| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2014-04-14 | Updating to 1.7 | OnyxDarkKnight | |
| 2014-03-30 | Added a gui! Yaaay! | OnyxDarkKnight | |
| 2014-03-23 | Added necklaces, Altar Block, new stuff, better Shadow Ingot texture | OnyxDarkKnight | |
| 2014-03-08 | Lots of new things | OnyxDarkKnight | |
| 2014-02-08 | Added a new block and implemented an on/off "switch" for the rings that give ↵ | OnyxDarkKnight | |
| buffs, also working on balancing the rings | |||
| 2014-02-06 | Weeee! New awesome block! | OnyxDarkKnight | |
| 2013-12-26 | Just reverted things | OnyxDarkKnight | |
| 2013-12-26 | Fix? | OnyxDarkKnight | |
| 2013-12-26 | Invisibility and jump boost ring, that nullifies fall damage and a cool new ↵ | OnyxDarkKnight | |
| block! | |||
| 2013-12-26 | Changed the id, this should really fix it | OnyxDarkKnight | |
| 2013-12-26 | Major changes. Thanks domi for helping me with the chest linking ring :) | OnyxDarkKnight | |
| 2013-12-23 | Changed lots of stuff, added new features. Ender Rings!!! | OnyxDarkKnight | |
| 2013-12-21 | Fixed a bug! | OnyxDarkKnight | |
| 2013-12-21 | Trying Stuff | OnyxDarkKnight | |
| 2013-12-21 | Added new messages, added the timers to the config file, changed the config ↵ | OnyxDarkKnight | |
| file a bit, fixed the molds not dropping correctly | |||
| 2013-12-18 | Added clay molds, fixed particles issues, rings now take the color of the ↵ | OnyxDarkKnight | |
| ingot used. | |||
| 2013-12-16 | tested creation of rings with custom NBT - working! | bspkrs | |
| reformatted source | |||
| 2013-12-16 | Rings and molder | OnyxDarkKnight | |
| 2013-12-15 | Added Mold stuff | OnyxDarkKnight | |
| 2013-12-15 | Merge branch 'master' of https://github.com/sor1n/Modjam-Mod | OnyxDarkKnight | |
| As well as added the smelter and working on the molder | |||
| 2013-12-14 | changed mod back to being Jewelrycraft and removed all Briefcase Speakers code | bspkrs | |
| Let's face it, they don't belong together in the same mod... I'll still help you with the SMP compatibility like you originally asked me to, but I'd rather keep my mod idea for another day instead of have it be part of a mod that I'm not really that interested in. Let me know when your code is far enough that you're ready for SMP stuff. | |||
