diff options
Diffstat (limited to 'src/main/java/darkknight/jewelrycraft/tileentity/renders/TileEntityShadowEyeRender.java')
| -rwxr-xr-x[-rw-r--r--] | src/main/java/darkknight/jewelrycraft/tileentity/renders/TileEntityShadowEyeRender.java | 171 |
1 files changed, 92 insertions, 79 deletions
diff --git a/src/main/java/darkknight/jewelrycraft/tileentity/renders/TileEntityShadowEyeRender.java b/src/main/java/darkknight/jewelrycraft/tileentity/renders/TileEntityShadowEyeRender.java index e347901..60277a2 100644..100755 --- a/src/main/java/darkknight/jewelrycraft/tileentity/renders/TileEntityShadowEyeRender.java +++ b/src/main/java/darkknight/jewelrycraft/tileentity/renders/TileEntityShadowEyeRender.java @@ -3,6 +3,7 @@ package darkknight.jewelrycraft.tileentity.renders; import org.lwjgl.opengl.GL11;
import org.lwjgl.util.glu.GLU;
import org.lwjgl.util.glu.Sphere;
+
import darkknight.jewelrycraft.model.ModelShadowEye;
import darkknight.jewelrycraft.tileentity.TileEntityShadowEye;
import darkknight.jewelrycraft.util.Variables;
@@ -17,85 +18,97 @@ import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
-public class TileEntityShadowEyeRender extends TileEntitySpecialRenderer
-{
- ModelShadowEye eye = new ModelShadowEye();
- Sphere shadow = new Sphere();
-
- /**
- * @param te
- * @param x
- * @param y
- * @param z
- * @param scale
- */
- @Override
- public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale)
- {
- GL11.glPushMatrix();
- GL11.glTranslatef((float)x + 0.5F, (float)y + 1.6F, (float)z + 0.5F);
- TileEntityShadowEye eyeS = (TileEntityShadowEye)te;
- String texture = "textures/tileentities/ShadowEye" + eyeS.opening + ".png";
- ResourceLocation blockTexture = new ResourceLocation(Variables.MODID, texture);
- Minecraft.getMinecraft().renderEngine.bindTexture(blockTexture);
- GL11.glPushMatrix();
- GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
- try{
- int block = te.getBlockMetadata();
- if (block == 0) GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
- else if (block == 1) GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F);
- else if (block == 2) GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F);
- }
- catch(Exception e){}
- if (te != null && te.getWorldObj() != null)
- {
- EntityPlayer player = te.getWorldObj().getClosestPlayer(te.xCoord, te.yCoord, te.zCoord, 16D);
- if(player != null)
- {
- float x1 = (float) (te.xCoord - player.posX) + 0.5F;
- float y1 = (float) (te.yCoord - player.posY) + 0.5F;
- float z1 = (float) (te.zCoord - player.posZ) + 0.5F;
- eyeS.model.render(player, 0, (float)(x1 >= 0 ? Math.atan(z1 / x1) : Math.PI + Math.atan(z1 / x1)), (float)(y1 >= 0 ? Math.atan(y1 / x1) : Math.atan(y1 / x1)), te.blockMetadata, eyeS.opening, 0.0625F);
- }
+public class TileEntityShadowEyeRender extends TileEntitySpecialRenderer {
+ ModelShadowEye eye = new ModelShadowEye();
+ Sphere shadow = new Sphere();
+
+ /**
+ * @param te
+ * @param x
+ * @param y
+ * @param z
+ * @param scale
+ */
+ @Override
+ public void renderTileEntityAt(TileEntity te, double x, double y,
+ double z, float scale) {
+ GL11.glPushMatrix();
+ GL11.glTranslatef((float) x + 0.5F, (float) y + 1.6F,
+ (float) z + 0.5F);
+ TileEntityShadowEye eyeS = (TileEntityShadowEye) te;
+ String texture =
+ "textures/tileentities/ShadowEye" + eyeS.opening + ".png";
+ ResourceLocation blockTexture =
+ new ResourceLocation(Variables.MODID, texture);
+ Minecraft.getMinecraft().renderEngine.bindTexture(blockTexture);
+ GL11.glPushMatrix();
+ GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
+ try {
+ int block = te.getBlockMetadata();
+ if (block == 0)
+ GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
+ else if (block == 1)
+ GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F);
+ else if (block == 2)
+ GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F);
+ } catch (Exception e) {
+ }
+ if (te != null && te.getWorldObj() != null) {
+ EntityPlayer player = te.getWorldObj().getClosestPlayer(
+ te.xCoord, te.yCoord, te.zCoord, 16D);
+ if (player != null) {
+ float x1 = (float) (te.xCoord - player.posX) + 0.5F;
+ float y1 = (float) (te.yCoord - player.posY) + 0.5F;
+ float z1 = (float) (te.zCoord - player.posZ) + 0.5F;
+ eyeS.model.render(player, 0,
+ (float) (x1 >= 0 ? Math.atan(z1 / x1)
+ : Math.PI + Math.atan(z1 / x1)),
+ (float) (y1 >= 0 ? Math.atan(y1 / x1)
+ : Math.atan(y1 / x1)),
+ te.blockMetadata, eyeS.opening, 0.0625F);
+ }
+
+ } else
+ eyeS.model.render((Entity) null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F,
+ 0.0625F);
+
+ if (eyeS.opening == 4) {
+ GL11.glPushMatrix();
+ GL11.glDisable(GL11.GL_TEXTURE_2D);
+ GL11.glEnable(GL11.GL_BLEND);
+ GL11.glBlendFunc(GL11.GL_ONE_MINUS_SRC_ALPHA,
+ GL11.GL_ONE_MINUS_SRC_ALPHA);
+ GL11.glColor4f(0.0F, 0.0F, 0.0F, 1F);
+ GL11.glRotatef(eyeS.timer * 10F, 0, 1, 0);
+ GL11.glRotatef(90.0F, 1, 0, 0);
+ shadow.setNormals(GLU.GLU_NONE);
+ shadow.draw(7.5F, 6, 6);
+ GL11.glScalef(-1, -1, -1);
+ shadow.draw(7.5F, 6, 6);
+ GL11.glDisable(GL11.GL_BLEND);
+ GL11.glEnable(GL11.GL_TEXTURE_2D);
+ GL11.glPopMatrix();
+ }
+ GL11.glPopMatrix();
+ GL11.glPopMatrix();
+ }
- }
- else eyeS.model.render((Entity)null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
-
- if (eyeS.opening == 4){
- GL11.glPushMatrix();
- GL11.glDisable(GL11.GL_TEXTURE_2D);
- GL11.glEnable(GL11.GL_BLEND);
- GL11.glBlendFunc(GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
- GL11.glColor4f(0.0F, 0.0F, 0.0F, 1F);
- GL11.glRotatef(eyeS.timer*10F, 0, 1, 0);
- GL11.glRotatef(90.0F, 1, 0, 0);
- shadow.setNormals(GLU.GLU_NONE);
- shadow.draw(7.5F, 6, 6);
- GL11.glScalef(-1,-1,-1);
- shadow.draw(7.5F, 6, 6);
- GL11.glDisable(GL11.GL_BLEND);
- GL11.glEnable(GL11.GL_TEXTURE_2D);
- GL11.glPopMatrix();
- }
- GL11.glPopMatrix();
- GL11.glPopMatrix();
- }
-
- /**
- * @param world
- * @param i
- * @param j
- * @param k
- * @param block
- */
- public void adjustLightFixture(World world, int i, int j, int k, Block block)
- {
- Tessellator tess = Tessellator.instance;
- float brightness = block.getLightOpacity(world, i, j, k);
- int skyLight = world.getLightBrightnessForSkyBlocks(i, j, k, 0);
- int modulousModifier = skyLight % 65536;
- int divModifier = skyLight / 65536;
- tess.setColorOpaque_F(brightness, brightness, brightness);
- OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, modulousModifier, divModifier);
+ /**
+ * @param world
+ * @param i
+ * @param j
+ * @param k
+ * @param block
+ */
+ public void adjustLightFixture(World world, int i, int j, int k,
+ Block block) {
+ Tessellator tess = Tessellator.instance;
+ float brightness = block.getLightOpacity(world, i, j, k);
+ int skyLight = world.getLightBrightnessForSkyBlocks(i, j, k, 0);
+ int modulousModifier = skyLight % 65536;
+ int divModifier = skyLight / 65536;
+ tess.setColorOpaque_F(brightness, brightness, brightness);
+ OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit,
+ modulousModifier, divModifier);
}
}
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