diff options
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java')
| -rwxr-xr-x[-rw-r--r--] | src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java | 399 |
1 files changed, 228 insertions, 171 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java b/src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java index 6326569..08a092a 100644..100755 --- a/src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java +++ b/src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java @@ -1,6 +1,7 @@ package darkknight.jewelrycraft.model; import org.lwjgl.opengl.GL11; + import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; @@ -8,175 +9,231 @@ import net.minecraft.entity.Entity; /** * ModelBiped - Either Mojang or a mod author Created using Tabula 4.1.1 */ -public class ModelBracelet extends ModelBase -{ - public ModelRenderer metal1; - public ModelRenderer metal2; - public ModelRenderer metal3; - public ModelRenderer metal4; - public ModelRenderer gem1; - public ModelRenderer gem2; - public ModelRenderer gem3; - public ModelRenderer gem4; - public ModelRenderer gem5; - public ModelRenderer gem6; - public ModelRenderer gem7; - public ModelRenderer gem8; - public ModelRenderer gem9; - - public ModelBracelet() - { - this.textureWidth = 16; - this.textureHeight = 16; - this.metal4 = new ModelRenderer(this, 0, 8); - this.metal4.setRotationPoint(-5.0F, 12.0F, -2.0F); - this.metal4.addBox(0.0F, 0.0F, 0.0F, 1, 2, 4, 0.0F); - this.gem4 = new ModelRenderer(this, 0, 0); - this.gem4.setRotationPoint(-3.0F, 12.8F, -3.5F); - this.gem4.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); - this.setRotateAngle(gem4, 0.0F, 0.008901179185171082F, 0.0F); - this.gem3 = new ModelRenderer(this, 0, 0); - this.gem3.setRotationPoint(-4.8F, 12.2F, -3.5F); - this.gem3.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); - this.gem2 = new ModelRenderer(this, 0, 0); - this.gem2.setRotationPoint(-1.5F, 12.8F, -3.5F); - this.gem2.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); - this.gem1 = new ModelRenderer(this, 0, 0); - this.gem1.setRotationPoint(0.3F, 12.2F, -3.5F); - this.gem1.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); - this.metal1 = new ModelRenderer(this, 0, 8); - this.metal1.setRotationPoint(-5.0F, 12.0F, -3.0F); - this.metal1.addBox(0.0F, 0.0F, 0.0F, 6, 2, 1, 0.0F); - this.gem6 = new ModelRenderer(this, 0, 0); - this.gem6.setRotationPoint(-4.3F, 12.7F, -3.5F); - this.gem6.addBox(0.0F, 0.0F, 0.0F, 1, 2, 1, 0.0F); - this.gem7 = new ModelRenderer(this, 0, 0); - this.gem7.setRotationPoint(-3.8F, 12.7F, -3.5F); - this.gem7.