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2024-08-12Bulk commit of changes1.7.10Benjamin Culkin
2018-05-24Formatting passbculkin2442
2018-05-24Update of all changesbculkin2442
2015-12-01- Fixed all of the bugs mentioned on githubOnyx
- Added new config options - Rabbits paw now increases the chance of spawning hearts, rather than itself spawning some - Hearts now have a much lower chance to spawn by default - You can no longer increase your health past 20 hearts (aka double the default health) - The guide now also shows the total number of pages on each tab - A new luck stat has been added to the Curse API - Cleaned up the code a bit (removed unused methods, imports etc) - The displayer's info now has a purple solid color background; the text also has a much closer shadow and now shrinks in height as well as in width when too big - I have modified the potion list to use Mithion's code, credits have been given
2015-09-06ChangesOnyx
2015-09-01Merge branch '1.7.10' of https://github.com/sor1n/Modjam-Mod.git into 1.7.10OnyxDarkKnight
Conflicts: build.gradle
2015-08-26Smelt anythingThe Dark Knight
Fuck it, fun for everybody!
2015-08-22Not my faultThe Dark Knight
2015-08-22Updated heartsThe Dark Knight
- They should no longer increase health when combining - They can now be limited to how much each heart can be picked
2015-08-22Changed versionThe Dark Knight
2015-08-22Limiting black and blue hearts a player can pickThe Dark Knight
2015-08-22Fixed GuiJewelryModifier crash?The Dark Knight
Hopefully fixed The Jewelry Modifier GUI from crashing when trying to search for an item (I think?)
2015-08-22Fixed infinite loopThe Dark Knight
2015-08-19StuffOnyxDarkKnight
Higher Chance of stealing from villagers, fixed crash when curses are disabled, stuff?
2015-08-16Structures and ores can now spawn in other dimensions as wellOnyxDarkKnight
2015-08-16Fixed crystal position render in the inventoryOnyxDarkKnight
2015-08-16Stuff changedOnyxDarkKnight
- Hiding stuff from NEI - Curses GUI now starts from page 1 instead of 0 - Nothing generates in a flat world (not even ore)
2015-08-16Fixed the ritual from crashing on the serverOnyxDarkKnight
2015-08-15Fixed a bug which causes servers to crashOnyxDarkKnight
2015-08-15Updated the changelog as well as added some info on the curses GUIOnyxDarkKnight
2015-08-15Added a config option to disable curses.OnyxDarkKnight
2015-08-13Added a new structure, a new curse, achievements, challenges, cursesOnyxDarkKnight
entry in the guide; reworked liquids to be tile entities, cleaned the structures code, potion code and... you know what? I improved and changed so much stuff that I literally forgot what I did...
2015-07-12Fixed a few recipes that were wrong in the book (the book does not lie)OnyxDarkKnight
2015-07-09Changed versioning a bitOnyxDarkKnight
2015-07-09- Pentagram now reduces the total health the victim has instead ofOnyxDarkKnight
damaging it (this is to prevent getting infinite hearts); - Fixed server-client sync issues (thanks domi)
2015-07-02Fixed a major issue with Curses and possibly HeartsOnyxDarkKnight
2015-07-01Changed version numberOnyxDarkKnight
2015-07-01Added a curse tab, added a config to enable/disable extra jewelry info,OnyxDarkKnight
plus more!
2015-06-24Added an option to disable hearts from despawningOnyxDarkKnight
2015-06-24Still trying to fix this bloddy GUI errorOnyxDarkKnight
2015-06-15Added config options for world genOnyxDarkKnight
2015-06-14Woohoo! Improvements!OnyxDarkKnight
2015-06-12Mini fixOnyxDarkKnight
2015-06-12Trying to fix the search functionOnyxDarkKnight
2015-06-12Testing stuffOnyxDarkKnight
2015-06-12Bad ideaOnyxDarkKnight
2015-06-12Trying to fix an issueOnyxDarkKnight
2015-06-12Fixed potential loop hole?OnyxDarkKnight
2015-06-11Improved color detection system by 10000000%! (not rly, but it's betterOnyxDarkKnight
than b4)
2015-06-11Fixed liquids on servers + other stuffOnyxDarkKnight
2015-06-09Fixed a bug causing servers to crash? (I think)OnyxDarkKnight
2015-06-08Improved Hearts and Added Spawn Eggs for them.OnyxDarkKnight
2015-06-08Added the ritual sound file, re-wroked the eye following algorithmOnyxDarkKnight
(thank you domi so so much <3)
2015-06-05Stuff!OnyxDarkKnight
2015-05-31- Fixed an issue with the Liquids tabOnyxDarkKnight
- Changed Entity registration so it only uses 'registerModEntity' to fix potential issues - Added crystal blocks - Changed Jewelry Tab to not override TiCon tabs (sorry TiCon, your system is good, but not for me) - The player renders in the Jewelry GUI (makes it easier for you to see how the jewelry render) - The Pentagram now has an actual effect - The Pentagram now renders beneath your feet when you look down and no longer does it in your inventory; it is also a lot smaller - Working on Structures - Created my own WeightedRandomItem (why isn't this in vanilla?) - Updated the curse API so now people can specify when a curse can be activated (I believe the world is all you need :p) - Some curses can no longer aquired in hardcore (such as Rotten Heart, Midas Touch etc) which would make it impossible to work with and require a total restart of the game (as the only way to get rid of them is by dying to replace them) Hooraaay for proper changelogs!
2015-05-24Crystals!!!OnyxDarkKnight
2015-05-13Minor changeOnyxDarkKnight
2015-05-08Fixed a few things as well as working towards having the ability to ↵OnyxDarkKnight
translate everything
2015-05-07Refined the Interface a bit moreOnyxDarkKnight
2015-05-07Forgot to remove the guide from being a jewelry XDOnyxDarkKnight