From 6312636fd9a4d0f56dc7c9ff474a99d879bcb4e9 Mon Sep 17 00:00:00 2001 From: OnyxDarkKnight Date: Mon, 23 Mar 2015 14:51:06 +0000 Subject: Reworked the whole repo. --- bin/assets/jewelrycraft/Changelog.txt | 81 +++++++++++++++++++++ bin/assets/jewelrycraft/lang/en_US.lang | 79 ++++++++++++++++++++ bin/assets/jewelrycraft/pack.mcmeta | 6 ++ .../jewelrycraft/textures/blocks/altar_bottom.png | Bin 0 -> 391 bytes .../jewelrycraft/textures/blocks/altar_side.png | Bin 0 -> 3220 bytes .../jewelrycraft/textures/blocks/altar_top.png | Bin 0 -> 3125 bytes .../jewelrycraft/textures/blocks/blockShadow0.png | Bin 0 -> 177 bytes .../jewelrycraft/textures/blocks/blockShadow1.png | Bin 0 -> 315 bytes .../jewelrycraft/textures/blocks/blockShadow10.png | Bin 0 -> 316 bytes .../jewelrycraft/textures/blocks/blockShadow11.png | Bin 0 -> 316 bytes .../jewelrycraft/textures/blocks/blockShadow12.png | Bin 0 -> 316 bytes .../jewelrycraft/textures/blocks/blockShadow13.png | Bin 0 -> 316 bytes .../jewelrycraft/textures/blocks/blockShadow14.png | Bin 0 -> 316 bytes .../jewelrycraft/textures/blocks/blockShadow15.png | Bin 0 -> 288 bytes .../jewelrycraft/textures/blocks/blockShadow2.png | Bin 0 -> 316 bytes .../jewelrycraft/textures/blocks/blockShadow3.png | Bin 0 -> 316 bytes .../jewelrycraft/textures/blocks/blockShadow4.png | Bin 0 -> 316 bytes .../jewelrycraft/textures/blocks/blockShadow5.png | Bin 0 -> 316 bytes .../jewelrycraft/textures/blocks/blockShadow6.png | Bin 0 -> 312 bytes .../jewelrycraft/textures/blocks/blockShadow7.png | Bin 0 -> 316 bytes .../jewelrycraft/textures/blocks/blockShadow8.png | Bin 0 -> 315 bytes .../jewelrycraft/textures/blocks/blockShadow9.png | Bin 0 -> 316 bytes .../jewelrycraft/textures/blocks/displayer.png | Bin 0 -> 3800 bytes .../textures/blocks/jewelrsCraftingTable.png | Bin 0 -> 2064 bytes bin/assets/jewelrycraft/textures/blocks/molder.png | Bin 0 -> 1060 bytes .../textures/blocks/moltenMetalFlow.png | Bin 0 -> 10676 bytes .../textures/blocks/moltenMetalFlow.png.mcmeta | 5 ++ .../textures/blocks/moltenMetalStill.png | Bin 0 -> 9922 bytes .../textures/blocks/moltenMetalStill.png.mcmeta | 45 ++++++++++++ .../jewelrycraft/textures/blocks/oreShadow.png | Bin 0 -> 462 bytes .../jewelrycraft/textures/blocks/smelter.png | Bin 0 -> 537 bytes .../jewelrycraft/textures/entities/BlackHeart.png | Bin 0 -> 2259 bytes .../jewelrycraft/textures/entities/BlueHeart.png | Bin 0 -> 2313 bytes bin/assets/jewelrycraft/textures/entities/Mask.png | Bin 0 -> 331 bytes .../jewelrycraft/textures/entities/RedHeart.png | Bin 0 -> 2405 bytes .../jewelrycraft/textures/entities/WhiteHeart.png | Bin 0 -> 2297 bytes .../jewelrycraft/textures/entities/jeweler.png | Bin 0 -> 1265 bytes .../jewelrycraft/textures/gui/chest_ring.png | Bin 0 -> 1993 bytes bin/assets/jewelrycraft/textures/gui/curses.png | Bin 0 -> 2516 bytes bin/assets/jewelrycraft/textures/gui/guidePage.png | Bin 0 -> 36869 bytes .../jewelrycraft/textures/gui/guidePageFlip.png | Bin 0 -> 34450 bytes bin/assets/jewelrycraft/textures/gui/hearts.png | Bin 0 -> 2362 bytes .../jewelrycraft/textures/gui/jewelry_tab.png | Bin 0 -> 2330 bytes .../jewelrycraft/textures/items/blockMold.png | Bin 0 -> 1328 bytes .../jewelrycraft/textures/items/bracelet.png | Bin 0 -> 314 bytes .../jewelrycraft/textures/items/braceletMold.png | Bin 0 -> 1369 bytes .../jewelrycraft/textures/items/bucketOverlay.png | Bin 0 -> 293 bytes .../jewelrycraft/textures/items/clayBlockMold.png | Bin 0 -> 464 bytes .../textures/items/clayBraceletMold.png | Bin 0 -> 545 bytes .../textures/items/clayEarringsMold.png | Bin 0 -> 624 bytes .../jewelrycraft/textures/items/clayIngotMold.png | Bin 0 -> 493 bytes .../textures/items/clayNecklaceMold.png | Bin 0 -> 584 bytes .../jewelrycraft/textures/items/clayRingMold.png | Bin 0 -> 606 bytes bin/assets/jewelrycraft/textures/items/crystal.png | Bin 0 -> 285 bytes .../jewelrycraft/textures/items/crystalOverlay.png | Bin 0 -> 274 bytes .../jewelrycraft/textures/items/earrings.png | Bin 0 -> 273 bytes .../jewelrycraft/textures/items/earringsMold.png | Bin 0 -> 1401 bytes bin/assets/jewelrycraft/textures/items/guide.png | Bin 0 -> 316 bytes bin/assets/jewelrycraft/textures/items/ingot3.png | Bin 0 -> 315 bytes bin/assets/jewelrycraft/textures/items/ingot4.png | Bin 0 -> 308 bytes bin/assets/jewelrycraft/textures/items/ingot6.png | Bin 0 -> 314 bytes bin/assets/jewelrycraft/textures/items/ingot7.png | Bin 0 -> 307 bytes .../jewelrycraft/textures/items/ingotMold.png | Bin 0 -> 500 bytes .../jewelrycraft/textures/items/ingotShadow.png | Bin 0 -> 467 bytes .../jewelrycraft/textures/items/jewelBracelet.png | Bin 0 -> 245 bytes .../jewelrycraft/textures/items/jewelEarrings.png | Bin 0 -> 227 bytes .../jewelrycraft/textures/items/jewelNecklace.png | Bin 0 -> 241 bytes .../jewelrycraft/textures/items/jewelRing.png | Bin 0 -> 244 bytes .../textures/items/moltenMetalStill.png | Bin 0 -> 9922 bytes .../textures/items/moltenMetalStill.png.mcmeta | 45 ++++++++++++ .../jewelrycraft/textures/items/necklace.png | Bin 0 -> 284 bytes .../jewelrycraft/textures/items/necklaceMold.png | Bin 0 -> 551 bytes bin/assets/jewelrycraft/textures/items/ring.png | Bin 0 -> 272 bytes .../jewelrycraft/textures/items/ringMold.png | Bin 0 -> 580 bytes .../jewelrycraft/textures/items/test/ingot2.png | Bin 0 -> 313 bytes .../jewelrycraft/textures/items/test/ingot5.png | Bin 0 -> 301 bytes .../jewelrycraft/textures/items/thiefGloves.png | Bin 0 -> 290 bytes .../jewelrycraft/textures/particle/shadows.png | Bin 0 -> 307 bytes .../textures/tileentities/BricksPedestal.png | Bin 0 -> 616 bytes .../textures/tileentities/Displayer.png | Bin 0 -> 1232 bytes .../textures/tileentities/JewelrsCraftingBench.png | Bin 0 -> 2005 bytes .../jewelrycraft/textures/tileentities/Molder.png | Bin 0 -> 1020 bytes .../textures/tileentities/ShadowEye1.png | Bin 0 -> 1437 bytes .../textures/tileentities/ShadowEye2.png | Bin 0 -> 1437 bytes .../textures/tileentities/ShadowEye3.png | Bin 0 -> 1446 bytes .../textures/tileentities/ShadowEye4.png | Bin 0 -> 1464 bytes .../textures/tileentities/ShadowHand.png | Bin 0 -> 1523 bytes .../jewelrycraft/textures/tileentities/Smelter.png | Bin 0 -> 886 bytes bin/com/pau101/util/BezierUtils.class | Bin 0 -> 1986 bytes bin/com/pau101/util/CubicBezier.class | Bin 0 -> 820 bytes bin/darkknight/jewelrycraft/CommonProxy.class | Bin 0 -> 441 bytes .../jewelrycraft/CreativeTabLiquids.class | Bin 0 -> 1311 bytes .../jewelrycraft/JewelrycraftMod$1.class | Bin 0 -> 847 bytes bin/darkknight/jewelrycraft/JewelrycraftMod.class | Bin 0 -> 9417 bytes .../jewelrycraft/block/BlockDisplayer.class | Bin 0 -> 6934 bytes .../jewelrycraft/block/BlockHandPedestal.class | Bin 0 -> 4951 bytes bin/darkknight/jewelrycraft/block/BlockJCOre.class | Bin 0 -> 408 bytes .../jewelrycraft/block/BlockJewelAltar.class | Bin 0 -> 5413 bytes .../block/BlockJewelrsCraftingTable.class | Bin 0 -> 7303 bytes bin/darkknight/jewelrycraft/block/BlockList.class | Bin 0 -> 5499 bytes .../jewelrycraft/block/BlockMolder.class | Bin 0 -> 6896 bytes .../jewelrycraft/block/BlockMoltenMetal.class | Bin 0 -> 9300 bytes .../jewelrycraft/block/BlockShadow.class | Bin 0 -> 4186 bytes .../jewelrycraft/block/BlockShadowEye.class | Bin 0 -> 3191 bytes .../jewelrycraft/block/BlockShadowHand.class | Bin 0 -> 3682 bytes .../jewelrycraft/block/BlockSmelter.class | Bin 0 -> 13603 bytes .../jewelrycraft/client/AbstractTab.class | Bin 0 -> 3038 bytes .../jewelrycraft/client/ClientProxy.class | Bin 0 -> 5700 bytes bin/darkknight/jewelrycraft/client/GuiGuide.class | Bin 0 -> 8154 bytes .../jewelrycraft/client/GuiJewelry.class | Bin 0 -> 2548 bytes .../jewelrycraft/client/GuiRingChest.class | Bin 0 -> 1770 bytes .../jewelrycraft/client/InventoryTabVanilla.class | Bin 0 -> 829 bytes .../jewelrycraft/client/TabJewelry.class | Bin 0 -> 1107 bytes .../jewelrycraft/client/TabRegistry.class | Bin 0 -> 4581 bytes .../commands/JewelrycraftCommands.class | Bin 0 -> 6705 bytes .../jewelrycraft/config/ConfigHandler.class | Bin 0 -> 4147 bytes .../jewelrycraft/container/ContainerGuide.class | Bin 0 -> 550 bytes .../container/ContainerJewelryTab.class | Bin 0 -> 3078 bytes .../container/ContainerRingChest.class | Bin 0 -> 2563 bytes .../jewelrycraft/container/GuiHandler.class | Bin 0 -> 3285 bytes .../jewelrycraft/container/GuiRectangle.class | Bin 0 -> 2114 bytes bin/darkknight/jewelrycraft/container/GuiTab.class | Bin 0 -> 1434 bytes .../jewelrycraft/container/GuiTabBlocks.class | Bin 0 -> 8979 bytes .../container/GuiTabGemsAndIngots.class | Bin 0 -> 2934 bytes .../container/GuiTabIntroduction.class | Bin 0 -> 2393 bytes .../jewelrycraft/container/GuiTabItems.class | Bin 0 -> 8127 bytes .../jewelrycraft/container/GuiTabModifiers.class | Bin 0 -> 2848 bytes .../jewelrycraft/container/GuiTabRitual.class | Bin 0 -> 4759 bytes .../jewelrycraft/container/JewelryInventory.class | Bin 0 -> 3790 bytes bin/darkknight/jewelrycraft/container/Page.class | Bin 0 -> 6830 bytes .../jewelrycraft/container/SlotBracelet.class | Bin 0 -> 1120 bytes .../jewelrycraft/container/SlotEarrings.class | Bin 0 -> 1120 bytes .../jewelrycraft/container/SlotNecklace.class | Bin 0 -> 1120 bytes .../jewelrycraft/container/SlotRing.class | Bin 0 -> 1104 bytes .../jewelrycraft/container/SlotRingChest.class | Bin 0 -> 1174 bytes bin/darkknight/jewelrycraft/curses/Curse.class | Bin 0 -> 2484 bytes .../jewelrycraft/curses/CurseBlind.class | Bin 0 -> 1381 bytes .../jewelrycraft/curses/CurseFlamingSoul.class | Bin 0 -> 1093 bytes .../jewelrycraft/curses/CurseGreed.class | Bin 0 -> 896 bytes .../jewelrycraft/curses/CurseInfamy.class | Bin 0 -> 2530 bytes bin/darkknight/jewelrycraft/curses/CurseList.class | Bin 0 -> 1349 bytes .../jewelrycraft/curses/CurseRottenHeart.class | Bin 0 -> 1378 bytes .../jewelrycraft/damage/DamageSourceList.class | Bin 0 -> 1032 bytes .../jewelrycraft/effects/EffectBlazePowder.class | Bin 0 -> 4790 bytes .../jewelrycraft/effects/EffectEnderEye.class | Bin 0 -> 7072 bytes .../jewelrycraft/effects/EffectFeather.class | Bin 0 -> 5422 bytes .../jewelrycraft/effects/EffectsList.class | Bin 0 -> 1010 bytes .../jewelrycraft/effects/ModifierEffects.class | Bin 0 -> 2477 bytes .../jewelrycraft/entities/EntityHalfHeart.class | Bin 0 -> 2749 bytes .../jewelrycraft/entities/EntityHeart.class | Bin 0 -> 3795 bytes .../entities/renders/HeartRender.class | Bin 0 -> 1895 bytes .../entities/renders/RenderHelper.class | Bin 0 -> 1224 bytes .../jewelrycraft/events/BucketHandler.class | Bin 0 -> 3961 bytes .../jewelrycraft/events/EntityEventHandler.class | Bin 0 -> 19857 bytes .../jewelrycraft/events/KeyBindings.class | Bin 0 -> 1771 bytes .../jewelrycraft/events/PlayerRenderHandler.class | Bin 0 -> 3258 bytes .../jewelrycraft/events/ScreenHandler.class | Bin 0 -> 5022 bytes .../jewelrycraft/item/ItemBaseJewelry$1.class | Bin 0 -> 883 bytes .../jewelrycraft/item/ItemBaseJewelry.class | Bin 0 -> 12277 bytes .../jewelrycraft/item/ItemBracelet.class | Bin 0 -> 1245 bytes .../jewelrycraft/item/ItemClayMolds.class | Bin 0 -> 2838 bytes bin/darkknight/jewelrycraft/item/ItemCrystal.class | Bin 0 -> 3446 bytes .../jewelrycraft/item/ItemEarrings.class | Bin 0 -> 1245 bytes bin/darkknight/jewelrycraft/item/ItemGuide.class | Bin 0 -> 1054 bytes bin/darkknight/jewelrycraft/item/ItemList.class | Bin 0 -> 3424 bytes bin/darkknight/jewelrycraft/item/ItemMolds.class | Bin 0 -> 2806 bytes .../jewelrycraft/item/ItemMoltenMetal$1.class | Bin 0 -> 883 bytes .../jewelrycraft/item/ItemMoltenMetal.class | Bin 0 -> 5282 bytes .../jewelrycraft/item/ItemMoltenMetalBucket.class | Bin 0 -> 9312 bytes .../jewelrycraft/item/ItemNecklace.class | Bin 0 -> 1245 bytes bin/darkknight/jewelrycraft/item/ItemRing.class | Bin 0 -> 1225 bytes .../jewelrycraft/item/ItemThiefGloves.class | Bin 0 -> 8306 bytes bin/darkknight/jewelrycraft/lib/Reference.class | Bin 0 -> 481 bytes .../model/ItemStackModelRenderer.class | Bin 0 -> 3085 bytes .../jewelrycraft/model/ModelDisplayer.class | Bin 0 -> 5225 bytes .../jewelrycraft/model/ModelHalfHeart.class | Bin 0 -> 10373 bytes .../jewelrycraft/model/ModelHandPedestal.class | Bin 0 -> 4443 bytes bin/darkknight/jewelrycraft/model/ModelHeart.class | Bin 0 -> 11466 bytes .../model/ModelJewlersCraftingBench.class | Bin 0 -> 3481 bytes bin/darkknight/jewelrycraft/model/ModelMask.class | Bin 0 -> 16864 bytes .../jewelrycraft/model/ModelMolder.class | Bin 0 -> 2319 bytes .../jewelrycraft/model/ModelShadowEye.class | Bin 0 -> 3745 bytes .../jewelrycraft/model/ModelShadowHand.class | Bin 0 -> 966 bytes .../jewelrycraft/model/ModelSmelter.class | Bin 0 -> 6010 bytes .../network/PacketClearColorCache.class | Bin 0 -> 1660 bytes .../jewelrycraft/network/PacketHandler.class | Bin 0 -> 328 bytes .../jewelrycraft/network/PacketKeyPressEvent.class | Bin 0 -> 2487 bytes .../network/PacketRequestLiquidData.class | Bin 0 -> 3332 bytes .../network/PacketRequestPlayerInfo.class | Bin 0 -> 2089 bytes .../network/PacketSendCurseStats.class | Bin 0 -> 3573 bytes .../network/PacketSendLiquidData.class | Bin 0 -> 3536 bytes .../network/PacketSendPlayerInfo.class | Bin 0 -> 2008 bytes .../particles/EntityFlatShadowFX.class | Bin 0 -> 2950 bytes .../jewelrycraft/particles/EntityShadowsFX.class | Bin 0 -> 4111 bytes .../jewelrycraft/recipes/CraftingRecipes.class | Bin 0 -> 4198 bytes .../jewelrycraft/tileentity/TileEntityAltar.class | Bin 0 -> 2794 bytes .../tileentity/TileEntityBlockShadow.class | Bin 0 -> 3162 bytes .../tileentity/TileEntityDisplayer.class | Bin 0 -> 3995 bytes .../tileentity/TileEntityHandPedestal.class | Bin 0 -> 3961 bytes .../TileEntityJewelrsCraftingTable.class | Bin 0 -> 5042 bytes .../jewelrycraft/tileentity/TileEntityMolder.class | Bin 0 -> 4955 bytes .../tileentity/TileEntityShadowEye.class | Bin 0 -> 9288 bytes .../tileentity/TileEntityShadowHand.class | Bin 0 -> 396 bytes .../tileentity/TileEntitySmelter.class | Bin 0 -> 5776 bytes .../tileentity/renders/ItemRender.class | Bin 0 -> 2259 bytes .../tileentity/renders/MaskRender.class | Bin 0 -> 1720 bytes .../renders/TileEntityDisplayerRender$1.class | Bin 0 -> 1697 bytes .../renders/TileEntityDisplayerRender.class | Bin 0 -> 9474 bytes .../renders/TileEntityHandPedestalRender.class | Bin 0 -> 1760 bytes .../TileEntityJewelrsCraftingTableRender.class | Bin 0 -> 5212 bytes .../renders/TileEntityMolderRender.class | Bin 0 -> 6259 bytes .../renders/TileEntityShadowEyeRender.class | Bin 0 -> 3873 bytes .../renders/TileEntityShadowHandRender.class | Bin 0 -> 666 bytes .../renders/TileEntitySmelterRender.class | Bin 0 -> 5515 bytes bin/darkknight/jewelrycraft/util/BlockUtils.class | Bin 0 -> 4666 bytes bin/darkknight/jewelrycraft/util/JewelryNBT.class | Bin 0 -> 14012 bytes .../jewelrycraft/util/JewelrycraftUtil.class | Bin 0 -> 7898 bytes bin/darkknight/jewelrycraft/util/PlayerUtils.class | Bin 0 -> 1419 bytes .../jewelrycraft/worldGen/Generation.class | Bin 0 -> 2138 bytes .../worldGen/village/ComponentJewelry.class | Bin 0 -> 15618 bytes .../jewelrycraft/worldGen/village/JCTrades.class | Bin 0 -> 4288 bytes .../worldGen/village/VillageJewelryHandler.class | Bin 0 -> 2171 bytes bin/mcmod.info | 16 ++++ 223 files changed, 277 insertions(+) create mode 100644 bin/assets/jewelrycraft/Changelog.txt create mode 100644 bin/assets/jewelrycraft/lang/en_US.lang create mode 100644 bin/assets/jewelrycraft/pack.mcmeta create mode 100644 bin/assets/jewelrycraft/textures/blocks/altar_bottom.png create mode 100644 bin/assets/jewelrycraft/textures/blocks/altar_side.png create mode 100644 bin/assets/jewelrycraft/textures/blocks/altar_top.png create mode 100644 bin/assets/jewelrycraft/textures/blocks/blockShadow0.png create mode 100644 bin/assets/jewelrycraft/textures/blocks/blockShadow1.png create mode 100644 bin/assets/jewelrycraft/textures/blocks/blockShadow10.png create mode 100644 bin/assets/jewelrycraft/textures/blocks/blockShadow11.png create mode 100644 bin/assets/jewelrycraft/textures/blocks/blockShadow12.png create mode 100644 bin/assets/jewelrycraft/textures/blocks/blockShadow13.png create mode 100644 bin/assets/jewelrycraft/textures/blocks/blockShadow14.png create mode 100644 bin/assets/jewelrycraft/textures/blocks/blockShadow15.png create mode 100644 bin/assets/jewelrycraft/textures/blocks/blockShadow2.png create mode 100644 bin/assets/jewelrycraft/textures/blocks/blockShadow3.png create mode 100644 bin/assets/jewelrycraft/textures/blocks/blockShadow4.png create mode 100644 bin/assets/jewelrycraft/textures/blocks/blockShadow5.png create mode 100644 bin/assets/jewelrycraft/textures/blocks/blockShadow6.png create mode 100644 bin/assets/jewelrycraft/textures/blocks/blockShadow7.png create mode 100644 bin/assets/jewelrycraft/textures/blocks/blockShadow8.png create mode 100644 bin/assets/jewelrycraft/textures/blocks/blockShadow9.png create mode 100644 bin/assets/jewelrycraft/textures/blocks/displayer.png create mode 100644 bin/assets/jewelrycraft/textures/blocks/jewelrsCraftingTable.png create mode 100644 bin/assets/jewelrycraft/textures/blocks/molder.png create mode 100644 bin/assets/jewelrycraft/textures/blocks/moltenMetalFlow.png create mode 100644 bin/assets/jewelrycraft/textures/blocks/moltenMetalFlow.png.mcmeta create mode 100644 bin/assets/jewelrycraft/textures/blocks/moltenMetalStill.png create mode 100644 bin/assets/jewelrycraft/textures/blocks/moltenMetalStill.png.mcmeta create mode 100644 bin/assets/jewelrycraft/textures/blocks/oreShadow.png create mode 100644 bin/assets/jewelrycraft/textures/blocks/smelter.png create mode 100644 bin/assets/jewelrycraft/textures/entities/BlackHeart.png create mode 100644 bin/assets/jewelrycraft/textures/entities/BlueHeart.png create mode 100644 bin/assets/jewelrycraft/textures/entities/Mask.png create mode 100644 bin/assets/jewelrycraft/textures/entities/RedHeart.png create mode 100644 bin/assets/jewelrycraft/textures/entities/WhiteHeart.png create mode 100644 bin/assets/jewelrycraft/textures/entities/jeweler.png create mode 100644 bin/assets/jewelrycraft/textures/gui/chest_ring.png create mode 100644 bin/assets/jewelrycraft/textures/gui/curses.png create mode 100644 bin/assets/jewelrycraft/textures/gui/guidePage.png create mode 100644 bin/assets/jewelrycraft/textures/gui/guidePageFlip.png create mode 100644 bin/assets/jewelrycraft/textures/gui/hearts.png create mode 100644 bin/assets/jewelrycraft/textures/gui/jewelry_tab.png create mode 100644 bin/assets/jewelrycraft/textures/items/blockMold.png create mode 100644 bin/assets/jewelrycraft/textures/items/bracelet.png create mode 100644 bin/assets/jewelrycraft/textures/items/braceletMold.png create mode 100644 bin/assets/jewelrycraft/textures/items/bucketOverlay.png create mode 100644 bin/assets/jewelrycraft/textures/items/clayBlockMold.png create mode 100644 bin/assets/jewelrycraft/textures/items/clayBraceletMold.png create mode 100644 bin/assets/jewelrycraft/textures/items/clayEarringsMold.png create mode 100644 bin/assets/jewelrycraft/textures/items/clayIngotMold.png create mode 100644 bin/assets/jewelrycraft/textures/items/clayNecklaceMold.png create mode 100644 bin/assets/jewelrycraft/textures/items/clayRingMold.png create mode 100644 bin/assets/jewelrycraft/textures/items/crystal.png create mode 100644 bin/assets/jewelrycraft/textures/items/crystalOverlay.png create mode 100644 bin/assets/jewelrycraft/textures/items/earrings.png create mode 100644 bin/assets/jewelrycraft/textures/items/earringsMold.png create mode 100644 bin/assets/jewelrycraft/textures/items/guide.png create mode 100644 bin/assets/jewelrycraft/textures/items/ingot3.png create mode 100644 bin/assets/jewelrycraft/textures/items/ingot4.png create mode 100644 bin/assets/jewelrycraft/textures/items/ingot6.png create mode 100644 bin/assets/jewelrycraft/textures/items/ingot7.png create mode 100644 bin/assets/jewelrycraft/textures/items/ingotMold.png create mode 100644 bin/assets/jewelrycraft/textures/items/ingotShadow.png create mode 100644 bin/assets/jewelrycraft/textures/items/jewelBracelet.png create mode 100644 bin/assets/jewelrycraft/textures/items/jewelEarrings.png create mode 100644 bin/assets/jewelrycraft/textures/items/jewelNecklace.png create mode 100644 bin/assets/jewelrycraft/textures/items/jewelRing.png create mode 100644 bin/assets/jewelrycraft/textures/items/moltenMetalStill.png create mode 100644 bin/assets/jewelrycraft/textures/items/moltenMetalStill.png.mcmeta create mode 100644 bin/assets/jewelrycraft/textures/items/necklace.png create mode 100644 bin/assets/jewelrycraft/textures/items/necklaceMold.png create mode 100644 bin/assets/jewelrycraft/textures/items/ring.png create mode 100644 bin/assets/jewelrycraft/textures/items/ringMold.png create mode 100644 bin/assets/jewelrycraft/textures/items/test/ingot2.png create mode 100644 bin/assets/jewelrycraft/textures/items/test/ingot5.png create mode 100644 bin/assets/jewelrycraft/textures/items/thiefGloves.png create mode 100644 bin/assets/jewelrycraft/textures/particle/shadows.png create mode 100644 bin/assets/jewelrycraft/textures/tileentities/BricksPedestal.png create mode 100644 bin/assets/jewelrycraft/textures/tileentities/Displayer.png create mode 100644 bin/assets/jewelrycraft/textures/tileentities/JewelrsCraftingBench.png create mode 100644 bin/assets/jewelrycraft/textures/tileentities/Molder.png create mode 100644 bin/assets/jewelrycraft/textures/tileentities/ShadowEye1.png create mode 100644 bin/assets/jewelrycraft/textures/tileentities/ShadowEye2.png create mode 100644 bin/assets/jewelrycraft/textures/tileentities/ShadowEye3.png create mode 100644 bin/assets/jewelrycraft/textures/tileentities/ShadowEye4.png create mode 100644 bin/assets/jewelrycraft/textures/tileentities/ShadowHand.png create mode 100644 bin/assets/jewelrycraft/textures/tileentities/Smelter.png create mode 100644 bin/com/pau101/util/BezierUtils.class create mode 100644 bin/com/pau101/util/CubicBezier.class create mode 100644 bin/darkknight/jewelrycraft/CommonProxy.class create mode 100644 bin/darkknight/jewelrycraft/CreativeTabLiquids.class create mode 100644 bin/darkknight/jewelrycraft/JewelrycraftMod$1.class create mode 100644 bin/darkknight/jewelrycraft/JewelrycraftMod.class create mode 100644 bin/darkknight/jewelrycraft/block/BlockDisplayer.class create mode 100644 bin/darkknight/jewelrycraft/block/BlockHandPedestal.class create mode 100644 bin/darkknight/jewelrycraft/block/BlockJCOre.class create mode 100644 bin/darkknight/jewelrycraft/block/BlockJewelAltar.class create mode 100644 bin/darkknight/jewelrycraft/block/BlockJewelrsCraftingTable.class create mode 100644 bin/darkknight/jewelrycraft/block/BlockList.class create mode 100644 bin/darkknight/jewelrycraft/block/BlockMolder.class create mode 100644 bin/darkknight/jewelrycraft/block/BlockMoltenMetal.class create mode 100644 bin/darkknight/jewelrycraft/block/BlockShadow.class create mode 100644 bin/darkknight/jewelrycraft/block/BlockShadowEye.class create mode 100644 bin/darkknight/jewelrycraft/block/BlockShadowHand.class create mode 100644 bin/darkknight/jewelrycraft/block/BlockSmelter.class create mode 100644 bin/darkknight/jewelrycraft/client/AbstractTab.class create mode 100644 bin/darkknight/jewelrycraft/client/ClientProxy.class create mode 100644 bin/darkknight/jewelrycraft/client/GuiGuide.class create mode 100644 bin/darkknight/jewelrycraft/client/GuiJewelry.class create mode 