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2015-08-16Fixed the ritual from crashing on the serverOnyxDarkKnight
2015-08-15Fixed a bug which causes servers to crashOnyxDarkKnight
2015-08-15Updated the changelog as well as added some info on the curses GUIOnyxDarkKnight
2015-08-15Fixed build.gradleOnyxDarkKnight
2015-08-15Added a config option to disable curses.OnyxDarkKnight
2015-08-13Updated build.gradleOnyxDarkKnight
2015-08-13Merge branch '1.7.10' of https://github.com/sor1n/Modjam-Mod.git into 1.7.10OnyxDarkKnight
2015-08-13Added a new structure, a new curse, achievements, challenges, cursesOnyxDarkKnight
entry in the guide; reworked liquids to be tile entities, cleaned the structures code, potion code and... you know what? I improved and changed so much stuff that I literally forgot what I did...
2015-07-13Update README.mdThe Dark Knight
2015-07-12Fixed a few recipes that were wrong in the book (the book does not lie)OnyxDarkKnight
2015-07-09Changed versioning a bitOnyxDarkKnight
2015-07-09- Pentagram now reduces the total health the victim has instead ofOnyxDarkKnight
damaging it (this is to prevent getting infinite hearts); - Fixed server-client sync issues (thanks domi)
2015-07-02Fixed a major issue with Curses and possibly HeartsOnyxDarkKnight
2015-07-01Changed version numberOnyxDarkKnight
2015-07-01Added a curse tab, added a config to enable/disable extra jewelry info,OnyxDarkKnight
plus more!
2015-06-24Added an option to disable hearts from despawningOnyxDarkKnight
2015-06-24Still trying to fix this bloddy GUI errorOnyxDarkKnight
2015-06-15Added config options for world genOnyxDarkKnight
2015-06-14Woohoo! Improvements!OnyxDarkKnight
2015-06-12Mini fixOnyxDarkKnight
2015-06-12Trying to fix the search functionOnyxDarkKnight
2015-06-12Testing stuffOnyxDarkKnight
2015-06-12Bad ideaOnyxDarkKnight
2015-06-12Trying to fix an issueOnyxDarkKnight
2015-06-12Fixed potential loop hole?OnyxDarkKnight
2015-06-11Improved color detection system by 10000000%! (not rly, but it's betterOnyxDarkKnight
than b4)
2015-06-11Fixed liquids on servers + other stuffOnyxDarkKnight
2015-06-09Fixed a bug causing servers to crash? (I think)OnyxDarkKnight
2015-06-09This should be itOnyxDarkKnight
2015-06-09Trial and errorOnyxDarkKnight
2015-06-09I shall get this right!OnyxDarkKnight
2015-06-09Removed the index.html file and I think I added the proper dependencie for ↵OnyxDarkKnight
alpaca :)
2015-06-08Website testOnyxDarkKnight
2015-06-08Improved Hearts and Added Spawn Eggs for them.OnyxDarkKnight
2015-06-08Added the ritual sound file, re-wroked the eye following algorithmOnyxDarkKnight
(thank you domi so so much <3)
2015-06-05Stuff!OnyxDarkKnight
2015-05-31- Fixed an issue with the Liquids tabOnyxDarkKnight
- Changed Entity registration so it only uses 'registerModEntity' to fix potential issues - Added crystal blocks - Changed Jewelry Tab to not override TiCon tabs (sorry TiCon, your system is good, but not for me) - The player renders in the Jewelry GUI (makes it easier for you to see how the jewelry render) - The Pentagram now has an actual effect - The Pentagram now renders beneath your feet when you look down and no longer does it in your inventory; it is also a lot smaller - Working on Structures - Created my own WeightedRandomItem (why isn't this in vanilla?) - Updated the curse API so now people can specify when a curse can be activated (I believe the world is all you need :p) - Some curses can no longer aquired in hardcore (such as Rotten Heart, Midas Touch etc) which would make it impossible to work with and require a total restart of the game (as the only way to get rid of them is by dying to replace them) Hooraaay for proper changelogs!
2015-05-24EE3 Build version updatedOnyxDarkKnight
2015-05-24Crystals!!!OnyxDarkKnight
2015-05-18Re-added the changelogOnyxDarkKnight
2015-05-18Merge branch '1.7.10' of https://github.com/sor1n/Modjam-Mod into 1.7.10OnyxDarkKnight
2015-05-18Preparing stuffOnyxDarkKnight
2015-05-18Merge pull request #17 from Jam-Craft/gradle-improvementsThe Dark Knight
Various gradle improvements
2015-05-18Added automatic dependancy resoloution for EE3 and friendsAaron Haun
Added a routine to set curseForgeApiKey to null if it does not exist
2015-05-15Merge pull request #15 from Joccob/patch-1The Dark Knight
Thank you Joccob for being awesome and update the zh_CN.lang file ^^
2015-05-14Update zh_CN.langJoccob
2015-05-13Minor changeOnyxDarkKnight
2015-05-08Fixed a few things as well as working towards having the ability to ↵OnyxDarkKnight
translate everything
2015-05-07Refined the Interface a bit moreOnyxDarkKnight
2015-05-07You know, I might just build stuff myself :POnyxDarkKnight