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Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java')
-rwxr-xr-xsrc/main/java/darkknight/jewelrycraft/model/ModelBracelet.java67
1 files changed, 44 insertions, 23 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java b/src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java
index 08a092a..f63e4bf 100755
--- a/src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java
+++ b/src/main/java/darkknight/jewelrycraft/model/ModelBracelet.java
@@ -33,7 +33,8 @@ public class ModelBracelet extends ModelBase {
this.gem4 = new ModelRenderer(this, 0, 0);
this.gem4.setRotationPoint(-3.0F, 12.8F, -3.5F);
this.gem4.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
- this.setRotateAngle(gem4, 0.0F, 0.008901179185171082F, 0.0F);
+ this.setRotateAngle(gem4, 0.0F, 0.008901179185171082F,
+ 0.0F);
this.gem3 = new ModelRenderer(this, 0, 0);
this.gem3.setRotationPoint(-4.8F, 12.2F, -3.5F);
this.gem3.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F);
@@ -78,7 +79,8 @@ public class ModelBracelet extends ModelBase {
int red = (ingotColor >> 16) & 0xff;
int green = (ingotColor >> 8) & 0xff;
int blue = ingotColor & 0xff;
- GL11.glColor3f((float) red / 255, (float) green / 255,
+ GL11.glColor3f((float) red / 255,
+ (float) green / 255,
(float) blue / 255);
this.metal1.render(f5);
this.metal2.render(f5);
@@ -90,19 +92,22 @@ public class ModelBracelet extends ModelBase {
int red = gemColor >> 16 & 0xff;
int green = gemColor >> 8 & 0xff;
int blue = gemColor & 0xff;
- GL11.glColor3f((float) red / 255, (float) green / 255,
+ GL11.glColor3f((float) red / 255,
+ (float) green / 255,
(float) blue / 255);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_COLOR,
GL11.GL_ONE_MINUS_DST_COLOR);
GL11.glPushMatrix();
- GL11.glTranslatef(this.gem4.offsetX, this.gem4.offsetY,
+ GL11.glTranslatef(this.gem4.offsetX,
+ this.gem4.offsetY,
this.gem4.offsetZ);
GL11.glTranslatef(this.gem4.rotationPointX * f5,
this.gem4.rotationPointY * f5,
this.gem4.rotationPointZ * f5);
GL11.glScaled(0.5D, 0.5D, 0.5D);
- GL11.glTranslatef(-this.gem4.offsetX, -this.gem4.offsetY,
+ GL11.glTranslatef(-this.gem4.offsetX,
+ -this.gem4.offsetY,
-this.gem4.offsetZ);
GL11.glTranslatef(-this.gem4.rotationPointX * f5,
-this.gem4.rotationPointY * f5,
@@ -110,13 +115,15 @@ public class ModelBracelet extends ModelBase {
this.gem4.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
- GL11.glTranslatef(this.gem3.offsetX, this.gem3.offsetY,
+ GL11.glTranslatef(this.gem3.offsetX,
+ this.gem3.offsetY,
this.gem3.offsetZ);
GL11.glTranslatef(this.gem3.rotationPointX * f5,
this.gem3.rotationPointY * f5,
this.gem3.rotationPointZ * f5);
GL11.glScaled(0.5D, 0.5D, 0.5D);
- GL11.glTranslatef(-this.gem3.offsetX, -this.gem3.offsetY,
+ GL11.glTranslatef(-this.gem3.offsetX,
+ -this.gem3.offsetY,
-this.gem3.offsetZ);
GL11.glTranslatef(-this.gem3.rotationPointX * f5,
-this.gem3.rotationPointY * f5,
@@ -124,13 +131,15 @@ public class ModelBracelet extends ModelBase {
this.gem3.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
- GL11.glTranslatef(this.gem2.offsetX, this.gem2.offsetY,
+ GL11.glTranslatef(this.gem2.offsetX,
+ this.gem2.offsetY,
this.gem2.offsetZ);
GL11.glTranslatef(this.gem2.rotationPointX * f5,
this.gem2.rotationPointY * f5,
this.gem2.rotationPointZ * f5);
GL11.glScaled(0.5D, 0.5D, 0.5D);
- GL11.glTranslatef(-this.gem2.offsetX, -this.gem2.offsetY,
+ GL11.glTranslatef(-this.gem2.offsetX,
+ -this.gem2.offsetY,
-this.gem2.offsetZ);
GL11.glTranslatef(-this.gem2.rotationPointX * f5,
-this.gem2.rotationPointY * f5,
@@ -138,13 +147,15 @@ public class ModelBracelet extends ModelBase {
this.gem2.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
- GL11.glTranslatef(this.gem1.offsetX, this.gem1.offsetY,
+ GL11.glTranslatef(this.gem1.offsetX,
+ this.gem1.offsetY,
this.gem1.offsetZ);
GL11.glTranslatef(this.gem1.rotationPointX * f5,