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); - this.gem8 = new ModelRenderer(this, 0, 0); - this.gem8.setRotationPoint(-0.2F, 12.7F, -3.5F); - this.gem8.addBox(0.0F, 0.0F, 0.0F, 1, 2, 1, 0.0F); - this.metal2 = new ModelRenderer(this, 0, 8); - this.metal2.setRotationPoint(-5.0F, 12.0F, 2.0F); - this.metal2.addBox(0.0F, 0.0F, 0.0F, 6, 2, 1, 0.0F); - this.gem5 = new ModelRenderer(this, 0, 0); - this.gem5.setRotationPoint(-2.5F, 12.3F, -3.5F); - this.gem5.addBox(0.0F, 0.0F, 0.0F, 2, 3, 1, 0.0F); - this.metal3 = new ModelRenderer(this, 0, 8); - this.metal3.setRotationPoint(0.0F, 12.0F, -2.0F); - this.metal3.addBox(0.0F, 0.0F, 0.0F, 1, 2, 4, 0.0F); - this.gem9 = new ModelRenderer(this, 0, 0); - this.gem9.setRotationPoint(-0.7F, 12.7F, -3.5F); - this.gem9.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); - } - - @Override - public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) - { -// GL11.glDisable(GL11.GL_LIGHTING); - if ((int)f3 != -1){ - int ingotColor = (int)f3; - int red = (ingotColor >> 16) & 0xff; - int green = (ingotColor >> 8) & 0xff; - int blue = ingotColor & 0xff; - GL11.glColor3f((float)red / 255, (float)green / 255, (float)blue / 255); - this.metal1.render(f5); - this.metal2.render(f5); - this.metal3.render(f5); - this.metal4.render(f5); - } - if ((int)f4 != -1){ - int gemColor = (int)f4; - int red = gemColor >> 16 & 0xff; - int green = gemColor >> 8 & 0xff; - int blue = gemColor & 0xff; - GL11.glColor3f((float)red / 255, (float)green / 255, (float)blue / 255); - GL11.glEnable(GL11.GL_BLEND); - GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE_MINUS_DST_COLOR); - GL11.glPushMatrix(); - GL11.glTranslatef(this.gem4.offsetX, this.gem4.offsetY, this.gem4.offsetZ); - GL11.glTranslatef(this.gem4.rotationPointX * f5, this.gem4.rotationPointY * f5, this.gem4.rotationPointZ * f5); - GL11.glScaled(0.5D, 0.5D, 0.5D); - GL11.glTranslatef(-this.gem4.offsetX, -this.gem4.offsetY, -this.gem4.offsetZ); - GL11.glTranslatef(-this.gem4.rotationPointX * f5, -this.gem4.rotationPointY * f5, -this.gem4.rotationPointZ * f5); - this.gem4.render(f5); - GL11.glPopMatrix(); - GL11.glPushMatrix(); - GL11.glTranslatef(this.gem3.offsetX, this.gem3.offsetY, this.gem3.offsetZ); - GL11.glTranslatef(this.gem3.rotationPointX * f5, this.gem3.rotationPointY * f5, this.gem3.rotationPointZ * f5); - GL11.glScaled(0.5D, 0.5D, 0.5D); - GL11.glTranslatef(-this.gem3.offsetX, -this.gem3.offsetY, -this.gem3.offsetZ); - GL11.glTranslatef(-this.gem3.rotationPointX * f5, -this.gem3.rotationPointY * f5, -this.gem3.rotationPointZ * f5); - this.gem3.render(f5); - GL11.glPopMatrix(); - GL11.glPushMatrix(); - GL11.glTranslatef(this.gem2.offsetX, this.gem2.offsetY, this.gem2.offsetZ); - GL11.glTranslatef(this.gem2.rotationPointX * f5, this.gem2.rotationPointY * f5, this.gem2.rotationPointZ * f5); - GL11.glScaled(0.5D, 0.5D, 0.5D); - GL11.glTranslatef(-this.gem2.offsetX, -this.gem2.offsetY, -this.gem2.offsetZ); - GL11.glTranslatef(-this.gem2.rotationPointX * f5, -this.gem2.rotationPointY * f5, -this.gem2.rotationPointZ * f5); - this.gem2.render(f5); - GL11.glPopMatrix(); - GL11.glPushMatrix(); - GL11.glTranslatef(this.gem1.offsetX, this.gem1.offsetY, this.gem1.offsetZ); - GL11.glTranslatef(this.gem1.rotationPointX * f5, this.gem1.rotationPointY * f5, this.gem1.rotationPointZ * f5); - GL11.glScaled(0.5D, 0.5D, 0.5D); - GL11.glTranslatef(-this.gem1.offsetX, -this.gem1.offsetY, -this.gem1.offsetZ); - GL11.glTranslatef(-this.gem1.rotationPointX * f5, -this.gem1.rotationPointY * f5, -this.gem1.rotationPointZ * f5); - this.gem1.render(f5); - GL11.glPopMatrix(); - GL11.glPushMatrix(); - GL11.glTranslatef(this.gem6.offsetX, this.gem6.offsetY, this.gem6.offsetZ); - GL11.glTranslatef(this.gem6.rotationPointX * f5, this.gem6.rotationPointY * f5, this.gem6.rotationPointZ * f5); - GL11.glScaled(0.5D, 0.5D, 0.5D); - GL11.glTranslatef(-this.gem6.offsetX, -this.gem6.offsetY, -this.gem6.offsetZ); - GL11.glTranslatef(-this.gem6.rotationPointX * f5, -this.gem6.rotationPointY * f5, -this.gem6.rotationPointZ * f5); - this.gem6.render(f5); - GL11.glPopMatrix(); - GL11.glPushMatrix(); - GL11.glTranslatef(this.gem7.offsetX, this.gem7.offsetY, this.gem7.offsetZ); - GL11.glTranslatef(this.gem7.rotationPointX * f5, this.gem7.rotationPointY * f5, this.gem7.rotationPointZ * f5); - GL11.glScaled(0.5D, 0.5D, 0.5D); - GL11.glTranslatef(-this.gem7.offsetX, -this.gem7.offsetY, -this.gem7.offsetZ); - GL11.glTranslatef(-this.gem7.rotationPointX * f5, -this.gem7.rotationPointY * f5, -this.gem7.rotationPointZ * f5); - this.gem7.render(f5); - GL11.glPopMatrix(); - GL11.glPushMatrix(); - GL11.glTranslatef(this.gem8.offsetX, this.gem8.offsetY, this.gem8.offsetZ); - GL11.glTranslatef(this.gem8.rotationPointX * f5, this.gem8.rotationPointY * f5, this.gem8.rotationPointZ * f5); - GL11.glScaled(0.5D, 0.5D, 0.5D); - GL11.glTranslatef(-this.gem8.offsetX, -this.gem8.offsetY, -this.gem8.offsetZ); - GL11.glTranslatef(-this.gem8.rotationPointX * f5, -this.gem8.rotationPointY * f5, -this.gem8.rotationPointZ * f5); - this.gem8.render(f5); - GL11.glPopMatrix(); - GL11.glPushMatrix(); - GL11.glTranslatef(this.gem5.offsetX, this.gem5.offsetY, this.gem5.offsetZ); - GL11.glTranslatef(this.gem5.rotationPointX * f5, this.gem5.rotationPointY * f5, this.gem5.rotationPointZ * f5); - GL11.glScaled(0.5D, 0.5D, 0.5D); - GL11.glTranslatef(-this.gem5.offsetX, -this.gem5.offsetY, -this.gem5.offsetZ); - GL11.glTranslatef(-this.gem5.rotationPointX * f5, -this.gem5.rotationPointY * f5, -this.gem5.rotationPointZ * f5); - this.gem5.render(f5); - GL11.glPopMatrix(); - GL11.glPushMatrix(); - GL11.glTranslatef(this.gem9.offsetX, this.gem9.offsetY, this.gem9.offsetZ); - GL11.glTranslatef(this.gem9.rotationPointX * f5, this.gem9.rotationPointY * f5, this.gem9.rotationPointZ * f5); - GL11.glScaled(0.5D, 0.5D, 0.5D); - GL11.glTranslatef(-this.gem9.offsetX, -this.gem9.offsetY, -this.gem9.offsetZ); - GL11.glTranslatef(-this.gem9.rotationPointX * f5, -this.gem9.rotationPointY * f5, -this.gem9.rotationPointZ * f5); - this.gem9.render(f5); - GL11.glPopMatrix(); - GL11.glDisable(GL11.GL_BLEND); - } -// GL11.glEnable(GL11.GL_LIGHTING); - } - - /** - * This