summaryrefslogtreecommitdiff
path: root/src/main/java/darkknight/jewelrycraft/curses/CurseRottenHeart.java
AgeCommit message (Collapse)Author
2024-08-12Bulk commit of changes1.7.10Benjamin Culkin
2018-05-24Formatting passbculkin2442
2018-05-24Update of all changesbculkin2442
2015-08-15Added a config option to disable curses.OnyxDarkKnight
2015-07-01Added a curse tab, added a config to enable/disable extra jewelry info,OnyxDarkKnight
plus more!
2015-05-31- Fixed an issue with the Liquids tabOnyxDarkKnight
- Changed Entity registration so it only uses 'registerModEntity' to fix potential issues - Added crystal blocks - Changed Jewelry Tab to not override TiCon tabs (sorry TiCon, your system is good, but not for me) - The player renders in the Jewelry GUI (makes it easier for you to see how the jewelry render) - The Pentagram now has an actual effect - The Pentagram now renders beneath your feet when you look down and no longer does it in your inventory; it is also a lot smaller - Working on Structures - Created my own WeightedRandomItem (why isn't this in vanilla?) - Updated the curse API so now people can specify when a curse can be activated (I believe the world is all you need :p) - Some curses can no longer aquired in hardcore (such as Rotten Heart, Midas Touch etc) which would make it impossible to work with and require a total restart of the game (as the only way to get rid of them is by dying to replace them) Hooraaay for proper changelogs!
2015-05-08Fixed a few things as well as working towards having the ability to ↵OnyxDarkKnight
translate everything
2015-04-25Working api + hoping to fix jenkins build + trying to make blocks shinyOnyxDarkKnight
2015-04-25Fixed a Jenkins issueOnyxDarkKnight
2015-03-23Reworked the whole repo.OnyxDarkKnight