From 2a7e0a624f482a28af1c770dbcf2a20f52f94f78 Mon Sep 17 00:00:00 2001 From: OnyxDarkKnight Date: Sun, 19 Apr 2015 03:30:08 +0100 Subject: Added Midas Touch --- eclipse/config/TinkersConstruct.cfg | 167 ++++++++++++++++++++++++++++++++++++ 1 file changed, 167 insertions(+) create mode 100644 eclipse/config/TinkersConstruct.cfg (limited to 'eclipse/config/TinkersConstruct.cfg') diff --git a/eclipse/config/TinkersConstruct.cfg b/eclipse/config/TinkersConstruct.cfg new file mode 100644 index 0000000..1b712c0 --- /dev/null +++ b/eclipse/config/TinkersConstruct.cfg @@ -0,0 +1,167 @@ +# Configuration file + +"difficulty changes" { + B:"Allow creation of endstone"=true + B:"Craft metals with Wood Patterns"=false + B:"Craft vanilla metal blocks"=true + B:"Deny creation of non-metal mattocks"=false + B:"Enable Auto-Smelt and Fortune interaction"=true + B:"Enable mod blue slime tools"=true + B:"Enable mod bone tools"=true + B:"Enable mod cactus tools"=true + B:"Enable mod flint tools"=true + B:"Enable mod netherrack tools"=true + B:"Enable mod paper tools"=true + B:"Enable mod slime tools"=true + B:"Enable mod stone tools"=true + B:"Enable mod wooden tools"=true + B:"Keep hunger on death"=true + B:"Keep levels on death"=true + B:"Modifiers increase Mining Level"=true + B:"Remove Vanilla Tool Effectiveness"=false + B:"Remove Vanilla Tool Recipes"=false + B:"Spawn beginner book"=true +} + + +dimblacklist { + # True: slime islands wont generate in any ages other than overworld(if enabled); False: will generate in all non-blackisted ages + B:GenerateSlimeIslandInDim0Only=false + + # Add dimension ID's to prevent slime islands from generating in them + I:SlimeIslandDimBlacklist < + > + + # Generate slime islands in flat worlds + B:genIslandsFlat=false + + # True: slime islands generate in overworld; False they do not generate + B:slimeIslGenDim0=true +} + + +experimental { + B:"Allow horses to be melted down for glue"=true + B:"Items can be thrown into smelteries"=true + + # Warning: Very buggy + B:"Use new adaptive Smeltery code"=false +} + + +general { + I:"Sea level"=64 +} + + +looks { + # 0 = disabled, 1 = enabled, 2 = enabled + ignore stained glass meta + B:"Connected Textures Enabled"=true +} + + +"smeltery output modification" { + # Number of ingots returned from smelting Aluminum Brass in the smeltery + I:"Aluminum Brass ingot return"=4 + + # Number of ingots returned from smelting Alumite in the smeltery + I:"Alumite ingot return"=3 + + # Number of ingots returned from smelting Bronze in the smeltery + I:"Bronze ingot return"=4 + + # Number of ingots returned from smelting ores in the smeltery + I:"Ingots per ore"=2 + + # Number of ingots returned from smelting Manyullyn in the smeltery + I:"Manyullyn ingot return"=1 + + # Number of ingots returned from smelting Pig Iron in the smeltery + I:"Pig Iron ingot return"=1 +} + + +superfun { + B:"All the world is Superfun"=false + B:Enable-TCon-Capes=true +} + + +"ultra hardcore changes" { + # Gives all tier 1 patterns when pattern chest is placed + B:"Add Patterns to Pattern Chests"=false + B:"Add World Border"=false + + # Makes recipes for gold apples, carrots, and melon potions more expensive + B:"Change Crafting Recipes"=false + B:"Change Ghast drops to Gold Ingots"=false + B:"Necrotic modifier only heals on hostile mob kills"=false + B:"Passive Health Regen"=true + B:"Players drop heads on death"=false + I:"World Border Radius"=1000 +} + + +worldgen { + I:"Aluminum Bush Density"=2 + I:"Aluminum Bush Max Y"=60 + I:"Aluminum Bush Min Y"=0 + I:"Aluminum Bush Rarity"=2 + I:"Aluminum Surface Rarity"=50 + I:"Aluminum Underground Density"=3 + I:"Aluminum Underground Max Y"=64 + I:"Aluminum Underground Min Y"=0 + I:"Cobalt Surface Rarity"=2000 + I:"Copper Bush Density"=2 + I:"Copper Bush Max Y"=60 + I:"Copper Bush Min Y"=20 + I:"Copper Bush Rarity"=3 + + # Rarity: 1/num to generate in chunk + I:"Copper Surface Rarity"=100 + + # Density: Chances per chunk + I:"Copper Underground Density"=2 + I:"Copper Underground Max Y"=60 + I:"Copper Underground Min Y"=20 + I:"Essence Bush Rarity"=6 + I:"Gold Bush Density"=1 + I:"Gold Bush Rarity"=8 + I:"Gold Surface Rarity"=900 + I:"Iron Bush Density"=1 + I:"Iron Bush Rarity"=5 + I:"Iron Surface Rarity"=400 + I:"Nether Ores Density"=8 + I:"Silver Bush Density"=1 + I:"Slime Island Rarity"=1450 + I:"Tin Bush Density"=2 + I:"Tin Bush Max Y"=40 + I:"Tin Bush Min Y"=0 + I:"Tin Bush Rarity"=3 + I:"Tin Surface Rarity"=100 + I:"Tin Underground Density"=2 + I:"Tin Underground Max Y"=40 + I:"Tin Underground Min Y"=0 +} + + +"worldgen disabler" { + B:"Add Village Generation"=true + B:"Generate Aluminum"=true + B:"Generate Aluminum Bushes"=true + B:"Generate Cobalt and Ardite"=true + B:"Generate Copper"=true + B:"Generate Copper Bushes"=true + B:"Generate Essence Bushes"=true + B:"Generate Gold Bushes"=true + B:"Generate Iron Bushes"=true + B:"Generate Surface Aluminum"=true + B:"Generate Surface Copper"=true + B:"Generate Surface Gold"=true + B:"Generate Surface Iron"=true + B:"Generate Surface Tin"=true + B:"Generate Tin"=true + B:"Generate Tin Bushes"=true +} + + -- cgit v1.2.3