is a helper function from Tabula to set the rotation of model parts - */ - public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) - { - modelRenderer.rotateAngleX = x; - modelRenderer.rotateAngleY = y; - modelRenderer.rotateAngleZ = z; - } +public class ModelBracelet extends ModelBase { + public ModelRenderer metal1; + public ModelRenderer metal2; + public ModelRenderer metal3; + public ModelRenderer metal4; + public ModelRenderer gem1; + public ModelRenderer gem2; + public ModelRenderer gem3; + public ModelRenderer gem4; + public ModelRenderer gem5; + public ModelRenderer gem6; + public ModelRenderer gem7; + public ModelRenderer gem8; + public ModelRenderer gem9; + + public ModelBracelet() { + this.textureWidth = 16; + this.textureHeight = 16; + this.metal4 = new ModelRenderer(this, 0, 8); + this.metal4.setRotationPoint(-5.0F, 12.0F, -2.0F); + this.metal4.addBox(0.0F, 0.0F, 0.0F, 1, 2, 4, 0.0F); + this.gem4 = new ModelRenderer(this, 0, 0); + this.gem4.setRotationPoint(-3.0F, 12.8F, -3.5F); + this.gem4.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); + this.setRotateAngle(gem4, 0.0F, 0.008901179185171082F, 0.0F); + this.gem3 = new ModelRenderer(this, 0, 0); + this.gem3.setRotationPoint(-4.8F, 12.2F, -3.5F); + this.gem3.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); + this.gem2 = new ModelRenderer(this, 0, 0); + this.gem2.setRotationPoint(-1.5F, 12.8F, -3.5F); + this.gem2.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); + this.gem1 = new ModelRenderer(this, 0, 0); + this.gem1.setRotationPoint(0.3F, 12.2F, -3.5F); + this.gem1.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); + this.metal1 = new ModelRenderer(this, 0, 8); + this.metal1.setRotationPoint(-5.0F, 12.0F, -3.0F); + this.metal1.addBox(0.0F, 0.0F, 0.0F, 6, 2, 1, 0.0F); + this.gem6 = new ModelRenderer(this, 0, 0); + this.gem6.setRotationPoint(-4.3F, 12.7F, -3.5F); + this.gem6.addBox(0.0F, 0.0F, 0.0F, 1, 2, 1, 0.0F); + this.gem7 = new ModelRenderer(this, 0, 0); + this.gem7.setRotationPoint(-3.8F, 12.7F, -3.5F); + this.gem7.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); + this.gem8 = new ModelRenderer(this, 0, 0); + this.gem8.setRotationPoint(-0.2F, 12.7F, -3.5F); + this.gem8.addBox(0.0F, 0.0F, 0.0F, 1, 2, 1, 0.0F); + this.metal2 = new ModelRenderer(this, 0, 8); + this.metal2.setRotationPoint(-5.0F, 12.0F, 2.0F); + this.metal2.addBox(0.0F, 0.0F, 0.0F, 6, 2, 1, 0.0F); + this.gem5 = new ModelRenderer(this, 0, 0); + this.gem5.setRotationPoint(-2.5F, 12.3F, -3.5F); + this.gem5.addBox(0.0F, 0.0F, 0.0F, 2, 3, 1, 0.0F); + this.metal3 = new ModelRenderer(this, 0, 8); + this.metal3.setRotationPoint(0.0F, 12.0F, -2.0F); + this.metal3.addBox(0.0F, 0.0F, 0.0F, 1, 2, 4, 0.0F); + this.gem9 = new ModelRenderer(this, 0, 0); + this.gem9.setRotationPoint(-0.7F, 12.7F, -3.5F); + this.gem9.