From 76a47a26faaacd744e276b5cedeca1025ed0f280 Mon Sep 17 00:00:00 2001 From: OnyxDarkKnight Date: Wed, 18 Dec 2013 18:39:39 +0200 Subject: Still trying to fix the render issue, as well as made the shadow ore generate one per chunk --- common/darkknight/jewelrycraft/worldGen/Generation.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'common/darkknight/jewelrycraft/worldGen/Generation.java') diff --git a/common/darkknight/jewelrycraft/worldGen/Generation.java b/common/darkknight/jewelrycraft/worldGen/Generation.java index 1aff53f..d67b726 100644 --- a/common/darkknight/jewelrycraft/worldGen/Generation.java +++ b/common/darkknight/jewelrycraft/worldGen/Generation.java @@ -32,10 +32,10 @@ public class Generation implements IWorldGenerator private void generateSurface(World world, Random random, int i, int j) { - for (int k = 0; k < 1; k++) + for (int k = 1; k < 2; k++) { int x = i + random.nextInt(16); - int y = random.nextInt(5); + int y = random.nextInt(7); int z = j + random.nextInt(16); (new WorldGenMinable(BlockList.shadowOre.blockID, 1)).generate(world, random, x, y, z); } -- cgit v1.2.3