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2024-08-12Bulk commit of changes1.7.10Benjamin Culkin
2018-05-24Update of all changesbculkin2442
2015-12-01- Fixed all of the bugs mentioned on githubOnyx
- Added new config options - Rabbits paw now increases the chance of spawning hearts, rather than itself spawning some - Hearts now have a much lower chance to spawn by default - You can no longer increase your health past 20 hearts (aka double the default health) - The guide now also shows the total number of pages on each tab - A new luck stat has been added to the Curse API - Cleaned up the code a bit (removed unused methods, imports etc) - The displayer's info now has a purple solid color background; the text also has a much closer shadow and now shrinks in height as well as in width when too big - I have modified the potion list to use Mithion's code, credits have been given
2015-09-01Merge branch '1.7.10' of https://github.com/sor1n/Modjam-Mod.git into 1.7.10OnyxDarkKnight
Conflicts: build.gradle
2015-08-20Some correctionJoccob
2015-08-20Update zh_CN.lang ---- V1.1.3Joccob
2015-08-15Added a config option to disable curses.OnyxDarkKnight
2015-08-13Added a new structure, a new curse, achievements, challenges, cursesOnyxDarkKnight
entry in the guide; reworked liquids to be tile entities, cleaned the structures code, potion code and... you know what? I improved and changed so much stuff that I literally forgot what I did...
2015-07-01Added a curse tab, added a config to enable/disable extra jewelry info,OnyxDarkKnight
plus more!
2015-06-08Improved Hearts and Added Spawn Eggs for them.OnyxDarkKnight
2015-06-08Added the ritual sound file, re-wroked the eye following algorithmOnyxDarkKnight
(thank you domi so so much <3)
2015-06-05Stuff!OnyxDarkKnight
2015-05-31- Fixed an issue with the Liquids tabOnyxDarkKnight
- Changed Entity registration so it only uses 'registerModEntity' to fix potential issues - Added crystal blocks - Changed Jewelry Tab to not override TiCon tabs (sorry TiCon, your system is good, but not for me) - The player renders in the Jewelry GUI (makes it easier for you to see how the jewelry render) - The Pentagram now has an actual effect - The Pentagram now renders beneath your feet when you look down and no longer does it in your inventory; it is also a lot smaller - Working on Structures - Created my own WeightedRandomItem (why isn't this in vanilla?) - Updated the curse API so now people can specify when a curse can be activated (I believe the world is all you need :p) - Some curses can no longer aquired in hardcore (such as Rotten Heart, Midas Touch etc) which would make it impossible to work with and require a total restart of the game (as the only way to get rid of them is by dying to replace them) Hooraaay for proper changelogs!
2015-05-24Crystals!!!OnyxDarkKnight
2015-05-18Merge branch '1.7.10' of https://github.com/sor1n/Modjam-Mod into 1.7.10OnyxDarkKnight
2015-05-18Preparing stuffOnyxDarkKnight
2015-05-14Update zh_CN.langJoccob
2015-05-08Fixed a few things as well as working towards having the ability to ↵OnyxDarkKnight
translate everything
2015-05-07Merge branch '1.7.10' of https://github.com/sor1n/Modjam-Mod into 1.7.10OnyxDarkKnight
2015-05-07- Added EE3 EMC values, thank you to MineMarteen for providing the ↵OnyxDarkKnight
ThirdPartyManager code :) - Working on making it possible to translate every part of the mod - Created an interface modders can use to make an item wearable in the jewelry inventory and have special effects
2015-05-06Create zh_CN.langJoccob
2015-05-05- Working on a GUI showing what curses you get with a description on themOnyxDarkKnight
- Added a search bar in the Liquids Tab for easier searching - Fixed an issue with golden objects giving errors due to missing default texture - Improved the Infamy Mask to have less parts, thus causing less lag - Improved ingots and ore detection - Fixed certain ores when smelted outputting a different ingot - Necklaces and Rings now render as well - Updated the guide at the Guide item to have the proper link to the mod as well as mention the right people who helped with it - Added a list of the ores that work in the guide - Added a new tab to the guide regarding the ores and the ingots they create - Changed the stun effect caused by rings with feathers as modifiers to be a potion effect instead
2015-05-01- Made the ritual even betterOnyxDarkKnight
- Fixed a type where the "Thieving Gloves" were named "Thiefing Gloves" - Fixed the world from crashing when entering one - Changed Flaming Soul Curse to set players on fire when they attack something, rather than randomly - Player no longer gets blinded when the ritual starts - The ritual now creates a sphere of darkness around it
2015-04-29- Removed the Jewel AltarOnyxDarkKnight
- Improved Ritual
2015-04-28- Fixed some grammatical errors in the guide.OnyxDarkKnight
- Made the Smelter basin and bucket look metallic - Made the Jeweler's Crafting Table texture to have a wooden top and stone legs - Updated forge to version 10.13.3.1395 - Changed the Jeweler's Crafting Recipe to use stone instead of cobblestone - Fixed Fossils and Archeology from crashing - Added a mcmod.info and a logo to it
2015-04-25Fixed a Jenkins issueOnyxDarkKnight
2015-04-19Added Midas TouchOnyxDarkKnight
2015-04-12I rearranged files and added a few cool stuff.OnyxDarkKnight
2015-03-23Reworked the whole repo.OnyxDarkKnight
2014-09-171.7.10OnyxDarkKnight
2014-07-18ChangesOnyxDarkKnight
2014-05-21Liquids!OnyxDarkKnight
2014-04-15removed the techne models from the resources folderOnyxDarkKnight
2014-04-15Moved source filesOnyxDarkKnight