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); + } + + @Override + public void render(Entity entity, float f, float f1, float f2, + float f3, float f4, float f5) { + // GL11.glDisable(GL11.GL_LIGHTING); + if ((int) f3 != -1) { + int ingotColor = (int) f3; + int red = (ingotColor >> 16) & 0xff; + int green = (ingotColor >> 8) & 0xff; + int blue = ingotColor & 0xff; + GL11.glColor3f((float) red / 255, (float) green / 255, + (float) blue / 255); + this.metal1.render(f5); + this.metal2.render(f5); + this.metal3.render(f5); + this.metal4.render(f5); + } + if ((int) f4 != -1) { + int gemColor = (int) f4; + int red = gemColor >> 16 & 0xff; + int green = gemColor >> 8 & 0xff; + int blue = gemColor & 0xff; + GL11.glColor3f((float) red / 255, (float) green / 255, + (float) blue / 255); + GL11.glEnable(GL11.GL_BLEND); + GL11.glBlendFunc(GL11.GL_SRC_COLOR, + GL11.GL_ONE_MINUS_DST_COLOR); + GL11.glPushMatrix(); + GL11.glTranslatef(this.gem4.offsetX, this.gem4.offsetY, + this.gem4.offsetZ); + GL11.glTranslatef(this.gem4.rotationPointX * f5, + this.gem4.rotationPointY * f5, + this.gem4.rotationPointZ * f5); + GL11.glScaled(0.5D, 0.5D, 0.5D); + GL11.glTranslatef(-this.gem4.offsetX, -this.gem4.offsetY, + -this.gem4.offsetZ); + GL11.glTranslatef(-this.gem4.rotationPointX * f5, + -this.gem4.rotationPointY * f5, + -this.gem4.rotationPointZ * f5); + this.gem4.render(f5); + GL11.glPopMatrix(); + GL11.glPushMatrix(); + GL11.glTranslatef(this.gem3.offsetX, this.gem3.offsetY, + this.gem3.offsetZ); + GL11.glTranslatef(this.gem3.rotationPointX * f5, + this.gem3.rotationPointY * f5, + this.gem3.rotationPointZ * f5); + GL11.glScaled(0.5D, 0.5D, 0.5D); + GL11.glTranslatef(-this.gem3.offsetX, -this.gem3.offsetY, + -this.gem3.offsetZ); + GL11.glTranslatef(-this.gem3.rotationPointX * f5, + -this.gem3.rotationPointY * f5, + -this.gem3.rotationPointZ * f5); + this.gem3.render(f5); + GL11.glPopMatrix(); + GL11.glPushMatrix(); + GL11.glTranslatef(this.gem2.offsetX, this.gem2.offsetY, + this.gem2.offsetZ); + GL11.glTranslatef(this.gem2.rotationPointX * f5, + this.gem2.rotationPointY * f5, + this.gem2.rotationPointZ * f5); + GL11.glScaled(0.5D, 0.5D, 0.5D); + GL11.glTranslatef(-this.gem2.offsetX, -this.gem2.offsetY, + -this.gem2.offsetZ); + GL11.glTranslatef(-this.gem2.rotationPointX * f5, + -this.gem2.rotationPointY * f5, + -this.gem2.rotationPointZ * f5); + this.gem2.render(f5); + GL11.glPopMatrix(); + GL11.glPushMatrix(); + GL11.glTranslatef(this.gem1.offsetX, this.gem1.offsetY, + this.gem1.offsetZ); + GL11.glTranslatef(this.gem1.rotationPointX * f5, + this.gem1.rotationPointY * f5, + this.gem1.rotationPointZ * f5); + GL11.glScaled(0.5D, 0.5D, 0.5D); + GL11.glTranslatef(-this.gem1.offsetX, -this.gem1.offsetY, + -this.gem1.offsetZ); + GL11.glTranslatef(-this.gem1.rotationPointX * f5, + -this.gem1.rotationPointY * f5, + -this.gem1.rotationPointZ * f5); + this.gem1.render(f5); + GL11.glPopMatrix(); + GL11.glPushMatrix(); + GL11.glTranslatef(this.gem6.offsetX, this.gem6.offsetY, + this.gem6.offsetZ); + GL11.glTranslatef(this.gem6.rotationPointX * f5, + this.gem6.rotationPointY * f5, + this.gem6.rotationPointZ * f5); + GL11.glScaled(0.5D, 0.5D, 0.5D); + GL11.glTranslatef(-this.gem6.offsetX, -this.gem6.offsetY, + -this.gem6.offsetZ); + GL11.glTranslatef(-this.gem6.rotationPointX * f5, + -this.gem6.rotationPointY * f5, + -this.gem6.rotationPointZ * f5); + this.gem6.render(f5); + GL11.glPopMatrix(); + GL11.glPushMatrix(); + GL11.glTranslatef(this.gem7.offsetX, this.gem7.offsetY, + this.gem7.offsetZ); + GL11.glTranslatef(this.gem7.rotationPointX * f5, + this.gem7.rotationPointY * f5, + this.gem7.rotationPointZ * f5); + GL11.glScaled(0.5D, 0.5D, 0.5D); + GL11.glTranslatef(-this.gem7.offsetX, -this.gem7.offsetY, + -this.gem7.offsetZ); + GL11.glTranslatef(-this.gem7.rotationPointX * f5, + -this.gem7.rotationPointY * f5, + -this.gem7.rotationPointZ * f5); + this.gem7.render(f5); + GL11.glPopMatrix(); + GL11.glPushMatrix(); + GL11.glTranslatef(this.gem8.offsetX, this.gem8.offsetY, + this.gem8.offsetZ); + GL11.glTranslatef(this.gem8.rotationPointX * f5, + this.gem8.rotationPointY * f5, + this.gem8.rotationPointZ * f5); + GL11.glScaled(0.5D, 0.5D, 0.5D); + GL11.glTranslatef(-this.gem8.offsetX, -this.gem8.offsetY, + -this.gem8.offsetZ); + GL11.glTranslatef(-this.gem8.rotationPointX * f5, + -this.gem8.rotationPointY * f5, + -this.gem8.rotationPointZ * f5); + this.gem8.render(f5); + GL11.glPopMatrix(); + GL11.glPushMatrix(); + GL11.glTranslatef(this.gem5.offsetX, this.gem5.offsetY, + this.gem5.offsetZ); + GL11.glTranslatef(this.gem5.rotationPointX * f5, + this.gem5.rotationPointY * f5, + this.gem5.rotationPointZ * f5); + GL11.glScaled(0.5D, 0.5D, 0.5D); + GL11.glTranslatef(-this.gem5.offsetX, -this.gem5.offsetY, + -this.gem5.offsetZ); + GL11.glTranslatef(-this.gem5.rotationPointX * f5, + -this.gem5.rotationPointY * f5, + -this.gem5.rotationPointZ * f5); + this.gem5.render(f5); + GL11.glPopMatrix(); + GL11.glPushMatrix(); + GL11.glTranslatef(this.gem9.offsetX, this.gem9.offsetY, + this.gem9.offsetZ); + GL11.glTranslatef(this.gem9.rotationPointX * f5, + this.gem9.rotationPointY * f5, + this.gem9.rotationPointZ * f5); + GL11.glScaled(0.5D, 0.5D, 0.5D); + GL11.glTranslatef(-this.gem9.offsetX, -this.gem9.offsetY, + -this.gem9.offsetZ); + GL11.glTranslatef(-this.gem9.rotationPointX * f5, + -this.gem9.rotationPointY * f5, + -this.gem9.rotationPointZ * f5); + this.gem9.render(f5); + GL11.glPopMatrix(); + GL11.glDisable(GL11.GL_BLEND); + } + // GL11.glEnable(GL11.GL_LIGHTING); + } + + /** + * This is a helper function from Tabula to set the rotation of model + * parts + */ + public void setRotateAngle(ModelRenderer modelRenderer, float x, + float y, float z) { + modelRenderer.rotateAngleX = x; + modelRenderer.rotateAngleY = y; + modelRenderer.rotateAngleZ = z; + } } |
