offsetY, this.gem6.offsetZ);
- GL11.glTranslatef(this.gem6.rotationPointX * f5, this.gem6.rotationPointY * f5, this.gem6.rotationPointZ * f5);
- GL11.glScaled(0.5D, 0.5D, 0.5D);
- GL11.glTranslatef(-this.gem6.offsetX, -this.gem6.offsetY, -this.gem6.offsetZ);
- GL11.glTranslatef(-this.gem6.rotationPointX * f5, -this.gem6.rotationPointY * f5, -this.gem6.rotationPointZ * f5);
- this.gem6.render(f5);
- GL11.glPopMatrix();
- GL11.glPushMatrix();
- GL11.glTranslatef(this.gem7.offsetX, this.gem7.offsetY, this.gem7.offsetZ);
- GL11.glTranslatef(this.gem7.rotationPointX * f5, this.gem7.rotationPointY * f5, this.gem7.rotationPointZ * f5);
- GL11.glScaled(0.5D, 0.5D, 0.5D);
- GL11.glTranslatef(-this.gem7.offsetX, -this.gem7.offsetY, -this.gem7.offsetZ);
- GL11.glTranslatef(-this.gem7.rotationPointX * f5, -this.gem7.rotationPointY * f5, -this.gem7.rotationPointZ * f5);
- this.gem7.render(f5);
- GL11.glPopMatrix();
- GL11.glPushMatrix();
- GL11.glTranslatef(this.gem8.offsetX, this.gem8.offsetY, this.gem8.offsetZ);
- GL11.glTranslatef(this.gem8.rotationPointX * f5, this.gem8.rotationPointY * f5, this.gem8.rotationPointZ * f5);
- GL11.glScaled(0.5D, 0.5D, 0.5D);
- GL11.glTranslatef(-this.gem8.offsetX, -this.gem8.offsetY, -this.gem8.offsetZ);
- GL11.glTranslatef(-this.gem8.rotationPointX * f5, -this.gem8.rotationPointY * f5, -this.gem8.rotationPointZ * f5);
- this.gem8.render(f5);
- GL11.glPopMatrix();
- GL11.glPushMatrix();
- GL11.glTranslatef(this.gem5.offsetX, this.gem5.offsetY, this.gem5.offsetZ);
- GL11.glTranslatef(this.gem5.rotationPointX * f5, this.gem5.rotationPointY * f5, this.gem5.rotationPointZ * f5);
- GL11.glScaled(0.5D, 0.5D, 0.5D);
- GL11.glTranslatef(-this.gem5.offsetX, -this.gem5.offsetY, -this.gem5.offsetZ);
- GL11.glTranslatef(-this.gem5.rotationPointX * f5, -this.gem5.rotationPointY * f5, -this.gem5.rotationPointZ * f5);
- this.gem5.render(f5);
- GL11.glPopMatrix();
- GL11.glPushMatrix();
- GL11.glTranslatef(this.gem9.offsetX, this.gem9.offsetY, this.gem9.offsetZ);
- GL11.glTranslatef(this.gem9.rotationPointX * f5, this.gem9.rotationPointY * f5, this.gem9.rotationPointZ * f5);
- GL11.glScaled(0.5D, 0.5D, 0.5D);
- GL11.glTranslatef(-this.gem9.offsetX, -this.gem9.offsetY, -this.gem9.offsetZ);
- GL11.glTranslatef(-this.gem9.rotationPointX * f5, -this.gem9.rotationPointY * f5, -this.gem9.rotationPointZ * f5);
- this.gem9.render(f5);
- GL11.glPopMatrix();
- GL11.glDisable(GL11.GL_BLEND);
- }
-// GL11.glEnable(GL11.GL_LIGHTING);
- }
-
- /**
- * This is a helper function from Tabula to set the rotation of model parts
- */
- public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z)
- {
- modelRenderer.rotateAngleX = x;
- modelRenderer.rotateAngleY = y;
- modelRenderer.rotateAngleZ = z;
- }
+public class ModelBracelet extends ModelBase {
