From 9a4d1e95ea7784f0f98ea2913701a3a3c28aefaa Mon Sep 17 00:00:00 2001 From: bculkin2442 Date: Thu, 24 May 2018 16:03:42 -0400 Subject: Formatting pass --- .../java/darkknight/jewelrycraft/api/Curse.java | 139 +++++++++++---------- 1 file changed, 72 insertions(+), 67 deletions(-) (limited to 'src/main/java/darkknight/jewelrycraft/api/Curse.java') diff --git a/src/main/java/darkknight/jewelrycraft/api/Curse.java b/src/main/java/darkknight/jewelrycraft/api/Curse.java index 1cd0288..c3af0f0 100755 --- a/src/main/java/darkknight/jewelrycraft/api/Curse.java +++ b/src/main/java/darkknight/jewelrycraft/api/Curse.java @@ -19,19 +19,19 @@ import net.minecraftforge.event.entity.player.PlayerSleepInBedEvent; import net.minecraftforge.event.world.BlockEvent; public abstract class Curse { - protected int textureID, ticksActive; - protected String name, description, texturePackName; - protected Random rand = new Random(); - private static ArrayList curses = new ArrayList<>(); + protected int textureID, ticksActive; + protected String name, description, texturePackName; + protected Random rand = new Random(); + private static ArrayList curses = new ArrayList<>(); public static ArrayList availableCurses = new ArrayList<>(); /** * @param name - * The name of the curse + * The name of the curse * @param txtID - * The texture ID of it + * The texture ID of it * @param texturepack - * The texturepack location + * The texturepack location */ protected Curse(String name, int txtID, String texturepack) { this.name = name; @@ -60,7 +60,7 @@ public abstract class Curse { /** * @param desc - * description of the curse + * description of the curse * @return The class */ public Curse setDescription(String desc) { @@ -86,9 +86,9 @@ public abstract class Curse { * This runs every tick * * @param world - * The worldthe player is in + * The worldthe player is in * @param player - * The cursed player + * The cursed player */ public void action(World world, EntityPlayer player) { ticksActive++; @@ -106,11 +106,11 @@ public abstract class Curse { * This runs when the player dies * * @param world - * The world the player is in + * The world the player is in * @param player - * The cursed player + * The cursed player * @param event - * The thing that killed the player + * The thing that killed the player */ public void playerDeathAction(World world, EntityPlayer player, LivingDeathEvent event) { @@ -121,11 +121,11 @@ public abstract class Curse { * This runs when the player is healed * * @param world - * The world the player is in + * The world the player is in * @param player - * The cursed player + * The cursed player * @param event - * The event that the player is healing from + * The event that the player is healing from */ public void playerHealAction(World world, EntityPlayer player, LivingHealEvent event) { @@ -137,11 +137,11 @@ public abstract class Curse { * causes) * * @param world - * The world the player is in + * The world the player is in * @param target - * The entity that died + * The entity that died * @param player - * The cursed player + * The cursed player */ public void entityDeathAction(World world, EntityLivingBase target, EntityPlayer player) { @@ -152,25 +152,26 @@ public abstract class Curse { * This runs when the player respawns * * @param world - * The world the player is in + * The world the player is in * @param player - * The cursed player + * The cursed player */ public void respawnAction(World world, EntityPlayer player) { // Do nothing } /** - * This runs when a player gets attacked by anything but another player + * This runs when a player gets attacked by anything but another + * player * * @param world - * The world the player is in + * The world the player is in * @param player - * The cursed player + * The cursed player * @param event - * The event that attacked the player + * The event that attacked the player * @param attacker - * The entity that attacked the player + * The entity that attacked the player */ public void attackedAction(World world, EntityPlayer player, LivingAttackEvent event, Entity attacker) { @@ -184,11 +185,11 @@ public abstract class Curse { * @param event * * @param world - * The world the player is in + * The world the player is in * @param player - * The player that caused the damage + * The player that caused the damage * @param target - * The entity damaged + * The entity damaged */ public void attackedByPlayerAction(LivingAttackEvent event, World world, EntityPlayer player, Entity target) { @@ -202,16 +203,16 @@ public abstract class Curse { * @param event * * @param world - * The world the player is in + * The world the player is in * @param player - * The player that caused the damage + * The player that caused the damage * @param target - * The entity damaged + * The entity