100644 bin/darkknight/jewelrycraft/client/GuiRingChest.class create mode 100644 bin/darkknight/jewelrycraft/client/InventoryTabVanilla.class create mode 100644 bin/darkknight/jewelrycraft/client/TabJewelry.class create mode 100644 bin/darkknight/jewelrycraft/client/TabRegistry.class 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Natura causing the game to crash +Only 1.7.10 +- Updated the mod to Minecraft 1.7.10 +- Added more config options regarding Jeweler house generation +- Reduced the number of possible jewelers to spawn in a village to 1 +- Added Molten Metal and Molten Metal Buckets +- Buckets of the molten metal can be obtained either by filling a smelter with the metal of your choice and then right clicking the smelter with an empty bucket, +or by destroying the filled smelter, causing the metal to pour out and then use a bucket to pick it up. +- Smelters now spawn molten metal, if they have any, when broken +- Added the possibility to smelt ores +- Smelted ores give double the amount of ingots +- Jewelers houses now have a chance to also generate ores +- Jewelers can sell ores now +- Fixed a bug where the first time you would pour metal in a molder it would generate 2 items instead of one + +TODO +- Make a way so that the ingot affects the jewels somehow +- Add a ring of Resistance +- Think of a way to balance the rings +- (MAYBE) Shadow Ring -> Shadow ingot ring, nether star, obsidian - makes you appear as hostile so mobs actually leave you alone +- Elemental jewellery -> punch a creature with it in your hand to do different things, lightning, fling into the air, set on fire, + encase in ice/fences/iron bars, turn into a sheep (like that spell from Warcraft 2, if anyone remembers that), blindness, extreme + knockback, charm (turns on your enemies), tame - tames any tamable mob +!- Add Necklaces, bracelets and earrings; Necklaces could have an AOE effect; +- Shadow armor and tools +- Add an item that can store rings (maybe a keychain?) +- Monks Ring -> ups your unarmed damage / block breaking speed / ability to break harder blocks with bare hands, made with a block of iron and a jewel. +- Ring of Strength -> self explanatory +- (MAYBE) Add a Shadow Merchant (a villager that trades only shadow related stuff and appears randomly at night) +- Add a blast protection jewelry +- Add a jewelery of the Arrow Catcher - each tier of protection gives you a certain % chance of catching arrows instead of being hit by them. +- (MAYBE) Render the rings on the character +- In the case of passive benefits, might it be possible to make it so, with fire resistance for example, it refreshes the buff as long as you're not in fire, + but as soon as you are it gains a limited duration (better jewels for longer durations) that, when it expires there goes the buff and you can burn to death. + Then you'd need to avoid being on fire for a cooldown period of a few seconds before it could refresh back to the passive state (this part reduced by better jewels)? + Invisibility could turn off for a period when you punch a mob, that kind of thing. +- Glowstone Block (Modifier): Places a torch-like blob of light in exchange for 1/2 a heart, higher-tier jewels increase the light emitted. +- Ghast Tear (Modifier): Allows for a limited-duration flight buff, say starting at 3 seconds all the way to 60 when combined with a nether star. When the timer expires + you have to land again to reset the usage. +- Any Color Dye (Modifier): Right-click a sheep to dye it the chosen color. Posted Image +- Beacon (Modifier): Portable beacon, with the tier based on the jewel added. Shift + Right-click to open the beacon GUI, which would work just like the vanilla one. +- Water Bucket (Modifier): Right-click the air to start a storm. +- Lava Bucket (Modifier): Passively adds fire aspect to your weapons and tools. +- Sand (Modifier): Shift + right-click to advance the day 1 hour. Only usable once per day by default, better jewels increase this. +- Glass (Jewel): Right-click while holding the ring to zoom in! +- Lapis Piece (Modifier): Passively adds a slowing effect to your weapons. Better jewels improve this. +- Lapis Block (Jewel): A jewel that looks pretty but doesn't do much else. +- Bone (Jewel): Right-click to trade 1/2 a hunger for a bonemeal effect. Otherwise a white jewel with no benefit. +- Carrot (Modifier): Right-click to trade 1/2 a heart for 1/2 a hunger. Better jewels increase these values. 