+ public ModelRenderer metal1;
+ public ModelRenderer metal2;
+ public ModelRenderer metal3;
+ public ModelRenderer metal4;
+ public ModelRenderer gem1;
+ public ModelRenderer gem2;
+ public ModelRenderer gem3;
+ public ModelRenderer gem4;
+ public ModelRenderer gem5;
+ public ModelRenderer gem6;
+ public ModelRenderer gem7;
+ public ModelRenderer gem8;
+ public ModelRenderer gem9;
+
+ public ModelBracelet() {
+ this.textureWidth = 16;
+ this.textureHeight = 16;
+ this.metal4 = new ModelRenderer(this, 0, 8);
+ this.metal4.setRotationPoint(-5.0F, 12.0F, -2.0F);
+ this.metal4.addBox(0.0F, 0.0F, 0.0F, 1, 2, 4, 0.0F);
+ this.gem4 = new ModelRenderer(this, 0, 0);
+ this.gem4.setRotationPoint(-3.0F, 12.8F, -3.5F);
+ this.gem4.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
+ this.setRotateAngle(gem4, 0.0F, 0.008901179185171082F, 0.0F);
+ this.gem3 = new ModelRenderer(this, 0, 0);
+ this.gem3.setRotationPoint(-4.8F, 12.2F, -3.5F);
+ this.gem3.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
+ this.gem2 = new ModelRenderer(this, 0, 0);
+ this.gem2.setRotationPoint(-1.5F, 12.8F, -3.5F);
+ this.gem2.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
+ this.gem1 = new ModelRenderer(this, 0, 0);
+ this.gem1.setRotationPoint(0.3F, 12.2F, -3.5F);
+ this.gem1.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
+ this.metal1 = new ModelRenderer(this, 0, 8);
+ this.metal1.setRotationPoint(-5.0F, 12.0F, -3.0F);
+ this.metal1.addBox(0.0F, 0.0F, 0.0F, 6, 2, 1, 0.0F);
+ this.gem6 = new ModelRenderer(this, 0, 0);
+ this.gem6.setRotationPoint(-4.3F, 12.7F, -3.5F);
+ this.gem6.addBox(0.0F, 0.0F, 0.0F, 1, 2, 1, 0.0F);
+ this.gem7 = new ModelRenderer(this, 0, 0);
+ this.gem7.setRotationPoint(-3.8F, 12.7F, -3.5F);
+ this.gem7.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
+ this.gem8 = new ModelRenderer(this, 0, 0);
+ this.gem8.setRotationPoint(-0.2F, 12.7F, -3.5F);
+ this.gem8.addBox(0.0F, 0.0F, 0.0F, 1, 2, 1, 0.0F);
+ this.metal2 = new ModelRenderer(this, 0, 8);
+ this.metal2.setRotationPoint(-5.0F, 12.0F, 2.0F);
+ this.metal2.addBox(0.0F, 0.0F, 0.0F, 6, 2, 1, 0.0F);
+ this.gem5 = new ModelRenderer(this, 0, 0);
+ this.gem5.setRotationPoint(-2.5F, 12.3F, -3.5F);
+ this.gem5.addBox(0.0F, 0.0F, 0.0F, 2, 3, 1, 0.0F);
+ this.metal3 = new ModelRenderer(this, 0, 8);
+ this.metal3.setRotationPoint(0.0F, 12.0F, -2.0F);
+ this.metal3.addBox(0.0F, 0.0F, 0.0F, 1, 2, 4, 0.0F);
+ this.gem9 = new ModelRenderer(this, 0, 0);
+ this.gem9.setRotationPoint(-0.7F, 12.7F, -3.5F);
+ this.gem9.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
+ }
+
+ @Override
+ public void render(Entity entity, float f, float f1, float f2,
+ float f3, float f4, float f5) {
+ // GL11.glDisable(GL11.GL_LIGHTING);
+ if ((int) f3 != -1) {
+ int ingotColor = (int) f3;