this.gem1.rotationPointY * f5,
this.gem1.rotationPointZ * f5);
GL11.glScaled(0.5D, 0.5D, 0.5D);
- GL11.glTranslatef(-this.gem1.offsetX, -this.gem1.offsetY,
+ GL11.glTranslatef(-this.gem1.offsetX,
+ -this.gem1.offsetY,
-this.gem1.offsetZ);
GL11.glTranslatef(-this.gem1.rotationPointX * f5,
-this.gem1.rotationPointY * f5,
@@ -152,13 +163,15 @@ public class ModelBracelet extends ModelBase {
this.gem1.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
- GL11.glTranslatef(this.gem6.offsetX, this.gem6.offsetY,
+ GL11.glTranslatef(this.gem6.offsetX,
+ this.gem6.offsetY,
this.gem6.offsetZ);
GL11.glTranslatef(this.gem6.rotationPointX * f5,
this.gem6.rotationPointY * f5,
this.gem6.rotationPointZ * f5);
GL11.glScaled(0.5D, 0.5D, 0.5D);
- GL11.glTranslatef(-this.gem6.offsetX, -this.gem6.offsetY,
+ GL11.glTranslatef(-this.gem6.offsetX,
+ -this.gem6.offsetY,
-this.gem6.offsetZ);
GL11.glTranslatef(-this.gem6.rotationPointX * f5,
-this.gem6.rotationPointY * f5,
@@ -166,13 +179,15 @@ public class ModelBracelet extends ModelBase {
this.gem6.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
- GL11.glTranslatef(this.gem7.offsetX, this.gem7.offsetY,
+ GL11.glTranslatef(this.gem7.offsetX,
+ this.gem7.offsetY,
this.gem7.offsetZ);
GL11.glTranslatef(this.gem7.rotationPointX * f5,
this.gem7.rotationPointY * f5,
this.gem7.rotationPointZ * f5);
GL11.glScaled(0.5D, 0.5D, 0.5D);
- GL11.glTranslatef(-this.gem7.offsetX, -this.gem7.offsetY,
+ GL11.glTranslatef(-this.gem7.offsetX,
+ -this.gem7.offsetY,
-this.gem7.offsetZ);
GL11.glTranslatef(-this.gem7.rotationPointX * f5,
-this.gem7.rotationPointY * f5,
@@ -180,13 +195,15 @@ public class ModelBracelet extends ModelBase {
this.gem7.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
- GL11.glTranslatef(this.gem8.offsetX, this.gem8.offsetY,
+ GL11.glTranslatef(this.gem8.offsetX,
+ this.gem8.offsetY,
this.gem8.offsetZ);
GL11.glTranslatef(this.gem8.rotationPointX * f5,
this.gem8.rotationPointY * f5,
this.gem8.rotationPointZ * f5);
GL11.glScaled(0.5D, 0.5D, 0.5D);
- GL11.glTranslatef(-this.gem8.offsetX, -this.gem8.offsetY,
+ GL11.glTranslatef(-this.gem8.offsetX,
+ -this.gem8.offsetY,
-this.gem8.offsetZ);
GL11.glTranslatef(-this.gem8.rotationPointX * f5,
-this.gem8.rotationPointY * f5,
@@ -194,13 +211,15 @@ public class ModelBracelet extends ModelBase {
this.gem8.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
- GL11.glTranslatef(this.gem5.offsetX, this.gem5.offsetY,
+ GL11.glTranslatef(this.gem5.offsetX,
+ this.gem5.offsetY,
this.gem5.offsetZ);
GL11.glTranslatef(this.gem5.rotationPointX * f5,
this.gem5.rotationPointY * f5,
this.gem5.rotationPointZ * f5);
GL11.glScaled(0.5D, 0.5D, 0.5D);
- GL11.glTranslatef(-this.gem5.offsetX, -this.gem5.offsetY,
+ GL11.glTranslatef(-this.gem5.offsetX,
+ -this.gem5.offsetY,
-this.gem5.offsetZ);
GL11.glTranslatef(-this.gem5.rotationPointX * f5,
-this.gem5.rotationPointY * f5,
@@ -208,13 +227,15 @@ public class ModelBracelet extends ModelBase {
this.gem5.render(f5);
GL11.glPopMatrix();
GL11.glPushMatrix();
- GL11.glTranslatef(this.gem9.offsetX, this.gem9.offsetY,
+ GL11.glTranslatef(this.gem9.offsetX,
+ this.gem9.offsetY,
this.gem9.offsetZ);
GL11.glTranslatef(this.gem9.rotationPointX * f5,
this.gem9.rotationPointY * f5,
this.gem9.rotationPointZ * f5);
GL11.glScaled(0.5D, 0.5D, 0.5D);
- GL11.glTranslatef(-this.gem9.offsetX, -this.gem9.offsetY,
+ GL11.glTranslatef(-this.gem9.offsetX,
+ -this.gem9.offsetY,
-this.gem9.offsetZ);
GL11.glTranslatef(-this.gem9.rotationPointX * f5,
-this.gem9.rotationPointY * f5,
@@ -227,8 +248,8 @@ public class ModelBracelet extends ModelBase {
}
/**
- * This is a helper function from Tabula to set the rotation of model
- * parts
+ * This is a helper function from Tabula to set the rotation of
+ * model parts
*/
public void setRotateAngle(ModelRenderer modelRenderer, float x,
float y, float z) {