| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2015-08-19 | Stuff | OnyxDarkKnight | |
| Higher Chance of stealing from villagers, fixed crash when curses are disabled, stuff? | |||
| 2015-08-16 | Structures and ores can now spawn in other dimensions as well | OnyxDarkKnight | |
| 2015-08-16 | Fixed crystal position render in the inventory | OnyxDarkKnight | |
| 2015-08-16 | Stuff changed | OnyxDarkKnight | |
| - Hiding stuff from NEI - Curses GUI now starts from page 1 instead of 0 - Nothing generates in a flat world (not even ore) | |||
| 2015-08-16 | Fixed the ritual from crashing on the server | OnyxDarkKnight | |
| 2015-08-15 | Fixed a bug which causes servers to crash | OnyxDarkKnight | |
| 2015-08-15 | Updated the changelog as well as added some info on the curses GUI | OnyxDarkKnight | |
| 2015-08-15 | Fixed build.gradle | OnyxDarkKnight | |
| 2015-08-15 | Added a config option to disable curses. | OnyxDarkKnight | |
| 2015-08-13 | Updated build.gradle | OnyxDarkKnight | |
| 2015-08-13 | Merge branch '1.7.10' of https://github.com/sor1n/Modjam-Mod.git into 1.7.10 | OnyxDarkKnight | |
| 2015-08-13 | Added a new structure, a new curse, achievements, challenges, curses | OnyxDarkKnight | |
| entry in the guide; reworked liquids to be tile entities, cleaned the structures code, potion code and... you know what? I improved and changed so much stuff that I literally forgot what I did... | |||
| 2015-07-13 | Update README.md | The Dark Knight | |
| 2015-07-12 | Fixed a few recipes that were wrong in the book (the book does not lie) | OnyxDarkKnight | |
| 2015-07-09 | Changed versioning a bit | OnyxDarkKnight | |
| 2015-07-09 | - Pentagram now reduces the total health the victim has instead of | OnyxDarkKnight | |
| damaging it (this is to prevent getting infinite hearts); - Fixed server-client sync issues (thanks domi) | |||
| 2015-07-02 | Fixed a major issue with Curses and possibly Hearts | OnyxDarkKnight | |
| 2015-07-01 | Changed version number | OnyxDarkKnight | |
| 2015-07-01 | Added a curse tab, added a config to enable/disable extra jewelry info, | OnyxDarkKnight | |
| plus more! | |||
| 2015-06-24 | Added an option to disable hearts from despawning | OnyxDarkKnight | |
| 2015-06-24 | Still trying to fix this bloddy GUI error | OnyxDarkKnight | |
| 2015-06-15 | Added config options for world gen | OnyxDarkKnight | |
| 2015-06-14 | Woohoo! Improvements! | OnyxDarkKnight | |
| 2015-06-12 | Mini fix | OnyxDarkKnight | |
| 2015-06-12 | Trying to fix the search function | OnyxDarkKnight | |
| 2015-06-12 | Testing stuff | OnyxDarkKnight | |
| 2015-06-12 | Bad idea | OnyxDarkKnight | |
| 2015-06-12 | Trying to fix an issue | OnyxDarkKnight | |
| 2015-06-12 | Fixed potential loop hole? | OnyxDarkKnight | |
| 2015-06-11 | Improved color detection system by 10000000%! (not rly, but it's better | OnyxDarkKnight | |
| than b4) | |||
| 2015-06-11 | Fixed liquids on servers + other stuff | OnyxDarkKnight | |
| 2015-06-09 | Fixed a bug causing servers to crash? (I think) | OnyxDarkKnight | |
| 2015-06-09 | This should be it | OnyxDarkKnight | |
| 2015-06-09 | Trial and error | OnyxDarkKnight | |
| 2015-06-09 | I shall get this right! | OnyxDarkKnight | |
| 2015-06-09 | Removed the index.html file and I think I added the proper dependencie for ↵ | OnyxDarkKnight | |
| alpaca :) | |||
| 2015-06-08 | Website test | OnyxDarkKnight | |
| 2015-06-08 | Improved Hearts and Added Spawn Eggs for them. | OnyxDarkKnight | |
| 2015-06-08 | Added the ritual sound file, re-wroked the eye following algorithm | OnyxDarkKnight | |
| (thank you domi so so much <3) | |||
| 2015-06-05 | Stuff! | OnyxDarkKnight | |
| 2015-05-31 | - Fixed an issue with the Liquids tab | OnyxDarkKnight | |
| - Changed Entity registration so it only uses 'registerModEntity' to fix potential issues - Added crystal blocks - Changed Jewelry Tab to not override TiCon tabs (sorry TiCon, your system is good, but not for me) - The player renders in the Jewelry GUI (makes it easier for you to see how the jewelry render) - The Pentagram now has an actual effect - The Pentagram now renders beneath your feet when you look down and no longer does it in your inventory; it is also a lot smaller - Working on Structures - Created my own WeightedRandomItem (why isn't this in vanilla?) - Updated the curse API so now people can specify when a curse can be activated (I believe the world is all you need :p) - Some curses can no longer aquired in hardcore (such as Rotten Heart, Midas Touch etc) which would make it impossible to work with and require a total restart of the game (as the only way to get rid of them is by dying to replace them) Hooraaay for proper changelogs! | |||
| 2015-05-24 | EE3 Build version updated | OnyxDarkKnight | |
| 2015-05-24 | Crystals!!! | OnyxDarkKnight | |
| 2015-05-18 | Re-added the changelog | OnyxDarkKnight | |
| 2015-05-18 | Merge branch '1.7.10' of https://github.com/sor1n/Modjam-Mod into 1.7.10 | OnyxDarkKnight | |
| 2015-05-18 | Preparing stuff | OnyxDarkKnight | |
| 2015-05-18 | Merge pull request #17 from Jam-Craft/gradle-improvements | The Dark Knight | |
| Various gradle improvements | |||
| 2015-05-18 | Added automatic dependancy resoloution for EE3 and friends | Aaron Haun | |
| Added a routine to set curseForgeApiKey to null if it does not exist | |||
| 2015-05-15 | Merge pull request #15 from Joccob/patch-1 | The Dark Knight | |
| Thank you Joccob for being awesome and update the zh_CN.lang file ^^ | |||
| 2015-05-14 | Update zh_CN.lang | Joccob | |