+ int red = (ingotColor >> 16) & 0xff;
+ int green = (ingotColor >> 8) & 0xff;
+ int blue = ingotColor & 0xff;
+ GL11.glColor3f((float) red / 255, (float) green / 255,
+ (float) blue / 255);
+ this.metal1.render(f5);
+ this.metal2.render(f5);
+ this.metal3.render(f5);
+ this.metal4.render(f5);
+ }
+ if ((int) f4 != -1) {
+ int gemColor = (int) f4;
+ int red = gemColor >> 16 & 0xff;
+ int green = gemColor >> 8 & 0xff;
+ int blue = gemColor & 0xff;
+ GL11.glColor3f((float) red / 255, (float) green / 255,
+ (float) blue / 255);
+ GL11.glEnable(GL11.GL_BLEND);
+ GL11.glBlendFunc(GL11.GL_SRC_COLOR,
+ GL11.GL_ONE_MINUS_DST_COLOR);
+ GL11.glPushMatrix();
+ GL11.glTranslatef(this.gem4.offsetX, this.gem4.offsetY,
+ this.gem4.offsetZ);
+ GL11.glTranslatef(this.gem4.rotationPointX * f5,
+ this.gem4.rotationPointY * f5,
+ this.gem4.rotationPointZ * f5);
+ GL11.glScaled(0.5D, 0.5D, 0.5D);
+ GL11.glTranslatef(-this.gem4.offsetX, -this.gem4.offsetY,
+ -this.gem4.offsetZ);
+ GL11.glTranslatef(-this.gem4.rotationPointX * f5,
+ -this.gem4.rotationPointY * f5,
+ -this.gem4.rotationPointZ * f5);
+ this.gem4.render(f5);
+ GL11.glPopMatrix();
+ GL11.glPushMatrix();
+ GL11.glTranslatef(this.gem3.offsetX, this.gem3.offsetY,
+ this.gem3.offsetZ);
+ GL11.glTranslatef(this.gem3.rotationPointX * f5,
+ this.gem3.rotationPointY * f5,
+ this.gem3.rotationPointZ * f5);
+ GL11.glScaled(0.5D, 0.5D, 0.5D);
+ GL11.glTranslatef(-this.gem3.offsetX, -this.gem3.offsetY,
+ -this.gem3.offsetZ);
+ GL11.glTranslatef(-this.gem3.rotationPointX * f5,
+ -this.gem3.rotationPointY * f5,
+ -this.gem3.rotationPointZ * f5);
+ this.gem3.render(f5);
+ GL11.glPopMatrix();
+ GL11.glPushMatrix();
+ GL11.glTranslatef(this.gem2.offsetX, this.gem2.offsetY,
+ this.gem2.offsetZ);
+ GL11.glTranslatef(this.gem2.rotationPointX * f5,
+ this.gem2.rotationPointY * f5,
+ this.gem2.rotationPointZ * f5);
+ GL11.glScaled(0.5D, 0.5D, 0.5D);
+ GL11.glTranslatef(-this.gem2.offsetX, -this.gem2.offsetY,
+ -this.gem2.offsetZ);
+ GL11.glTranslatef(-this.gem2.rotationPointX * f5,
+ -this.gem2.rotationPointY * f5,
+ -this.gem2.rotationPointZ * f5);
+ this.gem2.render(f5);
+ GL11.glPopMatrix();
+ GL11.glPushMatrix();
+ GL11.glTranslatef(this.gem1.offsetX, this.gem1.offsetY,
+ this.gem1.offsetZ);
+ GL11.glTranslatef(this.gem1.rotationPointX * f5,
+ this.gem1.rotationPointY * f5,
+ this.gem1.rotationPointZ * f5);
+ GL11.glScaled(0.5D, 0.5D, 0.5D);
+ GL11.glTranslatef(-this.gem1.offsetX, -this.gem1.offsetY,
+ -this.gem1.offsetZ);
+ GL11.glTranslatef(-this.gem1.rotationPointX * f5,
+ -this.gem1.rotationPointY * f5,
+ -this.gem1.rotationPointZ * f5);
+ this.gem1.render(f5);
+ GL11.glPopMatrix();
+ GL11.glPushMatrix();
+ GL11.glTranslatef(this.gem6.offsetX, this.gem6.offsetY,
+ this.gem6.offsetZ);
