| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2014-04-14 | Updating to 1.7 | OnyxDarkKnight | |
| 2013-12-26 | Major changes. Thanks domi for helping me with the chest linking ring :) | OnyxDarkKnight | |
| 2013-12-24 | Fixed some bugs with tile entities, fixed rings rendering issue, added ↵ | OnyxDarkKnight | |
| interdimensional teleporting rings and ender chest ring | |||
| 2013-12-23 | Changed lots of stuff, added new features. Ender Rings!!! | OnyxDarkKnight | |
| 2013-12-21 | Trying to fix bugs | OnyxDarkKnight | |
| 2013-12-21 | Trying Stuff | OnyxDarkKnight | |
| 2013-12-21 | Added new messages, added the timers to the config file, changed the config ↵ | OnyxDarkKnight | |
| file a bit, fixed the molds not dropping correctly | |||
| 2013-12-21 | Changed Shadow Ingot image, added item renders to the blocks and working on ↵ | OnyxDarkKnight | |
| item dropping | |||
| 2013-12-20 | Working stuff | OnyxDarkKnight | |
| 2013-12-17 | Sync stuff :) | OnyxDarkKnight | |
| 2013-12-16 | fixed double message | bspkrs | |
| 2013-12-16 | fixed a few NPEs | bspkrs | |
| 2013-12-16 | added more chat messages for various block states | bspkrs | |
| 2013-12-16 | fixed up adding ingots to rings | bspkrs | |
| 2013-12-16 | Ring ring ring | OnyxDarkKnight | |
| 2013-12-16 | More fixes | OnyxDarkKnight | |
| 2013-12-16 | stuff with rings and stuff | OnyxDarkKnight | |
| 2013-12-16 | added world.isRemote checks in block methods | bspkrs | |
| 2013-12-16 | added code to handle adding the metal to the ring | bspkrs | |
| 2013-12-16 | trying to make the rings work | OnyxDarkKnight | |
| 2013-12-16 | Rings and molder | OnyxDarkKnight | |
| 2013-12-15 | More Molds and Molder stuff | OnyxDarkKnight | |
| 2013-12-15 | Added Mold stuff | OnyxDarkKnight | |
| 2013-12-15 | Added the molder | OnyxDarkKnight | |
| 2013-12-14 | changed mod back to being Jewelrycraft and removed all Briefcase Speakers code | bspkrs | |
| Let's face it, they don't belong together in the same mod... I'll still help you with the SMP compatibility like you originally asked me to, but I'd rather keep my mod idea for another day instead of have it be part of a mod that I'm not really that interested in. Let me know when your code is far enough that you're ready for SMP stuff. | |||
