summaryrefslogtreecommitdiff
path: root/common/darkknight/jewelrycraft/block/BlockSmelter.java
AgeCommit message (Collapse)Author
2014-04-14Updating to 1.7OnyxDarkKnight
2013-12-27Fixed smelter from crashing if it has another tile entity in front of it ↵OnyxDarkKnight
other than a molder
2013-12-26Major changes. Thanks domi for helping me with the chest linking ring :)OnyxDarkKnight
2013-12-24Fixed some bugs with tile entities, fixed rings rendering issue, added ↵OnyxDarkKnight
interdimensional teleporting rings and ender chest ring
2013-12-23Changed lots of stuff, added new features. Ender Rings!!!OnyxDarkKnight
2013-12-21Trying to fix bugsOnyxDarkKnight
2013-12-21Trying StuffOnyxDarkKnight
2013-12-21Added new messages, added the timers to the config file, changed the config ↵OnyxDarkKnight
file a bit, fixed the molds not dropping correctly
2013-12-21Changed Shadow Ingot image, added item renders to the blocks and working on ↵OnyxDarkKnight
item dropping
2013-12-20Working on stuphOnyxDarkKnight
2013-12-20Working stuffOnyxDarkKnight
2013-12-18Added clay molds, fixed particles issues, rings now take the color of the ↵OnyxDarkKnight
ingot used.
2013-12-17Sync stuff :)OnyxDarkKnight
2013-12-16fixed a few NPEsbspkrs
2013-12-16added more chat messages for various block statesbspkrs
2013-12-16moved chat messages to lang filebspkrs
2013-12-16tested creation of rings with custom NBT - working!bspkrs
reformatted source
2013-12-16stuff with rings and stuffOnyxDarkKnight
2013-12-16added world.isRemote checks in block methodsbspkrs
2013-12-16Rings and molderOnyxDarkKnight
2013-12-15More Molds and Molder stuffOnyxDarkKnight
2013-12-15Added Mold stuffOnyxDarkKnight
2013-12-15Merge branch 'master' of https://github.com/sor1n/Modjam-ModOnyxDarkKnight
As well as added the smelter and working on the molder
2013-12-14changed mod back to being Jewelrycraft and removed all Briefcase Speakers codebspkrs
Let's face it, they don't belong together in the same mod... I'll still help you with the SMP compatibility like you originally asked me to, but I'd rather keep my mod idea for another day instead of have it be part of a mod that I'm not really that interested in. Let me know when your code is far enough that you're ready for SMP stuff.