+ GL11.glTranslatef(this.gem6.rotationPointX * f5,
+ this.gem6.rotationPointY * f5,
+ this.gem6.rotationPointZ * f5);
+ GL11.glScaled(0.5D, 0.5D, 0.5D);
+ GL11.glTranslatef(-this.gem6.offsetX, -this.gem6.offsetY,
+ -this.gem6.offsetZ);
+ GL11.glTranslatef(-this.gem6.rotationPointX * f5,
+ -this.gem6.rotationPointY * f5,
+ -this.gem6.rotationPointZ * f5);
+ this.gem6.render(f5);
+ GL11.glPopMatrix();
+ GL11.glPushMatrix();
+ GL11.glTranslatef(this.gem7.offsetX, this.gem7.offsetY,
+ this.gem7.offsetZ);
+ GL11.glTranslatef(this.gem7.rotationPointX * f5,
+ this.gem7.rotationPointY * f5,
+ this.gem7.rotationPointZ * f5);
+ GL11.glScaled(0.5D, 0.5D, 0.5D);
+ GL11.glTranslatef(-this.gem7.offsetX, -this.gem7.offsetY,
+ -this.gem7.offsetZ);
+ GL11.glTranslatef(-this.gem7.rotationPointX * f5,
+ -this.gem7.rotationPointY * f5,
+ -this.gem7.rotationPointZ * f5);
+ this.gem7.render(f5);
+ GL11.glPopMatrix();
+ GL11.glPushMatrix();
+ GL11.glTranslatef(this.gem8.offsetX, this.gem8.offsetY,
+ this.gem8.offsetZ);
+ GL11.glTranslatef(this.gem8.rotationPointX * f5,
+ this.gem8.rotationPointY * f5,
+ this.gem8.rotationPointZ * f5);
+ GL11.glScaled(0.5D, 0.5D, 0.5D);
+ GL11.glTranslatef(-this.gem8.offsetX, -this.gem8.offsetY,
+ -this.gem8.offsetZ);
+ GL11.glTranslatef(-this.gem8.rotationPointX * f5,
+ -this.gem8.rotationPointY * f5,
+ -this.gem8.rotationPointZ * f5);
+ this.gem8.render(f5);
+ GL11.glPopMatrix();
+ GL11.glPushMatrix();
+ GL11.glTranslatef(this.gem5.offsetX, this.gem5.offsetY,
+ this.gem5.offsetZ);
+ GL11.glTranslatef(this.gem5.rotationPointX * f5,
+ this.gem5.rotationPointY * f5,
+ this.gem5.rotationPointZ * f5);
+ GL11.glScaled(0.5D, 0.5D, 0.5D);
+ GL11.glTranslatef(-this.gem5.offsetX, -this.gem5.offsetY,
+ -this.gem5.offsetZ);
+ GL11.glTranslatef(-this.gem5.rotationPointX * f5,
+ -this.gem5.rotationPointY * f5,
+ -this.gem5.rotationPointZ * f5);
+ this.gem5.render(f5);
+ GL11.glPopMatrix();
+ GL11.glPushMatrix();
+ GL11.glTranslatef(this.gem9.offsetX, this.gem9.offsetY,
+ this.gem9.offsetZ);
+ GL11.glTranslatef(this.gem9.rotationPointX * f5,
+ this.gem9.rotationPointY * f5,
+ this.gem9.rotationPointZ * f5);
+ GL11.glScaled(0.5D, 0.5D, 0.5D);
+ GL11.glTranslatef(-this.gem9.offsetX, -this.gem9.offsetY,
+ -this.gem9.offsetZ);
+ GL11.glTranslatef(-this.gem9.rotationPointX * f5,
+ -this.gem9.rotationPointY * f5,
+ -this.gem9.rotationPointZ * f5);
+ this.gem9.render(f5);
+ GL11.glPopMatrix();
+ GL11.glDisable(GL11.GL_BLEND);
+ }
+ // GL11.glEnable(GL11.GL_LIGHTING);
+ }
+
+ /**
+ * This is a helper function from Tabula to set the rotation of model
+ * parts
+ */
+ public void setRotateAngle(ModelRenderer modelRenderer, float x,
+ float y, float z) {
+ modelRenderer.rotateAngleX = x;
+ modelRenderer.rotateAngleY = y;
+ modelRenderer.rotateAngleZ = z;
+ }
}