4 hearts for a steaks-worth of food? XD +- Diamond Block (Jewel): When on a gold ring it turns it into "Ostentatious Wedding Ring". Otherwise the same (or a little better than) diamond. +- Golden Apple (Jewel): Ring becomes named "Discord". Right-clicking gives an entirely random buff, a debuff, launches you high into the air, teleports you to a + random location, sets you on fire, spawns a pig or makes lightning strike. Pretty much anything can happen, and the more biased to negative results the better. :P +- Enchanted Golden Apple (Jewel): As above, but more biased towards positive effects. Hail Discordia! +- Name Tag (Jewel): Right-clicking a mob gives it a random name (bonus points if it's from a user-editable list!) +- Add randomly generated "named" loot to dungeon chests! Ring of Displacement (lets you tele randomly like an enderman), Necklace of Second Chances + (heals you for 50 when you drop to 3 or fewer hearts with a cooldown of ~1 minute), Trinket of the Gale (arrow/fireball immunity!), Goggles of the Merfolk + (water breathing!). Endless possibilities! :D +- Also! Trinkets and Belts! + +Trinkets would probably require a new mold, and should bring out the more passive side of items (like, say, instead of opening an enderchest, it automatically +sucks items into your ender chest, or instead of teleporting you it prevents endermen from teleporting away from you [which could be done pretty easily with a +fake screen overlay that's treated like the pumpkin one]). + +Belts... I'd personally see belts as a ring crafted with a piece of Leather as the "jewel" and could provide conditional buffs proportionate to some factor, like +say increasing strength buff the lower your HP is. The idea being that the belt should assist you in a useful way, but only when its needed. I'd probably limit it +to HP and Hunger as determining factors. Things like resistance, regeneration and strength could be applied at low HP, while things like jump boost, haste and speed +could be applied at high hunger meter values. I wouldn't tie anything to having high/max HP or no hunger since those would be things that players normally try to +avoid or always have. + +And as for goggles... A new mold for the base goggle template, and have it only accept "jewel"-typed items (as "lenses"). If you can't think of where to put a neat +effect it should probably end up on goggles. Off the top of my head I can think of a few neat uses: Ore Radar (2x diamonds), Clear Vision (2x glass), Mob Spawnable +Area Highlighting (2x ender pearl), Compass and Clock overlays (doy), Coordinate HUD (map and glass), Speedometer (glass and enderpearl), Altimiter (glass and emerald), +Thermometer (diamond and glass)... Required Pickaxe Level HUD (no idea). XD + +Oooh! And last but not least: Cursed items! I'd probably start with an upgraded jewelry table requiring a regular one, a brewing stand, a piece of glass and a stick. +You could initially use this upgraded stand to add additional effects, or merge two items into one. Should operate kind of like a furnace, but only accepts blaze powder +and rods as fuel (about 1 rod or 2 powder = 1 process, the idea being using the blaze stuff like welding materials). But the other use would be cursing jewelry! Why? +Because nothing says "I hate you so much." like a non-dequipable piece of jewelry that gives you blindness and slowness! Slimeballs could add a cursed sticky effect +that prevents you dropping it without dying. Fermented spider eye, like with brewing potions, could corrupt the effects on the item. Flint and steel could randomly set +you on fire. Eye of Ender could randomly tell the world your coordinates. \ No newline at end of file diff --git a/bin/assets/jewelrycraft/lang/en_US.lang b/bin/assets/jewelrycraft/lang/en_US.lang new file mode 100644 index 0000000..da7c88f --- /dev/null +++ b/bin/assets/jewelrycraft/lang/en_US.lang @@ -0,0 +1,79 @@ +item.Jewelrycraft.thiefGloves.name=Thiefing Gloves +item.Jewelrycraft.ingotShadow.name=Shadow Ingot +item.Jewelrycraft.mold.ingot.name=Ingot Mold +item.Jewelrycraft.mold.ring.name=Ring Mold +item.Jewelrycraft.mold.necklace.name=Necklace Mold +item.Jewelrycraft.mold.bracelet.name=Bracelet Mold +item.Jewelrycraft.mold.earrings.name=Earrings Mold +item.Jewelrycraft.mold.clayIngot.name=Clay Ingot Mold +item.Jewelrycraft.mold.clayRing.name=Clay Ring Mold +item.Jewelrycraft.mold.clayNecklace.name=Clay Necklace Mold +item.Jewelrycraft.mold.clayBracelet.name=Clay Bracelet Mold +item.Jewelrycraft.mold.clayEarrings.name=Clay Earrings Mold +item.Jewelrycraft.ring.name=Ring +item.Jewelrycraft.necklace.name=Necklace +item.Jewelrycraft.bracelet.name=Bracelet +item.Jewelrycraft.earrings.name=Earrings +item.Jewelrycraft.guide.name=Jewelrycraft Guide +item.Jewelrycraft.bucket.name=Bucket of Molten + +item.Jewelrycraft.crystal.0.name=Black Crystal +item.Jewelrycraft.crystal.1.name=Red Crystal +item.Jewelrycraft.crystal.2.name=Green Crystal +item.Jewelrycraft.crystal.3.name=Brown Crystal +item.Jewelrycraft.crystal.4.name=Blue Crystal +item.Jewelrycraft.crystal.5.name=Purple Crystal +item.Jewelrycraft.crystal.6.name=Cyan Crystal +item.Jewelrycraft.crystal.7.name=Light Gray Crystal +item.Jewelrycraft.crystal.8.name=Gray Crystal +item.Jewelrycraft.crystal.9.name=Pink Crystal +item.Jewelrycraft.crystal.10.name=Lime Crystal +item.Jewelrycraft.crystal.11.name=Yellow Crystal +item.Jewelrycraft.crystal.12.name=Light Blue Crystal +item.Jewelrycraft.crystal.13.name=Magenta Crystal +item.Jewelrycraft.crystal.14.name=Orange Crystal +item.Jewelrycraft.crystal.15.name=White Crystal + +tile.Jewelrycraft.oreShadow.name=Shadow Ore +tile.Jewelrycraft.blockShadow.name=Shadow Block +tile.Jewelrycraft.glow.name=Glow +tile.Jewelrycraft.smelter.name=Smelter +tile.Jewelrycraft.molder.name=Molder +tile.Jewelrycraft.displayer.name=Storage Displayer +tile.Jewelrycraft.jewelCraftingTable.name=Jeweler's Crafting Table +tile.Jewelrycraft.altar.name=Jewel Altar +tile.Jewelrycraft.moltenMetal.name=Molten +tile.Jewelrycraft.shadowHand.name=Shadow Hand +tile.Jewelrycraft.shadowEye.name=Cursed Eye +tile.Jewelrycraft.handPedestal.name=Hand Pedestal + +itemGroup.JewelryCraft=Jewelrycraft +itemGroup.Liquids=Liquids + +chatmessage.Jewelrycraft.molder.addedmold=Added %s to molder. +chatmessage.Jewelrycraft.molder.metaliscooling=Molten metal is cooling... +chatmessage.Jewelrycraft.molder.moldisempty=Mold is currently empty. +chatmessage.Jewelrycraft.molder.moldismissing=Molder does not contain a mold. +chatmessage.Jewelrycraft.molder.hasmoltenmetal=You can't remove the mold. It contains molten metal! +chatmessage.Jewelrycraft.smelter.alreadyhasingot=The Smelter already contains a %s +chatmessage.Jewelrycraft.smelter.hasmolteningot=The Smelter contains a molten %s +chatmessage.Jewelrycraft.smelter.itemneedstobeingot=The item needs to be an ingot! +chatmessage.Jewelrycraft.smelter.itemrenamedtoingot=Nice try, but renaming it to an ingot doesn't make it an ingot :p You can't fool me player! +chatmessage.Jewelrycraft.smelter.molderhasmoltenmetal=The Molder already has molten metal in it! +chatmessage.Jewelrycraft.smelter.molderhasnomold=The Molder doesn't have a mold in it! You might as well pour this stuff on the ground, eh? +chatmessage.Jewelrycraft.smelter.modlerhasitem=The Molder contains an item in it. Now you wouldn't want it to be destroyed, would you? +chatmessage.Jewelrycraft.smelter.molderismissing=You need a Molder in front of this block in order to pour the molten metal! +chatmessage.Jewelrycraft.smelter.nowsmeltingingot=Smelter is now smelting a %s. +chatmessage.Jewelrycraft.smelter.metalismelting=%s is being melted. +chatmessage.Jewelrycraft.smelter.empty=The Smelter is empty. +chatmessage.Jewelrycraft.table.hasenditem=First take out the crafted jewel before inserting new stuff. +chatmessage.Jewelrycraft.table.missinggem=You need a gem. +chatmessage.Jewelrycraft.table.missingjewelry=You're missing a piece of jewelry. +chatmessage.Jewelrycraft.table.iscrafting=The %s is being modified. +chatmessage.Jewelrycraft.table.jewelrymodifiedfull=This piece of jewelry is already modified at maxium. You can't modify it anymore! +chatmessage.Jewelrycraft.table.jewelrycontainsmodifier=The piece of jewelry already contains a modifier. +chatmessage.Jewelrycraft.table.jewelrycontainsjewel=The piece of jewelry already contains a jewel. + +death.attack.weak=%1$s was weakened by a piece of jewelry and died +death.attack.shadows=%1$s was consumed by the shadows +death.attack.blackHeart=%1$s was killed by %2$s's curse \ No newline at end of file diff --git a/bin/assets/jewelrycraft/pack.mcmeta b/bin/assets/jewelrycraft/pack.mcmeta new file mode 100644 index 0000000..0b04ef8 --- /dev/null +++ b/bin/assets/jewelrycraft/pack.mcmeta @@ -0,0 +1,6 @@ +{ + "pack": { + "pack_format": 1, + "description": "Jewelrycraft" + } +} \ No newline at end of file diff --git a/bin/assets/jewelrycraft/textures/blocks/altar_bottom.png b/bin/assets/jewelrycraft/textures/blocks/altar_bottom.png new file mode 100644 index 0000000..7ca4c6a Binary files /dev/null and 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+++ b/bin/mcmod.info @@ -0,0 +1,16 @@ +[ +{ + "modid": "examplemod", + "name": "Example Mod", + "description": "Example placeholder mod.", + "version": "${version}", + "mcversion": "${mcversion}", + "url": "", + "updateUrl": "", + "authorList": ["ExampleDude"], + "credits": "The Forge and FML guys, for making this example", + "logoFile": "", + "screenshots": [], + "dependencies": [] +} +] -- cgit v1.2.3