damaged * @return Whether or not to cancel the event */ public boolean attackedByPlayerActionCancelable( - LivingAttackEvent event, World world, EntityPlayer player, - Entity target) { + LivingAttackEvent event, World world, + EntityPlayer player, Entity target) { return false; } @@ -219,11 +220,11 @@ public abstract class Curse { * This runs when an item is dropped by an entity * * @param player - * The cursed player + * The cursed player * @param target - * The entity that drops the item + * The entity that drops the item * @param drops - * An array list containing the dropped items + * An array list containing the dropped items */ public void entityDropItems(EntityPlayer player, Entity target, ArrayList drops) { @@ -232,13 +233,13 @@ public abstract class Curse { /** * This is for rendering special things on the player in 3rd person - * (meaning you won't see this render); This will also render in the - * inventory. + * (meaning you won't see this render); This will also render in + * the inventory. * * @param player - * The cursed player + * The cursed player * @param event - * The event used for this + * The event used for this */ @SideOnly(Side.CLIENT) public void playerRender(EntityPlayer player, @@ -247,13 +248,13 @@ public abstract class Curse { } /** - * This is for rendering special things on the player in 1st and 3rd - * person, but not in the player inventory. + * This is for rendering special things on the player in 1st and + * 3rd person, but not in the player inventory. * * @param player - * The cursed player + * The cursed player * @param event - * The event used for this + * The event used for this */ @SideOnly(Side.CLIENT) public void playerHandRender(EntityPlayer player, @@ -262,14 +263,14 @@ public abstract class Curse { } /** - * This runs when a block drops an item (such as breaking a block and - * dropping itself, or breaking like a Diamond ore and dropping + * This runs when a block drops an item (such as breaking a block + * and dropping itself, or breaking like a Diamond ore and dropping * diamonds) * * @param player - * The cursed player + * The cursed player * @param event - * The BlockEvent that triggers this + * The BlockEvent that triggers this */ public void onBlockItemsDrop(EntityPlayer player, BlockEvent.HarvestDropsEvent event) { @@ -280,9 +281,9 @@ public abstract class Curse { * This runs when a block is destroyed * * @param player - * The cursed player + * The cursed player * @param event - * The BlockEvent that runs this + * The BlockEvent that runs this */ public void onBlockDestroyed(EntityPlayer player, BlockEvent.BreakEvent event) { @@ -300,11 +301,11 @@ public abstract class Curse { } /** - * This controls whether a curse can be activated or not (makes it easy - * to do things like disable certain curses if in hardcore) + * This controls whether a curse can be activated or not (makes it + * easy to do things like disable certain curses if in hardcore) * * @param world - * The world the player is in + * The world the player is in * @return True for curses to be used; False otherwise (by default * true) */ @@ -313,8 +314,8 @@ public abstract class Curse { } /** - * This controls whether a curse can be activated or not (makes it easy - * to do things like disable certain curses if in hardcore) + * This controls whether a curse can be activated or not (makes it + * easy to do things like disable certain curses if in hardcore) * * @return True for curses to be used; False otherwise (by default * true) @@ -333,19 +334,20 @@ public abstract class Curse { } /** - * This is the weight of the curse when it chooses it. The lower the - * value, the less it gets chosen; the higher the value, the higher the - * chance of it getting picked. + * This is the weight of the curse when it chooses it. The lower + * the value, the less it gets chosen; the higher the value, the + * higher the chance of it getting picked. * * @param world - * The world the player is currently in + * The world the player is currently in * @param player - * The cursed player + * The cursed player * @param random - * A random class + * A random class * @return The weight of the curse (by default 10) */ - public int weight(World world, EntityPlayer player, Random random) { + public int weight(World world, EntityPlayer player, + Random random) { return 10; } @@ -360,12 +362,15 @@ public abstract class Curse { /** * This event is called whenever the player attempts to sleep. * - * @param worldObj the world - * @param player the cursed player - * @param event the sleeping event + * @param worldObj + * the world + * @param player + * the cursed player + * @param event + * the sleeping event */ public void playerSleepAction(World worldObj, EntityPlayer player, PlayerSleepInBedEvent event) { - + } } -- cgit v1.2.3