From 6312636fd9a4d0f56dc7c9ff474a99d879bcb4e9 Mon Sep 17 00:00:00 2001 From: OnyxDarkKnight Date: Mon, 23 Mar 2015 14:51:06 +0000 Subject: Reworked the whole repo. --- java/darkknight/jewelrycraft/util/BlockUtils.java | 155 ---------------------- 1 file changed, 155 deletions(-) delete mode 100644 java/darkknight/jewelrycraft/util/BlockUtils.java (limited to 'java/darkknight/jewelrycraft/util/BlockUtils.java') diff --git a/java/darkknight/jewelrycraft/util/BlockUtils.java b/java/darkknight/jewelrycraft/util/BlockUtils.java deleted file mode 100644 index 18cb9eb..0000000 --- a/java/darkknight/jewelrycraft/util/BlockUtils.java +++ /dev/null @@ -1,155 +0,0 @@ -package darkknight.jewelrycraft.util; - -import net.minecraft.entity.EntityLivingBase; -import net.minecraft.entity.item.EntityItem; -import net.minecraft.inventory.IInventory; -import net.minecraft.item.ItemStack; -import net.minecraft.nbt.NBTTagCompound; -import net.minecraft.tileentity.TileEntity; -import net.minecraft.util.MathHelper; -import net.minecraft.util.MovingObjectPosition; -import net.minecraft.world.World; -import net.minecraftforge.common.util.ForgeDirection; - -public class BlockUtils -{ - public static final ForgeDirection DEFAULT_BLOCK_DIRECTION = ForgeDirection.WEST; - - /** - * This method is used to get the direction an entity is facing (NORTH, SOUTH, EAST or WEST) based on the entity's rotationYaw. - * - * @param entity the living entity - * @return a direction - */ - public static ForgeDirection get2dOrientation(EntityLivingBase entity) - { - int l = MathHelper.floor_double(entity.rotationYaw * 4.0F / 360.0F + 0.5D) & 0x3; - switch(l) - { - case 0: - return ForgeDirection.SOUTH; - case 1: - return ForgeDirection.WEST; - case 2: - return ForgeDirection.NORTH; - case 3: - return ForgeDirection.EAST; - } - return ForgeDirection.SOUTH; - } - - /** - * This gets a float value depending on a direction - * - * @param direction the forge direction - * @return value depending on direction - */ - public static float getRotationFromDirection(ForgeDirection direction) - { - switch(direction) - { - case NORTH: - return 0F; - case SOUTH: - return 180F; - case WEST: - return 90F; - case EAST: - return -90F; - case DOWN: - return -90f; - case UP: - return 90f; - default: - return 0f; - } - } - - /** - * This method is used to get the direction an entity is looking at (UP or DOWN) based on the entitiy's rotationPitch - * - * @param entity the living entity - * @return a forge direction - */ - public static ForgeDirection get3dOrientation(EntityLivingBase entity) - { - if (entity.rotationPitch > 45.5F) return ForgeDirection.DOWN; - else if (entity.rotationPitch < -45.5F) return ForgeDirection.UP; - return get2dOrientation(entity); - } - - /** - * This spawns the item specified and returns the EntityItem it created - * - * @param worldObj the world - * @param x position of the item to drop on the X axis - * @param y position of the item to drop on the Y axis - * @param z position of the item to drop on the Z axis - * @param stack the item to spawn - * @return the EntityItem of the stack - */ - public static EntityItem dropItemStackInWorld(World worldObj, double x, double y, double z, ItemStack stack) - { - float f = 0.7F; - float d0 = worldObj.rand.nextFloat() * f + (1.0F - f) * 0.5F; - float d1 = worldObj.rand.nextFloat() * f + (1.0F - f) * 0.5F; - float d2 = worldObj.rand.nextFloat() * f + (1.0F - f) * 0.5F; - EntityItem entityitem = new EntityItem(worldObj, x + d0, y + d1, z + d2, stack); - entityitem.delayBeforeCanPickup = 10; - if (stack.hasTagCompound()) entityitem.getEntityItem().setTagCompound((NBTTagCompound)stack.getTagCompound().copy()); - worldObj.spawnEntityInWorld(entityitem); - return entityitem; - } - - /** - * It spawns the item with momentum in a certain direction - * - * @param world the world to spawn the item - * @param x the X coordinate to spawn it in - * @param y the Y coordinate to spawn it in - * @param z the Z coordinate to spawn it in - * @param direction the direction towards which it should eject - * @param stack the item to spawn - * @return the spawned EntityItem - */ - public static EntityItem ejectItemInDirection(World world, double x, double y, double z, ForgeDirection direction, ItemStack stack) - { - EntityItem item = BlockUtils.dropItemStackInWorld(world, x, y, z, stack); - item.motionX = direction.offsetX / 5F; - item.motionY = direction.offsetY / 5F; - item.motionZ = direction.offsetZ / 5F; - return item; - } - - /** - * Drops the content of an inventory with doubles as coordinates - * - * @param inventory the inventory the items are contained in - * @param world the world in which to spawn - * @param x the X coordinate to spawn it in - * @param y the Y coordinate to spawn it in - * @param z the Z coordinate to spawn it in - */ - public static void dropInventory(IInventory inventory, World world, double x, double y, double z) - { - if (inventory == null) return; - for(int i = 0; i < inventory.getSizeInventory(); ++i){ - ItemStack itemStack = inventory.getStackInSlot(i); - if (itemStack != null) dropItemStackInWorld(world, x, y, z, itemStack); - } - } - - /** - * Drops the content of an inventory with integer as coordinates - * - * @param inventory the inventory the items are contained in - * @param world the world in which to spawn - * @param x the X coordinate to spawn it in - * @param y the Y coordinate to spawn it in - * @param z the Z coordinate to spawn it in - */ - public static void dropInventory(IInventory inventory, World world, int x, int y, int z) - { - dropInventory(inventory, world, x + 0.5, y + 0.5, z + 0.5); - } -} \ No newline at end of file -- cgit v1.2.3